Remove 'spidermob' mod:
Replaced by 'mobs_monster:spider'
This commit is contained in:
parent
aeb9e50ef4
commit
70ae3b92da
@ -64,7 +64,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* [mobs_goblins][] ([CC-BY-SA / CC-BY / CC0][lic.mobs_goblins]) -- version: [832cac6 Git][ver.mobs_goblins] *2017-06-14* ([patched][patch.mobs_goblins])
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* [mobs_monster][] ([MIT][lic.mobs_monster]) -- version: [e6f77e1 Git][ver.mobs_monster] *2017-05-28* ([patched][patch.mobs_monster])
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* [sneeker][] ([WTFPL][lic.wtfpl] / [CC0][lic.cc0]) -- version: [a56b9c2 Git][ver.sneeker] *2017-06-07*
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* [spidermob][] ([LGPL][lic.lgpl2.1] / [CC BY-SA][lic.ccbysa3.0] / [MIT][lic.mit] / [WTFPL][lic.spidermob] / [Unlicense][lic.unlicense]) -- version [8f9080a Git][ver.spidermob] *2017-06-02* ([patched][patch.spidermob])
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* mobiles/engine/
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* [mobs_redo][] ([MIT][lic.mobs_redo]) -- version: [4eb1c93 Git][ver.mobs_redo] *2017-06-04* ([patched][patch.mobs_redo]) ***UPDATE***
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* mobiles/general/
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@ -286,7 +285,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[snowdrift]: https://forum.minetest.net/viewtopic.php?t=6854
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[spawneggs]: https://forum.minetest.net/viewtopic.php?t=6214
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[spectator_mode]: https://forum.minetest.net/viewtopic.php?t=13718
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[spidermob]: https://forum.minetest.net/viewtopic.php?t=10045
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[stairsplus]: https://forum.minetest.net/viewtopic.php?t=6140
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[technic]: https://forum.minetest.net/viewtopic.php?t=2538
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[throwing]: https://forum.minetest.net/viewtopic.php?t=687
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@ -375,7 +373,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[lic.snowdrift]: mods/weather/snowdrift/license.txt
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[lic.spawneggs]: mods/spawning/spawneggs/README.txt
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[lic.spectator_mode]: mods/admin/spectator_mode/LICENSE
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[lic.spidermob]: https://github.com/minetest-LOTR/Lord-of-the-Test/blob/master/mods/lottmobs/license.txt
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[lic.stairsplus]: mods/buildings/stairsplus/LICENSE.txt
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[lic.tools_obsidian]: mods/tools/tools_obsidian/README.md
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[lic.trash_can]: mods/furniture/trash_can/LICENSE.txt
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@ -495,7 +492,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.snowdrift]: https://github.com/paramat/snowdrift/tree/fcb0537
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[ver.spawneggs]: https://github.com/thefamilygrog66/spawneggs/tree/4650370
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[ver.spectator_mode]: https://github.com/minetest-mods/spectator_mode/tree/7d68bec
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[ver.spidermob]: https://github.com/Darcidride/minetest-spidermob-v1/tree/8f9080a
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[ver.stairsplus]: https://github.com/CasimirKaPazi/stairsplus/tree/311e1f0
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[ver.technic]: https://github.com/minetest-mods/technic/tree/4cc124f
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[ver.throwing]: https://github.com/PilzAdam/throwing/tree/90bcf43
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@ -564,7 +560,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[patch.rainbow_ore]: https://github.com/AntumDeluge/mtmod-rainbow_ore/tree/0227a86
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[patch.snowdrift]: https://github.com/AntumDeluge/mtmod-snowdrift/tree/1b9da4f
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[patch.spawneggs]: https://github.com/AntumDeluge/mtmod-spawneggs/tree/f2cc4cc
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[patch.spidermob]: https://github.com/AntumDeluge/mtmod-spidermob/tree/3fe51ae
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[patch.technic]: https://github.com/AntumDeluge/mtmod-technic/tree/b608509
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[patch.throwing]: https://github.com/AntumDeluge/mtmod-throwing/tree/7b48d90
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[patch.tools_obsidian]: https://github.com/AntumDeluge/mtmod-tools_obsidian/tree/2d19297
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@ -1764,11 +1764,6 @@ mobs_enable_blood = false
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# default: false
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only_peaceful_mobs = false
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# ???
