Add 'hidename' mod
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mods/player_visuals/hidename/init.lua
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58
mods/player_visuals/hidename/init.lua
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--[[ LICENSE HEADER
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The MIT License (MIT)
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Copyright © 2017 Jordan Irwin
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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-- TODO: Argument to check visible state
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-- FIXME: Use "text" attribute instead of "color" alpha???
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-- Default alpha level (FIXME: Should be player attribute)
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local stored_alpha = 255
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-- The "hidename" chat command
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minetest.register_chatcommand('hidename', {
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description = 'Hide or show nametag',
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local nametag_color = player:get_nametag_attributes().color
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local alpha = nametag_color.a
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if alpha == 0 then
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minetest.chat_send_player(name, 'Setting nametag shown')
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nametag_color.a = stored_alpha
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else
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minetest.chat_send_player(name, 'Setting nametag hidden')
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nametag_color.a = 0
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end
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player:set_nametag_attributes({
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color = nametag_color,
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})
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-- FIXME: Needs return value
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end
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})
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