Remove 'spidermob' mod:

Replaced by 'mobs_monster:spider'
This commit is contained in:
AntumDeluge 2017-06-18 03:35:06 -07:00
parent aeb9e50ef4
commit 70ae3b92da
18 changed files with 2 additions and 7172 deletions

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@ -64,7 +64,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [mobs_goblins][] ([CC-BY-SA / CC-BY / CC0][lic.mobs_goblins]) -- version: [832cac6 Git][ver.mobs_goblins] *2017-06-14* ([patched][patch.mobs_goblins])
* [mobs_monster][] ([MIT][lic.mobs_monster]) -- version: [e6f77e1 Git][ver.mobs_monster] *2017-05-28* ([patched][patch.mobs_monster])
* [sneeker][] ([WTFPL][lic.wtfpl] / [CC0][lic.cc0]) -- version: [a56b9c2 Git][ver.sneeker] *2017-06-07*
* [spidermob][] ([LGPL][lic.lgpl2.1] / [CC BY-SA][lic.ccbysa3.0] / [MIT][lic.mit] / [WTFPL][lic.spidermob] / [Unlicense][lic.unlicense]) -- version [8f9080a Git][ver.spidermob] *2017-06-02* ([patched][patch.spidermob])
* mobiles/engine/
* [mobs_redo][] ([MIT][lic.mobs_redo]) -- version: [4eb1c93 Git][ver.mobs_redo] *2017-06-04* ([patched][patch.mobs_redo]) ***UPDATE***
* mobiles/general/
@ -286,7 +285,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[snowdrift]: https://forum.minetest.net/viewtopic.php?t=6854
[spawneggs]: https://forum.minetest.net/viewtopic.php?t=6214
[spectator_mode]: https://forum.minetest.net/viewtopic.php?t=13718
[spidermob]: https://forum.minetest.net/viewtopic.php?t=10045
[stairsplus]: https://forum.minetest.net/viewtopic.php?t=6140
[technic]: https://forum.minetest.net/viewtopic.php?t=2538
[throwing]: https://forum.minetest.net/viewtopic.php?t=687
@ -375,7 +373,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[lic.snowdrift]: mods/weather/snowdrift/license.txt
[lic.spawneggs]: mods/spawning/spawneggs/README.txt
[lic.spectator_mode]: mods/admin/spectator_mode/LICENSE
[lic.spidermob]: https://github.com/minetest-LOTR/Lord-of-the-Test/blob/master/mods/lottmobs/license.txt
[lic.stairsplus]: mods/buildings/stairsplus/LICENSE.txt
[lic.tools_obsidian]: mods/tools/tools_obsidian/README.md
[lic.trash_can]: mods/furniture/trash_can/LICENSE.txt
@ -495,7 +492,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.snowdrift]: https://github.com/paramat/snowdrift/tree/fcb0537
[ver.spawneggs]: https://github.com/thefamilygrog66/spawneggs/tree/4650370
[ver.spectator_mode]: https://github.com/minetest-mods/spectator_mode/tree/7d68bec
[ver.spidermob]: https://github.com/Darcidride/minetest-spidermob-v1/tree/8f9080a
[ver.stairsplus]: https://github.com/CasimirKaPazi/stairsplus/tree/311e1f0
[ver.technic]: https://github.com/minetest-mods/technic/tree/4cc124f
[ver.throwing]: https://github.com/PilzAdam/throwing/tree/90bcf43
@ -564,7 +560,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[patch.rainbow_ore]: https://github.com/AntumDeluge/mtmod-rainbow_ore/tree/0227a86
[patch.snowdrift]: https://github.com/AntumDeluge/mtmod-snowdrift/tree/1b9da4f
[patch.spawneggs]: https://github.com/AntumDeluge/mtmod-spawneggs/tree/f2cc4cc
[patch.spidermob]: https://github.com/AntumDeluge/mtmod-spidermob/tree/3fe51ae
[patch.technic]: https://github.com/AntumDeluge/mtmod-technic/tree/b608509
[patch.throwing]: https://github.com/AntumDeluge/mtmod-throwing/tree/7b48d90
[patch.tools_obsidian]: https://github.com/AntumDeluge/mtmod-tools_obsidian/tree/2d19297

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@ -1764,11 +1764,6 @@ mobs_enable_blood = false
# default: false
only_peaceful_mobs = false
# ???
# type: bool
# default: ???
#only_peaceful_spidermob = ???
