Update creatures mod to Git commit 3fadf2b...
https://github.com/AntumMT/mod-creatures/tree/3fadf2b
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@ -84,7 +84,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* [dinosaurs_aggressive][] -- version: [874f299 Git][ver.dinosaurs_aggressive] *2017-07-27*
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* velociraptor ([LGPL][lic.lgpl2.1] / [CC BY-SA][lic.ccbysa3.0]) -- forked from *mobs_farlands* (part of [farlands][] sub-game)
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* engine/
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* [creatures][] ([zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [revived 1.0][ver.creatures] *2021-04-30*
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* [creatures][] ([zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [revived 3fadf2b Git][ver.creatures] *2021-05-04*
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* [mobkit][] ([MIT][lic.mobkit]) -- version: [ddea141 Git][ver.mobkit] *2021-02-01*
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* [mobs_redo][] ([MIT][lic.mobs_redo] / [CC BY][lic.ccby3.0] / [CC0][lic.cc0]) -- version: [f6e16a5 Git][ver.mobs_redo] *2021-04-11* ([patched][patch.mobs_redo])
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* [folks][] ([GPL][lic.gpl3.0]) -- version: [0.2.0][ver.folks] *2021-02-23*
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@ -494,7 +494,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.compassgps]: https://github.com/Kilarin/compassgps/tree/567b95f
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[ver.crafting_bench]: https://github.com/minetest-mods/crafting_bench/tree/69083ed
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[ver.craftguide]: https://github.com/minetest-mods/craftguide/tree/f379998
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[ver.creatures]: https://github.com/AntumMT/mod-creatures/releases/tag/revived-v1.0
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[ver.creatures]: https://github.com/AntumMT/mod-creatures/tree/3fadf2b
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[ver.crops]: https://github.com/minetest-mods/crops/tree/v1
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[ver.currency]: https://gitlab.com/VanessaE/currency/tree/2021-01-30
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[ver.deploy_nodes]: https://github.com/cornernote/minetest-deploy_nodes/tree/b67e162
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@ -131,7 +131,7 @@ and with a chance of 100% 2 items of type "default:stone"
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combat = { -- specifies behavior of hostile mobs in "attack" mode
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attack_damage = 1, -- how much damage deals each hit
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attack_speed = 0.6, -- time in seconds between hits
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attack_speed = 1.0, -- time in seconds between hits (default: 1.0)
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attack_radius = 1.1, -- distance in blocks mob can reach to hit
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search_enemy = true, -- true to search enemies to attack
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@ -294,6 +294,11 @@ creatures.on_step = function(self, dtime)
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return
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end
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-- set default speed if not specified
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if def.combat then
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def.combat.attack_speed = def.combat.attack_speed or 1.0
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end
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-- timer updates
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self.lifetimer = self.lifetimer + dtime
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self.modetimer = self.modetimer + dtime
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@ -482,7 +487,7 @@ creatures.on_step = function(self, dtime)
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local sn = core.get_node_or_nil(p)
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local eat_node
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for _,name in pairs(nodes) do
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if name == self.last_node.name then
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if self.last_node ~= nil and name == self.last_node.name then
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eat_node = current_pos
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break
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elseif sn and sn.name == name then
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