mp.3d_armor: Update to 0.4.12 & patch 95b36b7

Upstream: https://github.com/stujones11/minetest-3d_armor/tree/656bcf3
Patch: https://github.com/AntumMT/mp-3d_armor/tree/95b36b7
This commit is contained in:
Jordan Irwin 2018-07-04 13:27:08 -07:00
parent 881e2520d7
commit d7e0a99f61
302 changed files with 1904 additions and 437 deletions

View File

@ -133,7 +133,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
### This is a list of installed modpacks & their components (trying to keep them listed separate for sake of organization):
* [3d_armor][] ([LGPL / CC BY-SA][lic.3d_armor]) - version: [cc26d04 Git][ver.3d_armor] *2017-07-09* ([patched][patch.3d_armor]) ***UPDATES***
* [3d_armor][] ([LGPL / CC BY-SA][lic.3d_armor]) - version: [0.4.12][ver.3d_armor] *2018-06-10* ([patched][patch.3d_armor]) ***UNSTABLE UPDATES***
* [deploy_nodes][] ([BSD 3-Clause][lic.deploy_nodes]) -- version [b67e162 Git][ver.deploy_nodes] *2017-06-08*
* [homedecor][] ([LGPL / WTFPL / CC BY-SA / CC0][lic.homedecor]) -- version [stable-20170925-3 (48be7dd Git)][ver.homedecor] *2017-09-25* ([patched][patch.homedecor]) ***UNSTABLE UPDATES***
* [mesecons][] ([LGPL / CC BY-SA][lic.mesecons]) -- version [7013f2e Git][ver.mesecons] *2018-05-15* ([patched][patch.mesecons])
@ -372,7 +372,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[lic.wtfpl]: doc/licenses/WTFPL.txt
[lic.zlib]: doc/licenses/zlib.txt
[ver.3d_armor]: https://github.com/stujones11/minetest-3d_armor/tree/cc26d04
[ver.3d_armor]: https://github.com/stujones11/minetest-3d_armor/tree/656bcf3
[ver.airtanks]: https://github.com/minetest-mods/airtanks/tree/5787956
[ver.amber]: https://github.com/theraven262/amber/tree/21637e8
[ver.animals_aggressive]: https://github.com/AntumMT/mp-animals_aggressive/tree/4eede4d
@ -482,7 +482,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.workbench]: https://github.com/minetest-mods/workbench/tree/bd14f59
[ver.worldedge]: https://github.com/minetest-mods/worldedge/tree/608462d
[patch.3d_armor]: https://github.com/AntumMT/mp-3d_armor/tree/97c13a6
[patch.3d_armor]: https://github.com/AntumMT/mp-3d_armor/tree/95b36b7
[patch.airtanks]: https://github.com/AntumMT/mod-airtanks/tree/71ea616
[patch.away]: https://github.com/AntumMT/mod-away/tree/3b0bf9e
[patch.bedrock2]: https://github.com/AntumMT/mod-bedrock2/tree/344fdae

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@ -68,6 +68,9 @@ armor_fire_protect = false
-- Enable punch damage effects.
armor_punch_damage = true
-- Enable migration of old armor inventories
armor_migrate_old_inventory = true
API
---

