91c18e20c7
for Antum game.
737 lines
24 KiB
Plaintext
737 lines
24 KiB
Plaintext
-------------------------------------------------------------------------------
|
|
Mob Framework Mod (former animals mod) provides a framework for creating mobs
|
|
|
|
(c) sapier (code,some graphics)
|
|
(c) rinoux (many 2D graphics)
|
|
(c) Xanthin (german translation)
|
|
|
|
Contact sapier a t gmx net
|
|
-------------------------------------------------------------------------------
|
|
Big thanks to rinoux for providing graphics and all others for their
|
|
suggestions too!
|
|
-------------------------------------------------------------------------------
|
|
|
|
Documentation:
|
|
https://github.com/sapier/animals_modpack/wiki/User-documentation
|
|
|
|
FAQ:
|
|
https://github.com/sapier/animals_modpack/wiki/Frequently-asked-questions
|
|
|
|
Changelog:
|
|
-------------------------------------------------------------------------------
|
|
Changes 2.5.0
|
|
-Fix crash on spawning miner
|
|
-Add simulation of cracks for miner
|
|
-Show rows left to dig in miner rightclick menu
|
|
-make sure only owner of miner can control it
|
|
-Use different animations for walk and stand in follow movegen
|
|
|
|
Changes 2.4.94 2015.12.26
|
|
-Add support for miner safe to dig check
|
|
-Make oerkki killable by sword
|
|
|
|
Changes 2.4.93 2015.12.24
|
|
-polish miner code
|
|
-add support for miner to follow player
|
|
-add a lot of names for miner
|
|
|
|
Changes 2.4.92 2015.12.22
|
|
-add miner mob
|
|
-make sheep and cattle feed from more flowers
|
|
|
|
Changes 2.4.91 2015.12.12
|
|
-fix crashes in mobf settings
|
|
-fix breed animals not belonging to owner of parents
|
|
-fix some mobs not, or beeing spawned very rare
|
|
-improve rooster model
|
|
|
|
Changes 2.4.90
|
|
-make mobs stop within sane distance to player on doing melee fight
|
|
|
|
Changes 2.4.9x
|
|
-multi random sound specification has changed in incompatible way and needs to be
|
|
updated.
|
|
|
|
Changes 2.4.2
|
|
-backport support for removing stall entries from offline mob list
|
|
-fix crash for invalid spawning definitions
|
|
-fix crash on uninitialized healdb
|
|
-fix right click menu being abusable by non mob owner
|
|
|
|
Changes 2.4.1
|
|
-merge lost fixes from master
|
|
-update advanced spawning mod (reduces lag)
|
|
|
|
Changes 2.4.0
|
|
-updated version information
|
|
|
|
Changes 2.3.92
|
|
-updated adv_spawning
|
|
|
|
Changes 2.3.91
|
|
-improve advanced spawning
|
|
-make fighting mobs (a little bit) more smart
|
|
-add bear
|
|
-improve building spawner
|
|
-fix mob orientation in combat
|
|
-fix mob orientation on riding
|
|
-update license information
|
|
-make ckick spawn from egg
|
|
-add plantlive plants and vines
|
|
-rewrite mobf_settings
|
|
-add intllib support (thanks xanthin)
|
|
-fix b3d models spaming server log due to missing texture
|
|
-improve partroling mode
|
|
-fix factions support
|
|
-fix slabs for some mobs
|
|
-add support for healing own mobs
|
|
-lots of minor bugfixes ... see github commit log
|
|
|
|
Changes 2.3.90
|
|
-switched to adv_spawning
|
|
|
|
Changes 2.3.6
|
|
-fix crash on grow up chick combined with delayed activation
|
|
-fix huge amounts of mobs beeing spawned in oveload state
|
|
-update license information
|
|
-lower loglevel of some messages
|
|
|
|
Changes 2.3.5
|
|
-fix some rare crashes
|
|
-fix no revard on killing own mobs
|
|
-make random drops stay 1/2 time to next drop instead of 1/4