# ???
# type: bool
# default: false
@ -1812,14 +1807,6 @@ mobs_animal:sheep_white = 0
#sneeker.spawn_maxlight = 5
# *** spidermob ***
## If enabled, uses 'mobs' (mobs_redo) mod api if available.
# type: bool
# default: false
spidermob.use_mobs_api = true
###############
## PIPEWORKS ##

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@ -9,6 +9,8 @@ local old_entities = {
'animal_sheep:sheep_naked',
'animal_dm:dm',
'sneeker:sneeker',
-- Replaced
'spidermob:spider',
}
-- Old/Missing nodes that should be replaced with something currently in game

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@ -1,4 +0,0 @@
minetest-spidermob-v1
=====================
Spider mob extracted from the subgame LOTT

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@ -1,930 +0,0 @@
spidermob = {}
local log_mods = minetest.settings:get_bool("log_mods")
local mobs_present = minetest.global_exists("mobs")
if mobs_present and log_mods then
minetest.log("action", "[spidermob] \"mobs\" mod present")
end
-- Defaults to using 'mobs' api
spidermob.use_mobs_api = mobs_present and minetest.settings:get_bool("spidermob.use_mobs_api") == true
if spidermob.use_mobs_api then
if log_mods then
minetest.log("action", "[spidermob] Using \"mobs\" api")
end
function spidermob:register_mob(name, def)
mobs:register_mob(name, def)
end
spidermob.spawning_spidermob = mobs.spawning_mobs
function spidermob:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
end
function spidermob:register_arrow(name, def)
mobs:register_arrow(name, def)
end
else
if log_mods then
minetest.log("action", "[spidermob] Using local api")
end
function spidermob:register_mob(name, def)
minetest.register_entity(name, {
name = name,
hp_min = def.hp_min or 5, --
hp_max = def.hp_max,
physical = true,
collisionbox = def.collisionbox,
visual = def.visual,
visual_size = def.visual_size,
mesh = def.mesh,
textures = def.textures,
makes_footstep_sound = def.makes_footstep_sound,
view_range = def.view_range,
walk_velocity = def.walk_velocity,
run_velocity = def.run_velocity,
damage = def.damage,
light_damage = def.light_damage,
water_damage = def.water_damage,
lava_damage = def.lava_damage,
disable_fall_damage = def.disable_fall_damage,
drops = def.drops,
armor = def.armor,
drawtype = def.drawtype,
on_rightclick = def.on_rightclick,
type = def.type,
attack_type = def.attack_type,
arrow = def.arrow,
shoot_interval = def.shoot_interval,
sounds = def.sounds,
animation = def.animation,
follow = def.follow,
jump = def.jump or true,
exp_min = def.exp_min or 0,
exp_max = def.exp_max or 0,
walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false,
step = def.step or 0,
fov = def.fov or 120,
passive = def.passive or false,
recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 3,
blood_offset = def.blood_offset or 0,
blood_amount = def.blood_amount or 5, -- 15
blood_texture = def.blood_texture or "spidermob_blood.png",
rewards = def.rewards or nil,
animaltype = def.animaltype,
stimer = 0,
timer = 0,
env_damage_timer = 0, -- only if state = "attack"
attack = {player=nil, dist=nil},
state = "stand",
v_start = false,
old_y = nil,
lifetimer = 600,
tamed = false,
last_state = nil,
pause_timer = 0,
do_attack = function(self, player, dist)
if self.state ~= "attack" then
if self.sounds.war_cry then
if math.random(0,100) < 90 then
minetest.sound_play(self.sounds.war_cry,{ object = self.object })
end
end
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
end
end,
set_velocity = function(self, v)
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -v
local z = math.cos(yaw) * v
self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
end,
get_velocity = function(self)
local v = self.object:getvelocity()
return (v.x^2 + v.z^2)^(0.5)
end,
in_fov = function(self,pos)
-- checks if POS is in self's FOV
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local vx = math.sin(yaw)
local vz = math.cos(yaw)
local ds = math.sqrt(vx^2 + vz^2)
local ps = math.sqrt(pos.x^2 + pos.z^2)
local d = { x = vx / ds, z = vz / ds }