View File

@ -1,6 +1,10 @@
-- support for i18n
local S = armor_i18n.gettext
local skin_previews = {}
local use_player_monoids = minetest.global_exists("player_monoids")
local use_armor_monoid = minetest.global_exists("armor_monoid")
local use_pova_mod = minetest.get_modpath("pova")
local armor_def = setmetatable({}, {
__index = function()
return setmetatable({
@ -66,7 +70,8 @@ armor = {
on_damage = {},
on_destroy = {},
},
version = "0.4.9",
migrate_old_inventory = true,
version = "0.4.12",
}
armor.config = {
@ -164,10 +169,11 @@ armor.update_player_visuals = function(self, player)
self.textures[name].wielditem,
})
end
self:run_callbacks("on_update", player)
end
armor.set_player_armor = function(self, player)
local name, player_inv = self:get_valid_player(player, "[set_player_armor]")
local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
if not name then
return
end
@ -192,7 +198,10 @@ armor.set_player_armor = function(self, player)
change[group] = 1
levels[group] = 0
end
local list = player_inv:get_list("armor")
local list = armor_inv:get_list("armor")
if type(list) ~= "table" then
return
end
for i, stack in pairs(list) do
if stack:get_count() == 1 then
local def = stack:get_definition()
@ -208,6 +217,7 @@ armor.set_player_armor = function(self, player)
local level = def.groups["armor_"..element]
levels["fleshy"] = levels["fleshy"] + level
end
break
end
-- DEPRECATED, use armor_groups instead
if def.groups["armor_radiation"] and levels["radiation"] then
@ -257,7 +267,8 @@ armor.set_player_armor = function(self, player)
change[group] = groups[group] / base
end
for _, attr in pairs(self.attributes) do
self.def[name][attr] = attributes[attr]
local mult = attr == "heal" and self.config.heal_multiplier or 1
self.def[name][attr] = attributes[attr] * mult
end
for _, phys in pairs(self.physics) do
self.def[name][phys] = physics[phys]
@ -274,6 +285,14 @@ armor.set_player_armor = function(self, player)
"3d_armor:physics")
player_monoids.gravity:add_change(player, physics.gravity,
"3d_armor:physics")
elseif use_pova_mod then
-- only add the changes, not the default 1.0 for each physics setting
pova.add_override(name, "3d_armor", {
speed = physics.speed - 1,
jump = physics.jump - 1,
gravity = physics.gravity - 1,
})
pova.do_override(player)
else
player:set_physics_override(physics)
end
@ -283,11 +302,10 @@ armor.set_player_armor = function(self, player)
self.def[name].state = state
self.def[name].count = count
self:update_player_visuals(player)
self:run_callbacks("on_update", player)
end
armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
local name, player_inv = self:get_valid_player(player, "[punch]")
local name, armor_inv = self:get_valid_player(player, "[punch]")
if not name then
return
end
@ -295,7 +313,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
local count = 0
local recip = true
local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
local list = player_inv:get_list("armor")
local list = armor_inv:get_list("armor")
for i, stack in pairs(list) do
if stack:get_count() == 1 then
local name = stack:get_name()
@ -410,58 +428,95 @@ armor.get_armor_formspec = function(self, name, listring)
for _, attr in pairs(self.attributes) do
formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
end
for _, group in pairs(self.attributes) do
formspec = formspec:gsub("armor_group_"..group, armor.def[name][group])
for group, _ in pairs(self.registered_groups) do
formspec = formspec:gsub("armor_group_"..group,
armor.def[name].groups[group])
end
return formspec
end
armor.get_element = function(self, item_name)
for _, element in pairs(armor.elements) do
if minetest.get_item_group(item_name, "armor_"..element) > 0 then
return element
end
end
end
armor.serialize_inventory_list = function(self, list)
local list_table = {}
for _, stack in ipairs(list) do
table.insert(list_table, stack:to_string())
end
return minetest.serialize(list_table)
end
armor.deserialize_inventory_list = function(self, list_string)
local list_table = minetest.deserialize(list_string)
local list = {}
for _, stack in ipairs(list_table or {}) do
table.insert(list, ItemStack(stack))
end
return list
end
armor.load_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
if inv then
local armor_list_string = player:get_attribute("3d_armor_inventory")
if armor_list_string then
inv:set_list("armor",
self:deserialize_inventory_list(armor_list_string))
return true
end
end
end
armor.save_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
if inv then
player:set_attribute("3d_armor_inventory",
self:serialize_inventory_list(inv:get_list("armor")))
end
end
armor.update_inventory = function(self, player)
-- DEPRECATED: Legacy inventory support
end
armor.set_inventory_stack = function(self, player, i, stack)
local msg = "[set_inventory_stack]"
local name = player:get_player_name()
if not name then
minetest.log("warning", "3d_armor: Player name is nil "..msg)
return
local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
if inv then
inv:set_stack("armor", i, stack)
self:save_armor_inventory(player)
end
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not player_inv then
minetest.log("warning", "3d_armor: Player inventory is nil "..msg)
return
elseif not armor_inv then
minetest.log("warning", "3d_armor: Detached armor inventory is nil "..msg)
return
end
player_inv:set_stack("armor", i, stack)
armor_inv:set_stack("armor", i, stack)
end
armor.get_valid_player = function(self, player, msg)
msg = msg or ""
if not player then
minetest.log("warning", "3d_armor: Player reference is nil "..msg)
minetest.log("warning", S("3d_armor: Player reference is nil @1", msg))
return
end
local name = player:get_player_name()
if not name then
minetest.log("warning", "3d_armor: Player name is nil "..msg)
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
return
end
local inv = player:get_inventory()
local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not inv then
minetest.log("warning", "3d_armor: Player inventory is nil "..msg)
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
return
end
return name, inv
end
armor.drop_armor = function(pos, stack)
local obj = minetest.add_item(pos, stack)
if obj then
obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
local node = minetest.get_node_or_nil(pos)
if node then
local obj = minetest.add_item(pos, stack)
if obj then
obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
end
end
end