|
|
|
|
Changes 2.3.4
|
|
-fix lifebar not removed on kill of mob
|
|
-fix spawner information lost on mob deactivation
|
|
-fix chicks not growing up
|
|
-fix crash on delayed placement
|
|
|
|
Changes 2.3.3
|
|
-fix crash on path based movegen initialization
|
|
-fix crash on spawn on shadows collisionbox evaluation
|
|
|
|
Changes 2.3.2
|
|
-fix mobf spawning server console
|
|
|
|
Changes 2.3.1
|
|
-fix crash due to missing target variable
|
|
|
|
Changes 2.3
|
|
-updated docs
|
|
|
|
Changes 2.2.95
|
|
-fix bug causing population density check not working for vombie
|
|
-add support for deer fleeing
|
|
|
|
Changes 2.2.94
|
|
-fix additional bugs due to delayed activation
|
|
-fix lifebar causing mobs to despawn
|
|
-fix lamb collision box
|
|
|
|
Changes 2.2.93
|
|
-fix bugs shown by activation quota
|
|
|
|
Changes 2.2.92
|
|
-add activation quota
|
|
-add missing shark icon
|
|
-disabled pathfinding by default (will improve performance on slow machines)
|
|
|
|
Changes 2.2.91
|
|
-fix dm vault spawning
|
|
-fix stop & go movement to avoid permanent direction changes
|
|
-fix lifebar not beeing removed correctly
|
|
|
|
Changes 2.2.90
|
|
-replace entity based state models by just switching model of same entity
|
|
-add hunger support
|
|
-fix house spawner (trader) to not spawn too often
|
|
-add female deer
|
|
-add some more animal raw materials
|
|
-fix bug target movement gen using bogus direction calculation
|
|
-make sheep feed from grass nodes
|
|
-add support for feeding from entities
|
|
-add fish blue white feed from bobber(fishing mod) support
|
|
-replace old style pathmanager by textlist based one
|
|
-fix fish spawning
|
|
-add shark
|
|
-enable delayed spawning by default
|
|
-make mobs really run away
|
|
-lots of spawning related cleanups
|
|
|
|
Changes 2.2.2
|
|
-Fix crash without factions mod
|
|
|
|
Changes 2.2.1
|
|
-Fix typo in plant environment definition
|
|
-Fix crash in plasma- and fireball damage handling
|
|
|
|
Changes 2.2
|
|
-Fix doxygen documentation
|
|
-Improve spawn algorithms to avoid spawning within existing mobs
|
|
-Fix wolfs not attacking player
|
|
-Add support for new minetest game nodes
|
|
-Fix varios other small bugs (see github commit list)
|
|
|
|
Changes 2.1.85
|
|
-Faction support
|
|
-Updated mobf menu
|
|
-Improved probabilistic movement gen
|
|
-Asynchronous mob spawning
|
|
-additional secondary spawners
|
|
-Fixed lots of bugs
|
|
|
|
Changes 2.1.2
|
|
-fix crash when trying to get name from non entity fight target
|
|
-make sure only players and luaentitys can be set as attack target
|
|
|
|
Changes 2.1.1
|
|
-fix some typos
|
|
-fix missing parameter in documentation
|
|
-add parameter check to avoid crash on core error
|
|
|
|
Changes 2.1.0
|
|
-fix doxygen comments
|
|
|
|
Changes 2.0.84
|
|
-fix armor groups to be compatible to default
|
|
-fis shadow spawn algorithm to spawn more mobs below ground
|
|
|
|
Changes 2.0.83
|
|
-reduce chance (small) animals flee through fences
|
|
-fix invalid barn texture
|
|
-update trader inventory
|
|
-add support for player specified hireling orientation
|
|
-fix non admin mobf settings
|
|
-improve weapon balancing
|
|
-fix (some) spawning algorithms not working as expected
|
|
-add support for spawning mobs at random positions
|
|
-fix pathfinding not defaulting back to old method on no path found
|
|
-fix auto transform not working anymore
|
|
-add detection of "bed" like time jump mods
|
