Remove unused biome_lib mod
This commit is contained in:
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@ -52,7 +52,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* [sfinv][] ([MIT][lic.sfinv] -- version: [556f70e Git][ver.sfinv] *2021-02-17*
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* [sfinv][] ([MIT][lic.sfinv] -- version: [556f70e Git][ver.sfinv] *2021-02-17*
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* [sfinv_buttons][] ([MIT][lic.mit]) -- version [1.1.0 (ebb1f7c Git)][ver.sfinv_buttons] *2021-01-14*
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* [sfinv_buttons][] ([MIT][lic.mit]) -- version [1.1.0 (ebb1f7c Git)][ver.sfinv_buttons] *2021-01-14*
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* libs/
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* libs/
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* [biome_lib][] ([LGPL][lic.lgpl3.0] / [CC BY-SA][lic.ccbysa4.0]) -- version: [2021-04-16-2][ver.biome_lib]
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* [cmer][creatures] ([zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [2843875 Git][ver.cmer] *2021-06-01*
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* [cmer][creatures] ([zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [2843875 Git][ver.cmer] *2021-06-01*
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* [config][] ([MIT][lic.config]) -- version: 1.1 *2020-03-26*
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* [config][] ([MIT][lic.config]) -- version: 1.1 *2020-03-26*
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* [formspecs][] ([MIT][lic.formspecs]) -- version: 2.6 *2020-03-12*
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* [formspecs][] ([MIT][lic.formspecs]) -- version: 2.6 *2020-03-12*
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@ -258,7 +257,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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### Mods to replace/remove:
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### Mods to replace/remove:
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- biofuel? (replace with [biofuel](https://content.minetest.net/packages/Lokrates/biofuel/) by Lokrates)
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- biofuel? (replace with [biofuel](https://content.minetest.net/packages/Lokrates/biofuel/) by Lokrates)
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- biome_lib (unused)
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- boats (minetest_game)
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- boats (minetest_game)
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- boats2 (fork & remove dependency on boats)
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- boats2 (fork & remove dependency on boats)
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- bonemeal?
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- bonemeal?
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@ -301,7 +299,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[beds]: https://content.minetest.net/packages/sorcerykid/beds/
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[beds]: https://content.minetest.net/packages/sorcerykid/beds/
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[bike]: https://forum.minetest.net/viewtopic.php?t=20726
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[bike]: https://forum.minetest.net/viewtopic.php?t=20726
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[biofuel]: https://forum.minetest.net/viewtopic.php?t=24622
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[biofuel]: https://forum.minetest.net/viewtopic.php?t=24622
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[biome_lib]: https://forum.minetest.net/viewtopic.php?f=11&t=12999
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[boats2]: https://github.com/amadin/boats
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[boats2]: https://github.com/amadin/boats
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[bonemeal]: https://forum.minetest.net/viewtopic.php?t=16446
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[bonemeal]: https://forum.minetest.net/viewtopic.php?t=16446
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[bookmarks_gui]: http://cornernote.github.io/minetest-bookmarks_gui/
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[bookmarks_gui]: http://cornernote.github.io/minetest-bookmarks_gui/
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@ -554,7 +551,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.basic_materials]: https://gitlab.com/VanessaE/basic_materials/-/tags/2021-01-30
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[ver.basic_materials]: https://gitlab.com/VanessaE/basic_materials/-/tags/2021-01-30
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[ver.bike]: https://gitlab.com/h2mm/bike/tree/e1474ff
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[ver.bike]: https://gitlab.com/h2mm/bike/tree/e1474ff
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[ver.biofuel]: https://github.com/APercy/minetest_biofuel/tree/ca480ce
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[ver.biofuel]: https://github.com/APercy/minetest_biofuel/tree/ca480ce
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[ver.biome_lib]: https://gitlab.com/VanessaE/biome_lib/tags/2021-04-16-2
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[ver.boats2]: https://github.com/amadin/boats/tree/b83231e
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[ver.boats2]: https://github.com/amadin/boats/tree/b83231e
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[ver.bonemeal]: https://notabug.org/TenPlus1/bonemeal/src/b5819d022ea79e702dee4e2e0c433ab28dfaf2ab
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[ver.bonemeal]: https://notabug.org/TenPlus1/bonemeal/src/b5819d022ea79e702dee4e2e0c433ab28dfaf2ab
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[ver.bookmarks_gui]: https://github.com/cornernote/minetest-bookmarks_gui/tree/f7ae10a
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[ver.bookmarks_gui]: https://github.com/cornernote/minetest-bookmarks_gui/tree/f7ae10a
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@ -2099,18 +2099,6 @@ inventory_default = craft
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bedrock2_y = -28000
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bedrock2_y = -28000
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# *** biome_lib ***
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## To slow down the playback of the queue (e.g. for really slow machines where
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# the 0.2 second max limiter isn't enough). Default is 100 (basically percent
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# of maximum runtime).
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# type: int
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# min: 1
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# max: 100
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# default: 100
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#biome_lib_queue_run_ratio = 100
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# *** ethereal ***
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# *** ethereal ***
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@ -1,613 +0,0 @@
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This document describes the Plantlife mod API.
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Last revision: 2015-02-16
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=========
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Functions
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=========
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There are three main functions defined by the main "biome_lib" mod:
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spawn_on_surfaces()
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register_generate_plant()
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grow_plants()
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There are also several internal, helper functions that can be called if so
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desired, but they are not really intended for use by other mods and may change
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at any time. They are briefly described below these main functions, but see
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init.lua for details.
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Most functions in plants lib are declared locally to avoid namespace
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collisions with other mods. They are accessible via the "biome_lib" method,
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e.g. biome_lib:spawn_on_surfaces() and so forth.
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=====
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spawn_on_surfaces(biome)
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spawn_on_surfaces(sdelay, splant, sradius, schance, ssurface, savoid)
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This first function is an ABM-based spawner function originally created as
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part of Ironzorg's flowers mod. It has since been largely extended and
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expanded. There are two ways to call this function: You can either pass it
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several individual string and number parameters to use the legacy interface,
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or you can pass a single biome definition as a table, with all of your options
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spelled out nicely. This is the preferred method.
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When used with the legacy interface, you must specify the parameters exactly
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in order, with the first five being mandatory (even if some are set to nil),
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and the last one being optional:
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sdelay: The value passed to the ABM's interval parameter, in seconds.
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splant: The node name of the item to spawn (e.g.
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"flowers:flower_rose"). A plant will of course only be
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spawned if the node about to be replaced is air.
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sradius: Don't spawn within this many nodes of the avoid items
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mentioned below. If set to nil, this check is skipped.
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schance: The value passed to the ABM's chance parameter, normally in
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the 10-100 range (1-in-X chance of operating on a given node)
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ssurface: String with the name of the node on which to spawn the plant
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in question, such as "default:sand" or
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"default:dirt_with_grass". It is not recommended to put air,
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stone, or plain dirt here if you can use some other node, as
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doing so will cause the engine to process potentially large
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numbers of such nodes when deciding when to execute the ABM
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and where it should operate.
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savoid: Table with a list of groups and/or node names to avoid when
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spawning the plant, such as {"group:flowers", "default:tree"}.
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When passed a table as the argument, and thus using the modern calling method,
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you must pass a number of arguments in the form of an ordinary keyed-value
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table. Below is a list of everything supported by this function:
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biome = {
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spawn_plants = something, -- [*] String or table; see below.
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spawn_delay = number, -- same as sdelay, above.
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spawn_chance = number, -- same as schance, above.
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spawn_surfaces = {table}, -- List of node names on which the plants
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-- should be spawned. As with the single-node "ssurface"
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-- option in the legacy API, you should not put stone, air,
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-- etc. here.
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---- From here down are a number of optional parameters. You will
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---- most likely want to use at least some of these to limit how and
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---- where your objects are spawned.
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label = string, -- set this to identify the ABM for Minetest's profiler
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avoid_nodes = {table}, -- same meaning as savoid, above
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avoid_radius = num, -- same as sradius
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seed_diff = num, -- The Perlin seed difference value passed to the
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-- minetest.get_perlin() function. Used along with
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-- the global Perlin controls below to create the
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-- "biome" in which the plants will spawn. Defaults
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-- to 0 if not provided.
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light_min = num, -- Minimum amount of light necessary to make a plant
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-- spawn. Defaults to 0.
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light_max = num, -- Maximum amount of light needed to spawn. Defaults
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-- to the engine's MAX_LIGHT value of 14.
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neighbors = {table}, -- List of neighboring nodes that need to be
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-- immediately next to the node the plant is about to
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-- spawn on. Can also be a string with a single node
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-- name. It is both passed to the ABM as the
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-- "neighbors" parameter, and is used to manually
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-- check the adjacent nodes. It only takes one of
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-- these for the spawn routine to mark the target as
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-- spawnable. Defaults to nil (ignored).
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ncount = num, -- There must be at least this many of the above
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-- neighbors in the eight spaces immediately
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-- surrounding the node the plant is about to spawn on
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-- for it to happen. If not provided, this check is
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-- disabled.
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facedir = num, -- The value passed to the param2 variable when adding
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-- the node to the map. Defaults to 0. Be sure that
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-- the value you use here (and the range thereof) is
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-- appropriate for the type of node you're spawning.
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random_facedir = {table}, -- If set, the table should contain two values.
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-- If they're both provided, the spawned plant will be
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-- given a random facedir value in the range specified
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-- by these two numbers. Overrides the facedir
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-- parameter above, if it exists. Use {0,3} if you
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-- want the full range for wallmounted nodes, or {2,5}
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-- for most everything else, or any other pair of
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-- numbers appropriate for the node you want to spawn.
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depth_max = num, -- If the object spawns on top of a water source, the
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-- water must be at most this deep. Defaults to 1.
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min_elevation = num, -- Surface must be at this altitude or higher to
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-- spawn at all. Defaults to -16 meters.
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max_elevation = num, -- Surface must be no higher than this altitude.
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-- Defaults to +48.
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near_nodes = {table}, -- List of nodes that must be somewhere in the
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-- vicinity in order for the plant to spawn. Can also
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-- be a string with a single node name. If not
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-- provided, this check is disabled.
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near_nodes_size = num, -- How large of an area to check for the above
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-- node. Specifically, this checks a flat, horizontal
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-- area centered on the node to be spawned on.
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-- Defaults to 0, but is ignored if the above
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-- near_nodes value is not set.
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near_nodes_vertical = num, -- Used with the size value above, this extends
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-- the vertical range of the near nodes search.
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-- Basically, this turns the flat region described
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-- above into a cuboid region. The area to be checked
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-- will extend this high and this low above/below the
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-- target node, centered thereon. Defaults to 1 (only
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-- check the layer above, the layer at, and the layer
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-- below the target node), but is ignored if
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-- near_nodes is not set.
