2016-08-07 21:13:53 -07:00

75 lines
2.2 KiB
Lua

-- The MIT License (MIT)
--
-- Copyright © 2016 Jordan Irwin
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local modname = "stained_wood"
core.log("action", "[MOD] Loading '" .. modname .. "' ...")
logMessage = function(message)
core.log("action", "[" .. modname .. "] " .. message)
end
-- Get stained_wood mod path
local modpath = minetest.get_modpath("stained_wood")
-- Initialize stained_wood
stained_wood = {}
-- Define function to titleize labels (for description purposes)
titleize = function(string)
local string = string:gsub("^%l", string.upper)
return string
end
-- Define function to retrieve total number of stained wood colors
getWoodColorsCount = function(colors)
local color_count = 0
for _ in pairs(colors) do
color_count = color_count + 1
end
return color_count
end
-- Set stained wood colors
wood_colors = {
"black", "blue", "brown", "gray", "gray_dark", "green", "red", "violet",
"white", "yellow"}
wood_colors_count = getWoodColorsCount(wood_colors)
-- Load sub-scripts
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/crafting.lua")
core.log("action", "[MOD] '" .. modname .. "' loaded")