local p = { x = pos.x / ps, z = pos.z / ps }
local an = ( d.x * p.x ) + ( d.z * p.z )
local a = math.deg( math.acos( an ) )
if a > ( self.fov / 2 ) then
return false
else
return true
end
end,
set_animation = function(self, type)
if not self.animation then
return
end
if not self.animation.current then
self.animation.current = ""
end
if type == "stand" and self.animation.current ~= "stand" then
if
self.animation.stand_start
and self.animation.stand_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.stand_start,y=self.animation.stand_end},
self.animation.speed_normal, 0
)
self.animation.current = "stand"
end
elseif type == "walk" and self.animation.current ~= "walk" then
if
self.animation.walk_start
and self.animation.walk_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.walk_start,y=self.animation.walk_end},
self.animation.speed_normal, 0
)
self.animation.current = "walk"
end
elseif type == "run" and self.animation.current ~= "run" then
if
self.animation.run_start
and self.animation.run_end
and self.animation.speed_run
then
self.object:set_animation(
{x=self.animation.run_start,y=self.animation.run_end},
self.animation.speed_run, 0
)
self.animation.current = "run"
end
elseif type == "punch" and self.animation.current ~= "punch" then
if
self.animation.punch_start
and self.animation.punch_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.punch_start,y=self.animation.punch_end},
self.animation.speed_normal, 0
)
self.animation.current = "punch"
end
end
end,
on_step = function(self, dtime)
if self.type == "monster" and minetest.settings:get_bool("only_peaceful_spidermob") then
self.object:remove()
end
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
local player_count = 0
for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do
if obj:is_player() then
player_count = player_count+1
end
end
if player_count == 0 and self.state ~= "attack" then
minetest.log("action","lifetimer expired, removed mob "..self.name)
self.object:remove()
return
end
end
-- drop egg
-- if self.animaltype == "clucky" then
-- if math.random(1, 1000) <= 1
-- and minetest.get_node(self.object:getpos()).name == "air"
-- and self.state == "stand" then
-- minetest.set_node(self.object:getpos(), {name="mobs:egg"})
-- end
-- end
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
self.object:setacceleration({x=x, y=-10, z=z})
else
self.object:setacceleration({x=0, y=-10, z=0})
end
if self.disable_fall_damage and self.object:getvelocity().y == 0 then
if not self.old_y then
self.old_y = self.object:getpos().y
else
local d = self.old_y - self.object:getpos().y
if d > 5 then
local damage = d-5
self.object:set_hp(self.object:get_hp()-damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
self.old_y = self.object:getpos().y
end
end
-- if pause state then this is where the loop ends
-- pause is only set after a monster is hit
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
if self.pause_timer <= 0 then
self.pause_timer = 0
end
return
end
self.timer = self.timer+dtime
if self.state ~= "attack" then
if self.timer < 1 then
return
end
self.timer = 0
end
if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
minetest.sound_play(self.sounds.random, {object = self.object})
end
local do_env_damage = function(self)
local pos = self.object:getpos()
local n = minetest.get_node(pos)
if self.light_damage and self.light_damage ~= 0
and pos.y>0
and minetest.get_node_light(pos)
and minetest.get_node_light(pos) > 4
and minetest.get_timeofday() > 0.2
and minetest.get_timeofday() < 0.8
then
self.object:set_hp(self.object:get_hp()-self.light_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
if self.water_damage and self.water_damage ~= 0 and
minetest.get_item_group(n.name, "water") ~= 0
then
self.object:set_hp(self.object:get_hp()-self.water_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
if self.lava_damage and self.lava_damage ~= 0 and
minetest.get_item_group(n.name, "lava") ~= 0
then