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@ -1,13 +1,5 @@
local S = function(s) return s end
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
S = intllib.make_gettext_pair()
else
-- Old method using text files.
S = intllib.Getter()
end
end
-- support for i18n
local S = armor_i18n.gettext
armor:register_armor("3d_armor:helmet_admin", {
description = S("Admin Helmet"),

View File

@ -1,6 +1,7 @@
default
player_monoids?
armor_monoid?
pova?
fire?
ethereal?
bakedclay?

View File

@ -1,13 +1,13 @@
local S = function(s) return s end
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
S = intllib.make_gettext_pair()
else
-- Old method using text files.
S = intllib.Getter()
end
end
-- support for i18n
armor_i18n = { }
local MP = minetest.get_modpath(minetest.get_current_modname())
armor_i18n.gettext, armor_i18n.ngettext = dofile(MP.."/intllib.lua")
-- escaping formspec
armor_i18n.fgettext = function(...) return minetest.formspec_escape(armor_i18n.gettext(...)) end
-- local functions
local S = armor_i18n.gettext
local F = armor_i18n.fgettext
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local worldpath = minetest.get_worldpath()
@ -68,7 +68,7 @@ end
if minetest.get_modpath("technic") then
armor.formspec = armor.formspec..
"label[5,2.5;"..S("Radiation")..": armor_group_radiation]"
"label[5,2.5;"..F("Radiation")..": armor_group_radiation]"
armor:register_armor_group("radiation")
end
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
@ -96,60 +96,106 @@ dofile(modpath.."/armor.lua")
-- Armor Initialization
armor.formspec = armor.formspec..
"label[5,1;"..S("Level")..": armor_level]"..
"label[5,1.5;"..S("Heal")..": armor_attr_heal]"
"label[5,1;"..F("Level")..": armor_level]"..
"label[5,1.5;"..F("Heal")..": armor_attr_heal]"
if armor.config.fire_protect then
armor.formspec = armor.formspec.."label[5,2;"..S("Fire")..": armor_fire]"
armor.formspec = armor.formspec.."label[5,2;"..F("Fire")..": armor_fire]"
end
armor:register_on_destroy(function(player, index, stack)
local name = player:get_player_name()
local def = stack:get_definition()
if name and def and def.description then
minetest.chat_send_player(name, S("Your").." "..def.description.." "..
S("got destroyed").."!")
minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
end
end)
local function validate_armor_inventory(player)
-- Workaround for detached inventory swap exploit
local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
if not inv then
return
end
local armor_prev = {}
local armor_list_string = player:get_attribute("3d_armor_inventory")
if armor_list_string then
local armor_list = armor:deserialize_inventory_list(armor_list_string)
for i, stack in ipairs(armor_list) do
if stack:get_count() > 0 then
armor_prev[stack:get_name()] = i
end
end
end
local elements = {}
local player_inv = player:get_inventory()
for i = 1, 6 do
local stack = inv:get_stack("armor", i)
if stack:get_count() > 0 then
local item = stack:get_name()
local element = armor:get_element(item)
if element and not elements[element] then
if armor_prev[item] then
armor_prev[item] = nil
else
-- Item was not in previous inventory
armor:run_callbacks("on_equip", player, i, stack)
end
elements[element] = true;
else
inv:remove_item("armor", stack)
-- The following code returns invalid items to the player's main
-- inventory but could open up the possibity for a hacked client
-- to receive items back they never really had. I am not certain
-- so remove the is_singleplayer check at your own risk :]
if minetest.is_singleplayer() and player_inv and
player_inv:room_for_item("main", stack) then
player_inv:add_item("main", stack)
end
end
end
end
for item, i in pairs(armor_prev) do
local stack = ItemStack(item)
-- Previous item is not in current inventory
armor:run_callbacks("on_unequip", player, i, stack)
end
end