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near_nodes_count = num, -- How many of the above nodes must be within that
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-- radius. Defaults to 1 but is ignored if near_nodes
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-- isn't set. Bear in mind that the total area to be
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-- checked is equal to:
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-- (near_nodes_size^2)*near_nodes_vertical*2
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-- For example, if size is 10 and vertical is 4, then
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-- the area is (10^2)*8 = 800 nodes in size, so you'll
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-- want to make sure you specify a value appropriate
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-- for the size of the area being tested.
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air_size = num, -- How large of an area to check for air above and
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-- around the target. If omitted, only the space
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-- above the target is checked. This does not check
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-- for air at the sides or below the target.
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air_count = num, -- How many of the surrounding nodes need to be air
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-- for the above check to return true. If omitted,
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-- only the space above the target is checked.
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plantlife_limit = num, -- The value compared against the generic "plants
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-- can grow here" Perlin noise layer. Smaller numbers
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-- result in more abundant plants. Range of -1 to +1,
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-- with values in the range of about 0 to 0.5 being
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-- most useful. Defaults to 0.1.
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temp_min = num, -- Minimum temperature needed for the desired object
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-- to spawn. This is a 2d Perlin value, which has an
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-- inverted range of +1 to -1. Larger values
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-- represent *colder* temperatures, so this value is
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-- actually the upper end of the desired Perlin range.
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-- See the temperature map section at the bottom of
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-- this document for details on how these values work.
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-- Defaults to +1 (unlimited coldness).
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temp_max = num, -- Maximum temperature/lower end of the Perlin range.
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-- Defaults to -1 (unlimited heat).
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humidity_min = num, -- Minimum humidity for the plant to spawn in. Like
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-- the temperature map, this is a Perlin value where
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-- lower numbers mean more humidity in the area.
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-- Defaults to +1 (0% humidity).
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humidity_max = num, -- Maximum humidity for the plant to spawn at.
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-- Defaults to -1 (100% humidity).
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verticals_list = {table}, -- List of nodes that should be considered to be
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-- natural walls.
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alt_wallnode = "string", -- If specified, this node will be substituted in
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-- place of the plant(s) defined by spawn_plants
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-- above, if the spawn target has one or more adjacent
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-- walls. In such a case, the two above facedir
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-- parameters will be ignored.
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spawn_on_side = bool, -- Set this to true to immediately spawn the node on
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-- one side of the target node rather than the top.
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-- The code will search for an airspace to the side of
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-- the target, then spawn the plant at the first one
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-- found. The above facedir and random_facedir
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-- parameters are ignored in this case. If the above
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-- parameters for selecting generic wall nodes are
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-- provided, this option is ignored. Important note:
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-- the facedir values assigned by this option only
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-- make sense with wallmounted nodes (nodes which
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-- don't use facedir won't be affected).
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choose_random_wall = bool, -- if set to true, and searching for walls is
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-- being done, just pick any random wall if there is
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-- one, rather than returning the first one.
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spawn_on_bottom = bool, -- If set to true, spawn the object below the
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-- target node instead of above it. The above
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-- spawn_on_side variable takes precedence over this
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-- one if both happen to be true. When using this
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-- option with the random facedir function above, the
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-- values given to the facedir parameter are for
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-- regular nodes, not wallmounted.
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spawn_replace_node = bool, -- If set to true, the target node itself is
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-- replaced by the spawned object. Overrides the
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-- spawn_on_bottom and spawn_on_side settings.
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}
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[*] spawn_plants must be either a table or a string. If it's a table, the
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values therein are treated as a list of nodenames to pick from randomly on
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each application of the ABM code. The more nodes you can pack into this
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parameter to avoid making too many calls to this function, the lower the CPU
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load will likely be.
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You can also specify a string containing the name of a function to execute.
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In this case, the function will be passed a single position parameter
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indicating where the function should place the desired object, and the checks
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for spawning on top vs. sides vs. bottom vs. replacing the target node will be
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skipped.
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By default, if a biome node, size, and count are not defined, the biome
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checking is disabled. Same holds true for the nneighbors bit above that.
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=====
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biome_lib:register_generate_plant(biome, nodes_or_function_or_treedef)
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To register an object to be spawned at mapgen time rather than via an ABM,
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call this function with two parameters: a table with your object's biome
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information, and a string, function, or table describing what to do if the
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engine finds a suitable surface node (see below).
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The biome table contains quite a number of options, though there are fewer
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here than are available in the ABM-based spawner, as some stuff doesn't make
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sense at map-generation time.
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biome = {
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surface = something, -- What node(s). May be a string such as
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-- "default:dirt_with_grass" or a table with
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-- multiple such entries.
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---- Everything else is optional, but you'll definitely want to use
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---- some of these other fields to limit where and under what
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---- conditions the objects are spawned.
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|
|
||||||
below_nodes = {table}, -- List of nodes that must be below the target
|
|
||||||
-- node. Useful in snow biomes to keep objects from
|
|
||||||
-- spawning in snow that's on the wrong surface for
|
|
||||||
-- that object.
|
|
||||||
avoid_nodes = {table}, -- List of nodes to avoid when spawning. Groups are
|
|
||||||
-- not supported here.
|
|
||||||
avoid_radius = num, -- How much distance to leave between the object to be
|
|
||||||
-- added and the objects to be avoided. If this or
|
|
||||||
-- the avoid_nodes value is nil/omitted, this check is
|
|
||||||
-- skipped. Avoid using excessively large radii.
|
|
||||||
rarity = num, -- How rare should this object be in its biome? Larger
|
|
||||||
-- values make objects more rare, via:
|
|
||||||
-- math.random(1,100) > this
|
|
||||||
max_count = num, -- The absolute maximum number of your object that
|
|
||||||
-- should be allowed to spawn in a 5x5x5 mapblock area
|
|
||||||
-- (80x80x80 nodes). Defaults to 5, but be sure you
|
|
||||||
-- set this to some reasonable value depending on your
|
|
||||||
-- object and its size if 5 is insufficient.
|
|
||||||
seed_diff = num, -- Perlin seed-diff value. Defaults to 0, which
|
|
||||||
-- causes the function to inherit the global value of
|
|
||||||
-- 329.
|
|
||||||
neighbors = {table}, -- What ground nodes must be right next to and at the
|
|
||||||
-- same elevation as the node to be spawned on.
|
|
||||||
ncount = num, -- At least this many of the above nodes must be next
|
|
||||||
-- to the node to spawn on. Any value greater than 8
|
|
||||||
-- will probably cause the code to never spawn
|
|
||||||
-- anything. Defaults to 0.
|
|
||||||
depth = num, -- How deep/thick of a layer the spawned-on node must
|
|
||||||
-- be. Typically used for water.
|
|
||||||
min_elevation = num, -- Minimum elevation in meters/nodes. Defaults to
|
|
||||||
-- -16 meters.
|
|
||||||
max_elevation = num, -- Max elevation. Defaults to +48m.
|
|
||||||
near_nodes = {table}, -- what nodes must be in the general vicinity of the
|
|
||||||
-- object being spawned.
|
|
||||||
near_nodes_size = num, -- how wide of a search area to look for the nodes
|
|
||||||
-- in that list.
|
|
||||||
near_nodes_vertical = num, -- How high/low of an area to search from the
|
|
||||||
-- target node.
|
|
||||||
near_nodes_count = num, -- at least this many of those nodes must be in
|
|
||||||
-- the area.
|
|
||||||
plantlife_limit = num, -- The value compared against the generic "plants
|
|
||||||
-- can grow here" Perlin noise layer. Smaller numbers
|
|
||||||
-- result in more abundant plants. Range of -1 to +1,
|
|
||||||
-- with values in the range of about 0 to 0.5 being
|
|
||||||
-- most useful. Defaults to 0.1.
|
|
||||||
temp_min = num, -- Coldest allowable temperature for a plant to spawn
|
|
||||||
-- (that is, the largest Perlin value).
|
|
||||||
temp_max = num, -- warmest allowable temperature to spawn a plant
|
|
||||||
-- (lowest Perlin value).
|
|
||||||
verticals_list = {table}, -- Same as with the spawn_on_surfaces function.
|
|
||||||
check_air = bool, -- Flag to tell the mapgen code to check for air above
|
|
||||||
-- the spawn target. Defaults to true if not
|
|
||||||
-- explicitly set to false. Set this to false VERY
|
|
||||||
-- SPARINGLY, as it will slow the map generator down.
|
|
||||||
delete_above = bool, -- Flag to tell the mapgen code to delete the two
|
|
||||||
-- nodes directly above the spawn target just before
|
|
||||||
-- adding the plant or tree. Useful when generating
|
|
||||||
-- in snow biomes. Defaults to false.
|
|
||||||
delete_above_surround = bool, -- Flag to tell the mapgen code to also
|
|
||||||
-- delete the five nodes surrounding the above space,
|
|
||||||
-- and the five nodes above those, resulting in a two-
|
|
||||||
-- node-deep cross-shaped empty region above/around
|
|
||||||
-- the spawn target. Useful when adding trees to snow
|
|
||||||
-- biomes. Defaults to false.
|
|
||||||
spawn_replace_node = bool, -- same as with the ABM spawner.
|
|
||||||
random_facedir = {table}, -- same as with the ABM spawner.
|
|
||||||
}
|
|
||||||
|
|
||||||
Regarding nodes_or_function_or_treedef, this must either be a string naming
|
|
||||||
a node to spawn, a table with a list of nodes to choose from, a table with an
|
|
||||||
L-Systems tree definition, or a function.
|
|
||||||
|
|
||||||
If you specified a string, the code will attempt to determine whether that
|
|
||||||
string specifies a valid node name. If it does, that node will be placed on
|
|
||||||
top of the target position directly (unless one of the other mapgen options
|
|
||||||
directs the code to do otherwise).
|
|
||||||
|
|
||||||
If you specified a table and there is no "axiom" field, the code assumes that
|
|
||||||
it is a list of nodes. Simply name one node per entry in the list, e.g.
|
|
||||||
{"default:junglegrass", "default:dry_shrub"} and so on, for as many nodes as
|
|
||||||
you want to list. A random node from the list will be chosen each time the
|
|
||||||
code goes to place a node.
|
|
||||||
|
|
||||||
If you specified a table, and there *is* an "axiom" field, the code assumes
|
|
||||||
that this table contains an L-Systems tree definition, which will be passed
|
|
||||||
directly to the engine's spawn_tree() function along with the position on
|
|
||||||
which to spawn the tree.
