parent
122898cdf0
commit
abbcea7618
@ -78,7 +78,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* [rainbow_ore][] ([LGPL][lic.rainbow_ore]) -- version: [6e77693 Git][ver.rainbow_ore] *2015-11-02* ([patched][patch.rainbow_ore])
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* [unifieddyes][] ([GPL][lic.gpl2.0]) -- version: [2021-03-26-1][ver.unifieddyes] ([patched][patch.unifieddyes])
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* misc/
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* [ambience][] ([MIT][lic.ambience] / [CC BY / CC BY-SA / CC BY-NC-SA / CC0][lic.ambience_sounds]) -- version: [e317f72 Git][ver.ambience] *2021-04-14*
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* [ambience][] ([MIT][lic.ambience] / [CC BY / CC BY-SA / CC BY-NC-SA / CC0][lic.ambience_sounds]) -- version: [2021-07-13][ver.ambience]
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* [asm_spawneggs][] ([MIT][lic.asm_spawneggs]) -- version: [5a72143 Git][ver.asm_spawneggs] *2021-05-24*
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* [awards][] ([MIT][lic.awards]) -- version: [3.4.0][ver.awards] *2021-01-10*
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* [biofuel][] ([MIT](lic.biofuel)) -- version: [ca480ce Git][ver.biofuel] *2020-07-20*
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@ -289,7 +289,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[airtanks]: https://forum.minetest.net/viewtopic.php?t=17102
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[alternode]: https://forum.minetest.net/viewtopic.php?t=26667
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[amber]: https://forum.minetest.net/viewtopic.php?t=18186
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[ambience]: https://forum.minetest.net/viewtopic.php?t=2807
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[ambience]: https://content.minetest.net/packages/TenPlus1/ambience/
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[animals_aggressive]: https://github.com/AntumMT/mp-animals_aggressive
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[animals_harmless]: https://github.com/AntumMT/mp-animals_harmless
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[antum]: https://github.com/AntumMT/mp-antum
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@ -549,7 +549,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.airtanks]: https://github.com/minetest-mods/airtanks/tree/b686694
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[ver.alternode]: https://github.com/AntumMT/mod-alternode/releases/tag/v1.3
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[ver.amber]: https://github.com/theraven262/amber/tree/56627fa
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[ver.ambience]: https://notabug.org/TenPlus1/ambience/src/e317f727d00d5c034226c0e7217ed0559c208038
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[ver.ambience]: https://notabug.org/TenPlus1/ambience/src/e19fca84464352f3b70600baf3529976b7d06443
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[ver.animals_aggressive]: https://github.com/AntumMT/mp-animals_aggressive/tree/4eede4d
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[ver.animals_harmless]: https://github.com/AntumMT/mp-animals_harmless/tree/e9b02a8
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[ver.antum]: https://github.com/AntumMT/mp-antum/tree/69b39a4
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@ -18,5 +18,7 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 1.3 - Added API for use with other mods, code rewrite
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- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
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- 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
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- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
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- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
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Code license: MIT
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@ -1,15 +1,9 @@
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ambience = {}
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-- override default water sounds
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minetest.override_item("default:water_source", { sounds = {} })
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minetest.override_item("default:water_flowing", { sounds = {} })
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minetest.override_item("default:river_water_source", { sounds = {} })
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minetest.override_item("default:river_water_flowing", { sounds = {} })
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-- settings
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local SOUNDVOLUME = 1.0
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local MUSICVOLUME = 1.0
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local MUSICVOLUME = 0.6
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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local pplus = minetest.get_modpath("playerplus")
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local radius = 6
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@ -19,8 +13,6 @@ local sound_set_order = {} -- needed because pairs loops randomly through tables
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local set_nodes = {} -- all the nodes needed for sets
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-- global functions
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-- add set to list
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ambience.add_set = function(set_name, def)
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@ -73,10 +65,7 @@ end
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-- return set from list using name
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ambience.get_set = function(set_name)
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if sound_sets[set_name] then
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return sound_sets[set_name]
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end
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return sound_sets[set_name]
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end
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@ -100,39 +89,58 @@ ambience.del_set = function(set_name)
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end
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-- setup table when player joins
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minetest.register_on_joinplayer(function(player)
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playing[player:get_player_name()] = {music = -1}
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end)
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-- remove table when player leaves
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minetest.register_on_leaveplayer(function(player)
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playing[player:get_player_name()] = nil
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end)
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-- plays music and selects sound set
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local get_ambience = function(player, tod, name)
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-- play server or local music if available
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if play_music and playing[name] then
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-- play server or local music if music enabled and music not already playing
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if play_music and MUSICVOLUME > 0
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and playing[name] and playing[name].music < 0 then
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-- play at midnight
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if tod >= 0.0 and tod <= 0.01 then
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-- count backwards
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playing[name].music = playing[name].music -1
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if not playing[name].music then
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-- play music every 20 minutes
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if playing[name].music < -(60 * 20) then
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playing[name].music = minetest.sound_play("ambience_music", {
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to_player = player:get_player_name(),
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gain = MUSICVOLUME
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})
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end
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playing[name].music = minetest.sound_play("ambience_music", {
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to_player = name,
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gain = MUSICVOLUME
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})
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elseif tod > 0.1 and playing[name].music then
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-- reset music timer after 10 minutes
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minetest.after(60 * 10, function(name)
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playing[name].music = nil
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if playing[name] then
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playing[name].music = -1
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end
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end, name)
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end
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end
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--print("-- music count", playing[name].music)
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end
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-- get foot and head level nodes at player position
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local pos = player:get_pos() ; if not pos then return end
