[pipeworks] init.lua: Load craft recipes after item/node registration.

This commit is contained in:
AntumDeluge 2016-09-05 04:58:58 -07:00
parent 303a326e0d
commit ae38261496

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@ -94,7 +94,6 @@ dofile(pipeworks.modpath.."/autoplace_tubes.lua")
dofile(pipeworks.modpath.."/luaentity.lua")
dofile(pipeworks.modpath.."/item_transport.lua")
dofile(pipeworks.modpath.."/flowing_logic.lua")
dofile(pipeworks.modpath.."/crafts.lua")
dofile(pipeworks.modpath.."/tube_registration.lua")
dofile(pipeworks.modpath.."/routing_tubes.lua")
dofile(pipeworks.modpath.."/sorting_tubes.lua")
@ -111,6 +110,8 @@ if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua")
if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end
if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
dofile(pipeworks.modpath.."/crafts.lua")
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
print("Pipeworks loaded!")