Move 'chicken' mod from 'mobs_passive' modpack to original 'cme'

(creatures_mob_engine).
This commit is contained in:
AntumDeluge 2016-08-31 18:05:33 -07:00
parent 445eae9239
commit 9722291f08
25 changed files with 328 additions and 2 deletions

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@ -58,13 +58,12 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [mobs_redo][] ([MIT](mods/mobs/mobs_redo/license.txt))
* mobs_aggressive/
* [creeper][] ([WTFPL][lic.creeper]) -- version [036666e Git][ver.creeper]
* ghost ([Creatures MOB-Engine][cme])
* ghost ([Creatures MOB-Engine][cme]) -- version: [2.3.1-0-e3502a1 Git][ver.cme]
* [mobs_goblins][] ([CC-BY-SA / CC-BY / CC0](mods/mobs_aggressive/mobs_goblins/README.md))
* oerrki ([Creatures MOB-Engine][cme])
* [spidermob][] ([CC-BY-SA / WTFPL / CC0](mods/mobs_aggressive/spidermob/LICENSE))
* zombie ([Creatures MOB-Engine][cme])
* mobs_passive/
* chicken ([Creatures MOB-Engine][cme])
* sheep ([Creatures MOB-Engine][cme])
* npc/
* [peaceful_npc][] (WTFPL)
@ -144,6 +143,9 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* mob_shark ([CC BY-SA][lic.amp_shark])
* mob_slime ([CC0 / CC BY / CC BY-SA / CC0][lic.amp_slime])
* mob_warthog ([CC BY / CC BY-SA][lic.amp_warthog])
* [creatures_mob_engine][cme]
* mp_cme/
* chicken
* [homedecor_modpack][homedecor] ([LGPL / WTFPL / CC BY-SA / CC0][lic.homedecor]) -- version: [02a4d14 Git][ver.homedecor]
* mp_homedecor_modpack/
* building_blocks
@ -315,6 +317,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.areas]: https://github.com/ShadowNinja/areas/tree/67507c75918f8a60ad218cdcb69cc8d39e4a55ed
[ver.awards]: https://github.com/minetest-mods/awards/tree/92c43d1
[ver.character_creator]: https://github.com/Rui-Minetest/character_creator/tree/5e8fec2
[ver.cme]: https://github.com/BlockMen/cme/tree/e3502a1
[ver.creeper]: https://github.com/Rui-Minetest/creeper/tree/036666e2ccd26632a0c11585af0345c6eaa8c72d
[ver.homedecor]: https://github.com/minetest-mods/homedecor_modpack/tree/02a4d14
[ver.ilights]: https://github.com/minetest-mods/ilights/tree/d5f6900b5a6510f5922a7517ad613633861ce4df

