mod.biome_lib: Update to Git commit 8fd0789 & patch 7fd5c51
Upstream: https://github.com/minetest-mods/biome_lib/tree/8fd0789 Patch: https://github.com/AntumMT/mod-biome_lib/tree/7fd5c51
This commit is contained in:
parent
ee12b99766
commit
a7e9a0e29e
@ -122,7 +122,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
|
||||
* [coloredwood][] ([LGPL][lic.lgpl3.0]) -- version: [bd490be Git][ver.coloredwood] *2017-05-18*
|
||||
* world/
|
||||
* [bedrock2][] ([WTFPL][lic.wtfpl]) -- version [63dbab8 Git][ver.bedrock2] *2017-06-20* ([patched][patch.bedrock2])
|
||||
* [biome_lib][] ([WTFPL][lic.wtfpl]) -- version: [e6bfd4c Git][ver.biome_lib] *2017-08-12* ([patched][patch.biome_lib]) ***UPDATES***
|
||||
* [biome_lib][] ([WTFPL][lic.wtfpl]) -- version: [8fd0789 Git][ver.biome_lib] *2017-11-06* ([patched][patch.biome_lib])
|
||||
* [desert_life][] ([CC BY-SA][lic.ccbysa4.0]) -- version: [d448fa3 Git][ver.desert_life] *2017-01-01*
|
||||
* [ethereal][] ([MIT][lic.ethereal]) -- version [18492be Git][ver.ethereal] *2017-08-17* ([patched][patch.ethereal]) ***UPDATES***
|
||||
* [hill_nodebox][] ([BSD 3-Clause][lic.hill_nodebox]) -- version [41bbfa2 Git][ver.hill_nodebox] *2014-12-13*
|
||||
@ -381,7 +381,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
|
||||
[ver.away]: https://github.com/kahrl/minetest-mod-away/tree/4c1e5a9
|
||||
[ver.bags]: https://github.com/cornernote/minetest-bags/tree/1626535
|
||||
[ver.bedrock2]: http://repo.or.cz/minetest_bedrock2.git/tree/63dbab8
|
||||
[ver.biome_lib]: https://github.com/minetest-mods/biome_lib/tree/e6bfd4c
|
||||
[ver.biome_lib]: https://github.com/minetest-mods/biome_lib/tree/8fd0789
|
||||
[ver.boats2]: https://github.com/amadin/boats/tree/b83231e
|
||||
[ver.bookmarks_gui]: https://github.com/cornernote/minetest-bookmarks_gui/tree/f7ae10a
|
||||
[ver.bridges]: https://github.com/Sokomine/bridges/tree/5b5f475
|
||||
@ -485,7 +485,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
|
||||
[patch.airtanks]: https://github.com/AntumMT/mod-airtanks/tree/71ea616
|
||||
[patch.away]: https://github.com/AntumMT/mod-away/tree/3b0bf9e
|
||||
[patch.bedrock2]: https://github.com/AntumMT/mod-bedrock2/tree/344fdae
|
||||
[patch.biome_lib]: https://github.com/AntumMT/mod-biome_lib/tree/4e95b1e
|
||||
[patch.biome_lib]: https://github.com/AntumMT/mod-biome_lib/tree/7fd5c51
|
||||
[patch.boats2]: https://github.com/AntumMT/mod-boats2/tree/9b2bcb7
|
||||
[patch.bridges]: https://github.com/AntumMT/mod-bridges/tree/ba8f71a
|
||||
[patch.castle_weapons]: https://github.com/AntumMT/mod-castle_weapons/tree/669db13