|
-fix various crashes
|
|
|
|
Changes 2.0.82
|
|
-disable luatrace
|
|
|
|
Changes 2.0.81
|
|
-fix ostrich meat and egg
|
|
-use get_surface core function if available
|
|
-add support for manually spawning mobs at random pos
|
|
-fix luatrace support
|
|
-fix lifebar not beeing deleted if mob is deleted
|
|
-fix orientation onf 3d mobs
|
|
-update spawning definitions
|
|
-fix density for new spawning style
|
|
-vombie now uses pathfinding (if available)
|
|
-add set_target interface to movegens
|
|
|
|
Changes 2.0.80
|
|
-add anti theft support
|
|
-add player mob preservation on error removal
|
|
-add mob <-> mob combat
|
|
-add new weapon arrow
|
|
-NEW MOB archer (can be hired at trader)
|
|
-NEW MOB guard (can be hired at trader)
|
|
-improove missile object physics
|
|
-add ingame path editor
|
|
-add path follow movegen
|
|
-add guard patrol support
|
|
-add mob lifebar (disabled by default enable via mobf settings)
|
|
-improove trader inventory (thx to sokomine)
|
|
-improove debug information
|
|
-add support for mutliple spawn algorithms (make vombies spawn underground)
|
|
-add support for flee state for non agressive mobs
|
|
-NEW MOB oerkki
|
|
-add attention support
|
|
(player or other mobs now will draw attention to agressive mobs once some
|
|
threshold is exceeded a mob may look at you or even start an attack)
|
|
-make all new gui's available from mobf_settings "Tools" page
|
|
|
|
Changes 2.0.5
|
|
-fix bug in mobf_settings using settings_save instead of mobf_setting_save
|
|
|
|
Changes 2.0.4
|
|
-fixed bug trader selling without pay if price1 or price 2 not set
|
|
|
|
Changes 2.0.3
|
|
-fixed crash on typical state time not available
|
|
-fixed bug mob_slime typical state time not set
|
|
|
|
Changes 2.0.2
|
|
-fix crash with invalid targetpos in follow movgen
|
|
|
|
Changes 2.0.1
|
|
-fix crash on teleport of wolf
|
|
|
|
Changes 2.0.0
|
|
-documentation update
|
|
-add more items for trader
|
|
-fix price update bug in trader
|
|
-new cow textures
|
|
-improve sheep model
|
|
|
|
Changes 1.9.15
|
|
-fixed crash when mob got spawned at unloaded pos
|
|
-make mobf_version command available to all users
|
|
-reduce chance for trader building by factor 5
|
|
-code cleanup
|
|
-add support for tracing mob removal reason
|
|
-add clownfish mesh
|
|
-fix fish blue white swiming in wrong direction
|
|
|
|
Changes 1.9.14
|
|
-add vombie 3d mesh
|
|
-fix crash when trying to access empty movgen
|
|
-fix old default movgen definition was still used instead of default state
|
|
movgen in state change handling
|
|
-fixed deer model flying when lying
|
|
-fix crash in changestate
|
|
-fixed bug mobs disapearing as soon as attacking if spawned in slightly wrong
|
|
positions
|
|
-fixed boombomb and npc to use current api
|
|
-added big_red mesh
|
|
-fixed big_red not being agressive
|
|
-fixed wolf missing combat movegen
|
|
-added backtrace support
|
|
|
|
Changes 1.9.13
|
|
-add gull 3d mesh
|
|
-fix bug tamed wolf removed immediatly
|
|
-fix bug ostich_f can't be spawned
|
|
-revert accidentaly changed wolf to be not agressive
|
|
-fix mobs following don't jump
|
|
-fix height level check for flying mobs not working
|
|
-stop movement of inactive mobs
|
|
|
|
Changes 1.9.12
|
|
-rename debug class to avoid naming conflicts
|
|
-improve environment definition
|
|
-add ride support
|
|
-fixed punch mob not pushing back animals correctly
|
|
-fixed mobs don't respawn within torch ...