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mods/mp_cme/API.txt Normal file
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Creatures MOB-Engine API
------------------------
creatures.register_mob(#Creature definition)
-registers a mob at MOB-Engine; returns true when sucessfull
creatures.rnd(chance_table)
-returns a weighted random table element; chance_sum of table must be 1
^ example: creatures.rnd({elem1 = {chance = 0.7}, {elem2 = {chance = 0.3}})
creatures.compare_pos(pos1, pos2)
-returns true if pos1 == pos2
creatures.findTarget(search_obj, pos, radius, search_type, mob_name, xray, no_count)
-returns table of found objects (as ObjectRef) and boolean player_near
^ search_obj is searching object; can be nil
^ pos is starting position for search radius
^ radius for searching in blocks/node
^ search_type that specifies returned object requirements
^ "all" -- returns every object except dropped Items
^ "hostile" -- returns every object(creature) that has hostile setting or is player
^ ignores "mob_type" if specified
^ "nonhostile" -- returns every object that is not hostile or player
^ "player" -- returns all players
^ "mates" -- returns all objects(creatures) that are of same kind
^ requires "mob_type" specifies
^ mob_type specifies creature that is ignored or searched, depending on search_type
^ xray allows searching through blocks/nodes (default == false)
^ no_count skips collecting loop and returns just the boolean player_near
^ table is empty
creatures.dropItems(pos, drops)
-drops items at position pos
^ pos where to drop Items
^ drops table in #ItemDrops format
#ItemDrops
----------
{
{
<Itemname>, -- e.g. "default:wood"
<amount>, -- either a <number> or table in format {min = <number>, max = <number>}; optional
<rarity> -- "chance = <value>": <value> between 0.0 and 1.0
},
}
Example:
Will drop with a chance of 30% 1 to 3 items of type "default:wood"
and with a chance of 100% 2 items of type "default:stone"
{
{"default:wood", {min = 1, max = 3}, chance = 0.3},
{"default:stone", 2}
}
#Creature definition
--------------------
{
name = "", -- e.g. "creatures:sheep"
stats = {
hp = 1, -- 1 HP = "1/2 player heart"
hostile = false, -- is mob hostile (required for mode "attack") <optional>
lifetime = 300, -- after which time mob despawns, in seconds <optional>
dies_when_tamed = false, -- stop despawn when tamed <optional>
can_jump = 1, -- height in nodes <optional>
can_swim = false, -- can mob swim or will it drown <optional>
can_fly = false, -- allows to fly (requires mode "fly") and disable step sounds <optional>
can_burn = false, -- takes damage of lava <optional>
can_panic = false, -- runs fast around when hit (requires mode "walk") <optional>
has_falldamage = false, -- deals damage if falling more than 3 blocks <optional>
has_kockback = false, -- get knocked back when hit <optional>
sneaky = false, -- disables step sounds <optional>
light = {min, max}, -- which light level will burn creature (requires can_burn = true) <optional>
},
modes = {
idle = {chance = <part of 1.0>, duration = <time>, moving_speed = <number>, update_yaw = <yawtime>},
^ chance -- number between 0.0 and 1.0 (!!NOTE: sum of all modes MUST be 1.0!!)
^ if chance is 0 then mode is not chosen automatically
^ duration -- time in seconds until the next mode is chosen (depending on chance)
^ moving_speed -- moving speed(flying/walking) <optional>
^ update_yaw -- timer in seconds until the looking dir is changed <optional>
^ if moving_speed > 0 then the moving direction is also changed
-- special modes
attack = {<same as above>}
follow = {<same as above>, radius = <number>, timer = <time>, items = <table>},
^ same as above -- all possible values like specified above
^ radius -- search distance in blocks/nodes for player
^ timer -- time in seconds between each check for player
^ items -- table of items to make mob follow in format {<Itemname>, <Itemname>}; e.g. {"farming:wheat"}
eat = {<same as above>, nodes = <table>},
^ same as above -- all possible values like specified above
^ items -- eatable nodes in format {<Itemname>, <Itemname>}; e.g. {"default:dirt_with_grass"}
},
model = {
mesh = "creatures_sheep.x", -- mesh name; see Minetest Documentation for supported filetypes
textures = {"creatures_sheep.png"}, -- table of textures; see Minetest Documentation
collisionbox = <NodeBox>, -- defines mesh collision box; see Minetest Documentation
rotation = 0.0, -- sets rotation offset when moving
backface_culling = false, -- set true to enable backface culling
animations = { -- animation used if defined <optional>
idle = {#AnimationDef}, -- see #AnimationDef
... -- depends on modes (must correspond to be used);
^ supported "special modes": eat, follow, attack, death, swim, panic
},
},
sounds = {
on_damage = {#SoundDef}, -- see #SoundDef <optional>
on_death = {#SoundDef}, -- see #SoundDef <optional>
swim = {#SoundDef}, -- see #SoundDef <optional>
random = { -- depends on mode <optional>
idle = {#SoundDef}, -- <optional>
... -- depends on modes (must correspond to be used); supports "special modes": eat, follow, attack
},
},
drops = {#ItemDrops}, -- see #ItemDrops definition <optional>
^ can also be a function; receives "self" reference
combat = { -- specifies behavior of hostile mobs in "attack" mode
attack_damage = 1, -- how much damage deals each hit
attack_speed = 0.6, -- time in seconds between hits
attack_radius = 1.1, -- distance in blocks mob can reach to hit
search_enemy = true, -- true to search enemies to attack
search_timer = 2, -- time in seconds to search an enemy (only if none found yet)
search_radius = 12, -- radius in blocks within enemies are searched
search_type = "player", -- what enemy is being searched (see types at creatures.findTarget())
}
spawning = { -- defines spawning in world <optional>
abm_nodes = {
spawn_on = {<table>}, -- on what nodes mob can spawn <optional>
^ table -- nodes and groups in table format; e.g. {"group:stone", "default:stone"}
neighbors = {}, -- what node should be neighbors to spawnnode <optional>
^ can be nil or table as above; "air" is forced always as neighbor
},
abm_interval = <interval>, -- time in seconds until Minetest tries to find a node with set specs
abm_chance = <chance>, -- chance is 1/<chance>
max_number = <number>, -- maximum mobs of this kind per mapblock(16x16x16)
number = <amount>, -- how many mobs are spawned if found suitable spawn position
^ amount -- number or table {min = <value>, max = <value>}
time_range = <range>, -- time range in time of day format (0-24000) <optional>
^ range -- table {min = <value>, max = <value>}
light = <range>, -- min and max lightvalue at spawn position <optional>
^ range -- table {min = <value>, max = <value>}
height_limit = <range>, -- min and max height (world Y coordinate) <optional>
^ range -- table {min = <value>, max = <value>}
spawn_egg = { -- is set a spawn_egg is added to creative inventory <optional>
description = <desc>, -- Item description as string
texture = <name>, -- texture name as string
},
spawner = { -- is set a spawner_node is added to creative inventory <optional>
range = <number>, -- defines an area (in blocks/nodes) within mobs are spawned
number = <number>, -- maxmimum number of mobs spawned in area defined via range
description = <desc>, -- Item description as string <optional>
light = <range>, -- min and max lightvalue at spawn position <optional>
^ range -- table {min = <value>, max = <value>}
}
},
on_rightclick = func(self, clicker) -- called when mob is rightclicked
^ prevents default action when returns boolean true
on_punch = func(self, puncher) -- called when mob is punched (puncher can be nil)
^ prevents default action when returns boolean true
on_step = func(self, dtime) -- called each server step
^ prevents default action when returns boolean true
on_activate = func(self, staticdata) -- called when mob (re-)actived
^ Note: staticdata is deserialized by MOB-Engine (including costum values)
get_staticdata = func(self) -- called when mob is punched (puncher can be nil)
^ must return a table to save mob data (serialization is done by MOB-Engine)
^ e.g:
return {
costum_mob_data = self.my_value,
}
}
#AnimationDef {
start = 0, -- animation start frame
stop = 80, -- animation end frame
speed = 15, -- animation speed
loop = true, -- if false, animation if just played once <optional>
duration = 1 -- only supported in "death"-Animation, sets time the animation needs until mob is removed <optional>
}
#SoundDef {
name = <name>, -- sound name as string; see Minetest documentation
gain = 1.0, -- sound gain; see Minetest documentation
distance = <number>, -- hear distance in blocks/nodes <optional>
time_min = <time> -- minimum time in seconds between sounds (random only) <optional>
time_max = <time> -- maximum time in seconds between sounds (random only) <optional>
}

