mod-simple_models/samples.lua

140 lines
3.2 KiB
Lua

core.register_node("simple_models:node_tall", {
description = "Tall Node",
drawtype = "mesh",
mesh = smodel.cube.mesh,
tiles = {"simple_models_sample_cube_1x2x1_map.png"},
collision_box = {
type = "fixed",
fixed = smodel.cube.box,
},
selection_box = {
type = "fixed",
fixed = smodel.cube.box,
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1},
})
core.register_node("simple_models:panel", {
description = "Front Panel",
drawtype = "mesh",
tiles = {"simple_models_sample_panel_1x2x1_map.png"},
mesh = smodel.panel.mesh,
collision_box = {
type = "fixed",
fixed = smodel.panel.box,
},
selection_box = {
type = "fixed",
fixed = smodel.panel.box,
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, stack, pointed_thing)
core.swap_node(pos, {
name = "simple_models:panel_rear",
param1 = node.param1,
param2 = node.param2,
})
if core.global_exists("sounds") and sounds.woosh then
sounds.woosh()
end
return stack
end,
})
core.register_node("simple_models:panel_rear", {
description = "Rear Panel",
drawtype = "mesh",
tiles = {"simple_models_sample_panel_1x2x1_map.png"},
mesh = smodel.panel_rear.mesh,
collision_box = {
type = "fixed",
fixed = smodel.panel_rear.box,
},
selection_box = {
type = "fixed",
fixed = smodel.panel_rear.box,
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, stack, pointed_thing)
core.swap_node(pos, {
name="simple_models:panel",
param1 = node.param1,
param2 = node.param2,
})
if core.global_exists("sounds") and sounds.woosh then
sounds.woosh()
end
return stack
end,
})
core.register_node("simple_models:door", {
description = "Closed Door",
drawtype = "mesh",
tiles = {"simple_models_sample_panel_1x2x1_map.png"},
mesh = smodel.panel.mesh,
collision_box = {
type = "fixed",
fixed = smodel.panel.box,
},
selection_box = {
type = "fixed",
fixed = smodel.panel.box,
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, stack, pointed_thing)
smodel:door_inward_open(pos, "simple_models:door_open")
if core.global_exists("sounds") and sounds.door_open then
sounds.door_open()
end
return stack
end,
})
core.register_node("simple_models:door_open", {
description = "Open Door",
drawtype = "mesh",
tiles = {"simple_models_sample_panel_1x2x1_map.png"},
mesh = smodel.panel_rear.mesh,
collision_box = {
type = "fixed",
fixed = smodel.panel_rear.box,
},
selection_box = {
type = "fixed",
fixed = smodel.panel_rear.box,
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1},
drop = "simple_models:door",
on_rightclick = function(pos, node, clicker, stack, pointed_thing)
smodel:door_inward_close(pos, "simple_models:door")
if core.global_exists("sounds") and sounds.door_open then
sounds.door_open()
end
return stack
end,
after_place_node = function(pos, placer, stack, pointed_thing)
local node = core.get_node(pos)
core.swap_node(pos, {
name = "simple_models:door",
param1 = node.param1,
param2 = node.param2,
})
end,
})