self.object:set_hp(self.object:get_hp()-self.lava_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
end
self.env_damage_timer = self.env_damage_timer + dtime
if self.state == "attack" and self.env_damage_timer > 1 then
self.env_damage_timer = 0
do_env_damage(self)
elseif self.state ~= "attack" then
do_env_damage(self)
end
-- FIND SOMEONE TO ATTACK
if ( self.type == "monster" or self.type == "barbarian" ) and minetest.settings:get_bool("enable_damage") and self.state ~= "attack" then
local s = self.object:getpos()
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
local player = nil
local type = nil
for _,oir in ipairs(inradius) do
if oir:is_player() then
player = oir
type = "player"
else
local obj = oir:get_luaentity()
if obj then
player = obj.object
type = obj.type
end
end
if type == "player" or type == "npc" then
local s = self.object:getpos()
local p = player:getpos()
local sp = s
p.y = p.y + 1
sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.view_range and self.in_fov(self,p) then
if minetest.line_of_sight(sp,p,2) == true then
self.do_attack(self,player,dist)
break
end
end
end
end
end
-- NPC FIND A MONSTER TO ATTACK
-- if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
-- local s = self.object:getpos()
-- local inradius = minetest.get_objects_inside_radius(s,self.view_range)
-- for _, oir in pairs(inradius) do
-- local obj = oir:get_luaentity()
-- if obj then
-- if obj.type == "monster" or obj.type == "barbarian" then
-- -- attack monster
-- local p = obj.object:getpos()
-- local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
-- self.do_attack(self,obj.object,dist)
-- break
-- end
-- end
-- end
-- end
if self.follow ~= "" and not self.following then
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if self.view_range and dist < self.view_range then
self.following = player
break
end
end
end
if self.following and self.following:is_player() then
if self.following:get_wielded_item():get_name() ~= self.follow then
self.following = nil
else
local s = self.object:getpos()
local p = self.following:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range then
self.following = nil
self.v_start = false
else
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, self.walk_velocity)
else
if self.jump and self.get_velocity(self) <= 1.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 6
self.object:setvelocity(v)
end
self.set_velocity(self, self.walk_velocity)
end
self:set_animation("walk")
else
self.v_start = false
self.set_velocity(self, 0)
self:set_animation("stand")
end
return
end
end
end
if self.state == "stand" then
-- randomly turn
if math.random(1, 4) == 1 then
-- if there is a player nearby look at them
local lp = nil
local s = self.object:getpos()
local yaw = 0
if self.type == "npc" then
local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
for _,o in ipairs(o) do
if o:is_player() then
lp = o:getpos()
break
end
end
end
if lp ~= nil then
local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if lp.x > s.x then
yaw = yaw+math.pi
end
else
yaw = self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)
end
self.object:setyaw(yaw)
end
self.set_velocity(self, 0)
self.set_animation(self, "stand")
if math.random(1, 100) <= self.walk_chance then
self.set_velocity(self, self.walk_velocity)
self.state = "walk"
self.set_animation(self, "walk")
end
elseif self.state == "walk" then
if math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self:set_animation("walk")
self.set_velocity(self, self.walk_velocity)
if math.random(1, 100) <= 30 then
self.set_velocity(self, 0)
self.state = "stand"
self:set_animation("stand")
end
elseif self.state == "attack" and self.attack_type == "dogfight" then
if not self.attack.player or not self.attack.player:getpos() then
print("stop attacking")
self.state = "stand"
self:set_animation("stand")
return
end
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
self.attack = {player=nil, dist=nil}
self:set_animation("stand")
