mod-cmer/docs/modules/common.lua.html
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<h1>cmer</h1>
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<li><a href="../api.html">Index</a></li>
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<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
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<li><strong>common.lua</strong></li>
<li><a href="../modules/register.lua.html">register.lua</a></li>
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<h1>Module <code>common.lua</code></h1>
<p>
</p>
<p>
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#cmer.rnd">cmer.rnd (tab, errval)</a></td>
<td class="summary">Returns a weighted random table element.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#cmer.compare_pos">cmer.compare_pos (pos1, pos2)</a></td>
<td class="summary">Compares two positions.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#cmer.findTarget">cmer.findTarget (search_obj, pos, radius, search_type, ignore_mob[, xray], no_count)</a></td>
<td class="summary">Returns table of found objects (as ObjectRef) and boolean player_near.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#cmer.dropItems">cmer.dropItems (pos, drops)</a></td>
<td class="summary">Drops items at position <code>pos</code>.</td>
</tr>
</table>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "cmer.rnd"></a>
<strong>cmer.rnd (tab, errval)</strong>
</dt>
<dd>
Returns a weighted random table element. </p>
<p> chance_sum of table must be 1.</p>
<p> Example: cmer.rnd({elem1 = {chance = 0.7}, {elem2 = {chance = 0.3}})
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">tab</span>
</li>
<li><span class="parameter">errval</span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
Weighted random table element.
</ol>
</dd>
<dt>
<a name = "cmer.compare_pos"></a>
<strong>cmer.compare_pos (pos1, pos2)</strong>
</dt>
<dd>
Compares two positions.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">pos1</span>
<span class="types"><span class="type">pos</span></span>
</li>
<li><span class="parameter">pos2</span>
<span class="types"><span class="type">pos</span></span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
<code>true</code> if pos1 == pos2.
</ol>
</dd>
<dt>
<a name = "cmer.findTarget"></a>
<strong>cmer.findTarget (search_obj, pos, radius, search_type, ignore_mob[, xray], no_count)</strong>
</dt>
<dd>
Returns table of found objects (as ObjectRef) and boolean player_near.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">search_obj</span>
Searching object. Can be <code>nil</code>.
</li>
<li><span class="parameter">pos</span>
<span class="types"><span class="type">pos</span></span>
Starting position for search radius.
</li>
<li><span class="parameter">radius</span>
<span class="types"><span class="type">int</span></span>
Radius for searching in blocks/node.
</li>
<li><span class="parameter">search_type</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.4">string</a></span>
Specifies returned object requirements(One of <strong><em>all</em></strong>, <strong><em>hostile</em></strong> (ignores <code>ignore_mob</code> if specified), <strong><em>nonhostile</em></strong>, <strong><em>player</em></strong>, <strong><em>mates</em></strong> (requires <code>ignore_mob</code> specifies)).
</li>
<li><span class="parameter">ignore_mob</span>
Specifies creature that is ignored or searched, depending on <code>search_type</code>.
</li>
<li><span class="parameter">xray</span>
<span class="types"><span class="type">bool</span></span>
Allows searching through blocks/nodes (default: <code>false</code>).
(<em>optional</em>)
</li>
<li><span class="parameter">no_count</span>
Skips collecting loop and returns just the boolean player_near.
</li>
</ul>
<h3>Returns:</h3>
<ol>
Table of found objects (as <code>ObjectRef</code>) and boolean player_near.
</ol>
</dd>
<dt>
<a name = "cmer.dropItems"></a>
<strong>cmer.dropItems (pos, drops)</strong>
</dt>
<dd>
Drops items at position <code>pos</code>.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">pos</span>
<span class="types"><span class="type">pos</span></span>
Where to drop items.
</li>
<li><span class="parameter">drops</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
List of item <code>DropDef</code>.
</li>
</ul>
</dd>
</dl>
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<i style="float:right;">Last updated 2021-05-23 23:34:19 </i>
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