local function init_player_armor(player)
local name = player:get_player_name()
local player_inv = player:get_inventory()
local pos = player:getpos()
if not name or not player_inv or not pos then
if not name or not pos then
return false
end
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
armor:run_callbacks("on_equip", player, index, stack)
validate_armor_inventory(player)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:run_callbacks("on_unequip", player, index, stack)
validate_armor_inventory(player)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory()
local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil)
validate_armor_inventory(player)
armor:save_armor_inventory(player)
armor:set_player_armor(player)
end,
allow_put = function(inv, listname, index, stack, player)
local def = stack:get_definition() or {}
local allowed = 0
for _, element in pairs(armor.elements) do
if def.groups["armor_"..element] then
allowed = 1
for i = 1, 6 do
local item = inv:get_stack("armor", i):get_name()
if minetest.get_item_group(item, "armor_"..element) > 0 then
return 0
end
end
allow_put = function(inv, listname, index, put_stack, player)
local element = armor:get_element(put_stack:get_name())
if not element then
return 0
end
for i = 1, 6 do
local stack = inv:get_stack("armor", i)
local def = stack:get_definition() or {}
if def.groups and def.groups["armor_"..element]
and i ~= index then
return 0
end
end
return allowed
return 1
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
@ -159,11 +205,21 @@ local function init_player_armor(player)
end,
}, name)
armor_inv:set_size("armor", 6)
player_inv:set_size("armor", 6)
if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
local player_inv = player:get_inventory()
player_inv:set_size("armor", 6)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
armor:save_armor_inventory(player)
player_inv:set_size("armor", 0)
end
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
armor:run_callbacks("on_equip", player, i, stack)
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
armor:run_callbacks("on_equip", player, i, stack)
end
end
armor.def[name] = {
init_time = minetest.get_gametime(),
@ -257,19 +313,20 @@ end)
if armor.config.drop == true or armor.config.destroy == true then
minetest.register_on_dieplayer(function(player)
local name, player_inv = armor:get_valid_player(player, "[on_dieplayer]")
local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
if not name then
return
end
local drop = {}
for i=1, player_inv:get_size("armor") do
local stack = player_inv:get_stack("armor", i)
for i=1, armor_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
table.insert(drop, stack)
armor:set_inventory_stack(player, i, nil)
armor:run_callbacks("on_unequip", player, i, stack)
armor_inv:set_stack("armor", i, nil)
end
end
armor:save_armor_inventory(player)
armor:set_player_armor(player)
local pos = player:getpos()
if pos and armor.config.destroy == false then
@ -320,7 +377,6 @@ minetest.register_on_player_hpchange(function(player, hp_change)
local name = player:get_player_name()
if name then
local heal = armor.def[name].heal
heal = heal * armor.config.heal_multiplier
if heal >= math.random(100) then
hp_change = 0
end
@ -341,7 +397,7 @@ minetest.register_globalstep(function(dtime)
local remove = init_player_armor(player) == true
pending_players[player] = count + 1
if remove == false and count > armor.config.init_times then
minetest.log("warning", "3d_armor: Failed to initialize player")
minetest.log("warning", S("3d_armor: Failed to initialize player"))
remove = true
end
if remove == true then
@ -362,7 +418,7 @@ if armor.config.fire_protect == true then
end
end
else
print ("[3d_armor] Fire Nodes disabled")
print (S("[3d_armor] Fire Nodes disabled"))
end
if armor.config.water_protect == true or armor.config.fire_protect == true then