|
|
-fixed crash on show npc inventory due to changed api
|
|
-fixed drop avoidance not working if dropping to water (due to another fix)
|
|
-improve house spawning
|
|
-add ostrich
|
|
-improve collision checking for pos_is_ok
|
|
-add fish blue_white mesh
|
|
-add chatcommand show version
|
|
-add wolf mesh
|
|
-add sheep mesh
|
|
-fixed crash with secondary spawning enabled
|
|
-fixed crash on listactivemobs
|
|
-fixed boombomb still using abm based spawner
|
|
-updated dm model to 4aiman version
|
|
|
|
Changes 1.9.11
|
|
-added calf mesh
|
|
-added rat mesh
|
|
-replaced .x meshes by .b3d meshes
|
|
-fixed bug 3d inventory mob not facing player correctly
|
|
-fixed crash in random drop handling with incorrect dynamic_data
|
|
-mobs will face player on combat now
|
|
-improved follow behaviour (you can't get away that easy anymore)
|
|
-reduced damage done by mobs
|
|
|
|
Changes 1.9.10
|
|
-fixed group support for mobs
|
|
-fixed sun damage handler resetting animation to "stand"
|
|
-fix orientation not updated correct for mobs following new default state schema
|
|
-fixed bug 2d sprites not shown correctly
|
|
-fixed doku
|
|
-added support for upright sprites
|
|
-added 3d mesh model for dm
|
|
-added 3d mesh models for chicken
|
|
-added sounds for some mod
|
|
-added license information
|
|
-added support for mobf without fire mod
|
|
-added non inventory_plus settings gui (requres core patch)
|
|
-replaced custom debug chatcommand handlers by official minetest ones
|
|
|
|
Changes 1.9.9
|
|
-added trader spawning
|
|
-multiple fixes related to new state only modes
|
|
-fixed doku
|
|
|
|
Changes 1.9.8
|
|
-added trader support
|
|
-fixed sheep not being sheered
|
|
-added support for on_rightclick callbacks
|
|
|
|
Changes 1.9.7
|
|
-fixed bug big_willow spawner not enabled
|
|
-fixed bug steer not using big_willow spawner
|
|
-make mobs more smart in avoiding dropping
|
|
-make mobs more smart in avoiding falling into water
|
|
|
|
Changes 1.9.6
|
|
-catch misspelled blacklist string
|
|
-fix bug in barn crashing game
|
|
-fix bug custom on step handler making minetest unresponsive
|
|
-fixed crash on invalid blacklist
|
|
-added check to warn on unrealistic count of callbacks
|
|
-added statistics feature for mobf callback times
|
|
-make vombies and boombomb spawn in desert too
|
|
|
|
Changes 1.9.5
|
|
-fixed height level controling for fish and gulls (has been brocken for ages)
|
|
-added spawner based spawning for any abm based spawning
|
|
-"default" state is now mandatory for any mob!
|
|
|
|
Changes 1.9.4
|
|
-fixed sound name collisions
|
|
-fixed stereo->mono for some sounds
|
|
-added jordan4ibanez movement generator
|
|
|
|
Changes 1.9.3
|
|
-added lots of security checks to callback handlers
|
|
-added new tracing facilitys mobf_core and mobf_core_helper
|
|
-fixed additional bugs in entity replacement code of state changer
|
|
-fixed bug mobf crashing on no good position beeing known for mob when needed
|
|
|
|
Changes 1.9.2
|
|
-added workaround for lost dynamic data on saving of permanent data
|
|
-don't drown mobs but move to last known good position
|
|
-added animated 3d mesh cow and steer
|
|
|
|
Changes 1.9.1
|
|
-increased spawn rates of wolf
|
|
-drop correct meat
|
|
-add support for multiple drops
|
|
-fix lots of bugs in state change handling
|
|
-add animation support
|
|
-added experimental mob npc to demonstrate animation handling
|
|
|
|
Changes 1.9.0
|
|
-preserve orientation on replacement of entity
|
|
-add state support
|
|
-don't generate vaults if dm is disabled
|
|
-fix bug vaults generated above sea level
|
|
-added support for mesh 3d models
|
|
-use vessels drinking glass -> cow depends on vessels now!