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local prop = player:get_properties()
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pos.y = pos.y + 1.4 -- head level
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pos.y = pos.y + prop.eye_height -- eye level
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local nod_head = pplus and name and playerplus[name]
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and playerplus[name].nod_head or minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- foot level
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pos.y = (pos.y - prop.eye_height) + 0.2 -- foot level
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local nod_feet = pplus and name and playerplus[name]
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and playerplus[name].nod_feet or minetest.get_node(pos).name
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@ -168,6 +176,8 @@ local get_ambience = function(player, tod, name)
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end
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end
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end
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return nil, nil -- ADDED
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end
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@ -182,27 +192,24 @@ minetest.register_globalstep(function(dtime)
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if timer < 1 then return end
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timer = 0
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-- get list of players and set some variables
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local players = minetest.get_connected_players()
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local player_name, number, chance, ambience, handler, ok
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local tod = minetest.get_timeofday()
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-- loop through players
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for n = 1, #players do
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for _, player in ipairs(minetest.get_connected_players()) do
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player_name = players[n]:get_player_name()
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player_name = player:get_player_name()
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--local t1 = os.clock()
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local set_name, MORE_GAIN = get_ambience(players[n], tod, player_name)
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local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
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--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
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ok = true -- everything starts off ok
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ok = playing[player_name] -- everything starts off ok if player found
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-- are we playing something already?
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if playing[player_name]
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and playing[player_name].handler then
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if ok and playing[player_name].handler then
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-- stop current sound if another set active or gain changed
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if playing[player_name].set ~= set_name
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@ -213,8 +220,8 @@ minetest.register_globalstep(function(dtime)
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minetest.sound_stop(playing[player_name].handler)
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playing[player_name].set = nil
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playing[player_name].handler = nil
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playing[player_name].gain = nil
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playing[player_name].handler = nil
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else
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ok = false -- sound set still playing, skip new sound
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end
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@ -246,30 +253,29 @@ minetest.register_globalstep(function(dtime)
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--print("-- current handler", handler)
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-- set what player is currently listening to
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playing[player_name] = {
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set = set_name, gain = MORE_GAIN, handler = handler
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}
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playing[player_name].set = set_name
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playing[player_name].gain = MORE_GAIN
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playing[player_name].handler = handler
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-- set timer to stop sound
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minetest.after(ambience.length, function()
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--print("-- after", set_name, handler)
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-- make sure we are stopping same sound we started
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if playing[player_name]
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and playing[player_name].handler
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and playing[player_name].handler == handler then
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minetest.after(ambience.length, function(handler, player_name)
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--print("-- timed stop", set_name, handler)
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if handler then
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minetest.sound_stop(handler)
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-- reset player variables and backup handler
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playing[player_name] = {
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set = nil, gain = nil, handler = nil
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}
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end
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end)
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-- reset variables if handlers match
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if playing[player_name]
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and playing[player_name].handler == handler then
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--print("-- timed reset", handler, player_name)
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playing[player_name].set = nil
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playing[player_name].gain = nil
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playing[player_name].handler = nil
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end
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end, handler, player_name)
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end
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end
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end
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@ -290,30 +296,34 @@ minetest.register_chatcommand("svol", {
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if SOUNDVOLUME > 1.0 then SOUNDVOLUME = 1.0 end
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return true, "Sound volume set to " .. SOUNDVOLUME
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end,
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end
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})
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-- music volume command (0 stops music)
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minetest.register_chatcommand("mvol", {
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params = "<mvol>",
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description = "set music volume (0.1 to 1.0)",
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description = "set music volume (0.1 to 1.0, 0 to stop music)",
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privs = {server = true},
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func = function(name, param)
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MUSICVOLUME = tonumber(param) or MUSICVOLUME
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-- ability to stop music just as it begins
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if MUSICVOLUME == 0 and playing[name].music then
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-- ability to stop music by setting volume to 0
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if MUSICVOLUME == 0 and playing[name].music
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and playing[name].music >= 0 then
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minetest.sound_stop(playing[name].music)
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playing[name].music = -1
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end
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if MUSICVOLUME < 0.1 then MUSICVOLUME = 0.1 end
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if MUSICVOLUME < 0 then MUSICVOLUME = 0 end
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if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end
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return true, "Music volume set to " .. MUSICVOLUME
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end,
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end
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})
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@ -2,3 +2,6 @@ name = ambience
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depends = default
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optional_depends = fire, playerplus
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description = Adds realistic sound effects into your world.
