Add LuaDoc
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common.lua
36
common.lua
@ -19,6 +19,10 @@
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-- 3. This notice may not be removed or altered from any source distribution.
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--
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---
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--
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-- @module common.lua
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-- constants
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nullVec = {x = 0, y = 0, z = 0}
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@ -33,6 +37,16 @@ function cmer.sumChances(tab)
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return psum
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end
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--- Returns a weighted random table element.
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--
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-- chance_sum of table must be 1.
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--
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-- Example: cmer.rnd({elem1 = {chance = 0.7}, {elem2 = {chance = 0.3}})
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--
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-- @function cmer.rnd
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-- @param tab
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-- @param errval
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-- @return Weighted random table element.
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function cmer.rnd(tab, errval)
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if not errval then
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errval = false
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@ -62,6 +76,12 @@ function throw_warning(msg)
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core.log("warning", "#Creatures: WARNING: " .. msg)
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end
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--- Compares two positions.
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--
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-- @function cmer.compare_pos
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-- @tparam pos pos1
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-- @tparam pos pos2
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-- @treturn bool `true` if pos1 == pos2.
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function cmer.compare_pos(pos1, pos2)
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if not pos1 or not pos2 then
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return
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@ -72,6 +92,17 @@ function cmer.compare_pos(pos1, pos2)
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return true
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end
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--- Returns table of found objects (as ObjectRef) and boolean player_near.
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--
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-- @function cmer.findTarget
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-- @param search_obj Searching object. Can be `nil`.
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-- @tparam pos pos Starting position for search radius.
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-- @tparam int radius Radius for searching in blocks/node.
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-- @tparam string search_type Specifies returned object requirements(One of ***all***, ***hostile*** (ignores `ignore_mob` if specified), ***nonhostile***, ***player***, ***mates*** (requires `ignore_mob` specifies)).
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-- @param ignore_mob Specifies creature that is ignored or searched, depending on `search_type`.
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-- @tparam[opt] bool xray Allows searching through blocks/nodes (default: `false`).
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-- @param no_count Skips collecting loop and returns just the boolean player_near.
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-- @return Table of found objects (as `ObjectRef`) and boolean player_near.
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function cmer.findTarget(search_obj, pos, radius, search_type, ignore_mob, xray, no_count)
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local player_near = false
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local mobs = {}
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@ -117,6 +148,11 @@ function cmer.findTarget(search_obj, pos, radius, search_type, ignore_mob, xray,
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return mobs,player_near
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end
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--- Drops items at position `pos`.
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--
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-- @function cmer.dropItems
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-- @tparam pos pos Where to drop items.
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-- @tparam table drops List of item `DropDef`.
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function cmer.dropItems(pos, drops)
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if not pos or not drops then
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return
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235
register.lua
235
register.lua
@ -19,6 +19,10 @@
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-- 3. This notice may not be removed or altered from any source distribution.
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--
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--- MOB Registration
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--
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-- @module register.lua
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local allow_hostile = core.settings:get_bool("only_peaceful_mobs") ~= true
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@ -232,6 +236,12 @@ local function translate_def(def)
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return new_def
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end
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--- Registers a new mob.
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--
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-- @function cmer.register_mob
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-- @tparam CreatureDef def Creature definition table.
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-- @treturn bool `true` if successfule.
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function cmer.register_mob(def) -- returns true if sucessfull
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if not def or not def.name then
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throw_error("Can't register mob. No name or Definition given.")
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@ -271,6 +281,225 @@ function cmer.register_mob(def) -- returns true if sucessfull
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return true
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end
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--- Creature definition table.
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--
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-- @table CreatureDef
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-- @tfield string name E.g. "creatures:sheep".
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-- @tfield bool ownable Flag for defining if entity is ownable by players (default: *false*).
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-- @tfield StatsDef stats Stats definitions.
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-- @tfield ModeDef modes Entity bahavior defintions.
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-- @tfield ModelDef model Model definitions.
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-- @tfield[opt] table sounds Table of `SoundDef`.
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-- @tfield[opt] table drops List of item `DropDef`. Can also be a function. receives "self" reference.
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-- @tfield[opt] CombatDef combat Specifies behavior of hostile mobs in "attack" mode.
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-- @tfield[opt] SpawnDef spawning Defines spawning in world.
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-- @tfield callback on_rightclick see: `CreatureDef.on_rightclick`
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-- @tfield callback on_punch see: `CreatureDef.on_punch`
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-- @tfield callback on_step see: `CreatureDef.on_step`
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-- @tfield callback on_activate see: `CreatureDef.on_activate`
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-- @tfield callback get_staticdata see: `CreatureDef.get_staticdata`
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--- Definition Tables
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--
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-- @section defs
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--- Stats definition table.
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--
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-- @table StatsDef
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-- @tparam int hp Full health level (1 HP = 1/2 player heart).
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-- @tparam[opt] bool hostile Is mob hostile (required for mode "attack") (default: `false`).
