7f27349fa0
Commit: https://github.com/sapier/animalmaterials/tree/aa4697c Patch: https://github.com/AntumDeluge/mtmp-animalmaterials/tree/c97f681
mob_environments Thid mod contains a set of predefined environments to be used by mobs. This is just a set of example environments feel free do define your own ones. There's a list of some special nodesets grouped by some criteria, e.g. plants Following nodesets are available: ################################################################################ mobf_env_placable_items ----------------------- Flat items usually walkable mobf_env_plants --------------- Plants that don't stop you from walk to this node mobf_env_flowers ---------------- Plants from flowers mod ################################################################################ Following description starts with id to be used to specify the environment in mob declaration, followed by description deep_water ---------- Deep water environment is water environment till about -50 nodes flight_1 -------- Stay at least 13 nodes above ground but at max 23 nodes meadow ------ Grass ground is prefered but dirt and sand are possible if there's no other option. Environment specifies some sorts of plants and "walk through" nodes to be fine additionally to air too. simple_air ----------- simple environment not limiting surfaces at all and containing lots of walk through items on_ground_2 ----------- more specific on ground environment checking for surfaces known in default. This env contains most walk through items too. open_waters ----------- Open water but not to close to surface, mobs using this env will stay at least in 4 nodes depth and up to 30 nodes deep shallow_waters -------------- Maximum depth for this env is 10 nodes so a mob will stay quite close to surface