Add 'value' mod (WIP)
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mods/value/init.lua
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48
mods/value/init.lua
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--[[ LICENSE HEADER
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The MIT License (MIT)
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Copyright © 2016 Jordan Irwin
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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minetest.log('action', 'Loading "VALUE" mod ...')
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SetMoneyValue = function(item, value)
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item.Value = value
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end
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GetMoneyValue = function(item)
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--return item.Value
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local value = minetest.get_item_group(item, 'value')
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if value then
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minetest.log('action', item .. ' value: ' .. value)
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else
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minetest.log('action', item .. ' has no value')
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end
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end
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GetMoneyValue('default:wood')
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