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-- @tparam[opt] int lifetime After which time mob despawns, in seconds.
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-- @tparam[opt] bool dies_when_tamed Stop despawn when tamed (default: `false`).
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-- @tparam[opt] int can_jump Height in nodes (default: 0).
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-- @tparam[opt] bool can_swim Can mob swim or will it drown (default: `false`).
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-- @tparam[opt] bool can_fly Allows to fly (requires mode "fly") and disable step sounds (default: `false`).
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-- @tparam[opt] bool can_burn Takes damage of lava (default: `false`).
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-- @tparam[opt] bool can_panic Runs fast around when hit (requires mode "walk") (default: `false`).
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-- @tparam[opt] bool has_falldamage Deals damage if falling more than 3 blocks (default: `false`).
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-- @tparam[opt] bool has_kockback Get knocked back when hit (default: `false`).
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-- @tparam[opt] bool sneaky Disables step sounds if `true` (default: `false`).
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-- @tparam[opt] table light Which light level will burn creature (requires can_burn = true).
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--
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-- Example:
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-- light = {min=10, max=15}
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--- Modes definition table.
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--
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-- Entity behavior definition. Behavior types are ***idle***, ***walk***, ***attack***, ***follow***, ***eat***, ***death***, & ***panic***. The sum of all modes must be 1.0.
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--
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-- Example:
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-- modes = {
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-- idle = {chance=0.3,},
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-- walk = {chance=0.7, moving_speed=1,},
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-- }
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--
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-- @table ModeDef
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-- @tfield float chance Number between 0.0 and 1.0 (***NOTE:** sum of all modes MUST be 1.0*). If chance is 0 then mode is not chosen automatically.
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-- @tfield int duration Time in seconds until the next mode is chosen (depending on chance).
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-- @tfield[opt] int moving_speed Moving speed (walking/flying/swimming).
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-- @tfield[opt] int update_yaw Timer in seconds until the looking dir is changed. If moving_speed > 0 then the moving direction is also changed.
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-- @tfield int radius *(follow & eat modes only)* Search distance in blocks/nodes for player.
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-- @tfield int timer *(follow & eat modes only)* Time in seconds between each check for player.
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-- @tfield table items *(follow & eat modes only)* Table of items to make mob follow in format {<Itemname>, <Itemname>}; e.g. {"farming:wheat"}.
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-- @tfield table nodes *(eat mode only)* Eatable nodes in format {<Itemname>, <Itemname>}; e.g. {"default:dirt\_with\_grass"}.
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--- Model definition table.
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--
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-- @table ModelDef
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-- @tfield string mesh Mesh name (see Minetest Documentation for supported filetypes).
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-- @tfield table textures Table of textures (see Minetest Documentation).
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-- @tfield NodeBox collisionbox Defines mesh collision box (see Minetest Documentation).
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-- @tfield[opt] float rotation Sets rotation offset when moving (default: 0.0).
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-- @tfield[opt] bool backface_culling Set to `true` to enable backface culling.
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-- @tfield[opt] table animations Table of `AnimationDef` used if defined.
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--- Animations defiintion table.
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--
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-- Animations coincide with modes. E.g. ***idle***, ***walk***, etc.
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--
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-- Example:
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-- animations = {
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-- idle = {start=25, stop=75, speed=15,},
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-- walk = {start=75, stop=100, speed=15,},
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-- }
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--
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-- @table AnimationDef
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-- @tfield int start Start frame.
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-- @tfield int stop End frame.
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-- @tfield int speed Animation speed.
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-- @tfield[opt] bool loop If `false`, animation if just played once (default: `true`).
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-- @tfield[opt] int duration *(death mode only)* Sets time the animation needs until mob is removed.
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--- Sounds definition table.
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--
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-- Sounds can be defined for these actions: ***on_damage***, ***on_death***, ***swim***, & ***random***.
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--
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-- ***random*** is a table of `SoundDef` that will be played randomly during the modes for which they are set.
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--
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-- Example:
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-- sounds = {
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-- on_damage = {name="creatures_horse_neigh_02", gain=1.0},
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-- on_death = {name="creatures_horse_snort_02", gain=1.0},
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-- random = {
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-- idle = {name="creatures_horse_snort_01", gain=1.0},
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-- follow = {name="creatures_horse_neigh_01", gain=1.0, time_min=10},
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-- },
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-- }
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--
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-- @table SoundsDef
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-- @tparam[opt] SoundDef on_damage Sound played when entity is hit.
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-- @tparam[opt] SoundDef on_death Sound played when entity dies.
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-- @tparam[opt] SoundDef swim Sound played while entity is swimming.
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-- @tparam[opt] table Random Sounds that will play randomly during specified modes. E.g. ***idle***, ***walk***, etc.
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--- Sound definition.
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--
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-- @table SoundDef
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-- @tfield string name Sound file name without file type extension (e.g. "my_sound", not "my_sound.ogg") (see Minetest documentation).
