Remove old 'creative' mod
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Minetest Game mod: creative
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===========================
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Implements creative mode.
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Switch on by using the "creative_mode" setting.
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Registered items that
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- have a description, and
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- do not have the group not_in_creative_inventory
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are added to the creative inventory.
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License of source code and media files:
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---------------------------------------
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
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Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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default
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-- minetest/creative/init.lua
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creative = {}
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local player_inventory = {}
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local creative_mode = minetest.setting_getbool("creative_mode")
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-- Create detached creative inventory after loading all mods
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creative.init_creative_inventory = function(player)
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local player_name = player:get_player_name()
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player_inventory[player_name] = {}
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player_inventory[player_name].size = 0
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player_inventory[player_name].filter = ""
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].tab_id = 2
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minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if creative_mode and not to_list == "main" then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if creative_mode then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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local player_name, stack_name = player:get_player_name(), stack:get_name()
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--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
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if stack then
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minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
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--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
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end
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end,
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})
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creative.update_creative_inventory(player_name)
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--print("creative inventory size: " .. player_inventory[player_name].size)
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end
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local function tab_category(tab_id)
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local id_category = {
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nil, -- Reserved for crafting tab.
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minetest.registered_items,
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minetest.registered_nodes,
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minetest.registered_tools,
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minetest.registered_craftitems
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}
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-- If index out of range, show default ("All") page.
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return id_category[tab_id] or id_category[2]
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end
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function creative.update_creative_inventory(player_name)
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local creative_list = {}
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local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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local inv = player_inventory[player_name]
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for name, def in pairs(tab_category(inv.tab_id)) do
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if not (def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= "" and
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(def.name:find(inv.filter, 1, true) or
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def.description:lower():find(inv.filter, 1, true)) then
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creative_list[#creative_list+1] = name
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end
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end
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table.sort(creative_list)
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player_inv:set_size("main", #creative_list)
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player_inv:set_list("main", creative_list)
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inv.size = #creative_list
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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if creative_mode then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname)
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inv:set_list(listname, {})
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end,
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})
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trash:set_size("main", 1)
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creative.formspec_add = ""
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creative.set_creative_formspec = function(player, start_i)
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local player_name = player:get_player_name()
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local inv = player_inventory[player_name]
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local pagenum = math.floor(start_i / (3*8) + 1)
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local pagemax = math.ceil(inv.size / (3*8))
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player:set_inventory_formspec([[
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size[8,8.6]
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image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;4,3.3;1,1;]
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listring[]
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tablecolumns[color;text;color;text]
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tableoptions[background=#00000000;highlight=#00000000;border=false]
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button[5.4,3.2;0.8,0.9;creative_prev;<]
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button[7.25,3.2;0.8,0.9;creative_next;>]
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button[2.1,3.4;0.8,0.5;creative_search;?]
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button[2.75,3.4;0.8,0.5;creative_clear;X]
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tooltip[creative_search;Search]
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tooltip[creative_clear;Reset]
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listring[current_player;main]
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]] ..
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"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
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default.get_hotbar_bg(0,4.7) ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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.. creative.formspec_add
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)
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end
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creative.set_crafting_formspec = function(player)
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player:set_inventory_formspec([[
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size[8,8.6]
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list[current_player;craft;2,0.75;3,3;]
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list[current_player;craftpreview;6,1.75;1,1;]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;0,2.75;1,1;]
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image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
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image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
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tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
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listring[current_player;main]
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listring[current_player;craft]
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]] ..
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default.get_hotbar_bg(0,4.7) ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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)
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end
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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if not creative_mode then
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return
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end
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creative.init_creative_inventory(player)
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creative.set_creative_formspec(player, 0)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" or not creative_mode then
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return
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end
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local player_name = player:get_player_name()
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local inv = player_inventory[player_name]
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if fields.quit then
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if inv.tab_id == 1 then
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creative.set_crafting_formspec(player)
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end
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elseif fields.creative_tabs then
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local tab = tonumber(fields.creative_tabs)
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inv.tab_id = tab
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if tab == 1 then
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creative.set_crafting_formspec(player)
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else
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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end
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elseif fields.creative_clear then
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inv.filter = ""
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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elseif fields.creative_search then
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inv.filter = fields.creative_filter:lower()
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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else
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local formspec = player:get_inventory_formspec()
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local start_i = player_inventory[player_name].start_i or 0
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if fields.creative_prev then
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start_i = start_i - 3*8
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if start_i < 0 then
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start_i = inv.size - (inv.size % (3*8))
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if inv.size == start_i then
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start_i = math.max(0, inv.size - (3*8))
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end
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end
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elseif fields.creative_next then
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start_i = start_i + 3*8
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if start_i >= inv.size then
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start_i = 0
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end
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end
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player_inventory[player_name].start_i = start_i
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creative.set_creative_formspec(player, start_i)
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end
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end)
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if creative_mode then
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local digtime = 0.5
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 1, y = 1, z = 2.5},
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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},
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damage_groups = {fleshy = 10},
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}
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})
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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return true
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() then
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return
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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item = ItemStack(item):get_name()
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if not inv:contains_item("main", item) then
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inv:add_item("main", item)
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end
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end
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end
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end
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end
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