|
|
||||||
|
|
||||||
You can also supply a function to be directly executed, which is given the
|
|
||||||
current node position (the usual "pos" table format) as its sole argument. It
|
|
||||||
will be called in the form:
|
|
||||||
|
|
||||||
somefunction(pos)
|
|
||||||
|
|
||||||
|
|
||||||
=====
|
|
||||||
biome_lib:grow_plants(options)
|
|
||||||
|
|
||||||
The third function, grow_plants() is used to turn the spawned nodes above
|
|
||||||
into something else over time. This function has no return value, and accepts
|
|
||||||
a biome definition table as the only parameter. These are defined like so:
|
|
||||||
|
|
||||||
options = {
|
|
||||||
label = string, -- set this to identify the ABM for Minetest's
|
|
||||||
-- profiler. If not set, biome_lib will set it to
|
|
||||||
-- "biome_lib grow_plants(): " appended with the node
|
|
||||||
-- in grow_plant (or the first item if it's a table)
|
|
||||||
grow_plant = "string" or {table}, -- Name(s) of the node(s) to be grown
|
|
||||||
-- into something else. This value is passed to the
|
|
||||||
-- ABM as the "nodenames" parameter, so the plants
|
|
||||||
-- themselves are the ABM trigger, rather than
|
|
||||||
-- the ground they spawned on. A plant will only grow
|
|
||||||
-- if the node above it is air. If you use a table,
|
|
||||||
-- note that all nodes referenced therein will be
|
|
||||||
-- grown into the same final object.
|
|
||||||
grow_delay = num, -- Passed as the ABM "interval" parameter, as with
|
|
||||||
-- spawning.
|
|
||||||
grow_chance = num, -- Passed as the ABM "chance" parameter.
|
|
||||||
grow_result = "string", -- Name of the node into which the grow_plant
|
|
||||||
-- node(s) should transform when the ABM executes.
|
|
||||||
|
|
||||||
---- Everything from here down is optional.
|
|
||||||
|
|
||||||
dry_early_node = "string", -- This value is ignored except for jungle
|
|
||||||
-- grass (a corner case needed by that mod), where it
|
|
||||||
-- indicates which node the grass must be on in order
|
|
||||||
-- for it to turn from the short size to
|
|
||||||
-- "default:dry_shrub" instead of the medium size.
|
|
||||||
grow_nodes = {table}, -- One of these nodes must be under the plant in
|
|
||||||
-- order for it to grow at all. Normally this should
|
|
||||||
-- be the same as the list of surfaces passed to the
|
|
||||||
-- spawning ABM as the "nodenames" parameter. This is
|
|
||||||
-- so that the plant can be manually placed on
|
|
||||||
-- something like a flower pot or something without it
|
|
||||||
-- necessarily growing and perhaps dieing. Defaults
|
|
||||||
-- to "default:dirt_with_grass".
|
|
||||||
facedir = num, -- Same as with spawning a plant.
|
|
||||||
need_wall = bool, -- Set this to true if you the plant needs to grow
|
|
||||||
-- against a wall. Defaults to false.
|
|
||||||
verticals_list = {table}, -- same as with spawning a plant.
|
|
||||||
choose_random_wall = bool, -- same as with spawning a plant.
|
|
||||||
grow_vertically = bool, -- Set this to true if the plant needs to grow
|
|
||||||
-- vertically, as in climbing poison ivy. Defaults to
|
|
||||||
-- false.
|
|
||||||
height_limit = num, -- Set this to limit how tall the desired node can
|
|
||||||
-- grow. The mod will search straight down from the
|
|
||||||
-- position being spawned at to find a ground node,
|
|
||||||
-- set via the field below. Defaults to 5 nodes.
|
|
||||||
ground_nodes = {table}, -- What nodes should be treated as "the ground"
|
|
||||||
-- below a vertically-growing plant. Usually this
|
|
||||||
-- should be the same as the grow_nodes table, but
|
|
||||||
-- might also include, for example, water or some
|
|
||||||
-- other surrounding material. Defaults to
|
|
||||||
-- "default:dirt_with_grass".
|
|
||||||
grow_function = something, -- [*] see below.
|
|
||||||
seed_diff = num, -- [*] see below.
|
|
||||||
}
|
|
||||||
|
|
||||||
[*] grow_function can take one of three possible settings: it can be nil (or
|
|
||||||
not provided), a string, or a table.
|
|
||||||
|
|
||||||
If it is not provided or it's set to nil, all of the regular growing code is
|
|
||||||
executed normally, the value of seed_diff, if any, is ignored, and the node to
|
|
||||||
be placed is assumed to be specified in the grow_result variable.
|
|
||||||
|
|
||||||
If this value is set to a simple string, this is treated as the name of the
|
|
||||||
function to use to grow the plant. In this case, all of the usual growing
|
|
||||||
code is executeed, but then instead of a plant being simply added to the
|
|
||||||
world, grow_result is ignored and the named function is executed and passed a
|
|
||||||
few parmeters in the following general form:
|
|
||||||
|
|
||||||
somefunction(pos, perlin1, perlin2)
|
|
||||||
|
|
||||||
These values represent the current position (the usual table), the Perlin
|
|
||||||
noise value for that spot in the generic "plants can grow here" map for the
|
|
||||||
seed_diff value above, the Perlin value for that same spot from the
|
|
||||||
temperature map, and the detected neighboring wall face, if there was one (or
|
|
||||||
nil if not). If seed_diff is not provided, it defaults to 0.
|
|
||||||
|
|
||||||
If this variable is instead set to a table, it is treated an an L-Systems tree
|
|
||||||
definition. All of the growing code is executed in the usual manner, then the
|
|
||||||
tree described by that definition is spawned at the current position instead,
|
|
||||||
and grow_result is ignored.
|
|
||||||
|
|
||||||
|
|
||||||
=====
|
|
||||||
find_adjacent_wall(pos, verticals, randomflag)
|
|
||||||
|
|
||||||
Of the few helper functions, this one expects a position parameter and a table
|
|
||||||
with the list of nodes that should be considered as walls. The code will
|
|
||||||
search around the given position for a neighboring wall, returning the first
|
|
||||||
one it finds as a facedir value, or nil if there are no adjacent walls.
|
|
||||||
|
|
||||||
If randomflag is set to true, the function will just return the facedir of any
|
|
||||||
random wall it finds adjacent to the target position. Defaults to false if
|
|
||||||
not specified.
|
|
||||||
|
|
||||||
=====
|
|
||||||
is_node_loaded(pos)
|
|
||||||
|
|
||||||
This acts as a wrapper for the minetest.get_node_or_nil(node_pos)
|
|
||||||
function and accepts a single position parameter. Returns true if the node in
|
|
||||||
question is already loaded, or false if not.
|
|
||||||
|
|
||||||
|
|
||||||
=====
|
|
||||||
dbg(string, level)
|
|
||||||
|
|
||||||
This is a simple debug output function which takes one string parameter. It
|
|
||||||
just checks if DEBUG is true and outputs the phrase "[Plantlife] " followed by
|
|
||||||
the supplied string, via the print() function, if so.
|
|
||||||
|
|
||||||
'level' is a number that, if supplied, dictates the lowest 'biome_lib_debug'
|
|
||||||
can be set to in minetest.conf for this message to be displayed. Both the
|
|
||||||
default log level and the default message level are 0, thus always showing the
|
|
||||||
supplied message.
|
|
||||||
|
|
||||||
Although it's not set in stone, a good practice is to use a level of 0 (or
|
|
||||||
just omit the value) for anything that generally important enough that it
|
|
||||||
ought always be shown, 1 for errors, 2 for warnings, 3 for info, 4 for verbose
|
|
||||||
spammy stuff.
|
|
||||||
|
|
||||||
=====
|
|
||||||
biome_lib:generate_tree(pos, treemodel)
|
|
||||||
biome_lib:grow_tree(pos, treemodel)
|
|
||||||
|
|
||||||
In the case of the growing code and the mapgen-based tree generator code,
|
|
||||||
generating a tree is done via the above two calls, which in turn immediately
|
|
||||||
call the usual spawn_tree() functions. This rerouting exists as a way for
|
|
||||||
other mods to hook into biome_lib's tree-growing functions in general,
|
|
||||||
perhaps to execute something extra whenever a tree is spawned.
|
|
||||||
|
|
||||||
biome_lib:generate_tree(pos, treemodel) is called any time a tree is spawned
|
|
||||||
at map generation time. 'pos' is the position of the block on which the tree
|
|
||||||
is to be placed. 'treemodel' is the standard L-Systems tree definition table
|
|
||||||
expected by the spawn_tree() function. Refer to the 'trunk' field in that
|
|
||||||
table to derive the name of the tree being spawned.
|
|
||||||
|
|
||||||
biome_lib:grow_tree(pos, treemodel) does the same sort of thing whenever a
|
|
||||||
tree is spawned within the abm-based growing code, for example when growing a
|
|
||||||
sapling into a tree.
|
|
||||||
|
|
||||||
|
|
||||||
=====
|
|
||||||
There are other, internal helper functions that are not meant for use by other
|
|
||||||
mods. Don't rely on them, as they are subject to change without notice.
|
|
||||||
|
|
||||||
|
|
||||||
===============
|
|
||||||
Global Settings
|
|
||||||
===============
|
|
||||||
|
|
||||||
Set this to true if you want the mod to spam your console with debug info :-)
|
|
||||||
|
|
||||||
plantlife_debug = false
|
|
||||||
|
|
||||||
To slow down the playback of the queue (e.g. for really slow machines where
|
|
||||||
the 0.2 second max limiter isn't enough), set:
|
|
||||||
|
|
||||||
biome_lib_queue_run_ratio = <some value 1 to 100>
|
|
||||||
|
|
||||||
Default is 100 (basically percent of maximum runtime)
|
|
||||||
|
|
||||||
======================
|
|
||||||
Fertile Ground Mapping
|
|
||||||
======================
|
|
||||||
|
|
||||||
The mod uses Perlin noise to create "biomes" of the various plants, via the
|
|
||||||
minetest.get_perlin() function. At present, there are three layers of
|
|
||||||
Perlin noise used.
|
|
||||||
|
|
||||||
The first one is for a "fertile ground" layer, which I tend to refer to as the
|
|
||||||
generic "stuff can potentially grow here" layer. Its values are hard-coded:
|
|
||||||
|
|
||||||
biome_lib.plantlife_seed_diff = 329
|
|
||||||
perlin_octaves = 3
|
|
||||||
perlin_persistence = 0.6
|
|
||||||
perlin_scale = 100
|
|
||||||
|
|
||||||
For more information on how Perlin noise is generated, you will need to search
|
|
||||||
the web, as these default values were from that which is used by minetest_game
|
|
||||||
to spawn jungle grass at mapgen time, and I'm still learning how Perlin noise
|
|
||||||
works. ;-)
|
|
||||||
|
|
||||||
|
|
||||||
===================
|
|
||||||
Temperature Mapping
|
|
||||||
===================
|
|
||||||
|
|
||||||
The second Perlin layer is a temperature map, with values taken from
|
|
||||||
SPlizard's Snow Biomes mod so that the two will be compatible, since that mod
|
|
||||||
appears to be the standard now. Those values are:
|
|
||||||
|
|
||||||
temperature_seeddiff = 112
|
|
||||||
temperature_octaves = 3
|
|
||||||
temperature_persistence = 0.5
|
|
||||||
temperature_scale = 150
|
|
||||||
|
|
||||||
The way Perlin values are used by this mod, in keeping with the snow mod's
|
|
||||||
apparent methods, larger values returned by the Perlin function represent
|
|
||||||
*colder* temperatures. In this mod, the following table gives a rough
|
|
||||||
approximation of how temperature maps to these values, normalized to
|
|
||||||
0.53 = 0 °C and +1.0 = -25 °C.