View File

@ -0,0 +1,45 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

View File

@ -0,0 +1,384 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: 2017-08-06 18:20+0200\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Language-Team: \n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor : Nom du joueur non trouvé @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr "3d_armor : Inventaire du joueur non trouvé @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor : Référence au joueur non trouvée @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Casque d'admin"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Cuirasse d'admin"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Jambières d'admin"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Bottes d'admin"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Casque en bois"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Cuirasse en bois"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Jambières en bois"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Bottes en bois"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Casque en cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Cuirasse en cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Jambières en cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Bottes en cactus"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Casque en acier"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr " = Cuirasse en acier"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Jambières en acier"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Bottes en acier"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Casque en bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Cuirasse en bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Jambières en bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Bottes en bronze"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Casque en diamant"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Cuirasse en diamant"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Jambières en diamant"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Bottes en diamant"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Casque en or"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Cuirasse en or"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Jambières en or"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Bottes en or"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Casque en mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Cuirasse en mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Jambières en mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Bottes en mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Casque en cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Cuirasse en cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Jambières en cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "Bottes en cristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiation"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Niveau"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Soins"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Fire"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "Une partie de votre armure a été détruite : @1 !"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor : Impossible d'initialiser le joueur"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Noeuds de type feu désactivés"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip : Mod chargé mais inutilisé."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Retour"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armure"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv : Mod chargé mais inutilisé."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Haut de support d'armure"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Support d'armure"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Support d'armure"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Support d'armure verrouillé"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Support d'armure (propriété de @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui : Mod chargé mais inutilisé."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "Armure 3d"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Armure non initialisée !"
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr "hazmat_suit : Mod chargé mais non utilisé."
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr "Casque 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr "Cuirasse 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr "Manches 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr "Jambières 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr "Bottes 'Hazmat'"
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr "Combinaison 'Hazmat'"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Bouclier d'admin"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Bouclier en bois"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Bouclier en bois amélioré"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Bouclier en cactus"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Bouclier en cactus amélioré"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Bouclier en acier"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Bouclier en bronze"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Bouclier en diamant"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Bouclier en or"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Bouclier en mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Bouclier en cristal"
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr "technic_armor : Mod chargé mais non utilisé."
#: ../technic_armor/init.lua
msgid "Lead"
msgstr "plomb"
#: ../technic_armor/init.lua
msgid "Brass"
msgstr "laiton"
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr "fonte"
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr "acier au carbone"
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr "acier inoxydable"
#: ../technic_armor/init.lua
msgid "Tin"
msgstr "étain"
#: ../technic_armor/init.lua
msgid "Silver"
msgstr "argent"
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr "Casque"
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr "Cuirasse"
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr "Jambières"
#: ../technic_armor/init.lua
msgid "Boots"
msgstr "Bottes"
#: ../technic_armor/init.lua
msgid "Shield"
msgstr "Bouclier"
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr "@2 en @1"