|
|
-add support for removing disabled animals unknown objects
|
|
|
|
Changes 1.4.6
|
|
-added 3d dm
|
|
-added 3d big red
|
|
-added calfs
|
|
-added chicks
|
|
-added 3d Boombomb (was Creeper)
|
|
-added 3d clownfish
|
|
-added support for secondary spawning mechanisms
|
|
-change animal behaviour in case of unable to find safe new accel
|
|
-added on death callback support
|
|
-added function to get mob description
|
|
|
|
Changes 1.4.5
|
|
-added mobf registration of steer
|
|
-added get version api
|
|
-added support for blacklisting of animals
|
|
|
|
Changes 1.4.4
|
|
-fixed bug in mob orientation calculation
|
|
-improoved random movement generator
|
|
->don't invert speed on collision
|
|
->new random acceleration is dependent of old yaw now
|
|
->mpattern stop and go reduce start stop chances drastically
|
|
-added steer
|
|
-added rooster
|
|
-added breeding of cow and chicken
|
|
|
|
Changes 1.4.3
|
|
-fixed bug in deep caves spawn algorithm tried to print nil value maxlight
|
|
-fixed bug in walking through walkable nodes
|
|
-added new config file option mobf_disable_animal_spawning to disable automatic animal spawning
|
|
-added mapgen based willow spawn algorithm
|
|
-added mapgen based in_forrest spawn algorithm
|
|
|
|
Changes 1.4.2
|
|
-readded lost trap
|
|
-fixed bug in inventory check
|
|
|
|
Changes 1.4.1
|
|
-hopefully (haven't tested) fixed bug with mob killed by non player actor
|
|
-added dropping of results in case of player inventory full
|
|
-fixed bug in distance attack if distance attack is invalid
|
|
-fixed dm having invalid distance attack
|
|
-fixed big_red having invalid distance attack
|
|
|
|
Changes 1.4.0
|
|
-rename core to MOBF
|
|
-remove some dead code
|
|
-fixed bug in random drops entities lifetime not save
|
|
-fixed bug wrong parameter set to true on remove due to pop dens check
|
|
-fixed bug mobs running around like crazy after on_step frequency increase
|
|
-added spawn in deep caves spawn algorithm
|
|
-added special movement gen none only applying y acceleration but stopping mob
|
|
otherwise
|
|
|
|
Changes 1.3.5
|
|
-make vault generation much more quiet
|
|
-add function for adding movement pattern by external functions
|
|
|
|
Changes 1.3.4
|
|
-increase check frequency to 4/s
|
|
-fix jumpy cow and deer
|
|
-fixed dm and big_red spawning in lighted areas
|
|
-fixed bug harvest delay not enforced
|
|
-make cow a little bit more slim
|
|
-added vault generation code from celeron (slightly modified)
|
|
-reduce sound distance dm/cow/sheep/vombie
|
|
-fixed vombie model (was wrong direction)
|
|
-made vombie agressive again
|
|
-remove vombie at once if entity is activated at daytime
|
|
|
|
Changes 1.3.3
|
|
-disable luatrace
|
|
|
|
Changes 1.3.2
|
|
-split configuration of 2d 3d animals
|
|
-more 3d animals
|
|
-improoved base position checking
|
|
-added warnings for long abms
|
|
-added load/unload check
|
|
-removed spawn point registry
|
|
-removed minetest serialization
|
|
-readded remove animals script(non working atm)
|
|
|
|
Changes 1.3.1
|
|
-fixed regression unable to craft lasso and net
|
|
-added doxygen style comments
|
|
-added documentation
|
|
-fixed lot of code style breakages
|
|
-extracted environments from movement patterns
|
|
-moved prototype for path based movement generator to own folder
|
|
|
|
Changes 1.3.0
|
|
-added 3d fish blue white
|
|
-fixed another yaw bug
|
|
-fixed movement check bug
|
|
-fixed position prediction
|
|
-replaced animalmaterials:wool_? by wool:x
|
|
-added fire effect for fireball
|
|
-replaced custom serialization by new minetest function
|
|
-added fire for self destruct
|
|
-fix lasso and net recieps
|
|
-added wolf
|
|
|