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# type: bool
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# default: ???
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#only_peaceful_spidermob = ???
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# ???
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# type: bool
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# default: false
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@ -1812,14 +1807,6 @@ mobs_animal:sheep_white = 0
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#sneeker.spawn_maxlight = 5
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# *** spidermob ***
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## If enabled, uses 'mobs' (mobs_redo) mod api if available.
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# type: bool
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# default: false
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spidermob.use_mobs_api = true
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###############
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## PIPEWORKS ##
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@ -9,6 +9,8 @@ local old_entities = {
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'animal_sheep:sheep_naked',
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'animal_dm:dm',
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'sneeker:sneeker',
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-- Replaced
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'spidermob:spider',
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}
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-- Old/Missing nodes that should be replaced with something currently in game
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@ -1,4 +0,0 @@
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minetest-spidermob-v1
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=====================
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Spider mob extracted from the subgame LOTT
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@ -1,930 +0,0 @@
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spidermob = {}
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local log_mods = minetest.settings:get_bool("log_mods")
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local mobs_present = minetest.global_exists("mobs")
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if mobs_present and log_mods then
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minetest.log("action", "[spidermob] \"mobs\" mod present")
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end
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-- Defaults to using 'mobs' api
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spidermob.use_mobs_api = mobs_present and minetest.settings:get_bool("spidermob.use_mobs_api") == true
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if spidermob.use_mobs_api then
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if log_mods then
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minetest.log("action", "[spidermob] Using \"mobs\" api")
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end
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function spidermob:register_mob(name, def)
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mobs:register_mob(name, def)
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end
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spidermob.spawning_spidermob = mobs.spawning_mobs
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function spidermob:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
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mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
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end
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function spidermob:register_arrow(name, def)
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mobs:register_arrow(name, def)
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end
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else
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if log_mods then
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minetest.log("action", "[spidermob] Using local api")
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end
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function spidermob:register_mob(name, def)
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minetest.register_entity(name, {
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name = name,
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hp_min = def.hp_min or 5, --
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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mesh = def.mesh,
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textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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view_range = def.view_range,
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walk_velocity = def.walk_velocity,
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run_velocity = def.run_velocity,
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damage = def.damage,
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light_damage = def.light_damage,
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water_damage = def.water_damage,
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lava_damage = def.lava_damage,
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disable_fall_damage = def.disable_fall_damage,