View File

@ -0,0 +1,384 @@
# ITALIAN LOCALE FILE FOR THE 3D ARMOR MODULE
# Copyright (C) 2012-2017 Stuart Jones
# This file is distributed under the same license as the 3D ARMOR package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Italian localization file for the 3D Armor module\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: 2017-08-18 00:36+0100\n"
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
"Language-Team: ITALIANO\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.10\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr "3d_armor: L'inventario della/del giocatrice/tore è nullo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Elmo dell'amministratrice/tore"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Corazza dell'amministratrice/tore"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Gambali dell'amministratrice/tore"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Stivali dell'amministratrice/tore"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Elmo di legno"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Corazza di legno"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Gambali di legno"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Stivali di legno"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Elmo di cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Corazza di cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Gambali di cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Stivali di cactus"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Elmo di acciaio"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Corazza di acciaio"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Gambali di acciaio"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Stivali di acciaio"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Elmo di bronzo"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Corazza di bronzo"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Gambali di bronzo"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Stivali di bronzo"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Elmo di diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Corazza di diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Gambali di diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Stivali di diamante"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Elmo d'oro"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Corazza d'oro"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Gambali d'oro"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Stivali d'oro"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Elmo di mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Corazza di mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Gambali di mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Stivali di mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Elmo di cristallo"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Corazza di cristallo"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Gambali di cristallo"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "Stivali di cristallo"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiazione"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Livello"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Guarigione"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Fuoco"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "Il/i vostro/i @1 è/sono stato/i distrutto/i!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Inizializzazione della/del giocatrice/tore fallita"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nodi fuoco disabilitati"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mod caricato ma inutilizzato."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Indietro"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armatura"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mod caricato ma inutilizzato."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Parte superiore del supporto per armatura"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Supporto per armatura"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Supporto per armatura"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Supporto per armatura chiuso a chiave"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Supporto per armatura (di proprietà di @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mod caricato ma inutilizzato."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "Armatura 3D"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Armatura non inizializzata!"
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr "hazmat_suit: Mod caricato ma inutilizzato."
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr "Elmo hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr "Corazza hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr "Manica hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr "Gambali hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr "Stivali hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr "Completo hazmat"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Scudo dell'amministratrice/tore"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Scudo di legno"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Scudo di legno migliorato"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Scudo di cactus"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Scudo di cactus migliorato"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Scudo di acciaio"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Scudo di bronzo"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Scudo di diamante"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Scudo d'oro"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Scudo di mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Scudo di cristallo"
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr "technic_armor: Mod caricato ma inutilizzato."
#: ../technic_armor/init.lua
msgid "Lead"
msgstr "Piombo"
#: ../technic_armor/init.lua
msgid "Brass"
msgstr "Ottone"
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr "Ghisa"
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr "Acciaio al carbonio"
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr "Acciaio inossidabile"
#: ../technic_armor/init.lua
msgid "Tin"
msgstr "Stagno"
#: ../technic_armor/init.lua
msgid "Silver"
msgstr "Argento"
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr "Elmo"
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr "Corazza"
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr "Gambali"
#: ../technic_armor/init.lua
msgid "Boots"
msgstr "Stivali"
#: ../technic_armor/init.lua
msgid "Shield"
msgstr "Scudo"
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr "@2 di @1"