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if self.attack.dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, self.run_velocity)
else
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self.set_velocity(self, self.run_velocity)
end
self:set_animation("run")
else
self.set_velocity(self, 0)
self:set_animation("punch")
self.v_start = false
if self.timer > 1 then
self.timer = 0
local p2 = p
local s2 = s
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
if minetest.line_of_sight(p2,s2) == true then
if self.sounds and self.sounds.attack then
minetest.sound_play(self.sounds.attack, {object = self.object})
end
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, vec)
if self.attack.player:get_hp() <= 0 then
self.state = "stand"
self:set_animation("stand")
end
end
end
end
elseif self.state == "attack" and self.attack_type == "shoot" then
if not self.attack.player or not self.attack.player:is_player() then
self.state = "stand"
self:set_animation("stand")
return
end
local s = self.object:getpos()
local p = self.attack.player:getpos()
p.y = p.y - .5
s.y = s.y + .5
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
if self.type ~= "npc" then
self.attack = {player=nil, dist=nil}
end
self:set_animation("stand")
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
self.set_velocity(self, 0)
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
self.timer = 0
self:set_animation("punch")
if self.sounds and self.sounds.attack then
minetest.sound_play(self.sounds.attack, {object = self.object})
end
local p = self.object:getpos()
p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
local obj = minetest.add_entity(p, self.arrow)
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
local v = obj:get_luaentity().velocity
vec.y = vec.y+1
vec.x = vec.x*v/amount
vec.y = vec.y*v/amount
vec.z = vec.z*v/amount
obj:setvelocity(vec)
end
end
end,
on_activate = function(self, staticdata, dtime_s)
-- reset HP
local pos = self.object:getpos()
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 20000 )
local newHP = self.hp_min + math.floor( self.hp_max * distance_rating )
self.object:set_hp( newHP )
self.object:set_armor_groups({fleshy=self.armor})
self.object:setacceleration({x=0, y=-10, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.object:setyaw(math.random(1, 360)/180*math.pi)
if self.type == "monster" and minetest.settings:get_bool("only_peaceful_spidermob") then
self.object:remove()
end
if self.type ~= "npc" then
self.lifetimer = 600 - dtime_s
end
if staticdata then
local tmp = minetest.deserialize(staticdata)
if tmp and tmp.lifetimer then
self.lifetimer = tmp.lifetimer - dtime_s
end
if tmp and tmp.tamed then
self.tamed = tmp.tamed
end
--[[if tmp and tmp.textures then
self.object:set_properties(tmp.textures)
end]]
end
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
self.object:remove()
end
end,
get_staticdata = function(self)
local tmp = {
lifetimer = self.lifetimer,
tamed = self.tamed,
textures = { textures = self.textures },
}
return minetest.serialize(tmp)
end,
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
process_weapon(hitter,tflp,tool_capabilities)
local pos = self.object:getpos()
if self.object:get_hp() <= 0 then
if hitter and hitter:is_player() and hitter:get_inventory() then
for _,drop in ipairs(self.drops) do
if math.random(1, drop.chance) == 1 then
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
-- default.drop_item(pos,d)
local pos2 = pos
pos2.y = pos2.y + 0.5 -- drop items half block higher
minetest.add_item(pos2,d)
end
end
if self.sounds.death ~= nil then
minetest.sound_play(self.sounds.death,{
object = self.object,
})
end
if minetest.get_modpath("skills") and minetest.get_modpath("experience") then
-- DROP experience
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / ( skills.get_player_level(hitter:get_player_name()).level * 1000 ) )
local emax = math.floor( self.exp_min + ( distance_rating * self.exp_max ) )
local expGained = math.random(self.exp_min, emax)
skills.add_exp(hitter:get_player_name(),expGained)