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drops = def.drops,
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armor = def.armor,
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drawtype = def.drawtype,
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on_rightclick = def.on_rightclick,
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type = def.type,
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attack_type = def.attack_type,
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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sounds = def.sounds,
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animation = def.animation,
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follow = def.follow,
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jump = def.jump or true,
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exp_min = def.exp_min or 0,
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exp_max = def.exp_max or 0,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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group_attack = def.group_attack or false,
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step = def.step or 0,
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fov = def.fov or 120,
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passive = def.passive or false,
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recovery_time = def.recovery_time or 0.5,
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knock_back = def.knock_back or 3,
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blood_offset = def.blood_offset or 0,
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blood_amount = def.blood_amount or 5, -- 15
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blood_texture = def.blood_texture or "spidermob_blood.png",
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rewards = def.rewards or nil,
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animaltype = def.animaltype,
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stimer = 0,
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timer = 0,
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env_damage_timer = 0, -- only if state = "attack"
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attack = {player=nil, dist=nil},
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state = "stand",
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v_start = false,
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old_y = nil,
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lifetimer = 600,
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tamed = false,
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last_state = nil,
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pause_timer = 0,
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do_attack = function(self, player, dist)
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if self.state ~= "attack" then
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if self.sounds.war_cry then
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if math.random(0,100) < 90 then
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minetest.sound_play(self.sounds.war_cry,{ object = self.object })
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end
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end
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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end,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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in_fov = function(self,pos)
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-- checks if POS is in self's FOV
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local vx = math.sin(yaw)
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local vz = math.cos(yaw)
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local ds = math.sqrt(vx^2 + vz^2)
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local ps = math.sqrt(pos.x^2 + pos.z^2)
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local d = { x = vx / ds, z = vz / ds }
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local p = { x = pos.x / ps, z = pos.z / ps }
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local an = ( d.x * p.x ) + ( d.z * p.z )
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local a = math.deg( math.acos( an ) )
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if a > ( self.fov / 2 ) then
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return false
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else
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return true
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end
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end,
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set_animation = function(self, type)
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if not self.animation then
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return
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end
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if not self.animation.current then
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self.animation.current = ""
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end
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if type == "stand" and self.animation.current ~= "stand" then
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if
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self.animation.stand_start