|
Changes 1.2.93:
|
|
-added 3d barn
|
|
-fixed bug animals have wrong orientation
|
|
-fixed bug sheep get stuc in corner
|
|
-fixed cow model
|
|
|
|
Changes 1.2.92:
|
|
-added support for 3d animals
|
|
-fix bug in probabilistic movement gen when handling min speed
|
|
-fixed movement of stop_and_go animals
|
|
-made Sheep 3D
|
|
-made Cow 3D
|
|
|
|
|
|
Changes 1.2.91:
|
|
-fixed bugs in animals sheep
|
|
-updated animalmaterials to new syntax
|
|
|
|
Changes 1.2.90:
|
|
-added support for surface differentiation in good/ok/bad
|
|
-added support for different movement generators
|
|
-added fight mode movement generator change
|
|
-fixed bug barn depending on vombie instead of sheep
|
|
-reduced cpu load in normal movement loop
|
|
-adjusted probability values to new check cycle
|
|
|
|
Changes 1.2.1:
|
|
-use official health system
|
|
-add group support for all animals
|
|
-scissors get damaged by harvesting wool
|
|
-add footstep sounds
|
|
|
|
Changes 1.2.0:
|
|
-added sound support
|
|
-(non working) path based movement gen stub
|
|
|
|
Changes 1.1.0:
|
|
-support for prefered environment
|
|
-performance improvements (mainly in spawning algorithms)
|
|
-internal reorganization
|
|
-added on_hit_callback and on_kill_callback in fighting subsystem
|
|
|
|
Changes 1.0.0:
|
|
-added changes required for flying animals
|
|
-added lifetime support (it's only used for breeding right now)
|
|
-for any animal a item is created by default
|
|
-added gull
|
|
-added clownfish
|
|
-added vombie trap
|
|
-added barn (breed sheep!)
|
|
|
|
Changes 0.9.11:
|
|
-animal definitions have been moved to different mods
|
|
-player punch pushes back animal
|
|
|
|
Changes 0.9.9:
|
|
-MAJOR code reorganization
|
|
-fixed creeper
|
|
-added collision boxes with correct height
|
|
(width ain't possible as sprites are rotated automaticaly)
|
|
-added some missing item graphics
|
|
-fixed a lot of small bugs probably not even discovered
|
|
-improoved big red graphic
|
|
-added initial documentation
|
|
|
|
Changes 0.9.0:
|
|
-changed harvesting to LMB
|
|
-fixed bug making rats jump to high
|
|
-adjusted to new git 20120122
|
|
-make dungeon master more dangerous
|
|
-added glass for harvesting milk
|
|
|
|
Changes 0.8.9:
|
|
-added net
|
|
-added fish support
|
|
-added rat
|
|
|
|
Changes 0.8.3:
|
|
-added creeper
|
|
-added movement pattern support -> support for different movement styles
|
|
-added lua script "remove_animals.lua" (rename to init.lua to remove all animals from your world)
|
|
|
|
Changes 0.8.2:
|
|
-added cow graphics from rinoux
|
|
-added some item images from rinoux
|
|
-fixed unnecessary workaround in line of sight code by correct implementation
|
|
|
|
Changes 0.8.1:
|
|
-bugfix for release error
|
|
|
|
Changes 0.8.0:
|
|
-added deer graphics from rinoux
|
|
-added distance attack support (inspired by jeija mod throwing)
|
|
-added plasma and fireballs
|
|
-added dungeonmaster
|
|
|
|
Changes 0.7.3:
|
|
-fixed some issues with spawning to many animals in case of frequent server restarts
|
|
-added chicken (big thanks to rinoux)
|
|
-added new graphics for sheep (even more thanks to rinoux for providing them)
|
|
|
|
Changes 0.7.0:
|
|
-added support for animals following target while fighting
|
|
-make hostile animals even more agressive
|
|
-add vampire spawning all over the world during night ;-)
|
|
|
|
Changes 0.6.0:
|
|
-added support for looking directions
|
|
-added support for animals attacking player on their own
|
|
Latest git from 20120103 required!
|
|
|
|
Changes 0.5.0:
|
|
-fixed bug animals disapearing if more than one animal is at same position
|
|
-switched to new lua api
|
|
Latest build 20120102 required!