local expStack = experience.exp_to_items(expGained)
for _,stack in ipairs(expStack) do
default.drop_item(pos,stack)
end
end
-- see if there are any NPCs to shower you with rewards
if self.type ~= "npc" then
local inradius = minetest.get_objects_inside_radius(hitter:getpos(),10)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
if obj then
if obj.type == "npc" and obj.rewards ~= nil then
local yaw = nil
local lp = hitter:getpos()
local s = obj.object:getpos()
local vec = {x=lp.x-s.x, y=1, z=lp.z-s.z}
yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if lp.x > s.x then
yaw = yaw+math.pi
end
obj.object:setyaw(yaw)
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
acc = {x=x, y=-5, z=z}
for _, r in pairs(obj.rewards) do
if math.random(0,100) < r.chance then
default.drop_item(obj.object:getpos(),r.item, vec, acc)
end
end
end
end
end
end
end
end
--blood_particles
if self.blood_amount > 0 and pos then
local p = pos
p.y = p.y + self.blood_offset
minetest.add_particlespawner({
5, --blood_amount, --amount
0.25, --time
{x=p.x-0.2, y=p.y-0.2, z=p.z-0.2}, --minpos
{x=p.x+0.2, y=p.y+0.2, z=p.z+0.2}, --maxpos
{x=0, y=-2, z=0}, --minvel
{x=2, y=2, z=2}, --maxvel
{x=-4,y=-4,z=-4}, --minacc
{x=4,y=-4,z=4}, --maxacc
0.1, --minexptime
1, --maxexptime
0.5, --minsize
1, --maxsize
false, --collisiondetection
self.blood_texture --texture
})
end
-- knock back effect, adapted from blockmen's pyramids mod
-- https://github.com/BlockMen/pyramids
local kb = self.knock_back
local r = self.recovery_time
if tflp < tool_capabilities.full_punch_interval then
kb = kb * ( tflp / tool_capabilities.full_punch_interval )
r = r * ( tflp / tool_capabilities.full_punch_interval )
end
local ykb=2
local v = self.object:getvelocity()
if v.y ~= 0 then
ykb = 0
end
self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
self.pause_timer = r
-- attack puncher and call other mobs for help
if self.passive == false then
if self.state ~= "attack" then
self.do_attack(self,hitter,1)
end
-- alert other NPCs to the attack
local inradius = minetest.get_objects_inside_radius(hitter:getpos(),5)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
if obj then
if obj.group_attack == true and obj.state ~= "attack" then
obj.do_attack(obj,hitter,1)
end
end
end
end
end,
})
end
spidermob.spawning_spidermob = {}
function spidermob:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
spidermob.spawning_spidermob[name] = true
minetest.register_abm({
nodenames = nodes,
neighbors = {"air"},
interval = 30,
chance = chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > active_object_count then
return
end
if not spidermob.spawning_spidermob[name] then
return
end
pos.y = pos.y+1
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) > max_light then
return
end
if minetest.get_node_light(pos) < min_light then
return
end
if pos.y > max_height then
return
end
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then -- == true then
--print ("WALKABLE",pos.x, pos.y, pos.z, minetest.get_node(pos).name)
return
end
pos.y = pos.y+1
pos.y = pos.y+1
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then -- == true then
--print ("WALKABLE",pos.x, pos.y, pos.z, minetest.get_node(pos).name)
return
end
if min_dist == nil then
min_dist = {x=-1,z=-1}
end
if max_dist == nil then
max_dist = {x=33000,z=33000}
end
if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z then
return
end
if math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then
return
end
if spawn_func and not spawn_func(pos, node) then
return
end
if minetest.settings:get_bool("display_mob_spawn") then
minetest.chat_send_all("[spidermob] Add "..name.." at "..minetest.pos_to_string(pos))
end
local mob = minetest.add_entity(pos, name)
-- setup the hp, armor, drops, etc... for this specific mob
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 15000 )
if mob then
mob = mob:get_luaentity()
local newHP = mob.hp_min + math.floor( mob.hp_max * distance_rating )
mob.object:set_hp( newHP )
end
end
})
end
function spidermob:register_arrow(name, def)