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and self.animation.stand_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.stand_start,y=self.animation.stand_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "stand"
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end
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elseif type == "walk" and self.animation.current ~= "walk" then
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if
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self.animation.walk_start
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and self.animation.walk_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.walk_start,y=self.animation.walk_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "walk"
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end
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elseif type == "run" and self.animation.current ~= "run" then
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if
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self.animation.run_start
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and self.animation.run_end
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and self.animation.speed_run
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then
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self.object:set_animation(
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{x=self.animation.run_start,y=self.animation.run_end},
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self.animation.speed_run, 0
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)
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self.animation.current = "run"
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end
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elseif type == "punch" and self.animation.current ~= "punch" then
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if
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self.animation.punch_start
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and self.animation.punch_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.punch_start,y=self.animation.punch_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "punch"
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end
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end
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end,
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on_step = function(self, dtime)
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if self.type == "monster" and minetest.settings:get_bool("only_peaceful_spidermob") then
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self.object:remove()
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end
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
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local player_count = 0
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for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do
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if obj:is_player() then
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player_count = player_count+1
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end
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end
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if player_count == 0 and self.state ~= "attack" then
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minetest.log("action","lifetimer expired, removed mob "..self.name)
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self.object:remove()
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return
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end
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end
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-- drop egg
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-- if self.animaltype == "clucky" then
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-- if math.random(1, 1000) <= 1
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-- and minetest.get_node(self.object:getpos()).name == "air"
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-- and self.state == "stand" then
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-- minetest.set_node(self.object:getpos(), {name="mobs:egg"})
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-- end
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-- end
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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if self.disable_fall_damage and self.object:getvelocity().y == 0 then
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if not self.old_y then
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self.old_y = self.object:getpos().y
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else
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = d-5
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self.object:set_hp(self.object:get_hp()-damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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self.old_y = self.object:getpos().y
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end
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end
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-- if pause state then this is where the loop ends
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-- pause is only set after a monster is hit
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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if self.pause_timer <= 0 then
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self.pause_timer = 0
