Rename ground mod to bare_ground

This commit is contained in:
Jordan Irwin 2024-12-21 18:30:50 -08:00
parent 0b3bd096a0
commit a6784e091d
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GPG Key ID: E3E358C2F44C290A
5 changed files with 16 additions and 16 deletions

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@ -4,21 +4,21 @@ if not core.settings:get_bool("bare_game_enable_ground", false) then
end
core.register_node("ground:dirt", {
core.register_node("bare_ground:dirt", {
description = "Dirt",
tiles = {"ground_dirt.png"},
tiles = {"bare_ground_dirt.png"},
groups = {crumbly=3},
})
core.register_node("ground:stone", {
core.register_node("bare_ground:stone", {
description = "Stone",
tiles = {"ground_stone.png"},
tiles = {"bare_ground_stone.png"},
groups = {cracky=3},
})
core.register_node("ground:water", {
core.register_node("bare_ground:water", {
description = "Water",
tiles = {"ground_water.png"},
tiles = {"bare_ground_water.png"},
groups = {water=3, liquid=3},
paramtype = "light",
drawtype = "liquid",
@ -31,13 +31,13 @@ core.register_node("ground:water", {
drop = "",
liquidtype = "source",
liquid_viscosity = 1,
liquid_alternative_flowing = "ground:water_flow",
liquid_alternative_source = "ground:water",
liquid_alternative_flowing = "bare_ground:water_flow",
liquid_alternative_source = "bare_ground:water",
})
core.register_node("ground:water_flow", {
core.register_node("bare_ground:water_flow", {
description = "Flowing Water",
tiles = {"ground_water.png"},
tiles = {"bare_ground_water.png"},
groups = {water=3, liquid=3, not_in_creative_inventory=1},
paramtype = "light",
drawtype = "flowingliquid",
@ -50,11 +50,11 @@ core.register_node("ground:water_flow", {
drop = "",
liquidtype = "flowing",
liquid_viscosity = 1,
liquid_alternative_flowing = "ground:water_flow",
liquid_alternative_source = "ground:water",
liquid_alternative_flowing = "bare_ground:water_flow",
liquid_alternative_source = "bare_ground:water",
})
core.register_alias("mapgen_dirt", "ground:dirt")
core.register_alias("mapgen_stone", "ground:stone")
core.register_alias("mapgen_water_source", "ground:water")
core.register_alias("mapgen_dirt", "bare_ground:dirt")
core.register_alias("mapgen_stone", "bare_ground:stone")
core.register_alias("mapgen_water_source", "bare_ground:water")

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@ -1,2 +1,2 @@
name = ground
name = bare_ground
description = Generic dirt, stone, & water nodes.

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