|
|
||||||
|
|
||||||
Perlin Approx. Temperature
|
|
||||||
-1.0 81 °C ( 178 °F)
|
|
||||||
-0.75 68 °C ( 155 °F)
|
|
||||||
-0.56 58 °C ( 136 °F)
|
|
||||||
-0.5 55 °C ( 131 °F)
|
|
||||||
-0.25 41 °C ( 107 °F)
|
|
||||||
-0.18 38 °C ( 100 °F)
|
|
||||||
0 28 °C ( 83 °F)
|
|
||||||
0.13 21 °C ( 70 °F)
|
|
||||||
0.25 15 °C ( 59 °F)
|
|
||||||
0.5 2 °C ( 35 °F)
|
|
||||||
0.53 0 °C ( 32 °F)
|
|
||||||
0.75 -12 °C ( 11 °F)
|
|
||||||
0.86 -18 °C ( 0 °F)
|
|
||||||
1.0 -25 °C (- 13 °F)
|
|
||||||
|
|
||||||
Included in this table are even 0.25 steps in Perlin values along with some
|
|
||||||
common temperatures on both the Centigrade and Fahrenheit scales. Note that
|
|
||||||
unless you're trying to model the Moon or perhaps Mercury in your mods/maps,
|
|
||||||
you probably won't need to bother with Perlin values of less than -0.56 or so.
|
|
||||||
|
|
||||||
|
|
||||||
================
|
|
||||||
Humidity Mapping
|
|
||||||
================
|
|
||||||
|
|
||||||
Last but not least is a moisture/humidity map. Like the temperature map
|
|
||||||
above, Perlin values can be tested to determine the approximate humidity of
|
|
||||||
the *air* in the area. This humidity map is basically the perlin layer used
|
|
||||||
for deserts.
|
|
||||||
|
|
||||||
A value of +1.0 is very moist (basically a thick fog, if it could be seen), a
|
|
||||||
value of roughly +0.25 represents the edge of a desert as usually seen in the
|
|
||||||
game, and a value of -1.0 is as dry as a bone.
|
|
||||||
|
|
||||||
This does not check for nearby water, just general air humidity, and that
|
|
||||||
being the case, nearby ground does not affect the reported humidity of a
|
|
||||||
region (because this isn't yet possible to calculate yet). Use the near_nodes
|
|
||||||
and avoid_nodes parameters and their related options to check for water and
|
|
||||||
such.
|
|
||||||
|
|
||||||
The Perlin values use for this layer are:
|
|
||||||
|
|
||||||
humidity_seeddiff = 9130
|
|
||||||
humidity_octaves = 3
|
|
||||||
humidity_persistence = 0.5
|
|
||||||
humidity_scale = 250
|
|
||||||
|
|
||||||
And this particular one is mapped slightly differently from the others:
|
|
||||||
|
|
||||||
noise3 = perlin3:get2d({x=p_top.x+150, y=p_top.z+50})
|
|
||||||
|
|
||||||
(Note the +150 and +50 offsets)
|
|
||||||
|
|
||||||
|
|
||||||
==================
|
|
||||||
Default game nodes
|
|
||||||
==================
|
|
||||||
|
|
||||||
Although this project was intended to be used with minetest_game, it can be
|
|
||||||
configured to work with something else instead. All you need to do is provide
|
|
||||||
the names of the nodes in your game you want biome_lib's internals to use.
|
|
||||||
|
|
||||||
See settingtypes.txt for a list. Any item listed there can be changed either
|
|
||||||
by adding it to your minetest.conf, or by using the "all settings" menu in
|
|
||||||
Minetest, whatever's appropriate for your particular setup.
|
|
||||||
|
|
@ -1,30 +0,0 @@
|
|||||||
# Biome Lib
|
|
||||||
|
|
||||||
This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. It contains all the core functions needed by mods and modpacks such as More Trees, Tiny Trees, Plantlife, and others.
|
|
||||||
|
|
||||||
Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls.
|
|
||||||
|
|
||||||
All objects spawned or generated using this mod use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly.
|
|
||||||
|
|
||||||
This library also features a basic temperature map, which should blend in nicely with SPlizard's Snow Biomes mod (the same Perlin settings are used, with the assumption that the edge of a snow biome is 0° Centigrade).
|
|
||||||
|
|
||||||
Both mapgen-based spawning and ABM-based spawning is supported. Growing code is strictly ABM-based. L-system trees can be spawned at mapgen time via the engine's spawn_tree() function and are quite fast.
|
|
||||||
|
|
||||||
It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
|
|
||||||
|
|
||||||
**Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
|
|
||||||
|
|
||||||
**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack),
|
|
||||||
[More Trees](https://github.com/minetest-mods/moretrees)
|
|
||||||
|
|
||||||
**API**: This mod supplies a small number of very powerful functions. They are, briefly:
|
|
||||||
|
|
||||||
* biome_lib:register_generate_plant()
|
|
||||||
* biome_lib:spawn_on_surfaces()
|
|
||||||
* biome_lib:grow_plants()
|
|
||||||
* biome_lib:find_valid_wall()
|
|
||||||
* biome_lib:is_node_loaded()
|
|
||||||
|
|
||||||
For a complete description of these functions as well as several of the internal variables within the mod, see `API.txt`.
|
|
||||||
|
|
||||||
**Configuration:** This mod has several variables you can set in your `minetest.conf` to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see `settingtypes.txt`.
|
|
@ -1 +0,0 @@
|
|||||||
The biome spawning and management library for Plantlife, Moretrees, Tiny Trees, and other mods that originally depended on plants_lib from the plantlife modpack.
|
|
@ -1,90 +0,0 @@
|
|||||||
local time_scale = ...
|
|
||||||
|
|
||||||
-- The growing ABM
|
|
||||||
|
|
||||||
function biome_lib.check_surface(name, nodes)
|
|
||||||
if not nodes then return true end
|
|
||||||
if type(nodes) == "string" then return nodes == name end
|
|
||||||
if nodes.set and nodes[name] then
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
for _, n in ipairs(nodes) do
|
|
||||||
if name == n then return true end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function biome_lib:grow_plants(opts)
|
|
||||||
|
|
||||||
local options = opts
|
|
||||||
|
|
||||||
options.height_limit = options.height_limit or 5
|
|
||||||
options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
|
|
||||||
options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
|
|
||||||
options.seed_diff = options.seed_diff or 0
|
|
||||||
|
|
||||||
local n
|
|
||||||
|
|
||||||
if type(options.grow_plant) == "table" then
|
|
||||||
n = "multi: "..options.grow_plant[1]..", ..."
|
|
||||||
else
|
|
||||||
n = options.grow_plant
|
|
||||||
end
|
|
||||||
|
|
||||||
options.label = options.label or "biome_lib grow_plants(): "..n
|
|
||||||
|
|
||||||
if options.grow_delay*time_scale >= 1 then
|
|
||||||
options.interval = options.grow_delay*time_scale
|
|
||||||
else
|
|
||||||
options.interval = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = { options.grow_plant },
|
|
||||||
interval = options.interval,
|
|
||||||
chance = options.grow_chance,
|
|
||||||
label = options.label,
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
||||||
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
||||||
local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
|
|
||||||
local n_top = minetest.get_node(p_top)
|
|
||||||
local n_bot = minetest.get_node(p_bot)
|
|
||||||
local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
|
|
||||||
local walldir = nil
|
|
||||||
if options.need_wall and options.verticals_list then
|
|
||||||
walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
|
|
||||||
end
|
|
||||||
if biome_lib.default_grow_through_nodes[n_top.name]
|
|
||||||
and (not options.need_wall or (options.need_wall and walldir)) then
|
|
||||||
if options.grow_vertically and walldir then
|
|
||||||
if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
|
|
||||||
minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir})
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif biome_lib.check_surface(n_bot.name, options.grow_nodes) then
|
|
||||||
if not options.grow_result and not options.grow_function then
|
|
||||||
minetest.swap_node(pos, biome_lib.air)
|
|
||||||
|
|
||||||
else
|
|
||||||
biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- spawn_tree() on generate is routed through here so that other mods can hook
|
|
||||||
-- into it.
|
|
||||||
|
|
||||||
function biome_lib:generate_tree(pos, nodes_or_function_or_model)
|
|
||||||
minetest.spawn_tree(pos, nodes_or_function_or_model)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- and this one's for the call used in the growing code
|
|
||||||
|
|
||||||
function biome_lib:grow_tree(pos, nodes_or_function_or_model)
|
|
||||||
minetest.spawn_tree(pos, nodes_or_function_or_model)
|
|
||||||
end
|
|
@ -1,873 +0,0 @@
|
|||||||
-- Biome library mod by VanessaE
|
|
||||||
--
|
|
||||||
-- I got the temperature map idea from "hmmmm", values used for it came from
|
|
||||||
-- Splizard's snow mod.
|
|
||||||
--
|
|
||||||
|
|
||||||
biome_lib = {}
|
|
||||||
|
|
||||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
|
||||||
local S
|
|
||||||
if minetest.global_exists("intllib") then
|
|
||||||
if intllib.make_gettext_pair then
|
|
||||||
S = intllib.make_gettext_pair()
|
|
||||||
else
|
|
||||||
S = intllib.Getter()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
S = function(s) return s end
|
|
||||||
end
|
|
||||||
biome_lib.intllib = S
|
|
||||||
|
|
||||||
-- Various settings - most of these probably won't need to be changed
|
|
||||||
|
|
||||||
biome_lib.air = {name = "air"}
|
|
||||||
|
|
||||||
biome_lib.block_log = {}
|
|
||||||
biome_lib.block_recheck_list = {}
|
|
||||||
biome_lib.run_block_recheck_list = false
|
|
||||||
|
|
||||||
biome_lib.actionslist_aircheck = {}
|
|
||||||
biome_lib.actionslist_no_aircheck = {}
|
|
||||||
|
|
||||||
biome_lib.surfaceslist_aircheck = {}
|
|
||||||
biome_lib.surfaceslist_no_aircheck = {}
|
|
||||||
|
|
||||||
-- the mapgen rarely creates useful surfaces outside this range, but mods can
|
|
||||||
-- still specify a wider range if needed.