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end
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return
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end
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self.timer = self.timer+dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
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minetest.sound_play(self.sounds.random, {object = self.object})
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end
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local do_env_damage = function(self)
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local pos = self.object:getpos()
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local n = minetest.get_node(pos)
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if self.light_damage and self.light_damage ~= 0
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and pos.y>0
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and minetest.get_node_light(pos)
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and minetest.get_node_light(pos) > 4
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and minetest.get_timeofday() > 0.2
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and minetest.get_timeofday() < 0.8
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then
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self.object:set_hp(self.object:get_hp()-self.light_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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if self.water_damage and self.water_damage ~= 0 and
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minetest.get_item_group(n.name, "water") ~= 0
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then
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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if self.lava_damage and self.lava_damage ~= 0 and
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minetest.get_item_group(n.name, "lava") ~= 0
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then
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self.object:set_hp(self.object:get_hp()-self.lava_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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end
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self.env_damage_timer = self.env_damage_timer + dtime
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if self.state == "attack" and self.env_damage_timer > 1 then
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self.env_damage_timer = 0
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do_env_damage(self)
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elseif self.state ~= "attack" then
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do_env_damage(self)
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end
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-- FIND SOMEONE TO ATTACK
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if ( self.type == "monster" or self.type == "barbarian" ) and minetest.settings:get_bool("enable_damage") and self.state ~= "attack" then
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local s = self.object:getpos()
|
||||
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
|
||||
local player = nil
|
||||
local type = nil
|
||||
for _,oir in ipairs(inradius) do
|
||||
if oir:is_player() then
|
||||
player = oir
|
||||
type = "player"
|
||||
else
|
||||
local obj = oir:get_luaentity()
|
||||
if obj then
|
||||
player = obj.object
|
||||
type = obj.type
|
||||
end
|
||||
end
|
||||
|
||||
if type == "player" or type == "npc" then
|
||||
local s = self.object:getpos()
|
||||
local p = player:getpos()
|
||||
local sp = s
|
||||
p.y = p.y + 1
|
||||
sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist < self.view_range and self.in_fov(self,p) then
|
||||
if minetest.line_of_sight(sp,p,2) == true then
|
||||
self.do_attack(self,player,dist)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- NPC FIND A MONSTER TO ATTACK
|
||||
-- if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
|
||||
-- local s = self.object:getpos()
|
||||
-- local inradius = minetest.get_objects_inside_radius(s,self.view_range)
|
||||
-- for _, oir in pairs(inradius) do
|
||||
-- local obj = oir:get_luaentity()
|
||||
-- if obj then
|
||||
-- if obj.type == "monster" or obj.type == "barbarian" then
|
||||
-- -- attack monster
|
||||
-- local p = obj.object:getpos()
|
||||
-- local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
-- self.do_attack(self,obj.object,dist)
|
||||
-- break
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
if self.follow ~= "" and not self.following then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local s = self.object:getpos()
|
||||
local p = player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if self.view_range and dist < self.view_range then
|
||||
self.following = player
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.following and self.following:is_player() then
|
||||
if self.following:get_wielded_item():get_name() ~= self.follow then
|
||||
self.following = nil
|
||||
else
|
||||
local s = self.object:getpos()
|
||||
local p = self.following:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist > self.view_range then
|
||||
self.following = nil
|
||||
self.v_start = false
|
||||
else
|
||||
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if p.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
if dist > 2 then
|
||||
if not self.v_start then
|
||||
self.v_start = true
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
