Add "animal_clownfish" from "animals_modpack".

This commit is contained in:
AntumDeluge 2016-08-04 14:49:39 -07:00
parent 025434b216
commit c437837cfd
13 changed files with 195 additions and 0 deletions

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@ -31,6 +31,7 @@ The following mods are also included:
* farming/
* [farming_plus][] ([WTFPL](mods/farming/farming_plus/README.txt))
* friendlies/
* animals_clownfish ([animals_modpack][]) ([CC-BY-SA](mods/friendlies/animal_clownfish/License.txt))
* chicken ([Creatures MOB-Engine][cme])
* sheep ([Creatures MOB-Engine][cme])
* hostils/

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Licenses
Everything not mentioned:
CC-BY-SA 3.0, Author sapier
URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode

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default
animalmaterials
mob_environments
mobf
intllib?

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-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file init.lua
--! @brief clownfish implementation
--! @copyright Sapier
--! @author Sapier
--! @date 2013-01-27
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
minetest.log("action","MOD: animal_clownfish mod loading ...")
local version = "0.2.0"
local selectionbox_clownfish = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
local clownfish_groups = {
not_in_creative_inventory=1
}
function clownfish_drop()
local result = {}
table.insert(result,"animalmaterials:scale_golden 1")
table.insert(result,"animalmaterials:fish_clownfish 1")
return result
end
local clownfish_prototype = {
name="clownfish",
modname="animal_clownfish",
factions = {
member = {
"animals",
"fish"
}
},
generic = {
description= S("Clownfish"),
base_health=5,
kill_result=clownfish_drop,
armor_groups= {
fleshy=90,
},
groups = clownfish_groups,
envid = "open_waters",
population_density=350,
},
movement = {
default_gen="probab_mov_gen",
min_accel=0.2,
max_accel=0.3,
max_speed=1.5,
pattern="swim_pattern2",
canfly=true,
},
catching = {
tool="animalmaterials:net",
consumed=true,
},
animation = {
swim = {
start_frame = 81,
end_frame = 155,
},
stand = {
start_frame = 1,
end_frame = 80,
},
},
states = {
{
name = "default",
movgen = "none",
chance = 0,
animation = "stand",
graphics_3d = {
visual = "mesh",
mesh = "animal_clownfish.b3d",
textures = {"animal_clownfish_mesh.png"},
collisionbox = selectionbox_clownfish,
visual_size= {x=1,y=1,z=1},
},
graphics = {
sprite_scale={x=1,y=1},
sprite_div = {x=6,y=1},
visible_height = 1,
visible_width = 1,
},
typical_state_time = 30,
},
{
name = "swiming",
movgen = "probab_mov_gen",
chance = 0.9,
animation = "swim",
typical_state_time = 180,
},
},
}
--compatibility code
minetest.register_entity("animal_clownfish:clownfish_spawner_shallow_water",
{
physical = false,
collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0},
visual = "sprite",
textures = { "invisible.png^[makealpha:128,0,0^[makealpha:128,128,0" },
on_activate = function(self,staticdata)
local pos = self.object:getpos();
minetest.add_entity(pos,"mobf:compat_spawner")
self.object:remove()
end,
})
--spawning code
local clownfish_name = clownfish_prototype.modname .. ":" .. clownfish_prototype.name
local clownfish_env = mobf_environment_by_name(clownfish_prototype.generic.envid)
mobf_spawner_register("clownfish_spawner_1",clownfish_name,
{
spawnee = clownfish_name,
spawn_interval = 60,
spawn_inside = clownfish_env.media,
entities_around =
{
{ type="MAX",distance=1,threshold=0 },
{ type="MAX",entityname=clownfish_name,
distance=clownfish_prototype.generic.population_density,threshold=2 },
},
absolute_height =
{
min = -15,
max = -5
},
nodes_around =
{
{type="MIN",distance=2, name={ "default:water_flowing","default:water_source"},threshold=22},
{type="MIN",distance=10,name={"default:sand"},threshold=1}
},
-- set to empty to disable relative check
relative_height = {},
collisionbox = selectionbox_clownfish,
spawns_per_interval = 5
})
--register with animals mod
minetest.log("action","\tadding animal "..clownfish_prototype.name)
mobf_add_mob(clownfish_prototype)
minetest.log("action","MOD: animal_clownfish mod version " .. version .. " loaded")

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# Translation by Xanthin
Clownfish = Clownfisch

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# Spanish translation for Animals Modpack.
# Traducción al español de Animals Modpack.
# Author/Autor: Diego Martínez <kaeza>
Clownfish = Pez Payaso

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# Template
Clownfish =

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