Add "animal_gull" from "animals_modpack".
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@ -33,6 +33,7 @@ The following mods are also included:
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* friendlies/
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* animal_clownfish ([animals_modpack][]) ([CC-BY-SA](mods/friendlies/animal_clownfish/License.txt))
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* animal_fish_blue_white ([animals_modpack][]) ([CC-BY-SA](mods/friendlies/animal_fish_blue_white/License.txt))
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* animal_gull ([animals_modpack][]) ([CC-BY-SA](mods/friendlies/animal_gull/License.txt))
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* chicken ([Creatures MOB-Engine][cme])
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* sheep ([Creatures MOB-Engine][cme])
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* hostils/
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mods/friendlies/animal_gull/License.txt
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mods/friendlies/animal_gull/License.txt
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Licenses
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Everything not mentioned:
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CC-BY-SA 3.0, Author sapier
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URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode
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mods/friendlies/animal_gull/depends.txt
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mods/friendlies/animal_gull/depends.txt
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default
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animalmaterials
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mob_environments
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mobf
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intllib?
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mods/friendlies/animal_gull/init.lua
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mods/friendlies/animal_gull/init.lua
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-------------------------------------------------------------------------------
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-- Mob Framework Mod by Sapier
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--
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-- You may copy, use, modify or do nearly anything except removing this
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-- copyright notice.
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-- And of course you are NOT allow to pretend you have written it.
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--
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--! @file init.lua
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--! @brief gull implementation
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--! @copyright Sapier
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--! @author Sapier
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--! @date 2013-01-27
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--
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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minetest.log("action","MOD: animal_gull loading ...")
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local version = "0.2.0"
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local gull_groups = {
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not_in_creative_inventory=1
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}
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local selectionbox_gull = {-1, -0.3, -1, 1, 0.3, 1}
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gull_prototype = {
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name="gull",
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modname="animal_gull",
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factions = {
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member = {
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"animals",
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"birds"
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}
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},
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generic = {
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description= S("Gull"),
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base_health=5,
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kill_result="",
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armor_groups= {
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fleshy=85,
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},
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groups = gull_groups,
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envid="flight_1",
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population_density = 250,
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},
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movement = {
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min_accel=0.5,
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max_accel=1,
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max_speed=4,
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pattern="flight_pattern1",
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canfly=true,
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},
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animation = {
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fly = {
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start_frame = 0,
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end_frame = 95,
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},
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},
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states = {
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{
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name = "default",
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movgen = "probab_mov_gen",
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typical_state_time = 100,
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chance = 0,
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animation = "fly",
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graphics = {
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sprite_scale={x=2,y=2},
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sprite_div = {x=6,y=1},
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visible_height = 1,
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visible_width = 1,
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},
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graphics_3d = {
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visual = "mesh",
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mesh = "animal_gull.b3d",
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textures = {"animal_gull_mesh.png"},
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collisionbox = selectionbox_gull,
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visual_size= {x=1,y=1,z=1},
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},
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},
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}
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}
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--compatibility code
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minetest.register_entity("animal_gull:gull_spawner",
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{
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physical = false,
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collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0},
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visual = "sprite",
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textures = { "invisible.png^[makealpha:128,0,0^[makealpha:128,128,0" },
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on_activate = function(self,staticdata)
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local pos = self.object:getpos();
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minetest.add_entity(pos,"mobf:compat_spawner")
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self.object:remove()
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end,
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})
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--spawning code
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local gullname = gull_prototype.modname .. ":" .. gull_prototype.name
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local gull_env = mobf_environment_by_name(gull_prototype.generic.envid)
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mobf_spawner_register("gull_spawner_1",gullname,
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{
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spawnee = gullname,
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spawn_interval = 60,
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spawn_inside = gull_env.media,
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entities_around =
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{
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{ type="MAX",distance=1,threshold=0 },
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{ type="MAX",entityname=gullname,
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distance=gull_prototype.generic.population_density,threshold=2 },
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},
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relative_height =
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{
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min = gull_env.min_height_above_ground,
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max = gull_env.min_height_above_ground
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},
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absolute_height =
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{
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min = 10,
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},
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surfaces = { "default:water_source", "default:water_flowing"},
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collisionbox = selectionbox_gull
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})
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--register with animals mod
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minetest.log("action","\tadding mob "..gull_prototype.name)
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mobf_add_mob(gull_prototype)
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minetest.log("action","MOD: animal_gull mod version " .. version .. " loaded")
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3
mods/friendlies/animal_gull/locale/de.txt
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mods/friendlies/animal_gull/locale/de.txt
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# Translation by Xanthin
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Gull = Moewe
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mods/friendlies/animal_gull/locale/es.txt
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mods/friendlies/animal_gull/locale/es.txt
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# Spanish translation for Animals Modpack.
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# Traducción al español de Animals Modpack.
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# Author/Autor: Diego Martínez <kaeza>
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Gull = Gaviota
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mods/friendlies/animal_gull/locale/template.txt
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mods/friendlies/animal_gull/locale/template.txt
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# Template
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Gull =
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BIN
mods/friendlies/animal_gull/models/animal_gull.b3d
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mods/friendlies/animal_gull/models/animal_gull.b3d
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mods/friendlies/animal_gull/models/animal_gull.xcf
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mods/friendlies/animal_gull/models/animal_gull.xcf
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mods/friendlies/animal_gull/models/gull.blend
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mods/friendlies/animal_gull/models/gull.blend
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mods/friendlies/animal_gull/textures/animal_gull_gull.png
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mods/friendlies/animal_gull/textures/animal_gull_gull.png
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After Width: | Height: | Size: 2.5 KiB |
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mods/friendlies/animal_gull/textures/animal_gull_gull_item.png
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mods/friendlies/animal_gull/textures/animal_gull_gull_item.png
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mods/friendlies/animal_gull/textures/animal_gull_mesh.png
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mods/friendlies/animal_gull/textures/animal_gull_mesh.png
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After Width: | Height: | Size: 16 KiB |
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