View File

@ -0,0 +1,386 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: 2018-02-07 13:25+0800\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: ms\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Nama pemain tiada nilai @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr "3d_armor: Inventori pemain tiada nilai @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Rujukan pemain tiada nilai @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Helmet Pentadbir"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Perisai Dada Pentadbir"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Perisai Kaki Pentadbir"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "But Pentadbir"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Helmet Kayu"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Perisai Dada Kayu"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Perisai Kaki Kayu"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "But Kayu"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Helmet Kaktus"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Perisai Dada Kaktus"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Perisai Kaki Kaktus"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "But Kaktus"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Helmet Keluli"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Perisai Dada Keluli"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Perisai Kaki Keluli"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "But Keluli"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Helmet Gangsa"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Perisai Dada Gangsa"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Perisai Kaki Gangsa"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "But Gangsa"
# 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond.
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Helmet Intan"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Perisai Dada Intan"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Perisai Kaki Intan"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "But Intan"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Helmet Emas"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Perisai Dada Emas"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Perisai Kaki Emas"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "But Emas"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Helmet Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Perisai Dada Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Perisai Kaki Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "But Mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Helmet Kristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Perisai Dada Kristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Perisai Kaki Kristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "But Kristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiasi"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Tahap"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Pulih"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Api"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "@1 anda telah musnah!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Gagal mengasalkan pemain"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nod-nod Api dilumpuhkan"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Kembali"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Perisai"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Bhg atas dirian perisai"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Dirian perisai"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Dirian Perisai"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Dirian perisai Berkunci"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Dirian Perisai (milik @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "Perisai 3d"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Perisai tidak diasalkan!"
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr "hazmat_suit: Mods dimuatkan tetapi tidak digunakan."
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr "Helmet Keselamatan"
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr "Perisai Dada Keselamatan"
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr "Perisai Tangan Keselamatan"
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr "Perisai Kaki Keselamatan"
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr "But Keselamatan"
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr "Pakaian Keselamatan"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Perisai Pegang Pentadbir"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Perisai Pegang Kayu"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Perisai Pegang Kayu Kukuh"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Perisai Pegang Kaktus"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Perisai Pegang Kaktus Kukuh"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Perisai Pegang Keluli"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Perisai Pegang Gangsa"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Perisai Pegang Intan"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Perisai Pegang Emas"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Perisai Pegang Mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Perisai Pegang Kristal"
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr "technic_armor: Mods dimuatkan tetapi tidak digunakan."
# 'Lead' here is the chemical compound so the translation is 'plumbum', not 'pimpin' (act of leading).
#: ../technic_armor/init.lua
msgid "Lead"
msgstr "Plumbum"
#: ../technic_armor/init.lua
msgid "Brass"
msgstr "Loyang"
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr "Besi Tuang"
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr "Keluli Karbon"
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr "Keluli Tahan Karat"
#: ../technic_armor/init.lua
msgid "Tin"
msgstr "Timah"
#: ../technic_armor/init.lua
msgid "Silver"
msgstr "Perak"
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr "Helmet"
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr "Perisai Dada"
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr "Perisai Kaki"
#: ../technic_armor/init.lua
msgid "Boots"
msgstr "But"
#: ../technic_armor/init.lua
msgid "Shield"
msgstr "Perisai Pegang"
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr "@2 @1"

View File

@ -0,0 +1,383 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr ""
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr ""
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr ""
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr ""
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr ""
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr ""
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr ""
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr ""
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr ""
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr ""
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr ""
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr ""
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr ""
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr ""
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr ""
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr ""
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr ""
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr ""
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr ""
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr ""
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr ""
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr ""
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr ""
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr ""
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr ""
#: ../shields/init.lua
msgid "Admin Shield"
msgstr ""
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr ""
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr ""
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr ""
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr ""
#: ../shields/init.lua
msgid "Steel Shield"
msgstr ""
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr ""
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr ""
#: ../shields/init.lua
msgid "Gold Shield"
msgstr ""
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr ""
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr ""
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr ""
#: ../technic_armor/init.lua
msgid "Lead"
msgstr ""
#: ../technic_armor/init.lua
msgid "Brass"
msgstr ""
#: ../technic_armor/init.lua
msgid "Cast Iron"
msgstr ""
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr ""
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr ""
#: ../technic_armor/init.lua
msgid "Tin"
msgstr ""
#: ../technic_armor/init.lua
msgid "Silver"
msgstr ""
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr ""
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr ""
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr ""
#: ../technic_armor/init.lua
msgid "Boots"
msgstr ""
#: ../technic_armor/init.lua
msgid "Shield"
msgstr ""
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr ""

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