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-- @tfield float gain Sound gain (see Minetest documentation).
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-- @tfield[opt] int distance Distance in blocks/nodes at which sound can be heard.
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-- @tfield[opt] int time_min *(random mode only)* Minimum time in seconds between sounds.
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-- @tfield[opt] int time_max *(random mode only)* Maximum time in seconds between sounds.
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--- Item drops definition table.
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--
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-- Example:
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-- drops = {
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-- {"default:wood"}, -- 1 item with 100% chance
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-- {"default:wool", 1, chance=0.3}, -- 1 item with 30% chance
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-- {"default:stick", {min=2, max=3}, chance=0.2}, -- between 2-3 items with 20% chance
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-- }
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--
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-- @table DropDef
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--- Combat definition table.
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--
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-- @table CombatDef
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-- @tfield int attack_damage How much damage is dealt on each hit.
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-- @tfield[opt] float attack_speed Time in seconds between hits (default: 1.0).
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-- @tfield float attack_radius Distance in blocks mob can reach to hit.
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-- @tfield bool search_enemy `true` to search enemies to attack.
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-- @tfield int search_timer Time in seconds to search an enemy (only if none found yet).
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-- @tfield int search_radius Radius in blocks within enemies are searched.
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-- @tfield string search_type What enemy is being searched (see types at `cmer.findTarget`).
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--- Spawning definition table.
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--
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-- @table SpawnDef
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-- @tfield ABMNodesDef abm_nodes On what nodes mob can spawn.
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-- @tfield int abm_interval Time in seconds until Minetest tries to find a node with set specs.
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-- @tfield int abm_chance Chance is 1/<chance>.
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-- @tfield int max_number Maximum mobs of this kind per mapblock (16x16x16).
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-- @tfield int number How many mobs are spawned if found suitable spawn position. Can be `int` or `table`: number = {min=<value>, max=<value>}
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-- @tfield[opt] table time_range Time range in time of day format (0-24000) (table with *min* & *max* values).
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-- @tfield[opt] table light Min and max lightvalue at spawn position (table with *min* & *max* values).
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-- @tfield[opt] table height_limit Min and max height (world Y coordinate) (table with *min* & *max* values).
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-- @tfield[opt] table spawn_egg Is set a spawn_egg is added to creative inventory (table with *description* & *texture* values).
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-- @tfield[opt] SpawnerDef spawner Is set a spawner_node is added to creative inventory.
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--- ABM nodes definition table.
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--
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-- @table ABMNodesDef
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-- @tfield[opt] table spawn_on List of nodes on which the mob can spawn.
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-- @tfield table neighbors List of nodes that should be neighbors where mob can spawn. Can be nil or table as above. "air" is forced always as neighbor.
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--- Spawner definition table.
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--
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-- @table SpawnerDef
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-- @tfield int range Defines an area (in blocks/nodes) within mobs are spawned.
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-- @tfield int number Maxmimum number of mobs spawned in area defined via range.
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-- @tfield[opt] string description Item description as string.
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-- @tfield[opt] table light Min and max lightvalue at spawn position.
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--- Callbacks
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--
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-- @section callbacks
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--- Called when mob is right-clicked.
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--
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-- @function CreatureDef.on_rightclick
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-- @param self
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-- @param clicker
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-- @treturn bool Prevents default action when returns `true`.
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--- Called when mob is punched.
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--
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-- @function CreatureDef.on_punch
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-- @param self
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-- @param puncher Can be `nil`.
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-- @treturn bool Prevents default action when returns `true`.
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--- Called each server step.
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--
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-- @function CreatureDef.on_step
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-- @param self
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-- @param dtime
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-- @treturn bool Prevents default action when returns `true`.
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--- Called when mob (re-)activated.
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--
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-- Note: staticdata is deserialized by MOB-Engine (including costum values).
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--
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-- @function CreatureDef.on_activate
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-- @param self
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-- @param staticdata
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--- Called when mob is punched.
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--
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-- Must return a table to save mob data (serialization is done by MOB-Engine).
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-- e.g:
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-- ```
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-- return {
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-- costum_mob_data = self.my_value,
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-- }
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-- ```
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--
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-- @function CreatureDef.get_staticdata
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-- @param self
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-- @treturn table
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local function inRange(min_max, value)
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if not value or not min_max or not min_max.min or not min_max.max then
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@ -619,6 +848,12 @@ local function register_alias_entity(old_mob, new_mob)
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end
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--- Registers an alias for other mob, e.g. from other mods or removed ones.
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--
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-- @function cmer.register_alias
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-- @tparam string old_mob Name of mob to be replaced. E.g. "creatures:oerrki"
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-- @tparam string new_mob Name of mob that will replace instances old one. E.g. "creatures:oerkki"
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-- @treturn bool `true` if successful.
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function cmer.register_alias(old_mob, new_mob) -- returns true if sucessfull
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local def = core.registered_entities[new_mob]
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if not def then
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