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-------------------------------------------------------------------------------
Mob Framework Mod (former animals mod) provides a framework for creating mobs

(c) sapier (code,some graphics)

Contact sapier a t gmx net
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Note: this is now mobf core readme only,
for modpack readme see animals_modpack/README
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Documentation:
https://github.com/sapier/animals_modpack/wiki/User-documentation

FAQ:
https://github.com/sapier/animals_modpack/wiki/Frequently-asked-questions

Changelog:
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Changes 2.5.1
-Add compatibility fix for old minetest versions

Changes 2.5.0
-Pass clicker to rightlick button name handlers
-Implement usage of different animations in mgen_follow for walking and waiting
-Fixed some bugs detected on writing mobs_redo compat layer
-Add multitexture mob support
-Add support for manually specifying item image
-Add support for manual animation speed
-Add support for configurable footstep sounds

Changes 2.4.94
-Add support for enabling spawner regeneration

Changes 2.4.93
-Fix custom oncatch handler triggered to early
-Fix facedir offset fix not applied to initial state after activation

Changes 2.4.92
-add owner() member function to mobf entities
-add get_persistent_data() member fucntion to mobf entities
-add set_state(statename) member function to mobf entities
-add support for entity specific on_rightclick callbacks
-add support for entity specific function can_be_cought in catching definition
-fix crash if barn beeing punched by something different to player
-fix a lot of warnings about use of undefined globals
-add workaround for minetests broken pathfinding
-add spanish translation (wip)

Changes 2.4.91
-fix crash on loading mobf_settings
-fix crash on fighting
-fix owner of breed animals
-add more debug info

Changes 2.4.90
-make mobs stop within sane distance to player on doing melee fight
-add support for specifiying a model orientation offset for models "heading"
 towards "side"

Changes 2.4.9x
-multi random sound specification has changed in incompatible way and needs to be
updated.