[ethereal] bonemeal.lua: Use 'animalmaterials:bone' instead of
'ethereal:bone' if available.
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@ -1,17 +1,22 @@
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local S = ethereal.intllib
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-- bone item
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minetest.register_craftitem("ethereal:bone", {
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description = S("Bone"),
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inventory_image = "bone.png",
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})
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-- bone item (use "animalmaterials:bone" if available)
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local ethereal_bone = 'ethereal:bone'
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if minetest.get_modpath('animalmaterials') then
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ethereal_bone = 'animalmaterials:bone'
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else
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minetest.register_craftitem("ethereal:bone", {
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description = S("Bone"),
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inventory_image = "bone.png",
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})
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end
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-- bonemeal recipes
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minetest.register_craft({
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type = "shapeless",
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output = 'ethereal:bonemeal 2',
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recipe = {'ethereal:bone'},
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recipe = {ethereal_bone},
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})
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minetest.register_craft({
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@ -32,7 +37,7 @@ minetest.override_item("default:dirt", {
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max_items = 1,
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items = {
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{
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items = {'ethereal:bone', 'default:dirt'},
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items = {ethereal_bone, 'default:dirt'},
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rarity = 30,
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},
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{
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