|
|
||||||
biome_lib.mapgen_elevation_limit = { ["min"] = -16, ["max"] = 48 }
|
|
||||||
|
|
||||||
biome_lib.modpath = minetest.get_modpath("biome_lib")
|
|
||||||
|
|
||||||
local function tableize(s)
|
|
||||||
return string.split(string.trim(string.gsub(s, " ", "")))
|
|
||||||
end
|
|
||||||
|
|
||||||
local c1 = minetest.settings:get("biome_lib_default_grow_through_nodes")
|
|
||||||
biome_lib.default_grow_through_nodes = {["air"] = true}
|
|
||||||
if c1 then
|
|
||||||
for _, i in ipairs(tableize(c1)) do
|
|
||||||
biome_lib.default_grow_through_nodes[i] = true
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.default_grow_through_nodes["default:snow"] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local c2 = minetest.settings:get("biome_lib_default_water_nodes")
|
|
||||||
biome_lib.default_water_nodes = {}
|
|
||||||
if c2 then
|
|
||||||
for _, i in ipairs(tableize(c2)) do
|
|
||||||
biome_lib.default_water_nodes[i] = true
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.default_water_nodes["default:water_source"] = true
|
|
||||||
biome_lib.default_water_nodes["default:water_flowing"] = true
|
|
||||||
biome_lib.default_water_nodes["default:river_water_source"] = true
|
|
||||||
biome_lib.default_water_nodes["default:river_water_flowing"] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
|
|
||||||
local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
|
|
||||||
local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
|
|
||||||
|
|
||||||
biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
|
|
||||||
biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
|
|
||||||
biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
|
|
||||||
|
|
||||||
biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
|
|
||||||
|
|
||||||
local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
|
|
||||||
biome_lib.queue_ratio = 100 - rr
|
|
||||||
biome_lib.entries_per_step = math.max(-rr, 1)
|
|
||||||
|
|
||||||
-- the timer that manages the block timeout is in microseconds, but the timer
|
|
||||||
-- that manages the queue wakeup call has to be in seconds, and works best if
|
|
||||||
-- it takes a fraction of the block timeout interval.
|
|
||||||
|
|
||||||
local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
|
|
||||||
|
|
||||||
biome_lib.block_timeout = t * 1000000
|
|
||||||
|
|
||||||
-- we don't want the wakeup function to trigger TOO often,
|
|
||||||
-- in case the user's block timeout setting is really low
|
|
||||||
biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
|
|
||||||
|
|
||||||
local time_speed = tonumber(minetest.settings:get("time_speed"))
|
|
||||||
|
|
||||||
biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
|
|
||||||
|
|
||||||
local perlin_octaves = 3
|
|
||||||
local perlin_persistence = 0.6
|
|
||||||
local perlin_scale = 100
|
|
||||||
|
|
||||||
local temperature_seeddiff = 112
|
|
||||||
local temperature_octaves = 3
|
|
||||||
local temperature_persistence = 0.5
|
|
||||||
local temperature_scale = 150
|
|
||||||
|
|
||||||
local humidity_seeddiff = 9130
|
|
||||||
local humidity_octaves = 3
|
|
||||||
local humidity_persistence = 0.5
|
|
||||||
local humidity_scale = 250
|
|
||||||
|
|
||||||
local time_scale = 1
|
|
||||||
|
|
||||||
if time_speed and time_speed > 0 then
|
|
||||||
time_scale = 72 / time_speed
|
|
||||||
end
|
|
||||||
|
|
||||||
--PerlinNoise(seed, octaves, persistence, scale)
|
|
||||||
|
|
||||||
biome_lib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
|
|
||||||
biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
|
|
||||||
|
|
||||||
-- Local functions
|
|
||||||
|
|
||||||
function biome_lib.dbg(msg, level)
|
|
||||||
local l = tonumber(level) or 0
|
|
||||||
if biome_lib.debug_log_level >= l then
|
|
||||||
print("[Biome Lib] "..msg)
|
|
||||||
minetest.log("verbose", "[Biome Lib] "..msg)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function get_biome_data(pos, perlin_fertile)
|
|
||||||
local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
|
|
||||||
|
|
||||||
if type(minetest.get_biome_data) == "function" then
|
|
||||||
local data = minetest.get_biome_data(pos)
|
|
||||||
if data then
|
|
||||||
return fertility, data.heat / 100, data.humidity / 100
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local temperature = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
|
|
||||||
local humidity = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
|
|
||||||
|
|
||||||
return fertility, temperature, humidity
|
|
||||||
end
|
|
||||||
|
|
||||||
function biome_lib:is_node_loaded(node_pos)
|
|
||||||
local n = minetest.get_node_or_nil(node_pos)
|
|
||||||
if (not n) or (n.name == "ignore") then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function biome_lib:set_defaults(biome)
|
|
||||||
biome.seed_diff = biome.seed_diff or 0
|
|
||||||
biome.min_elevation = biome.min_elevation or biome_lib.mapgen_elevation_limit.min
|
|
||||||
biome.max_elevation = biome.max_elevation or biome_lib.mapgen_elevation_limit.max
|
|
||||||
biome.temp_min = biome.temp_min or 1
|
|
||||||
biome.temp_max = biome.temp_max or -1
|
|
||||||
biome.humidity_min = biome.humidity_min or 1
|
|
||||||
biome.humidity_max = biome.humidity_max or -1
|
|
||||||
biome.plantlife_limit = biome.plantlife_limit or 0.1
|
|
||||||
biome.near_nodes_vertical = biome.near_nodes_vertical or 1
|
|
||||||
|
|
||||||
-- specific to on-generate
|
|
||||||
|
|
||||||
biome.neighbors = biome.neighbors or biome.surface
|
|
||||||
biome.near_nodes_size = biome.near_nodes_size or 0
|
|
||||||
biome.near_nodes_count = biome.near_nodes_count or 1
|
|
||||||
biome.rarity = biome.rarity or 50
|
|
||||||
biome.max_count = biome.max_count or 125
|
|
||||||
if biome.check_air ~= false then biome.check_air = true end
|
|
||||||
|
|
||||||
-- specific to abm spawner
|
|
||||||
biome.seed_diff = biome.seed_diff or 0
|
|
||||||
biome.light_min = biome.light_min or 0
|
|
||||||
biome.light_max = biome.light_max or 15
|
|
||||||
biome.depth_max = biome.depth_max or 1
|
|
||||||
biome.facedir = biome.facedir or 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local function search_table(t, s)
|
|
||||||
for i = 1, #t do
|
|
||||||
if t[i] == s then return true end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- register the list of surfaces to spawn stuff on, filtering out all duplicates.
|
|
||||||
-- separate the items by air-checking or non-air-checking map eval methods
|
|
||||||
|
|
||||||
function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
|
|
||||||
|
|
||||||
-- if calling code passes an undefined node for a surface or
|
|
||||||
-- as a node to be spawned, don't register an action for it.
|
|
||||||
|
|
||||||
if type(nodes_or_function_or_model) == "string"
|
|
||||||
and string.find(nodes_or_function_or_model, ":")
|
|
||||||
and not minetest.registered_nodes[nodes_or_function_or_model] then
|
|
||||||
biome_lib.dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model), 2)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(nodes_or_function_or_model) == "string"
|
|
||||||
and not string.find(nodes_or_function_or_model, ":") then
|
|
||||||
biome_lib.dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model), 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
biome_lib.mapgen_elevation_limit.min = math.min(biomedef.min_elevation or 0, biome_lib.mapgen_elevation_limit.min)
|
|
||||||
biome_lib.mapgen_elevation_limit.max = math.max(biomedef.max_elevation or 0, biome_lib.mapgen_elevation_limit.max)
|
|
||||||
|
|
||||||
if biomedef.check_air == false then
|
|
||||||
biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3)
|
|
||||||
biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
|
|
||||||
local s = biomedef.surface
|
|
||||||
if type(s) == "string" then
|
|
||||||
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
|
|
||||||
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
|
|
||||||
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
for i = 1, #biomedef.surface do
|
|
||||||
local s = biomedef.surface[i]
|
|
||||||
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
|
|
||||||
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
|
|
||||||
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model), 3)
|
|
||||||
biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
|
|
||||||
local s = biomedef.surface
|
|
||||||
if type(s) == "string" then
|
|
||||||
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
|
|
||||||
if not search_table(biome_lib.surfaceslist_aircheck, s) then
|
|
||||||
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
for i = 1, #biomedef.surface do
|
|
||||||
local s = biomedef.surface[i]
|
|
||||||
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
|
|
||||||
if not search_table(biome_lib.surfaceslist_aircheck, s) then
|
|
||||||
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Function to check whether a position matches the given biome definition
|
|
||||||
-- Returns true when the surface can be populated
|
|
||||||
|
|
||||||
local function populate_single_surface(biome, pos, perlin_fertile_area, checkair)
|
|
||||||
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
|
|
||||||
|
|
||||||
if math.random(1, 100) <= biome.rarity then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
|
|
||||||
|
|
||||||
local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation
|
|
||||||
and fertility > biome.plantlife_limit
|
|
||||||
and temperature <= biome.temp_min and temperature >= biome.temp_max
|
|
||||||
and humidity <= biome.humidity_min and humidity >= biome.humidity_max
|
|
||||||
|
|
||||||
if not pos_biome_ok then
|
|
||||||
return -- Y position mismatch, outside of biome
|
|
||||||
end
|
|
||||||
|
|
||||||
local biome_surfaces_string = dump(biome.surface)
|
|
||||||
local surface_ok = false
|
|
||||||
|
|
||||||
if not biome.depth then
|
|
||||||
local dest_node = minetest.get_node(pos)
|
|
||||||
if string.find(biome_surfaces_string, dest_node.name) then
|
|
||||||
surface_ok = true
|
|
||||||
else
|
|
||||||
if string.find(biome_surfaces_string, "group:") then
|
|
||||||
for j = 1, #biome.surface do
|
|
||||||
if string.find(biome.surface[j], "^group:")
|
|
||||||
and minetest.get_item_group(dest_node.name, biome.surface[j]) then
|
|
||||||
surface_ok = true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif not string.find(biome_surfaces_string,
|
|
||||||
minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
|
|
||||||
surface_ok = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if not surface_ok then
|
|
||||||
return -- Surface does not match the given node group/name
|
|
||||||
end
|
|
||||||
|
|
||||||
if checkair and minetest.get_node(p_top).name ~= "air" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.below_nodes and
|
|
||||||
not string.find(dump(biome.below_nodes),
|
|
||||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
|
||||||
) then
|
|
||||||
return -- Node below does not match
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.ncount and
|
|
||||||
#minetest.find_nodes_in_area(
|
|
||||||
{x=pos.x-1, y=pos.y, z=pos.z-1},
|
|
||||||
{x=pos.x+1, y=pos.y, z=pos.z+1},
|
|
||||||
biome.neighbors
|
|
||||||
) <= biome.ncount then
|
|
||||||
return -- Not enough similar biome nodes around
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.near_nodes and
|
|
||||||
#minetest.find_nodes_in_area(
|
|
||||||
{x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size},
|
|
||||||
{x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size},
|
|
||||||
biome.near_nodes
|
|
||||||
) < biome.near_nodes_count then
|
|
||||||
return -- Long distance neighbours do not match
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Position fits into given biome
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function biome_lib.populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
|
|
||||||
local items_added = 0
|
|
||||||
|
|
||||||
biome_lib:set_defaults(biome)
|
|
||||||
|
|
||||||
-- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.
