Add "for_spikes" mod.

This commit is contained in:
AntumDeluge
2016-07-29 11:56:53 -07:00
parent 6b85cf6497
commit b8b4614dc0
12 changed files with 211 additions and 1 deletions

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The MIT License (MIT)
Copyright (c) 2016 Artūras Norkus
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Fort Spikes
Mod for Minetest game
Improve your base defense with wood and iron spikes around.
License of source code:
-----------------------
MIT
Media
-----------------------
Texture files are created by xeranas and lisensed under CC-0

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default

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Improve your base defense with wood and iron spikes around.

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fort_spikes = {
wood_durability_index = 0.4,
iron_durability_index = 0.9
}
-- add damage to any object.
fort_spikes.do_damage = function(obj, durability_index)
if obj == nil then return end
if obj:is_player() or (obj:get_luaentity() ~= nil and obj:get_luaentity().name ~= "__builtin:item") then
obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=5}}, nil)
if durability_index ~= nil and fort_spikes.is_broken(durability_index) then
return 1
end
end
return 0
end
-- check nodes below/above to forbid construct spikes in two vertical rows.
fort_spikes.is_allowed_position = function(pos)
local node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if minetest.get_node_group(node.name, "spikes") > 0 then
return false
end
node = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
if minetest.get_node_group(node.name, "spikes") > 0 then
return false
end
return true
end
-- ramdomly decide if spike is broken.
fort_spikes.is_broken = function(durability_index)
if (durability_index < math.random()) then
return true
end
return false
end
minetest.register_node("fort_spikes:wood_spikes", {
description = "Wood spikes",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"fort_spikes_wood_spikes.png"},
inventory_image = ("fort_spikes_wood_spikes.png"),
paramtype = "light",
walkable = false,
drop = "default:stick 3",
sunlight_propagates = true,
groups = {spikes=1, flammable=2, choppy = 2, oddly_breakable_by_hand = 1},
on_punch = function(pos, node, puncher, pointed_thing)
fort_spikes.do_damage(puncher, nil)
end,
on_construct = function(pos)
if fort_spikes.is_allowed_position(pos) == false then
minetest.dig_node(pos)
end
end,
})
minetest.register_node("fort_spikes:broken_wood_spikes", {
description = "Broken wood spikes",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"fort_spikes_broken_wood_spikes.png"},
inventory_image = ("fort_spikes_broken_wood_spikes.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "default:stick 3",
groups = {spikes=1, flammable=2, choppy = 2, oddly_breakable_by_hand = 1},
})
minetest.register_craft({
output = 'fort_spikes:wood_spikes 3',
recipe = {
{'default:stick', '', 'default:stick'},
{'', 'default:stick', ''},
{'default:stick', '', 'default:stick'},
},
on_place = function(itemstack, placer, pointed_thing, param2)
if (fort_spikes.is_spikes_below(pointed_thing)) then
return
end
end,
})
minetest.register_node("fort_spikes:iron_spikes", {
description = "Iron spikes",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"fort_spikes_iron_spikes.png"},
inventory_image = ("fort_spikes_iron_spikes.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "default:steel_ingot 2",
groups = {cracky=2, spikes=1},
on_punch = function(pos, node, puncher, pointed_thing)
fort_spikes.do_damage(puncher, nil)
end,
on_construct = function(pos)
if fort_spikes.is_allowed_position(pos) == false then
minetest.dig_node(pos)
end
end,
})
minetest.register_node("fort_spikes:broken_iron_spikes", {
description = "Broken spikes",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"fort_spikes_broken_iron_spikes.png"},
inventory_image = ("fort_spikes_broken_iron_spikes.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "default:steel_ingot 2",
groups = {cracky=2, spikes=1},
})
minetest.register_craft({
output = 'fort_spikes:iron_spikes 3',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
{'default:steel_ingot', '', 'default:steel_ingot'},
},
on_place = function(itemstack, placer, pointed_thing, param2)
if (fort_spikes.is_spikes_below(pointed_thing)) then
return
end
end,
})
minetest.register_abm(
{nodenames = {"fort_spikes:wood_spikes"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local times_broken = 0
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
times_broken = times_broken + fort_spikes.do_damage(obj, fort_spikes.wood_durability_index)
end
if times_broken > 0 then
minetest.remove_node(pos)
minetest.place_node(pos, {name="fort_spikes:broken_wood_spikes"})
end
end,
}
)
minetest.register_abm(
{nodenames = {"fort_spikes:iron_spikes"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local times_broken = 0
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
times_broken = times_broken + fort_spikes.do_damage(obj, fort_spikes.iron_durability_index)
end
if times_broken > 0 then
minetest.remove_node(pos)
minetest.place_node(pos, {name="fort_spikes:broken_iron_spikes"})
end
end,
}
)

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-- init file for fort_spikes
local modpath = minetest.get_modpath("fort_spikes");
dofile(modpath.."/fort_spikes.lua")

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