Add headanim mod @ v1.01...
https://content.minetest.net/packages/Lone_Wolf/headanim/
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@ -96,6 +96,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* player/action/
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* [hbsprint][] ([LGPL][lic.lgpl2.1]) -- version: [f566d0f Git][ver.hbsprint] *2021-02-18* ([patched][patch.hbsprint])
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* player/visuals/
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* [headanim][] ([MIT][lic.headanim]) -- version: [1.01][ver.headanim] *2021-01-16*
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* [invisibility][] ([MIT][lic.invisibility]) -- version: [65c0823 Git][ver.invisibility] *2021-01-21* ([patched][patch.invisibility])
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* [wardrobe][] ([MIT][lic.wardrobe]) -- version: [1.3][ver.wardrobe] *2021-04-22*
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* protection/
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@ -273,6 +274,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[glow]: https://forum.minetest.net/viewtopic.php?t=6300
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[hbarmor]: https://forum.minetest.net/viewtopic.php?t=11337
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[hbsprint]: https://forum.minetest.net/viewtopic.php?t=18069
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[headanim]: https://content.minetest.net/packages/Lone_Wolf/headanim/
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[helicopter]: https://forum.minetest.net/viewtopic.php?t=24613
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[hidename]: https://forum.minetest.net/viewtopic.php?t=18190
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[hill_nodebox]: https://cornernote.github.io/minetest-hill_nodebox/
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@ -378,6 +380,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[lic.ethereal]: mods/world/ethereal/license.txt
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[lic.farming_plus]: mods/farming/farming_plus/README.txt
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[lic.fort_spikes]: mods/buildings/fort_spikes/LICENSE
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[lic.headanim]: mods/player/visuals/headanim/LICENSE
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[lic.home_gui]: mods/ui/home_gui/LICENSE
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[lic.hidename]: mods/antum/hidename/LICENSE.txt
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[lic.hill_nodebox]: mods/world/hill_nodebox/LICENSE
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@ -492,6 +495,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.glow]: https://github.com/bdjnk/glow/tree/4c015a0
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[ver.hbarmor]: http://repo.or.cz/minetest_hbarmor.git/tree/93d994c
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[ver.hbsprint]: https://github.com/tacotexmex/hbsprint/tree/f566d0f
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[ver.headanim]: https://github.com/LoneWolfHT/headanim/releases/tag/v1.01
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[ver.helicopter]: https://github.com/APercy/helicopter/tree/1955cdd
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[ver.hidename]: https://github.com/AntumMT/mod-hidename/tree/7b3aa52
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[ver.hill_nodebox]: https://github.com/cornernote/minetest-hill_nodebox/tree/41bbfa2
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mods/player/visuals/headanim/LICENSE
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mods/player/visuals/headanim/LICENSE
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MIT License
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Copyright (c) 2020 LoneWolfHT
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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mods/player/visuals/headanim/README.md
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mods/player/visuals/headanim/README.md
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# Headanim
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[![ContentDB](https://content.minetest.net/packages/Lone_Wolf/headanim/shields/downloads/)](https://content.minetest.net/packages/Lone_Wolf/headanim/)
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Makes player heads follow their look dir in Minetest. Requires version 5.3+
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## Similar mods
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* https://github.com/minetest-mods/playeranim: A lot more complex (and possibly slower?) than Headanim but looks nicer as a result
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mods/player/visuals/headanim/init.lua
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mods/player/visuals/headanim/init.lua
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_bone_position("Head", vector.new(0, 6.35, 0), vector.new(-math.deg(player:get_look_vertical()), 0, 0))
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end
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end)
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mods/player/visuals/headanim/mod.conf
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mods/player/visuals/headanim/mod.conf
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name = headanim
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