217 lines
9.9 KiB
Plaintext
217 lines
9.9 KiB
Plaintext
# This file contains settings of Antum game that can be changed in
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# minetest.conf
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### MINETEST_GAME
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[Minetest Game]
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# In creative mode players are able to dig all kind of blocks nearly
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# instantly, and have access to unlimited resources.
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# Some of the functionality is only available if this setting is present
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# at startup.
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creative_mode (Creative mode) bool false
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# Flammable nodes will be ignited by nearby igniters. Spreading fire may
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# cause severe destruction.
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# Spreading fire nodes will disappear when fire is disabled, but
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# 'permanent_flame' nodes are unaffected.
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enable_fire (Fire) bool true
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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# Enable lavacooling.
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enable_lavacooling (Lavacooling) bool true
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# If enabled, steel tools, torches and cobblestone will be given to new
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# players.
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give_initial_stuff (Give initial items) bool false
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# This setting is only read at startup.
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enable_bed_respawn (Respawn at bed) bool true
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# If enabled, the night can be skipped if more than half of the players are
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# in beds.
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enable_bed_night_skip (Skip night when sleeping) bool true
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# When TNT explodes, it destroys nearby nodes and damages nearby players.
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# This setting is disabled by default on servers.
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enable_tnt (TNT) bool true
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# The radius in which nodes will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bone share time) int 1200 0
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# Replaces old stairs with new ones. Only required for older worlds.
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enable_stairs_replace_abm (Replace old stairs) bool false
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---------------------------------------------------------------------------------
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### ANTUM
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[Mods]
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[*UI]
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[**hbarmor]
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#If true, automatically hides the armor HUD bar when the player wears no
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#armor. Otherwise, the armor bar shows “0%”.
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hbarmor_autohide (Automatically hide armor HUD bar) bool true
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#Time difference in seconds between updates to the armor HUD bar.
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#Increase this number for slow servers.
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hbarmor_tick (Armor HUD bar update frequency) float 0.1 0.0 4.0
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[**hudbars]
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[***Appearance]
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# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
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# available. You can choose between the default progress-bar-like bars and the good
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# old statbars like you know from vanilla Minetest.
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# These values are possible:
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# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
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# (current, maximum), and an icon. These bars usually convey the most
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# information. This is the default and recommended value.
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# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
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# half-symbols. Those bars represent the vague ratio between
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# the current value and the maximum value. 1 half-symbol stands for
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# approximately 5% of the maximum value.
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# - statbar_modern: Like the classic statbar, but also supports background images, this
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# kind of statbar may be considered to be more user-friendly than the
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# classic statbar. This bar type closely resembles the mod
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# “Better HUD” [hud] by BlockMen.
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hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
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# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
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# after the breath has been filled up. Otherwise, the breath will always be displayed.
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hudbars_autohide_breath (Automatically hide breath indicators) bool true
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# This setting changes the way the HUD bars are ordered on the display. You can choose
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# between a zig-zag pattern (default) or a vertically stacked pattern.
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# The following values are allowed:
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# - zigzag: Starting from the left bottom, the next is right from the first,
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# the next is above the first, the next is right of the third, etc.
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# - stack_up: The HUD bars are stacked vertically, going upwards.
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# - stack_down: The HUD bars are stacked vertically, going downwards.
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hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
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# This setting allows you to specify the order of the HUD bars explicitly. If left empty
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# (the default), the health and breath indicators come first, additional indicators
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# may appear in any order. This setting is quite technical and normal users probably do not
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# need to worry about it.
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#
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# Syntax:
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# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
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# refers to the identifier of a HUD bar and the value refers to the slot number of where the
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# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
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# the HUD bars will be displayed exactly depends on the alignment pattern being used.
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# All HUD bars to which no order value has been applied will fill in all slots which have
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# not been occupied by the HUD bars specified in this setting, the slots will be filled in
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# from the lowest slot number.
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# Note that the order of those remaining HUD bars is not fixed, it basically just boils
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# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
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# setting is entirely optional.
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# The identifier for the health bar is “health” and the identifier for the breath bar is
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# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
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#
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# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
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# each other!
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#
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# Example: “breath=0, health=1”
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# This makes the breath bar first and the health bar second, which is the opposite order
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# of the default one.
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hudbars_sorting (HUD bars order) string
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[***Positions and offsets]
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# Horizontal (x) main position of the HUD bars over the entire screen.
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# 0.0 is left-most, 1.0 is right-most.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
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# Vertical (y) main position of the HUD bars over the entire screen.
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# 0.0 is top, 1.0 is bottom.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
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# Horizontal (x) main position of the right HUD bars over the entire screen.
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# 0.0 is left-most, 1.0 is right-most.
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# Only used for the zig-zag alignment pattern.
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hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
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# Vertical main position (y) of the right HUD bars over the entire screen.
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# 0.0 is top, 1.0 is bottom.
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# Only used for the zig-zag alignment pattern.
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hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
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# Precise x offset in pixels from the basic screen x position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_left_x (Left HUD bar x offset) int -175
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# Precise y offset in pixels from the basic screen y position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_left_y (Left HUD bar y offset) int -86
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# Precise x offset in pixels from the basic screen x position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_right_x (Right HUD bar x offset) int 15
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# Precise y offset in pixels from the basic screen y position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_right_y (Right HUD bar y offset) int -86
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# Precise x offset in pixels from the basic screen x position of the HUD statbars.
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# For the zig-zag alignment pattern, this is for the left HUD statbars.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
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# Precise y offset in pixels from the basic screen y position of the HUD statbars.
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# For the zig-zag alignment pattern, this is for the left HUD statbars.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
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# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
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# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
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# The vertical distance between two HUD bars, in pixels.
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hudbars_vmargin (Vertical distance between HUD bars) int 24 0
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[***Performance]
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# The of seconds which need to pass before the server updates the default HUD bars
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# (health and breath). Increase this number if you have a slow server or a slow network
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# connection and experience performance problems.
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hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
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[*Mobiles]
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[**sneeker]
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# Logs debug output.
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sneeker.debug (Log debug output) bool false
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# Sets maximum number of spawns that can exist in world.
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sneeker.spawn_cap (Maximum spawns) int 50
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# Sets possibility for spawn.
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sneeker.spawn_chance (Spawn chance) int 18000
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# Sets frequency of spawn chance.
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# Default 1200 is equivalent to 20 minutes (60 * 40).
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sneeker.spawn_interval (Spawn interval) int 2400
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