Add functionality for inverting door swing
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TODO.txt
1
TODO.txt
@ -1,4 +1,3 @@
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TODO:
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- add methods for opening doors in opposite directions
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- save meta data when swapping outward opening doors
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95
init.lua
95
init.lua
@ -72,19 +72,35 @@ if not core.global_exists("smodel") then
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end
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--- API Methods
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--
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-- @section methods
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--- Helper method for inward opening door-like nodes.
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--
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-- @function simple_models:door_inward_open
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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simple_models.door_inward_open = function(self, pos, new_node)
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_inward_open = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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local rot = node.param2-1
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if rot < 0 then
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rot = 3
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local rot
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if not invert then
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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else
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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end
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core.swap_node(pos, {
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name = new_node,
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param1 = node.param1,
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@ -97,14 +113,24 @@ end
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-- @function simple_models:door_inward_close
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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simple_models.door_inward_close = function(self, pos, new_node)
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_inward_close = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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local rot = node.param2+1
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if rot > 3 then
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rot = 0
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local rot
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if not invert then
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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else
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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end
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core.swap_node(pos, {
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name = new_node,
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param1 = node.param1,
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@ -128,17 +154,22 @@ local get_pos_front = function(pos, param2)
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return new_pos
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end
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local get_pos_behind = function(pos, param2)
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local get_pos_behind = function(pos, param2, invert)
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local new_pos = table.copy(pos)
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local addto = 1
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if invert then
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addto = -addto
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end
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if param2 == 0 then
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new_pos.x = new_pos.x-1
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new_pos.x = new_pos.x - addto
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elseif param2 == 2 then
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new_pos.x = new_pos.x+1
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new_pos.x = new_pos.x + addto
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elseif param2 == 1 then
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new_pos.z = new_pos.z+1
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new_pos.z = new_pos.z + addto
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elseif param2 == 3 then
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new_pos.z = new_pos.z-1
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new_pos.z = new_pos.z - addto
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end
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return new_pos
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@ -149,7 +180,8 @@ end
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-- @function simple_models:door_outward_open
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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simple_models.door_outward_open = function(self, pos, new_node)
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_outward_open = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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@ -159,10 +191,19 @@ simple_models.door_outward_open = function(self, pos, new_node)
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-- something is blocking door or new_pos is same as old
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if blocker and blocker.name ~= "air" then return end
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local rot = node.param2+1
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if rot > 3 then
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rot = 0
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local rot
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if not invert then
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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else
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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end
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core.remove_node(pos)
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core.set_node(new_pos, {
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name = new_node,
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@ -176,20 +217,30 @@ end
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-- @function simple_models:door_outward_close
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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simple_models.door_outward_close = function(self, pos, new_node)
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_outward_close = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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local new_pos = get_pos_behind(pos, node.param2)
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local new_pos = get_pos_behind(pos, node.param2, invert)
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local blocker = core.get_node(new_pos)
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-- something is blocking door or new_pos is same as old
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if blocker and blocker.name ~= "air" then return end
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local rot = node.param2-1
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if rot < 0 then
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rot = 3
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local rot
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if not invert then
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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else
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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end
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core.remove_node(pos)
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core.set_node(new_pos, {
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name = new_node,
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