|
|
|
|
Changes 0.4.5:
|
|
-fixed spawn algorithms not correctly ensuring population density of animals
|
|
|
|
Changes 0.4.3:
|
|
-added lasso for catching animals
|
|
|
|
Changes 0.4.2:
|
|
-add scissors for harvesting wool
|
|
|
|
Changes 0.4.1:
|
|
-fixed bug mod not running on stock 0.4 dev
|
|
-big red now spawns in shadows only
|
|
|
|
Changes 0.4.0:
|
|
-added support for animals spawning
|
|
|
|
Changes 0.3.0:
|
|
-added support for animals fighting back
|
|
|
|
Changes 0.2.2:
|
|
-animal may jump 1 block but only if it's a "natural" surface (to avoid jumping over fences, walls e.g.). Natural surfaces are by now dirt, sand, stone and clay.
|
|
|
|
Changes 0.2.1:
|
|
-animal size increased
|
|
|
|
Changes 0.2.0:
|
|
-added cow
|
|
-added deer
|
|
-fixed bugs in base functionality used by deer and cow
|
|
|
|
Changes 0.1.1:
|
|
-fixed bug crashing server on rightclick
|
|
|
|
Changes 0.1.0:
|
|
-Major improovements in motion generation code
|
|
-switched to modular design (still needed to create a single file till next dev release of minetest, if you've already got the master minetest you may rename init_modular.lua to init)
|
|
-added support for:
|
|
*animals harvestable
|
|
*animals transforming on harvest
|
|
*animals retransforming after specified amount of time
|
|
-prepared for:
|
|
*animals harvestable when wearing special tool
|
|
*animals harvestable by consuming special tool
|
|
|
|
Links:
|
|
http://www.mediafire.com/?axsikpooji7hq16 Version 0.1.1 (there will be sheep)
|
|
http://www.mediafire.com/?yo6b8cyq0rt6b51 Version 0.2.0 (diversity growing)
|
|
http://www.mediafire.com/?v45fue5z6hidkjw Version 0.2.1 (no tiny animals)
|
|
http://www.mediafire.com/?1l4cfj35kadjf1l Version 0.2.2 (let em jump)
|
|
http://www.mediafire.com/?leyjbj5831gc6zm Version 0.3.0 (don't make them angry)
|
|
http://www.mediafire.com/?ilslao0gi2ulwev Version 0.4.1 (big red is hiding)
|
|
http://www.mediafire.com/?tkamh7a5r6mlsze Version 0.4.2 (let there be tools)
|
|
http://www.mediafire.com/?ib5ax24vp54h938 Version 0.4.3 (catch em all)
|
|
http://www.mediafire.com/?m9dfrqq6fdoamnz Version 0.4.5 (catch em all)
|
|
http://www.mediafire.com/?22ex6fn8d49deoy Version 0.5.0 (none disappearing)
|
|
http://www.mediafire.com/?a0g894d4b90acax Version 0.6.0 (be carefull)
|
|
http://www.mediafire.com/?mym9dyjbnb98cmo Version 0.7.0 ( do you fear the night?)
|
|
http://www.mediafire.com/?3lw27vuzxn7cyy8 Version 0.7.3 (still fear the night?)
|
|
http://www.mediafire.com/?3ah17kl2uhg0437 Version 0.8.1 (stay distant!)
|
|
http://www.mediafire.com/?j447z7q3rfim8iv Version 0.8.2 (stay distant!)
|
|
http://www.mediafire.com/?1b9rcez7dbdnbuu Version 0.8.3 (stay distant!)
