Add "hostile" creatures "ghost", "oerrki", & "zombie" from "Creatures

MOB-Engine" (cme).
This commit is contained in:
AntumDeluge 2016-07-29 13:29:40 -07:00
parent 9ed0a8722e
commit cc4ea2ae9e
35 changed files with 454 additions and 0 deletions

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@ -29,6 +29,10 @@ The following mods are also included:
* friendlies/
* chicken ([Creatures MOB-Engine][cme])
* sheep ([Creatures MOB-Engine][cme])
* hostils/
* ghost ([Creatures MOB-Engine][cme])
* oerrki ([Creatures MOB-Engine][cme])
* zombie ([Creatures MOB-Engine][cme])
* lib/
* [biome_lib][] ([WTFPL](mods/lib/biome_lib/README.md))
* [signs_lib][] ([BSD/WTFPL](mods/lib/signs_lib/copyright.txt))

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Ghost for Creatures MOB-Engine
==============================
Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
Version: 2.0 Beta
Adds ghosts to Minetest (requires Creatures MOB-Engine).
Ghosts only spawn at night-time and not underground.
They are flying in the world and attack you players if they notice them.
Ghosts have 12 HP and don't drop any items atm.
License:
~~~~~~~~
Code:
(c) Copyright 2015-2016 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Media(sounds, textures and meshes/models):
(c) Copyright (2014-2016) BlockMen; CC-BY-SA 3.0
Github:
~~~~~~~
https://github.com/BlockMen/cme/ghost

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default
creatures

110
mods/hostils/ghost/init.lua Normal file
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--= Ghost for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
local def = {
-- general
name = "creatures:ghost",
stats = {
hp = 12,
lifetime = 300, -- 5 Minutes
can_burn = true,
can_fly = true,
has_falldamage = false,
has_kockback = true,
light = {min = 0, max = 8},
hostile = true,
},
modes = {
idle = {chance = 0.65, duration = 3, update_yaw = 6},
fly = {chance = 0.25, duration = 2.5, moving_speed = 2, max_height = 25, target_offset = 2.1},
fly_2 = {chance = 0.1, duration = 4, moving_speed = 1.6, update_yaw = 3, max_height = 25, target_offset = 2.5},
-- special modes
attack = {chance = 0, moving_speed = 2.6},
},
model = {
mesh = "creatures_ghost.b3d",
textures = {"creatures_ghost.png"},
collisionbox = {-0.25, 0, -0.3, 0.25, 1.3, 0.3},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 80, speed = 15},
fly = {start = 102, stop = 122, speed = 12},
fly_2 = {start = 102, stop = 122, speed = 10},
attack = {start = 102, stop = 122, speed = 25},
death = {start = 81, stop = 101, speed = 28, loop = false, duration = 1.32},
},
},
sounds = {
on_damage = {name = "creatures_ghost_hit", gain = 0.4, distance = 10},
on_death = {name = "creatures_ghost_death", gain = 0.7, distance = 10},
random = {
idle = {name = "creatures_ghost", gain = 0.5, distance = 10, time_min = 23},
},
},
combat = {
attack_damage = 2,
attack_speed = 1.1,
attack_radius = 0.9,
search_enemy = true,
search_timer = 2,
search_radius = 12,
search_type = "player",
},
spawning = {
abm_nodes = {
spawn_on = {"default:gravel", "default:dirt_with_grass", "default:dirt",
"group:leaves", "group:sand"},
},
abm_interval = 40,
abm_chance = 7300,
max_number = 1,
number = 1,
time_range = {min = 18500, max = 4000},
light = {min = 0, max = 8},
height_limit = {min = 0, max = 80},
spawn_egg = {
description = "Ghost Spawn-Egg",
texture = "creatures_egg_ghost.png",
},
spawner = {
description = "Ghost Spawner",
range = 8,
number = 6,
light = {min = 0, max = 8},
}
},
--drops = {
-- {"creatures:rotten_flesh", {min = 1, max = 2}, chance = 0.7},
--},
}
creatures.register_mob(def)