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release = 8479
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author = TenPlus1
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title = Ambience Lite
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@ -1,2 +1,5 @@
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# If enabled will play a random music file from ./minetest/sounds at midnight
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ambience_music (Ambience music) bool true
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# If enabled then ambience will take over sounds when moving in water
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ambience_water_move (Ambience water movement) bool true
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@ -25,14 +25,22 @@ ambience.add_set("underwater", {
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end
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})
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-- Splashing sound plays when player walks inside water nodes
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-- Splashing sound plays when player walks inside water nodes (if enabled)
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if minetest.settings:get_bool("ambience_water_move") ~= false then
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-- override default water sounds
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minetest.override_item("default:water_source", { sounds = {} })
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minetest.override_item("default:water_flowing", { sounds = {} })
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minetest.override_item("default:river_water_source", { sounds = {} })
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minetest.override_item("default:river_water_flowing", { sounds = {} })
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ambience.add_set("splash", {
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frequency = 1000,
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sounds = {
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{name = "swim_splashing", length = 3},
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{name = "swim_splashing", length = 3}
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},
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sound_check = function(def)
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@ -49,7 +57,9 @@ ambience.add_set("splash", {
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end
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})
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-- check for env_sounds mod, if not found enable water flowing sounds
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end
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-- check for env_sounds mod, if not found enable water flowing and lava sounds
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if not minetest.get_modpath("env_sounds") then
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-- Water sound plays when near flowing water
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@ -102,8 +112,34 @@ ambience.add_set("river", {
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end
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})
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-- Lava sound plays when near lava
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ambience.add_set("lava", {
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frequency = 1000,
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sounds = {
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{name = "lava", length = 7}
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},
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nodes = {"default:lava_source", "default:lava_flowing"},
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sound_check = function(def)
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local c = (def.totals["default:lava_source"] or 0)
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+ (def.totals["default:lava_flowing"] or 0)
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if c > 20 then
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return "lava", 0.5
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elseif c > 5 then
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return "lava"
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end
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end
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})
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else
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print ("[Ambience] found env_sounds, flowing water sounds disabled.")
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print ("[Ambience] found env_sounds, flowing water and lava sounds disabled.")
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end
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-- Only add fire sounds set if flame_sound is disabled or fire redo active
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@ -170,32 +206,6 @@ ambience.add_set("largefire", {
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end
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-- Lava sound plays when near lava
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ambience.add_set("lava", {
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frequency = 1000,
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sounds = {
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{name = "lava", length = 7}
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},
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nodes = {"default:lava_source", "default:lava_flowing"},
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sound_check = function(def)
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local c = (def.totals["default:lava_source"] or 0)
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+ (def.totals["default:lava_flowing"] or 0)
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if c > 20 then
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return "lava", 0.5
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elseif c > 5 then
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return "lava"
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end
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end
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})
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-- Beach sounds play when below y-pos 6 and 150+ water source found
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ambience.add_set("beach", {
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@ -228,7 +238,7 @@ ambience.add_set("ice", {
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frequency = 250,
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sounds = {
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{name = "icecrack", length = 23},
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{name = "icecrack", length = 23, gain = 0.7},
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{name = "desertwind", length = 8},
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{name = "wind", length = 9}
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},
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@ -270,7 +280,7 @@ ambience.add_set("desert", {
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end
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})
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-- Cave sounds play when below player position Y -25
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-- Cave sounds play when below player position Y -25 and water nearby
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ambience.add_set("cave", {
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@ -283,7 +293,9 @@ ambience.add_set("cave", {
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sound_check = function(def)
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if def.pos.y < -25 then
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local c = (def.totals["default:water_source"] or 0)
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if c > 0 and def.pos.y < -25 then
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return "cave"
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end
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end
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@ -1571,6 +1571,14 @@ airtanks_enable_triple (Enable triple tanks) bool true
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airtanks_compressor_needs_fuel (Compressor requires fuel) bool true
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[*ambience]
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# If enabled will play a random music file from ./minetest/sounds at midnight
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ambience_music (Ambience music) bool true
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# If enabled then ambience will take over sounds when moving in water
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ambience_water_move (Ambience water movement) bool true
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[*awards]
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# Add default achievements from the awards mod.
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Loading…
x
Reference in New Issue
Block a user