else
|
||||
if self.jump and self.get_velocity(self) <= 1.5 and self.object:getvelocity().y == 0 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 6
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
end
|
||||
self:set_animation("walk")
|
||||
else
|
||||
self.v_start = false
|
||||
self.set_velocity(self, 0)
|
||||
self:set_animation("stand")
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
-- randomly turn
|
||||
if math.random(1, 4) == 1 then
|
||||
-- if there is a player nearby look at them
|
||||
local lp = nil
|
||||
local s = self.object:getpos()
|
||||
local yaw = 0
|
||||
if self.type == "npc" then
|
||||
local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
|
||||
|
||||
for _,o in ipairs(o) do
|
||||
if o:is_player() then
|
||||
lp = o:getpos()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lp ~= nil then
|
||||
local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
|
||||
yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if lp.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
else
|
||||
yaw = self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
end
|
||||
self.set_velocity(self, 0)
|
||||
self.set_animation(self, "stand")
|
||||
if math.random(1, 100) <= self.walk_chance then
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
self.state = "walk"
|
||||
self.set_animation(self, "walk")
|
||||
end
|
||||
elseif self.state == "walk" then
|
||||
if math.random(1, 100) <= 30 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
end
|
||||
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 5
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
self:set_animation("walk")
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
if math.random(1, 100) <= 30 then
|
||||
self.set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
end
|
||||
elseif self.state == "attack" and self.attack_type == "dogfight" then
|
||||
if not self.attack.player or not self.attack.player:getpos() then
|
||||
print("stop attacking")
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
return
|
||||
end
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack.player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
||||
self.state = "stand"
|
||||
self.v_start = false
|
||||
self.set_velocity(self, 0)
|
||||
self.attack = {player=nil, dist=nil}
|
||||
self:set_animation("stand")
|
||||
return
|
||||
else
|
||||
self.attack.dist = dist
|
||||
end
|
||||
|
||||
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if p.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
if self.attack.dist > 2 then
|
||||
if not self.v_start then
|
||||
self.v_start = true
|
||||
self.set_velocity(self, self.run_velocity)
|
||||
else
|
||||
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 5
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
self.set_velocity(self, self.run_velocity)
|
||||
end
|
||||
self:set_animation("run")
|
||||
else
|
||||
self.set_velocity(self, 0)
|
||||
self:set_animation("punch")
|
||||
self.v_start = false
|
||||
if self.timer > 1 then
|
||||
self.timer = 0
|
||||
local p2 = p
|
||||
local s2 = s
|
||||
p2.y = p2.y + 1.5
|
||||
s2.y = s2.y + 1.5
|
||||
if minetest.line_of_sight(p2,s2) == true then
|
||||
if self.sounds and self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {object = self.object})
|
||||
end
|
||||
self.attack.player:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, vec)
|
||||
if self.attack.player:get_hp() <= 0 then
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif self.state == "attack" and self.attack_type == "shoot" then
|
||||
if not self.attack.player or not self.attack.player:is_player() then
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
return
|
||||
end
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack.player:getpos()
|
||||
p.y = p.y - .5
|
||||
s.y = s.y + .5
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
||||
self.state = "stand"
|
||||
self.v_start = false
|
||||
self.set_velocity(self, 0)
|
||||
if self.type ~= "npc" then
|
||||
self.attack = {player=nil, dist=nil}
|
||||
end
|
||||
self:set_animation("stand")
|
||||
return
|
||||
else
|
||||
self.attack.dist = dist
|
||||
end
|
||||
|
||||
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if p.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
self.set_velocity(self, 0)
|
||||
|
||||
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
|
||||
self.timer = 0
|
||||
|
||||
self:set_animation("punch")
|
||||
|
||||
if self.sounds and self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {object = self.object})
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
|
||||
local obj = minetest.add_entity(p, self.arrow)
|
||||
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
local v = obj:get_luaentity().velocity
|
||||
vec.y = vec.y+1
|
||||
vec.x = vec.x*v/amount
|
||||
vec.y = vec.y*v/amount
|
||||
vec.z = vec.z*v/amount
|
||||
obj:setvelocity(vec)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
-- reset HP
|
||||
local pos = self.object:getpos()
|
||||
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 20000 )
|
||||
local newHP = self.hp_min + math.floor( self.hp_max * distance_rating )
|
||||
self.object:set_hp( newHP )
|
||||
|
||||
self.object:set_armor_groups({fleshy=self.armor})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.state = "stand"
|
||||
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
|
||||
self.object:setyaw(math.random(1, 360)/180*math.pi)
|
||||
if self.type == "monster" and minetest.settings:get_bool("only_peaceful_spidermob") then
|
||||
self.object:remove()
|
||||
end
|
||||