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Oerrki for Creatures MOB-Engine
===============================
Copyright (c) 2016 BlockMen <blockmen2015@gmail.com>
Version: 1.0 Beta
Adds classic Minetest Ghost called "Oerrki". (requires Creatures MOB-Engine).
Oerrki spawn only at night or in dark places and remain around 5 minutes in the world.
Other than Ghosts or Zombies they don't die by sunlight.
License:
~~~~~~~~
Code:
(c) Copyright 2016 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Mesh/Model:
(c) Copyright 2016 BlockMen; CC-BY-SA 3.0
derivated from Pavel_S's work; WTFPL
Textures:
(c) Copyright Pavel_S; WTFPL
Sounds:
(c) Copyright 2016 BlockMen; CC-BY-SA 3.0
Github:
~~~~~~~

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default
creatures

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--= Oerrki for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2016 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
local def = {
name = "creatures:oerrki",
stats = {
hp = 13,
lifetime = 540, -- 9 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
can_panic = true,
has_falldamage = true,
has_kockback = true,
sneaky = true,
hostile = true,
},
model = {
mesh = "creatures_oerrki.b3d",
textures = {"creatures_oerrki.png"},
collisionbox = {-0.25, -0.01, -0.3, 0.25, 1.75, 0.3},
rotation = -90.0,
animations = {
idle = {start = 1, stop = 23, speed = 15},
walk = {start = 24, stop = 31, speed = 8, loop = false},
walk_long = {start = 24, stop = 31, speed = 8, loop = false},
attack = {start = 37, stop = 49, speed = 18},
death = {start = 50, stop = 76, speed = 32, loop = false, duration = 2.52},
},
},
sounds = {
on_damage = {name = "creatures_oerrki_hit", gain = 1.0, distance = 10},
on_death = {name = "creatures_oerrki_hit", gain = 1.0, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10},
random = {
idle = {name = "creatures_oerrki_idle", gain = 1.0, distance = 25},
attack = {name = "creatures_oerrki_attack", gain = 1.0, distance = 20},
},
},
modes = {
idle = {chance = 0.59, duration = 3, update_yaw = 8},
walk = {chance = 0.3, duration = 5.5, moving_speed = 1.5},
walk_long = {chance = 0.11, duration = 8, moving_speed = 1.3, update_yaw = 5},
-- special modes
attack = {chance = 0, moving_speed = 2.9},
panic = {duration = 4, moving_speed = 3.2},
},
combat = {
attack_damage = 2,
attack_speed = 0.6,
attack_radius = 1.2,
search_enemy = true,
search_timer = 1.6,
search_radius = 15,
search_type = "player",
},
spawning = {
abm_nodes = {
spawn_on = {"default:dirt_with_grass", "default:dirt", "default:stone"},
},
abm_interval = 55,
abm_chance = 7800,
max_number = 1,
number = {min = 1, max = 3},
time_range = {min = 18500, max = 5100},
light = {min = 0, max = 8},
height_limit = {min = -200, max = 50},
spawn_egg = {
description = "Oerrki Spawn-Egg",
texture = "creatures_egg_oerrki.png",
},
spawner = {
description = "Oerrki Spawner",
range = 8,
player_range = 20,
number = 6,
light = {min = 0, max = 8},
}
},
}
creatures.register_mob(def)

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Zombie for Creatures MOB-Engine
===============================
Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
Version: 2.0 Beta
Adds zombies to Minetest (requires Creatures MOB-Engine).
Zombies can spawn to every day-time in the world as long there it is dark enough.
You will find some in caves, dark forests and ofc a lot at night.
If they notice any player near they will attack.
Zombies have 20 HP (like players) and drop rotten flesh randomly.
License:
~~~~~~~~
Code:
(c) Copyright 2015-2016 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Media(textures and meshes/models):
(c) Copyright (2014-2016) BlockMen; CC-BY-SA 3.0
Sounds:
- creatures_zombie.1.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
- creatures_zombie.2.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
- creatures_zombie.3.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
- creatures_zombie_death.ogg, Under7dude(https://freesound.org/people/Under7dude) CC0
Github:
~~~~~~~
https://github.com/BlockMen/cme/zombie