|
|
||||||
|
|
||||||
local in_biome_nodes = {}
|
|
||||||
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
|
|
||||||
|
|
||||||
for i = 1, #snodes do
|
|
||||||
local pos = vector.new(snodes[i])
|
|
||||||
if populate_single_surface(biome, pos, perlin_fertile_area, checkair) then
|
|
||||||
in_biome_nodes[#in_biome_nodes + 1] = pos
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- filter stage 2 - find places within that biome area to place the plants.
|
|
||||||
|
|
||||||
local num_in_biome_nodes = #in_biome_nodes
|
|
||||||
|
|
||||||
if num_in_biome_nodes == 0 then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 1, math.min(math.ceil(biome.max_count/25), num_in_biome_nodes) do
|
|
||||||
local tries = 0
|
|
||||||
local spawned = false
|
|
||||||
while tries < 2 and not spawned do
|
|
||||||
local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
|
|
||||||
if biome.spawn_replace_node then
|
|
||||||
pos.y = pos.y-1
|
|
||||||
end
|
|
||||||
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
|
|
||||||
|
|
||||||
if not (biome.avoid_nodes and biome.avoid_radius
|
|
||||||
and minetest.find_node_near(p_top, biome.avoid_radius
|
|
||||||
+ math.random(-1.5,2), biome.avoid_nodes)) then
|
|
||||||
if biome.delete_above then
|
|
||||||
minetest.swap_node(p_top, biome_lib.air)
|
|
||||||
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z}, biome_lib.air)
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.delete_above_surround then
|
|
||||||
minetest.swap_node({x=p_top.x-1, y=p_top.y, z=p_top.z}, biome_lib.air)
|
|
||||||
minetest.swap_node({x=p_top.x+1, y=p_top.y, z=p_top.z}, biome_lib.air)
|
|
||||||
minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z-1}, biome_lib.air)
|
|
||||||
minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z+1}, biome_lib.air)
|
|
||||||
|
|
||||||
minetest.swap_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z}, biome_lib.air)
|
|
||||||
minetest.swap_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z}, biome_lib.air)
|
|
||||||
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z-1}, biome_lib.air)
|
|
||||||
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z+1}, biome_lib.air)
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.spawn_replace_node then
|
|
||||||
minetest.swap_node(pos, biome_lib.air)
|
|
||||||
end
|
|
||||||
|
|
||||||
local objtype = type(nodes_or_function_or_model)
|
|
||||||
|
|
||||||
if objtype == "table" then
|
|
||||||
if nodes_or_function_or_model.axiom then
|
|
||||||
biome_lib:generate_tree(p_top, nodes_or_function_or_model)
|
|
||||||
biome_lib.dbg("An L-tree was spawned at "..minetest.pos_to_string(p_top), 4)
|
|
||||||
spawned = true
|
|
||||||
else
|
|
||||||
local fdir = nil
|
|
||||||
if biome.random_facedir then
|
|
||||||
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
|
|
||||||
end
|
|
||||||
local n=nodes_or_function_or_model[math.random(#nodes_or_function_or_model)]
|
|
||||||
minetest.swap_node(p_top, { name = n, param2 = fdir })
|
|
||||||
biome_lib.dbg("Node \""..n.."\" was randomly picked from a list and placed at "..minetest.pos_to_string(p_top), 4)
|
|
||||||
spawned = true
|
|
||||||
end
|
|
||||||
elseif objtype == "string" and
|
|
||||||
minetest.registered_nodes[nodes_or_function_or_model] then
|
|
||||||
local fdir = nil
|
|
||||||
if biome.random_facedir then
|
|
||||||
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
|
|
||||||
end
|
|
||||||
minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
|
|
||||||
biome_lib.dbg("Node \""..nodes_or_function_or_model.."\" was placed at "..minetest.pos_to_string(p_top), 4)
|
|
||||||
spawned = true
|
|
||||||
elseif objtype == "function" then
|
|
||||||
nodes_or_function_or_model(pos)
|
|
||||||
biome_lib.dbg("A function was run on surface node at "..minetest.pos_to_string(pos), 4)
|
|
||||||
spawned = true
|
|
||||||
elseif objtype == "string" and pcall(loadstring(("return %s(...)"):
|
|
||||||
format(nodes_or_function_or_model)),pos) then
|
|
||||||
spawned = true
|
|
||||||
biome_lib.dbg("An obsolete string-specified function was run on surface node at "..minetest.pos_to_string(p_top), 4)
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}", 2)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
tries = tries + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if spawned then items_added = items_added + 1 end
|
|
||||||
end
|
|
||||||
return items_added
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Primary log read-out/mapgen spawner
|
|
||||||
|
|
||||||
local function confirm_block_surroundings(p)
|
|
||||||
local n=minetest.get_node_or_nil(p)
|
|
||||||
if not n or n.name == "ignore" then return false end
|
|
||||||
|
|
||||||
for x = -32,32,64 do -- step of 64 causes it to only check the 8 corner blocks
|
|
||||||
for y = -32,32,64 do
|
|
||||||
for z = -32,32,64 do
|
|
||||||
local n=minetest.get_node_or_nil({x=p.x + x, y=p.y + y, z=p.z + z})
|
|
||||||
if not n or n.name == "ignore" then return false end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function biome_lib.generate_block(shutting_down)
|
|
||||||
|
|
||||||
if shutting_down then
|
|
||||||
if #biome_lib.block_recheck_list > 0 then
|
|
||||||
for i = 1, #biome_lib.block_recheck_list do
|
|
||||||
biome_lib.block_log[#biome_lib.block_log + 1] = biome_lib.block_recheck_list[i]
|
|
||||||
end
|
|
||||||
biome_lib.block_recheck_list = {}
|
|
||||||
end
|
|
||||||
biome_lib.run_block_recheck_list = false
|
|
||||||
else
|
|
||||||
if biome_lib.run_block_recheck_list
|
|
||||||
and not biome_lib.block_recheck_list[1] then
|
|
||||||
biome_lib.run_block_recheck_list = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local blocklog = biome_lib.run_block_recheck_list
|
|
||||||
and biome_lib.block_recheck_list
|
|
||||||
or biome_lib.block_log
|
|
||||||
|
|
||||||
if not blocklog[1] then return end
|
|
||||||
|
|
||||||
local minp = blocklog[1][1]
|
|
||||||
local maxp = blocklog[1][2]
|
|
||||||
local airflag = blocklog[1][3]
|
|
||||||
local pos_hash = minetest.hash_node_position(minp)
|
|
||||||
|
|
||||||
if not biome_lib.pos_hash then -- we need to read the maplock and get the surfaces list
|
|
||||||
local now = minetest.get_us_time()
|
|
||||||
biome_lib.pos_hash = {}
|
|
||||||
minetest.load_area(minp)
|
|
||||||
if not confirm_block_surroundings(minp)
|
|
||||||
and not shutting_down
|
|
||||||
and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it
|
|
||||||
|
|
||||||
if biome_lib.run_block_recheck_list then
|
|
||||||
biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1])
|
|
||||||
table.remove(biome_lib.block_recheck_list, 1)
|
|
||||||
else
|
|
||||||
biome_lib.block_recheck_list[#biome_lib.block_recheck_list + 1] = table.copy(biome_lib.block_log[1])
|
|
||||||
table.remove(biome_lib.block_log, 1)
|
|
||||||
end
|
|
||||||
biome_lib.pos_hash = nil
|
|
||||||
biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
|
|
||||||
" had a neighbor not fully emerged, skipped it for now.", 4)
|
|
||||||
return
|
|
||||||
else
|
|
||||||
biome_lib.pos_hash.surface_node_list = airflag
|
|
||||||
and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
|
|
||||||
or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
|
|
||||||
if #biome_lib.pos_hash.surface_node_list == 0 then
|
|
||||||
biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp).." dequeued: no detected surfaces.", 4)
|
|
||||||
table.remove(blocklog, 1)
|
|
||||||
biome_lib.pos_hash = nil
|
|
||||||
return
|
|
||||||
else
|
|
||||||
biome_lib.pos_hash.action_index = 1
|
|
||||||
biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
|
|
||||||
" has "..#biome_lib.pos_hash.surface_node_list..
|
|
||||||
" surface nodes to work on (airflag="..dump(airflag)..")", 4)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif not (airflag and biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index])
|
|
||||||
and not (not airflag and biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index]) then
|
|
||||||
-- the block is finished, remove it
|
|
||||||
if #biome_lib.pos_hash.surface_node_list > 0 then
|
|
||||||
biome_lib.dbg("Deleted mapblock "..minetest.pos_to_string(minp).." from the block log", 4)
|
|
||||||
end
|
|
||||||
table.remove(blocklog, 1)
|
|
||||||
biome_lib.pos_hash = nil
|
|
||||||
else
|
|
||||||
-- below, [1] is biome, [2] is the thing to be added
|
|
||||||
local added = 0
|
|
||||||
if airflag then
|
|
||||||
if biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index] then
|
|
||||||
added = biome_lib.populate_surfaces(
|
|
||||||
biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][1],
|
|
||||||
biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][2],
|
|
||||||
biome_lib.pos_hash.surface_node_list, true)
|
|
||||||
biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index] then
|
|
||||||
added = biome_lib.populate_surfaces(
|
|
||||||
biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][1],
|
|
||||||
biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][2],
|
|
||||||
biome_lib.pos_hash.surface_node_list, false)
|
|
||||||
biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if added > 0 then
|
|
||||||
biome_lib.dbg("biome_lib.populate_surfaces ran on mapblock at "..
|
|
||||||
minetest.pos_to_string(minp)..". Entry #"..
|
|
||||||
(biome_lib.pos_hash.action_index-1).." added "..added.." items.", 4)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- "Play" them back, populating them with new stuff in the process
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
if not biome_lib.block_log[1] then return end -- the block log is empty
|
|
||||||
|
|
||||||
if math.random(100) > biome_lib.queue_ratio then return end
|
|
||||||
for s = 1, biome_lib.entries_per_step do
|
|
||||||
biome_lib.generate_block()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Periodically wake-up the queue to give old blocks a chance to time-out
|
|
||||||
-- if the player isn't currently exploring (i.e. they're just playing in one area)
|
|
||||||
|
|
||||||
function biome_lib.wake_up_queue()
|
|
||||||
if #biome_lib.block_recheck_list > 1
|
|
||||||
and #biome_lib.block_log == 0 then
|
|
||||||
biome_lib.block_log[#biome_lib.block_log + 1] =
|
|
||||||
table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list])
|
|
||||||
biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil
|
|
||||||
biome_lib.run_block_recheck_list = true
|
|
||||||
biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
|
|
||||||
end
|
|
||||||
minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
|
|
||||||
end
|
|
||||||
|
|
||||||
biome_lib.wake_up_queue()
|
|
||||||
|
|
||||||
-- Play out the entire log all at once on shutdown
|
|
||||||
-- to prevent unpopulated map areas
|
|
||||||
|
|
||||||
local function format_time(t)
|
|
||||||
if t > 59999999 then
|
|
||||||
return os.date("!%M minutes and %S seconds", math.ceil(t/1000000))
|
|
||||||
else
|
|
||||||
return os.date("!%S seconds", math.ceil(t/1000000))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function biome_lib.check_remaining_time()
|
|
||||||
if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s
|
|
||||||
biome_lib.shutdown_last_timestamp = minetest.get_us_time()
|
|
||||||
|
|
||||||
local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list
|
|
||||||
|
|
||||||
local total_purged = biome_lib.starting_count - entries_remaining
|
|
||||||
local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time
|
|
||||||
biome_lib.dbg(string.format("%i entries, approximately %s remaining.",
|
|
||||||
entries_remaining, format_time(elapsed_time/total_purged * entries_remaining)))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_shutdown(function()
|
|
||||||
biome_lib.shutdown_start_time = minetest.get_us_time()
|
|
||||||
biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1
|
|
||||||
|
|
||||||
biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list
|
|
||||||
|
|
||||||
if biome_lib.starting_count == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
biome_lib.dbg("Stand by, purging the mapblock log "..