if self.type ~= "npc" then
|
||||
self.lifetimer = 600 - dtime_s
|
||||
end
|
||||
if staticdata then
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
if tmp and tmp.lifetimer then
|
||||
self.lifetimer = tmp.lifetimer - dtime_s
|
||||
end
|
||||
if tmp and tmp.tamed then
|
||||
self.tamed = tmp.tamed
|
||||
end
|
||||
--[[if tmp and tmp.textures then
|
||||
self.object:set_properties(tmp.textures)
|
||||
end]]
|
||||
end
|
||||
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local tmp = {
|
||||
lifetimer = self.lifetimer,
|
||||
tamed = self.tamed,
|
||||
textures = { textures = self.textures },
|
||||
}
|
||||
return minetest.serialize(tmp)
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
process_weapon(hitter,tflp,tool_capabilities)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
if self.object:get_hp() <= 0 then
|
||||
if hitter and hitter:is_player() and hitter:get_inventory() then
|
||||
for _,drop in ipairs(self.drops) do
|
||||
if math.random(1, drop.chance) == 1 then
|
||||
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
|
||||
-- default.drop_item(pos,d)
|
||||
local pos2 = pos
|
||||
pos2.y = pos2.y + 0.5 -- drop items half block higher
|
||||
minetest.add_item(pos2,d)
|
||||
end
|
||||
end
|
||||
|
||||
if self.sounds.death ~= nil then
|
||||
minetest.sound_play(self.sounds.death,{
|
||||
object = self.object,
|
||||
})
|
||||
end
|
||||
if minetest.get_modpath("skills") and minetest.get_modpath("experience") then
|
||||
-- DROP experience
|
||||
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / ( skills.get_player_level(hitter:get_player_name()).level * 1000 ) )
|
||||
local emax = math.floor( self.exp_min + ( distance_rating * self.exp_max ) )
|
||||
local expGained = math.random(self.exp_min, emax)
|
||||
skills.add_exp(hitter:get_player_name(),expGained)
|
||||
local expStack = experience.exp_to_items(expGained)
|
||||
for _,stack in ipairs(expStack) do
|
||||
default.drop_item(pos,stack)
|
||||
end
|
||||
end
|
||||
|
||||
-- see if there are any NPCs to shower you with rewards
|
||||
if self.type ~= "npc" then
|
||||
local inradius = minetest.get_objects_inside_radius(hitter:getpos(),10)
|
||||
for _, oir in pairs(inradius) do
|
||||
local obj = oir:get_luaentity()
|
||||
if obj then
|
||||
if obj.type == "npc" and obj.rewards ~= nil then
|
||||
local yaw = nil
|
||||
local lp = hitter:getpos()
|
||||
local s = obj.object:getpos()
|
||||
local vec = {x=lp.x-s.x, y=1, z=lp.z-s.z}
|
||||
yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if lp.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
obj.object:setyaw(yaw)
|
||||
local x = math.sin(yaw) * -2
|
||||
local z = math.cos(yaw) * 2
|
||||
acc = {x=x, y=-5, z=z}
|
||||
for _, r in pairs(obj.rewards) do
|
||||
if math.random(0,100) < r.chance then
|
||||
default.drop_item(obj.object:getpos(),r.item, vec, acc)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--blood_particles
|
||||
|
||||
if self.blood_amount > 0 and pos then
|
||||
local p = pos
|
||||
p.y = p.y + self.blood_offset
|
||||
|
||||
minetest.add_particlespawner({
|
||||
5, --blood_amount, --amount
|
||||
0.25, --time
|
||||
{x=p.x-0.2, y=p.y-0.2, z=p.z-0.2}, --minpos
|
||||
{x=p.x+0.2, y=p.y+0.2, z=p.z+0.2}, --maxpos
|
||||
{x=0, y=-2, z=0}, --minvel
|
||||
{x=2, y=2, z=2}, --maxvel
|
||||
{x=-4,y=-4,z=-4}, --minacc
|
||||
{x=4,y=-4,z=4}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
0.5, --minsize
|
||||
1, --maxsize
|
||||
false, --collisiondetection
|
||||
self.blood_texture --texture
|
||||
})
|
||||
end
|
||||
|
||||
-- knock back effect, adapted from blockmen's pyramids mod
|
||||
-- https://github.com/BlockMen/pyramids
|
||||
local kb = self.knock_back
|
||||
local r = self.recovery_time
|
||||
|
||||
if tflp < tool_capabilities.full_punch_interval then
|
||||
kb = kb * ( tflp / tool_capabilities.full_punch_interval )
|
||||
r = r * ( tflp / tool_capabilities.full_punch_interval )
|
||||
end
|
||||
|
||||
local ykb=2
|
||||
local v = self.object:getvelocity()
|
||||
if v.y ~= 0 then
|
||||
ykb = 0
|
||||
end
|
||||
|
||||
self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
|
||||
self.pause_timer = r
|
||||
|
||||
-- attack puncher and call other mobs for help
|
||||
if self.passive == false then
|
||||
if self.state ~= "attack" then
|
||||
self.do_attack(self,hitter,1)
|
||||
end
|
||||
-- alert other NPCs to the attack
|
||||
local inradius = minetest.get_objects_inside_radius(hitter:getpos(),5)
|
||||
for _, oir in pairs(inradius) do
|
||||
local obj = oir:get_luaentity()
|
||||
if obj then
|
||||
if obj.group_attack == true and obj.state ~= "attack" then
|
||||
obj.do_attack(obj,hitter,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
spidermob.spawning_spidermob = {}
|
||||
function spidermob:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
|
||||
spidermob.spawning_spidermob[name] = true
|
||||
minetest.register_abm({
|
||||
nodenames = nodes,
|
||||
neighbors = {"air"},
|
||||
interval = 30,
|
||||
chance = chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > active_object_count then
|
||||
return
|
||||
end
|
||||
if not spidermob.spawning_spidermob[name] then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y+1
|
||||
if not minetest.get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) > max_light then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < min_light then
|
||||
return
|
||||
end
|
||||
if pos.y > max_height then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then -- == true then
|
||||
--print ("WALKABLE",pos.x, pos.y, pos.z, minetest.get_node(pos).name)
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y+1