|
||||
|
@ -2326,10 +2326,31 @@ inventory_default = craft
|
||||
## WORLD ##
|
||||
###########
|
||||
|
||||
# *** bedrock2 ***
|
||||
|
||||
## Sets the Y coordinate on which the bedrock layer will be created
|
||||
# type: int
|
||||
# default: -30912
|
||||
bedrock2_y = -28000
|
||||
|
||||
|
||||
# *** biome_lib ***
|
||||
|
||||
## To slow down the playback of the queue (e.g. for really slow machines where
|
||||
# the 0.2 second max limiter isn't enough). Default is 100 (basically percent
|
||||
# of maximum runtime).
|
||||
# type: int
|
||||
# min: 1
|
||||
# max: 100
|
||||
# default: 100
|
||||
#biome_lib_queue_run_ratio = 100
|
||||
|
||||
|
||||
# *** ethereal ***
|
||||
|
||||
ethereal.use_animalmaterials = true
|
||||
|
||||
|
||||
# *** worldedge ***
|
||||
|
||||
## Limit the size of the world causing players to "circle around" (teleport)
|
||||
@ -2377,14 +2398,6 @@ areas.self_protection_max_areas = 10
|
||||
#areas.self_protection_max_areas_high = 32
|
||||
|
||||
|
||||
# *** bedrock2 ***
|
||||
|
||||
# Sets the Y coordinate on which the bedrock layer will be created
|
||||
# type: int
|
||||
# default: -30912
|
||||
bedrock2_y = -28000
|
||||
|
||||
|
||||
|
||||
##############
|
||||
## MODPACKS ##
|
||||
|
@ -481,6 +481,12 @@ Set this to true if you want the mod to spam your console with debug info :-)
|
||||
|
||||
plantlife_debug = false
|
||||
|
||||
To slow down the playback of the queue (e.g. for really slow machines where
|
||||
the 0.2 second max limiter isn't enough), set:
|
||||
|
||||
biome_lib_queue_run_ratio = <some value 1 to 100>
|
||||
|
||||
Default is 100 (basically percent of maximum runtime)
|
||||
|
||||
======================
|
||||
Fertile Ground Mapping
|
||||
|
@ -31,6 +31,8 @@ biome_lib.modpath = minetest.get_modpath("biome_lib")
|
||||
|
||||
biome_lib.total_no_aircheck_calls = 0
|
||||
|
||||
biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if minetest.global_exists("intllib") then
|
||||
@ -431,8 +433,9 @@ end)
|
||||
-- "Play" them back, populating them with new stuff in the process
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if dtime < 0.2 and -- don't attempt to populate if lag is already too high
|
||||
(#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) then
|
||||
if dtime < 0.2 -- don't attempt to populate if lag is already too high
|
||||
and math.random(100) <= biome_lib.queue_run_ratio
|
||||
and (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) then
|
||||
biome_lib.globalstep_start_time = minetest.get_us_time()
|
||||
biome_lib.globalstep_runtime = 0
|
||||
while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
|
||||
|
5
mods/world/biome_lib/settingtypes.txt
Normal file
5
mods/world/biome_lib/settingtypes.txt
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
# To slow down the playback of the queue (e.g. for really slow machines where
|
||||
# the 0.2 second max limiter isn't enough). Default is 100 (basically percent
|
||||
# of maximum runtime).
|
||||
biome_lib_queue_run_ratio (Queue playback speed) int 100 1 100
|
@ -68,6 +68,14 @@ airtanks_bronze_uses (Bronze air tank uses) int 20 2 1000
|
||||
bedrock2_y (Bedrock height) int -30912
|
||||
|
||||
|
||||
[*biome_lib]
|
||||
|
||||
# To slow down the playback of the queue (e.g. for really slow machines where
|
||||
# the 0.2 second max limiter isn't enough). Default is 100 (basically percent
|
||||
# of maximum runtime).
|
||||
biome_lib_queue_run_ratio (Queue playback speed) int 100 1 100
|
||||
|
||||
|
||||
[*chatlog]
|
||||
|
||||
# Whether month is displayed before day in timestamp (E.g. 'dd/mm/yyyy' vs. 'mm/dd/yy').
|
||||
|
Loading…
x
Reference in New Issue
Block a user