|
|
||||||
"(there are "..biome_lib.starting_count.." entries) ...", 0)
|
|
||||||
|
|
||||||
while #biome_lib.block_log > 0 do
|
|
||||||
biome_lib.generate_block(true)
|
|
||||||
biome_lib.check_remaining_time()
|
|
||||||
end
|
|
||||||
|
|
||||||
if #biome_lib.block_recheck_list > 0 then
|
|
||||||
biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
|
|
||||||
biome_lib.block_recheck_list = {}
|
|
||||||
while #biome_lib.block_log > 0 do
|
|
||||||
biome_lib.generate_block(true)
|
|
||||||
biome_lib.check_remaining_time()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
biome_lib.dbg("Log purge completed after "..
|
|
||||||
format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0)
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- The spawning ABM
|
|
||||||
|
|
||||||
function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
|
|
||||||
|
|
||||||
local biome = {}
|
|
||||||
|
|
||||||
if type(sd) ~= "table" then
|
|
||||||
biome.spawn_delay = sd -- old api expects ABM interval param here.
|
|
||||||
biome.spawn_plants = {sp}
|
|
||||||
biome.avoid_radius = sr
|
|
||||||
biome.spawn_chance = sc
|
|
||||||
biome.spawn_surfaces = {ss}
|
|
||||||
biome.avoid_nodes = sa
|
|
||||||
else
|
|
||||||
biome = sd
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.spawn_delay*time_scale >= 1 then
|
|
||||||
biome.interval = biome.spawn_delay*time_scale
|
|
||||||
else
|
|
||||||
biome.interval = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
biome_lib:set_defaults(biome)
|
|
||||||
biome.spawn_plants_count = #(biome.spawn_plants)
|
|
||||||
|
|
||||||
local n
|
|
||||||
if type(biome.spawn_plants) == "table" then
|
|
||||||
n = "random: "..biome.spawn_plants[1]..", ..."
|
|
||||||
else
|
|
||||||
n = biome.spawn_plants
|
|
||||||
end
|
|
||||||
biome.label = biome.label or "biome_lib spawn_on_surfaces(): "..n
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = biome.spawn_surfaces,
|
|
||||||
interval = biome.interval,
|
|
||||||
chance = biome.spawn_chance,
|
|
||||||
neighbors = biome.neighbors,
|
|
||||||
label = biome.label,
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
||||||
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
|
|
||||||
local n_top = minetest.get_node(p_top)
|
|
||||||
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
|
|
||||||
|
|
||||||
local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
|
|
||||||
|
|
||||||
local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation
|
|
||||||
and fertility > biome.plantlife_limit
|
|
||||||
and temperature <= biome.temp_min and temperature >= biome.temp_max
|
|
||||||
and humidity <= biome.humidity_min and humidity >= biome.humidity_max
|
|
||||||
and biome_lib:is_node_loaded(p_top)
|
|
||||||
|
|
||||||
if not pos_biome_ok then
|
|
||||||
return -- Outside of biome
|
|
||||||
end
|
|
||||||
|
|
||||||
local n_light = minetest.get_node_light(p_top, nil)
|
|
||||||
if n_light < biome.light_min or n_light > biome.light_max then
|
|
||||||
return -- Too dark or too bright
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(
|
|
||||||
p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes) then
|
|
||||||
return -- Nodes to avoid are nearby
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome.neighbors and biome.ncount and
|
|
||||||
#minetest.find_nodes_in_area(
|
|
||||||
{x=pos.x-1, y=pos.y, z=pos.z-1},
|
|
||||||
{x=pos.x+1, y=pos.y, z=pos.z+1},
|
|
||||||
biome.neighbors
|
|
||||||
) <= biome.ncount then
|
|
||||||
return -- Near neighbour nodes are not present
|
|
||||||
end
|
|
||||||
|
|
||||||
local NEAR_DST = biome.near_nodes_size
|
|
||||||
if biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size and
|
|
||||||
#minetest.find_nodes_in_area(
|
|
||||||
{x=pos.x-NEAR_DST, y=pos.y-biome.near_nodes_vertical, z=pos.z-NEAR_DST},
|
|
||||||
{x=pos.x+NEAR_DST, y=pos.y+biome.near_nodes_vertical, z=pos.z+NEAR_DST},
|
|
||||||
biome.near_nodes
|
|
||||||
) < biome.near_nodes_count then
|
|
||||||
return -- Far neighbour nodes are not present
|
|
||||||
end
|
|
||||||
|
|
||||||
if (biome.air_count and biome.air_size) and
|
|
||||||
#minetest.find_nodes_in_area(
|
|
||||||
{x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size},
|
|
||||||
{x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size},
|
|
||||||
"air"
|
|
||||||
) < biome.air_count then
|
|
||||||
return -- Not enough air
|
|
||||||
end
|
|
||||||
|
|
||||||
local walldir = biome_lib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
|
|
||||||
if biome.alt_wallnode and walldir then
|
|
||||||
if n_top.name == "air" then
|
|
||||||
minetest.swap_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local currentsurface = minetest.get_node(pos).name
|
|
||||||
|
|
||||||
if biome_lib.default_water_nodes[currentsurface] and
|
|
||||||
#minetest.find_nodes_in_area(
|
|
||||||
{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
|
|
||||||
vector.new(pos),
|
|
||||||
biome_lib.default_wet_surfaces
|
|
||||||
) == 0 then
|
|
||||||
return -- On water but no ground nearby
|
|
||||||
end
|
|
||||||
|
|
||||||
local rnd = math.random(1, biome.spawn_plants_count)
|
|
||||||
local plant_to_spawn = biome.spawn_plants[rnd]
|
|
||||||
local fdir = biome.facedir
|
|
||||||
if biome.random_facedir then
|
|
||||||
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
|
|
||||||
end
|
|
||||||
if type(biome.spawn_plants) == "string" then
|
|
||||||
assert(loadstring(biome.spawn_plants.."(...)"))(pos)
|
|
||||||
elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
|
|
||||||
if n_top.name == "air" then
|
|
||||||
minetest.swap_node(p_top, { name = plant_to_spawn, param2 = fdir })
|
|
||||||
end
|
|
||||||
elseif biome.spawn_replace_node then
|
|
||||||
minetest.swap_node(pos, { name = plant_to_spawn, param2 = fdir })
|
|
||||||
|
|
||||||
elseif biome.spawn_on_side then
|
|
||||||
local onside = biome_lib:find_open_side(pos)
|
|
||||||
if onside then
|
|
||||||
minetest.swap_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
|
|
||||||
end
|
|
||||||
elseif biome.spawn_on_bottom then
|
|
||||||
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
|
||||||
minetest.swap_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Function to decide how to replace a plant - either grow it, replace it with
|
|
||||||
-- a tree, run a function, or die with an error.
|
|
||||||
|
|
||||||
function biome_lib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
|
|
||||||
local growtype = type(grow_function)
|
|
||||||
if growtype == "table" then
|
|
||||||
minetest.swap_node(pos, biome_lib.air)
|
|
||||||
biome_lib:grow_tree(pos, grow_function)
|
|
||||||
return
|
|
||||||
elseif growtype == "function" then
|
|
||||||
local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
|
|
||||||
local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area)
|
|
||||||
grow_function(pos, fertility, temperature, walldir)
|
|
||||||
return
|
|
||||||
elseif growtype == "string" then
|
|
||||||
local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
|
|
||||||
local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area)
|
|
||||||
assert(loadstring(grow_function.."(...)"))(pos, fertility, temperature, walldir)
|
|
||||||
return
|
|
||||||
elseif growtype == "nil" then
|
|
||||||
minetest.swap_node(pos, { name = replacement, param2 = walldir})
|
|
||||||
return
|
|
||||||
elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then
|
|
||||||
error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
dofile(biome_lib.modpath .. "/search_functions.lua")
|
|
||||||
assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale)
|
|
||||||
|
|
||||||
-- Check for infinite stacks
|
|
||||||
|
|
||||||
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
|
|
||||||
biome_lib.expect_infinite_stacks = false
|
|
||||||
else
|
|
||||||
biome_lib.expect_infinite_stacks = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- read a field from a node's definition
|
|
||||||
|
|
||||||
function biome_lib:get_nodedef_field(nodename, fieldname)
|
|
||||||
if not minetest.registered_nodes[nodename] then
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
return minetest.registered_nodes[nodename][fieldname]
|
|
||||||
end
|
|
||||||
|
|
||||||
if biome_lib.debug_log_level >= 3 then
|
|
||||||
biome_lib.last_count = 0
|
|
||||||
|
|
||||||
function biome_lib.show_pending_block_count()
|
|
||||||
if biome_lib.last_count ~= #biome_lib.block_log then
|
|
||||||
biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
|
|
||||||
#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
|
|
||||||
biome_lib.last_count = #biome_lib.block_log
|
|
||||||
biome_lib.queue_idle_flag = false
|
|
||||||
elseif not biome_lib.queue_idle_flag then
|
|
||||||
if #biome_lib.block_recheck_list > 0 then
|
|
||||||
biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
|
|
||||||
biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3)
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Mapblock queue has run dry.", 3)
|
|
||||||
biome_lib.dbg("Idling the queue until new blocks arrive.", 3)
|
|
||||||
end
|
|
||||||
biome_lib.queue_idle_flag = true
|
|
||||||
end
|
|
||||||
minetest.after(1, biome_lib.show_pending_block_count)
|
|
||||||
end
|
|
||||||
|
|
||||||
biome_lib.show_pending_block_count()
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.after(0, function()
|
|
||||||
biome_lib.dbg("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread", 0)
|
|
||||||
biome_lib.dbg("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.", 0)
|
|
||||||
biome_lib.dbg("within an elevation range of "..biome_lib.mapgen_elevation_limit.min.." and "..biome_lib.mapgen_elevation_limit.max.." meters.", 0)
|
|
||||||
|
|
||||||
end)
|
|
||||||
|
|
||||||
biome_lib.dbg("[Biome Lib] Loaded", 0)
|
|
@ -1,5 +0,0 @@
|
|||||||
# Translation by Xanthin
|
|
||||||
|
|
||||||
someone = jemand
|
|
||||||
Sorry, %s owns that spot. = Entschuldige, %s gehoert diese Stelle.