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Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of
this software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation is required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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Mod/Modpack Creatures
=====================
Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
Version: 2.3.1
A Mod(pack) for Minetest that provides a MOB-Engine and adds several creatures to the game.
Currently included: Ghosts, Zombies, Sheep, Chicken and Oerrki.
License:
~~~~~~~~
Code(if not stated differently):
(c) Copyright 2015-2016 BlockMen; modified zlib-License
see "LICENSE.txt" for details.
Media(if not stated differently):
(c) Copyright (2014-2016) BlockMen; CC-BY-SA 3.0
see each MOB-Module for detailed informations.
Github:
~~~~~~~
https://github.com/BlockMen/cme
Forum:
~~~~~~
https://forum.minetest.net/viewtopic.php?id=8638
Changelog:
~~~~~~~~~~
see Changelog.txt

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{
"name": "Creatures MOB-Engine",
"description": "A Mod(pack) for Minetest that provides a MOB-Engine and adds several creatures to the game.\n",
"keywords": [
"creatures",
"mobs",
"MOB",
"MOB-Engine",
"Creatures MOB-Engine",
"cme",
"zombies",
"sheep",
"ghost",
"monsters",
"hostile"
],
"homepage": "https://github.com/BlockMen/cme",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=8638",
"screenshots": [
"https://raw.githubusercontent.com/BlockMen/cme/master/screenshot.png"
],
"authors": [
"BlockMen"
]
}

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Version 2.1
-----------
- Added death animations
- Zombie spawners are now generated in dungeons (if they have more than 4 rooms)
- Fixed bug that hostile mobs did sometimes not attack
- Reduced sheep model size
- Tweak codestyle a bit/ added missing documentation of combat values
Version 2.2
-----------
- Added chicken
- Readded sheep spawner (by LNJ)
- Fix possible crash (reported by bbaez)
- Added descriptions to spawners
- Added option to set custom panic and swim animations
Version 2.2.1
-------------
- Fixed crash caused by not existing node
Version 2.2.2
-------------
- Eggs can be thrown to spawn chicken (rare)
- Chicken drop chicken meat and feather(s) on death
- Fixed spawn eggs being endless in singleplayer
- Fix searching for target if in panic mode
Version 2.3
-----------
- Added Oerrki
- Added fried eggs
- Fixed moveing facement being reset
- Fixed chicken model
- Fixed sneaky variable not working
- Fixed feathers being eatable
Version 2.3.1
-------------
- Added colored sheep
- Fixed Oerrki spawning times (spawns on night as intended)

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