75 lines
2.2 KiB
Lua
75 lines
2.2 KiB
Lua
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-- The MIT License (MIT)
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--
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-- Copyright © 2016 Jordan Irwin
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a copy of
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-- this software and associated documentation files (the "Software"), to deal in
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-- the Software without restriction, including without limitation the rights to
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-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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-- of the Software, and to permit persons to whom the Software is furnished to do
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-- so, subject to the following conditions:
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--
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-- The above copyright notice and this permission notice shall be included in
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-- all copies or substantial portions of the Software.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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local modname = "stained_wood"
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core.log("action", "[MOD] Loading '" .. modname .. "' ...")
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logMessage = function(message)
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core.log("action", "[" .. modname .. "] " .. message)
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end
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-- Get stained_wood mod path
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local modpath = minetest.get_modpath("stained_wood")
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-- Initialize stained_wood
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stained_wood = {}
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-- Define function to titleize labels (for description purposes)
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titleize = function(string)
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local string = string:gsub("^%l", string.upper)
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return string
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end
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-- Define function to retrieve total number of stained wood colors
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getWoodColorsCount = function(colors)
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local color_count = 0
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for _ in pairs(colors) do
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color_count = color_count + 1
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end
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return color_count
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end
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-- Set stained wood colors
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wood_colors = {
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"black", "blue", "brown", "gray", "gray_dark", "green", "red", "violet",
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"white", "yellow"}
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wood_colors_count = getWoodColorsCount(wood_colors)
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-- Load sub-scripts
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/crafting.lua")
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core.log("action", "[MOD] '" .. modname .. "' loaded")
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