Rename ground mod to bare_ground
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@ -4,21 +4,21 @@ if not core.settings:get_bool("bare_game_enable_ground", false) then
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end
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core.register_node("ground:dirt", {
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core.register_node("bare_ground:dirt", {
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description = "Dirt",
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tiles = {"ground_dirt.png"},
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tiles = {"bare_ground_dirt.png"},
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groups = {crumbly=3},
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})
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core.register_node("ground:stone", {
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core.register_node("bare_ground:stone", {
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description = "Stone",
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tiles = {"ground_stone.png"},
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tiles = {"bare_ground_stone.png"},
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groups = {cracky=3},
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})
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core.register_node("ground:water", {
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core.register_node("bare_ground:water", {
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description = "Water",
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tiles = {"ground_water.png"},
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tiles = {"bare_ground_water.png"},
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groups = {water=3, liquid=3},
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paramtype = "light",
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drawtype = "liquid",
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@ -31,13 +31,13 @@ core.register_node("ground:water", {
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drop = "",
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liquidtype = "source",
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liquid_viscosity = 1,
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liquid_alternative_flowing = "ground:water_flow",
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liquid_alternative_source = "ground:water",
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liquid_alternative_flowing = "bare_ground:water_flow",
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liquid_alternative_source = "bare_ground:water",
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})
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core.register_node("ground:water_flow", {
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core.register_node("bare_ground:water_flow", {
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description = "Flowing Water",
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tiles = {"ground_water.png"},
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tiles = {"bare_ground_water.png"},
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groups = {water=3, liquid=3, not_in_creative_inventory=1},
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paramtype = "light",
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drawtype = "flowingliquid",
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@ -50,11 +50,11 @@ core.register_node("ground:water_flow", {
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drop = "",
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liquidtype = "flowing",
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liquid_viscosity = 1,
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liquid_alternative_flowing = "ground:water_flow",
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liquid_alternative_source = "ground:water",
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liquid_alternative_flowing = "bare_ground:water_flow",
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liquid_alternative_source = "bare_ground:water",
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})
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core.register_alias("mapgen_dirt", "ground:dirt")
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core.register_alias("mapgen_stone", "ground:stone")
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core.register_alias("mapgen_water_source", "ground:water")
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core.register_alias("mapgen_dirt", "bare_ground:dirt")
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core.register_alias("mapgen_stone", "bare_ground:stone")
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core.register_alias("mapgen_water_source", "bare_ground:water")
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@ -1,2 +1,2 @@
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name = ground
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name = bare_ground
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description = Generic dirt, stone, & water nodes.
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Before Width: | Height: | Size: 149 B After Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 149 B After Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 219 B |
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