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default
creatures

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--= Zombie for Creatures MOB-Engine (cme) =--
-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
--
-- init.lua
--
-- This software is provided 'as-is', without any express or implied warranty. In no
-- event will the authors be held liable for any damages arising from the use of
-- this software.
--
-- Permission is granted to anyone to use this software for any purpose, including
-- commercial applications, and to alter it and redistribute it freely, subject to the
-- following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software in a
-- product, an acknowledgment in the product documentation is required.
-- 2. Altered source versions must be plainly marked as such, and must not
-- be misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
--
core.register_craftitem(":creatures:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "creatures_rotten_flesh.png",
on_use = core.item_eat(1),
})
local def = {
-- general
name = "creatures:zombie",
stats = {
hp = 20,
lifetime = 300, -- 5 Minutes
can_jump = 1,
can_swim = true,
can_burn = true,
has_falldamage = true,
has_kockback = true,
light = {min = 0, max = 8},
hostile = true,
},
modes = {
idle = {chance = 0.7, duration = 3, update_yaw = 6},
walk = {chance = 0.3, duration = 5.5, moving_speed = 1.5},
-- special modes
attack = {chance = 0, moving_speed = 2.5},
},
model = {
mesh = "creatures_zombie.b3d",
textures = {"creatures_zombie.png"},
collisionbox = {-0.25, -0.01, -0.3, 0.25, 1.75, 0.3},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 80, speed = 15},
walk = {start = 102, stop = 122, speed = 15.5},
attack = {start = 102, stop = 122, speed = 25},
death = {start = 81, stop = 101, speed = 28, loop = false, duration = 2.12},
},
},
sounds = {
on_damage = {name = "creatures_zombie_hit", gain = 0.4, distance = 10},
on_death = {name = "creatures_zombie_death", gain = 0.7, distance = 10},
swim = {name = "creatures_splash", gain = 1.0, distance = 10},
random = {
idle = {name = "creatures_zombie", gain = 0.7, distance = 12},
},
},
combat = {
attack_damage = 1,
attack_speed = 0.6,
attack_radius = 1.1,
search_enemy = true,
search_timer = 2,
search_radius = 12,
search_type = "player",
},
spawning = {
abm_nodes = {
spawn_on = {"default:stone", "default:dirt_with_grass", "default:dirt",
"default:cobblestone", "default:mossycobble", "group:sand"},
},
abm_interval = 36,
abm_chance = 7600,
max_number = 1,
number = 2,
light = {min = 0, max = 8},
height_limit = {min = -200, max = 50},
spawn_egg = {
description = "Zombie Spawn-Egg",
texture = "creatures_egg_zombie.png",
},
spawner = {
description = "Zombie Spawner",
range = 8,
number = 6,
light = {min = 0, max = 8},
}
},
drops = {
{"creatures:rotten_flesh", {min = 1, max = 2}, chance = 0.7},
}
}
creatures.register_mob(def)
-- Place spawners in dungeons
local function place_spawner(tab)
local pos = tab[math.random(1, (#tab or 4))]
pos.y = pos.y - 1
local n = core.get_node_or_nil(pos)
if n and n.name ~= "air" then
pos.y = pos.y + 1
core.set_node(pos, {name = "creatures:zombie_spawner"})
end
end
core.set_gen_notify("dungeon")
core.register_on_generated(function(minp, maxp, blockseed)
local ntf = core.get_mapgen_object("gennotify")
if ntf and ntf.dungeon and #ntf.dungeon > 3 then
core.after(3, place_spawner, table.copy(ntf.dungeon))
end
end)

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