Consolidate sample door code

This commit is contained in:
Jordan Irwin 2021-08-24 13:49:42 -07:00
parent f628fcdf80
commit e384dc1813

View File

@ -107,10 +107,8 @@ core.register_node("simple_models:panel_rear", {
})
-- inward opening doors
core.register_node("simple_models:door_l_in_closed", {
description = "Door L (inward opening)",
local door_def = {
base = {
drawtype = "mesh",
tiles = {"simple_models_sample_panel_1x2x1_map.png"},
mesh = smodel.panel.mesh,
@ -124,81 +122,34 @@ core.register_node("simple_models:door_l_in_closed", {
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, stack, pointed_thing)
smodel:door_inward_open(pos, "simple_models:door_l_in_open")
if core.global_exists("sounds") and sounds.door_open then
sounds.door_open()
end
return stack
end,
})
core.register_node("simple_models:door_l_in_open", {
description = "Door L (inward opening)",
drawtype = "mesh",
tiles = {"simple_models_sample_panel_1x2x1_map.png"},
mesh = smodel.panel_rear.mesh,
collision_box = {
type = "fixed",
fixed = smodel.panel_rear.box,
},
selection_box = {
type = "fixed",
fixed = smodel.panel_rear.box,
["in"] = {
desc = "inward",
func = {
closed = smodel.door_inward_open,
open = smodel.door_inward_close,
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1, not_in_creative_inventory=1},
drop = "simple_models:door_l_in_closed",
on_rightclick = function(pos, node, clicker, stack, pointed_thing)
smodel:door_inward_close(pos, "simple_models:door_l_in_closed")
if core.global_exists("sounds") and sounds.door_close then
sounds.door_close()
end
return stack
end,
after_place_node = function(pos, placer, stack, pointed_thing)
local node = core.get_node(pos)
core.swap_node(pos, {
name = "simple_models:door_l_in_closed",
param1 = node.param1,
param2 = node.param2,
})
end,
})
-- outward opening doors
local door_outward_def = {
drawtype = "mesh",
tiles = {"simple_models_sample_panel_1x2x1_map.png"},
mesh = smodel.panel.mesh,
collision_box = {
type = "fixed",
fixed = smodel.panel.box,
},
selection_box = {
type = "fixed",
fixed = smodel.panel.box,
["out"] = {
desc = "outward",
func = {
closed = smodel.door_outward_open,
open = smodel.door_outward_close,
},
},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=1},
}
for _, swing in ipairs({"in", "out"}) do
for _, state in ipairs({"closed", "open"}) do
local door_name = "simple_models:door_l_out_" .. state
local door_def = table.copy(door_outward_def)
local door_name = "simple_models:door_l_" .. swing .. "_" .. state
local door_base, door_aux = table.copy(door_def.base), door_def[swing]
door_base.description = "Door L (" .. door_aux.desc .. " opening)"
if state == "closed" then
door_def.description = "Door L (outward opening)"
door_def.on_rightclick = function(pos, node, clicker, stack, pointed_thing)
smodel:door_outward_open(pos, "simple_models:door_l_out_open")
door_base.on_rightclick = function(pos, node, clicker, stack, pointed_thing)
door_aux.func[state](smodel, pos, "simple_models:door_l_" .. swing .. "_open")
if core.global_exists("sounds") and sounds.door_open then
sounds.door_open()
end
@ -206,12 +157,11 @@ for _, state in ipairs({"closed", "open"}) do
return stack
end
else
door_def.description = "Door L (outward opening)"
door_def.drop = "simple_models:door_l_out_closed"
door_def.groups.not_in_creative_inventory = 1
door_base.drop = "simple_models:door_l_" .. swing .. "_closed"
door_base.groups.not_in_creative_inventory = 1
door_def.on_rightclick = function(pos, node, clicker, stack, pointed_thing)
smodel:door_outward_close(pos, "simple_models:door_l_out_closed")
door_base.on_rightclick = function(pos, node, clicker, stack, pointed_thing)
door_aux.func[state](smodel, pos, door_base.drop)
if core.global_exists("sounds") and sounds.door_close then
sounds.door_close()
end
@ -219,15 +169,16 @@ for _, state in ipairs({"closed", "open"}) do
return stack
end
door_def.after_place_node = function(pos, placer, stack, pointed_thing)
door_base.after_place_node = function(pos, placer, stack, pointed_thing)
local node = core.get_node(pos)
core.swap_node(pos, {
name = "simple_models:door_l_out_closed",
name = door_base.drop,
param1 = node.param1,
param2 = node.param2,
})
end
end
core.register_node(door_name, door_def)
core.register_node(door_name, door_base)
end
end