minetest.register_entity(name, {
physical = false,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
velocity = def.velocity,
hit_player = def.hit_player,
hit_node = def.hit_node,
collisionbox = {0,0,0,0,0,0}, -- remove box around arrows
on_step = function(self, dtime)
local pos = self.object:getpos()
if minetest.get_node(self.object:getpos()).name ~= "air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
-- pos.y = pos.y-1.0
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if player:is_player() then
self.hit_player(self, player)
self.object:remove()
return
end
end
end
})
end
function get_distance(pos1,pos2)
if ( pos1 ~= nil and pos2 ~= nil ) then
return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 )))
else
return 0
end
end
function process_weapon(player, time_from_last_punch, tool_capabilities)
local weapon = player:get_wielded_item()
if tool_capabilities ~= nil then
local wear = ( tool_capabilities.full_punch_interval / 75 ) * 65535
weapon:add_wear(wear)
player:set_wielded_item(weapon)
end
if weapon:get_definition().sounds ~= nil then
local s = math.random(0,#weapon:get_definition().sounds)
minetest.sound_play(weapon:get_definition().sounds[s], {
object=player,
})
else
minetest.sound_play("default_sword_wood", {
object = player,
})
end
end
end

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@ -1,15 +0,0 @@
{
"name": "spidermob",
"description": "Spider mob extracted from the subgame LOTT",
"keywords": [
"spidermob"
],
"homepage": "https://github.com/Ombridride/minetest-spidermob-v1",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=10045",
"screenshots": [
"https://cloud.githubusercontent.com/assets/51875/9277499/91c4d0c0-42e9-11e5-939c-972d8e8dcbee.png"
],
"authors": [
"Ombridride"
]
}

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default
farming
mobs?

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dofile(minetest.get_modpath("spidermob").."/api.lua")
if spidermob.use_mobs_api then
minetest.register_alias("spidermob:meat", "mobs:meat")
minetest.register_alias("spidermob:meat_raw", "mobs:meat_raw")
else
minetest.register_craftitem("spidermob:meat", {
description = "Cooked Meat",
inventory_image = "spidermob_meat.png",
on_use = minetest.item_eat(4),
})
minetest.register_craftitem("spidermob:meat_raw", {
description = "Raw Meat",
inventory_image = "spidermob_meat_raw.png",
})
minetest.register_craft({
type = "cooking",
output = "spidermob:meat",
recipe = "spidermob:meat_raw",
})
end
spidermob:register_mob("spidermob:spider", {
type = "monster",
hp_min = 15,
hp_max = 30,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
textures = {"spidermob_spider.png"},
visual_size = {x=7,y=7},
visual = "mesh",
mesh = "spider_model.x",
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
armor = 200,
damage = 3,
drops = {
{name = "farming:string",
chance = 2,
min = 1,
max = 3,},
{name = "spidermob:meat_raw",
chance = 4,
min = 1,
max = 2,},
},
light_resistant = true,
drawtype = "front",
water_damage = 5,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
jump = true,
step = 1,
blood_texture = "spidermob_blood.png",
sounds = {
war_cry = "mobs_eerie",
death = "mobs_howl",
attack = "mobs_oerkki_attack",
},
})
minetest.register_alias("spider", "spidermob:spider")
if spidermob.use_mobs_api then
minetest.register_alias("mobs:spider", "spidermob:spider")
end
spidermob:register_spawn("spidermob:spider", {"default:junglegrass", "default:jungleleaves", "default:jungletree"}, 20, -10, 7500, 3, 31000)

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# If enabled, uses 'mobs' (mobs_redo) mod api if available.
spidermob.use_mobs_api (Use 'mobs' api) bool false

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@ -155,12 +155,6 @@ sneeker.spawn_interval (Spawn interval) int 2400
sneeker.spawn_maxlight (Max node light for spawn) int 5
[**spidermob]
# If enabled, uses 'mobs' (mobs_redo) mod api if available.
spidermob.use_mobs_api (Use 'mobs' api) bool false
[*Player Visuals]