|
|
http://www.mediafire.com/?r4jke39dfv218yj Version 0.8.9 (have a swim)
|
|
http://www.mediafire.com/?5w9a5vc55az2dqq Version 0.9.0 (left "hand" harvesting)
|
|
http://www.mediafire.com/?y8k42doeebo2c5o Version 0.9.9 (cleanup)
|
|
http://www.mediafire.com/?hl37vzqb5kzra05 Version 0.9.11 (cleanup)
|
|
http://www.mediafire.com/?zty2qzn9hjtxl1s Version 1.0.0 (let them breed)
|
|
http://www.mediafire.com/?xax85pwsno1incc Version 1.1.0 (speed it up)
|
|
http://www.mediafire.com/?ze274bvlxtjsk1c Version 1.1.1 (speed it up)
|
|
http://www.mediafire.com/?gn0f1e005wtmsom Version 1.2.0 (make some noise)
|
|
http://www.mediafire.com/?zkf54fckd7w2g3f Version 1.2.1 (hit them)
|
|
http://www.mediafire.com/?7hm2xm51aoytbua Version 1.2.90 (loose weight)
|
|
http://www.mediafire.com/?lnw1bcs5gq6au83 Version 1.2.91 (fix it)
|
|
http://www.mediafire.com/?axuhv41wc2ch7yl Version 1.2.92 (enter the 3rd dimension)
|
|
http://www.mediafire.com/?vldqym8hrasjbuk Version 1.2.93 (finding the right direction)
|
|
http://www.mediafire.com/?1ne46d88ej6qlus Version 1.3.0 (let there be pets)
|
|
http://www.mediafire.com/?vr9w97ac350u215 Version 1.3.1 (paperworks)
|
|
http://www.mediafire.com/?25an9a14ty4ifat Version 1.3.3 (no trace)
|
|
http://www.mediafire.com/?p8a3wkl3s936n6o Version 1.3.4 (finetuning)
|
|
http://www.mediafire.com/?jmm1g4j2j4hp8d4 Version 1.4.0 (slimy)
|
|
http://www.mediafire.com/?goyb9r7e94h8gwl Version 1.4.1 (dropper)
|
|
http://www.mediafire.com/?63o9qgycaccb3q3 Version 1.4.2 (dropper)
|
|
http://www.mediafire.com/?jcocc1vop19a3kj Version 1.4.3 (no respawn)
|
|
http://www.mediafire.com/?b8hw3fo3599wbtd Version 1.4.4 (more breeding)
|
|
http://www.mediafire.com/?5cuh2lz2m12915p Version 1.4.5 (more breeding)
|
|
http://www.mediafire.com/?ds4g46v3dhnkdg9 Version 1.9.0 (sleeping sheep) --experimental
|
|
http://www.mediafire.com/?umbcd1ptax9bbcb Version 1.9.1 (animating!) --experimental
|
|
http://www.mediafire.com/?66v84hi9p43hw7o Version 1.9.6 (faster?) --experimental
|
|
http://www.mediafire.com/?5z5wz2d329m849k Version 1.9.7 (frightened about water) --experimental
|
|
http://www.mediafire.com/?x6q9aeaedea646m Version 1.9.8 (happy trading)
|
|
http://www.mediafire.com/?s071u1sbcmue4we Version 1.9.9 (trader's home)
|
|
http://www.mediafire.com/?f25z9705bu7y5s9 Version 1.9.10 (reduced dependencys)
|
|
http://www.mediafire.com/?1cmg3aphdfiarvc Version 1.9.12 (you can run, but they'll follow)
|
|
http://www.mediafire.com/?97cnawgzy6wjq64 Version 1.9.13 (ostrich racer)
|
|
http://www.mediafire.com/?8ol8upqq5w1ha9b Version 1.9.15 (development phase finished)
|
|
http://www.mediafire.com/?hyd4dzmyled9zcd Version 2.0.0 (meshed up ;-) )
|
|
http://www.mediafire.com/?2ty86uof1fpuu9h Version 2.0.2 (meshed up ;-) )
|
|
http://www.mediafire.com/?rtpxg9tkwgpsa6g Version 2.0.3 (meshed up ;-) )
|
|
http://www.mediafire.com/?16ekfh1sti91vn8 Version 2.0.4 (meshed up ;-) )
|
|
http://www.mediafire.com/?vys904mq37r4c17 Version 2.1.2 (self defence)
|
|
http://www.mediafire.com/download/dgibsbf1z5hfkt1/animals_modpack-2.2.2.zip Version 2.2.2 (factioning)
|
|
http://www.mediafire.com/download/t2y7xkjba8vb9kr/animals_modpack-2.3.6.zip Version 2.3.6 (timekeeping MT 0.4.8+)
|
|
|