|
|
||||||
[Plantlife Library] Loaded = [Plantlife Library] Geladen
|
|
@ -1,5 +0,0 @@
|
|||||||
# Template
|
|
||||||
|
|
||||||
someone = quelqu'un
|
|
||||||
Sorry, %s owns that spot. = Désolé, %s possède cet endroit.
|
|
||||||
[Plantlife Library] Loaded = [Librairie Plantlife] Chargée.
|
|
@ -1,5 +0,0 @@
|
|||||||
# Translation by inpos
|
|
||||||
|
|
||||||
someone = кто-то
|
|
||||||
Sorry, %s owns that spot. = Извините, но %s уже является владельцем этой точки.
|
|
||||||
[Plantlife Library] Loaded = [Plantlife Library] Загружена
|
|
@ -1,5 +0,0 @@
|
|||||||
# Template
|
|
||||||
|
|
||||||
someone =
|
|
||||||
Sorry, %s owns that spot. =
|
|
||||||
[Plantlife Library] Loaded =
|
|
@ -1,5 +0,0 @@
|
|||||||
# Turkish translation by mahmutelmas06
|
|
||||||
|
|
||||||
someone = birisi
|
|
||||||
Sorry, %s owns that spot. = Üzgünüm, buranın sahibi %s.
|
|
||||||
[Plantlife Library] Loaded = [Plantlife Library] yüklendi
|
|
@ -1,3 +0,0 @@
|
|||||||
name = biome_lib
|
|
||||||
min_minetest_version = 5.2.0
|
|
||||||
optional_depends = default, intllib
|
|
@ -1,83 +0,0 @@
|
|||||||
|
|
||||||
-- function to decide if a node has a wall that's in verticals_list{}
|
|
||||||
-- returns wall direction of valid node, or nil if invalid.
|
|
||||||
|
|
||||||
function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
|
|
||||||
local verts = dump(verticals)
|
|
||||||
if randomflag then
|
|
||||||
local walltab = {}
|
|
||||||
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
|
|
||||||
|
|
||||||
if #walltab > 0 then return walltab[math.random(1, #walltab)] end
|
|
||||||
|
|
||||||
else
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
|
|
||||||
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Function to search downward from the given position, looking for the first
|
|
||||||
-- node that matches the ground table. Returns the new position, or nil if
|
|
||||||
-- height limit is exceeded before finding it.
|
|
||||||
|
|
||||||
function biome_lib:search_downward(pos, heightlimit, ground)
|
|
||||||
for i = 0, heightlimit do
|
|
||||||
if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
|
|
||||||
return {x=pos.x, y=pos.y-i, z = pos.z}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function biome_lib:find_open_side(pos)
|
|
||||||
if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
|
|
||||||
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
|
|
||||||
end
|
|
||||||
if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
|
|
||||||
return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
|
|
||||||
end
|
|
||||||
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
|
|
||||||
return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
|
|
||||||
end
|
|
||||||
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
|
|
||||||
return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- "Record" the map chunks being generated by the core mapgen,
|
|
||||||
-- split into individual mapblocks to reduce lag
|
|
||||||
|
|
||||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
|
||||||
local timestamp = minetest.get_us_time()
|
|
||||||
for y = 0, 4 do
|
|
||||||
local miny = minp.y + y*16
|
|
||||||
|
|
||||||
if miny >= biome_lib.mapgen_elevation_limit.min
|
|
||||||
and (miny + 15) <= biome_lib.mapgen_elevation_limit.max then
|
|
||||||
|
|
||||||
for x = 0, 4 do
|
|
||||||
local minx = minp.x + x*16
|
|
||||||
|
|
||||||
for z = 0, 4 do
|
|
||||||
local minz = minp.z + z*16
|
|
||||||
|
|
||||||
local bmin = {x=minx, y=miny, z=minz}
|
|
||||||
local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
|
|
||||||
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
|
|
||||||
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
biome_lib.dbg("Did not enqueue mapblocks at elevation "..miny.."m, they're out of range of any generate_plant() calls.", 4)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
biome_lib.run_block_recheck_list = true
|
|
||||||
end)
|
|
@ -1,48 +0,0 @@
|
|||||||
# Comma-separated list of things that a spawned node is allowed to grow
|
|
||||||
# through. Air is always added to whatever else you specify here.
|
|
||||||
biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
|
|
||||||
|
|
||||||
# Comma-separated list of nodes that should be treated as water or water-like
|
|
||||||
# for the sake of looking for neighboring wet ground.
|
|
||||||
biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
|
|
||||||
|
|
||||||
# Comma-separated list of nodes that should be considered "wet" if one of
|
|
||||||
# the configured "water-like" sources is nearby.
|
|
||||||
biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
|
|
||||||
|
|
||||||
# Comma-separated list of nodes that something must be sitting on to be
|
|
||||||
# able to actively change from one thing to another (such as a sapling
|
|
||||||
# growing into a tree), to be used if the mod that added that growable
|
|
||||||
# thing didn't provide its own list of suitable surfaces.
|
|
||||||
biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
|
|
||||||
|
|
||||||
# Comma-separated list of nodes to use as the "root" of something that can
|
|
||||||
# gradually climb up a wall (such as ivy), to be used if the mod that added
|
|
||||||
# the climing thing didn't provide its own list.
|
|
||||||
biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
|
|
||||||
|
|
||||||
# biome_lib divides its workload into "actions", as dictated by the sum
|
|
||||||
# total of all mods that use it, and this sets how much of that work is done
|
|
||||||
# per globalstep tick. If positive, a single action is executed on that
|
|
||||||
# percentage of ticks, on average. If negative, it becomes positive, and
|
|
||||||
# that many actions are executed on every single tick, skipping none.
|
|
||||||
# More negative means more throughput, at the expense of lag. On fast PC's,
|
|
||||||
# a setting of between -500 and -2000 might be good.
|
|
||||||
biome_lib_queue_ratio (Queue run ratio) int -200
|
|
||||||
|
|
||||||
# Minetest's map generator allows neighboring areas to overflow into one
|
|
||||||
# another, to create smooth terrain, but it often hands the map blocks that
|
|
||||||
# comprise those areas to Lua (and hence, to biome_lib) before that overflow
|
|
||||||
# function happens, which causes the mapgen to overwrite whatever Lua does
|
|
||||||
# to them. This setting (in seconds) makes biome_lib wait before adding its
|
|
||||||
# normal output to those map blocks, to give the engine plenty of time to
|
|
||||||
# run that overflow feature first.
|
|
||||||
biome_lib_block_timeout (Deferred block timeout) int 300
|
|
||||||
|
|
||||||
# This does just what it sounds like - it shows all debug output that's sent
|
|
||||||
# with a level equal to or greater than this value. A setting of 0 shows only
|
|
||||||
# the bare necessities, such as the startup and shutdown messages, 1 adds
|
|
||||||
# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
|
|
||||||
# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
|
|
||||||
# useful setting.
|
|
||||||
biome_lib_debug_log_level (Debug log level) int 0
|
|
@ -489,58 +489,6 @@ bike_water_friction (Water friction) float 13.8
|
|||||||
bike_offroad_friction (Offroad friction) float 1.62
|
bike_offroad_friction (Offroad friction) float 1.62
|
||||||
|
|
||||||
|
|
||||||
[*biome_lib]
|
|
||||||
|
|
||||||
# Comma-separated list of things that a spawned node is allowed to grow
|
|
||||||
# through. Air is always added to whatever else you specify here.
|
|
||||||
biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
|
|
||||||
|
|
||||||
# Comma-separated list of nodes that should be treated as water or water-like
|
|
||||||
# for the sake of looking for neighboring wet ground.
|
|
||||||
biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
|
|
||||||
|
|
||||||
# Comma-separated list of nodes that should be considered "wet" if one of
|
|
||||||
# the configured "water-like" sources is nearby.
|
|
||||||
biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
|
|
||||||
|
|
||||||
# Comma-separated list of nodes that something must be sitting on to be
|
|
||||||
# able to actively change from one thing to another (such as a sapling
|
|
||||||
# growing into a tree), to be used if the mod that added that growable
|
|
||||||
# thing didn't provide its own list of suitable surfaces.
|
|
||||||
biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
|
|
||||||
|
|
||||||
# Comma-separated list of nodes to use as the "root" of something that can
|
|
||||||
# gradually climb up a wall (such as ivy), to be used if the mod that added
|
|
||||||
# the climing thing didn't provide its own list.
|
|
||||||
biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
|
|
||||||
|
|
||||||
# biome_lib divides its workload into "actions", as dictated by the sum
|
|
||||||
# total of all mods that use it, and this sets how much of that work is done
|
|
||||||
# per globalstep tick. If positive, a single action is executed on that
|
|
||||||
# percentage of ticks, on average. If negative, it becomes positive, and
|
|
||||||
# that many actions are executed on every single tick, skipping none.
|
|
||||||
# More negative means more throughput, at the expense of lag. On fast PC's,
|
|
||||||
# a setting of between -500 and -2000 might be good.
|
|
||||||
biome_lib_queue_ratio (Queue run ratio) int -200
|
|
||||||
|
|
||||||
# Minetest's map generator allows neighboring areas to overflow into one
|
|
||||||
# another, to create smooth terrain, but it often hands the map blocks that
|
|
||||||
# comprise those areas to Lua (and hence, to biome_lib) before that overflow
|
|
||||||
# function happens, which causes the mapgen to overwrite whatever Lua does
|
|
||||||
# to them. This setting (in seconds) makes biome_lib wait before adding its
|
|
||||||
# normal output to those map blocks, to give the engine plenty of time to
|
|
||||||
# run that overflow feature first.
|
|
||||||
biome_lib_block_timeout (Deferred block timeout) int 300
|
|
||||||
|
|
||||||
# This does just what it sounds like - it shows all debug output that's sent
|
|
||||||
# with a level equal to or greater than this value. A setting of 0 shows only
|
|
||||||
# the bare necessities, such as the startup and shutdown messages, 1 adds
|
|
||||||
# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
|
|
||||||
# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
|
|
||||||
# useful setting.
|
|
||||||
biome_lib_debug_log_level (Debug log level) int 0
|
|
||||||
|
|
||||||
|
|
||||||
[*bright_night]
|
[*bright_night]
|
||||||
|
|
||||||
# Minimum light level for night time. Must be between 3 and 15.
|
# Minimum light level for night time. Must be between 3 and 15.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user