|
||||
pos.y = pos.y+1
|
||||
|
||||
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then -- == true then
|
||||
--print ("WALKABLE",pos.x, pos.y, pos.z, minetest.get_node(pos).name)
|
||||
return
|
||||
end
|
||||
|
||||
if min_dist == nil then
|
||||
min_dist = {x=-1,z=-1}
|
||||
end
|
||||
if max_dist == nil then
|
||||
max_dist = {x=33000,z=33000}
|
||||
end
|
||||
|
||||
if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z then
|
||||
return
|
||||
end
|
||||
|
||||
if math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then
|
||||
return
|
||||
end
|
||||
|
||||
if spawn_func and not spawn_func(pos, node) then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("display_mob_spawn") then
|
||||
minetest.chat_send_all("[spidermob] Add "..name.." at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
local mob = minetest.add_entity(pos, name)
|
||||
|
||||
-- setup the hp, armor, drops, etc... for this specific mob
|
||||
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 15000 )
|
||||
if mob then
|
||||
mob = mob:get_luaentity()
|
||||
local newHP = mob.hp_min + math.floor( mob.hp_max * distance_rating )
|
||||
mob.object:set_hp( newHP )
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
function spidermob:register_arrow(name, def)
|
||||
minetest.register_entity(name, {
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
collisionbox = {0,0,0,0,0,0}, -- remove box around arrows
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
if minetest.get_node(self.object:getpos()).name ~= "air" then
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
-- pos.y = pos.y-1.0
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if player:is_player() then
|
||||
self.hit_player(self, player)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
function get_distance(pos1,pos2)
|
||||
if ( pos1 ~= nil and pos2 ~= nil ) then
|
||||
return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 )))
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
function process_weapon(player, time_from_last_punch, tool_capabilities)
|
||||
local weapon = player:get_wielded_item()
|
||||
if tool_capabilities ~= nil then
|
||||
local wear = ( tool_capabilities.full_punch_interval / 75 ) * 65535
|
||||
weapon:add_wear(wear)
|
||||
player:set_wielded_item(weapon)
|
||||
end
|
||||
|
||||
if weapon:get_definition().sounds ~= nil then
|
||||
local s = math.random(0,#weapon:get_definition().sounds)
|
||||
minetest.sound_play(weapon:get_definition().sounds[s], {
|
||||
object=player,
|
||||
})
|
||||
else
|
||||
minetest.sound_play("default_sword_wood", {
|
||||
object = player,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
@ -1,15 +0,0 @@
|
||||
{
|
||||
"name": "spidermob",
|
||||
"description": "Spider mob extracted from the subgame LOTT",
|
||||
"keywords": [
|
||||
"spidermob"
|
||||
],
|
||||
"homepage": "https://github.com/Ombridride/minetest-spidermob-v1",
|
||||
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=10045",
|
||||
"screenshots": [
|
||||
"https://cloud.githubusercontent.com/assets/51875/9277499/91c4d0c0-42e9-11e5-939c-972d8e8dcbee.png"
|
||||
],
|
||||
"authors": [
|
||||
"Ombridride"
|
||||
]
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
default
|
||||
farming
|
||||
mobs?
|
@ -1,84 +0,0 @@
|
||||
dofile(minetest.get_modpath("spidermob").."/api.lua")
|
||||
|
||||
if spidermob.use_mobs_api then
|
||||
minetest.register_alias("spidermob:meat", "mobs:meat")
|
||||
minetest.register_alias("spidermob:meat_raw", "mobs:meat_raw")
|
||||
else
|
||||
minetest.register_craftitem("spidermob:meat", {
|
||||
description = "Cooked Meat",
|
||||
inventory_image = "spidermob_meat.png",
|
||||
on_use = minetest.item_eat(4),
|
||||
})
|
||||
|
||||
minetest.register_craftitem("spidermob:meat_raw", {
|
||||
description = "Raw Meat",
|
||||
inventory_image = "spidermob_meat_raw.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "spidermob:meat",
|
||||
recipe = "spidermob:meat_raw",
|
||||
})
|
||||
end
|
||||
|
||||
spidermob:register_mob("spidermob:spider", {
|
||||
type = "monster",
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
|
||||
textures = {"spidermob_spider.png"},
|
||||
visual_size = {x=7,y=7},
|
||||
visual = "mesh",
|
||||
mesh = "spider_model.x",
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
armor = 200,
|
||||
damage = 3,
|
||||
drops = {
|
||||
{name = "farming:string",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "spidermob:meat_raw",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
|
||||
},
|
||||
light_resistant = true,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 1,
|
||||
stand_end = 1,
|
||||
walk_start = 20,
|
||||
walk_end = 40,
|
||||
run_start = 20,
|
||||
run_end = 40,
|
||||
punch_start = 50,
|
||||
punch_end = 90,
|
||||
},
|
||||
jump = true,
|
||||
step = 1,
|
||||
blood_texture = "spidermob_blood.png",
|
||||
sounds = {
|
||||
war_cry = "mobs_eerie",
|
||||
death = "mobs_howl",
|
||||
attack = "mobs_oerkki_attack",
|
||||
},
|
||||
})
|
||||
minetest.register_alias("spider", "spidermob:spider")
|
||||
if spidermob.use_mobs_api then
|
||||
minetest.register_alias("mobs:spider", "spidermob:spider")
|
||||
end
|
||||
|
||||
spidermob:register_spawn("spidermob:spider", {"default:junglegrass", "default:jungleleaves", "default:jungletree"}, 20, -10, 7500, 3, 31000)
|
File diff suppressed because it is too large
Load Diff
@ -1,2 +0,0 @@
|
||||
# If enabled, uses 'mobs' (mobs_redo) mod api if available.
|
||||
spidermob.use_mobs_api (Use 'mobs' api) bool false
|
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@ -155,12 +155,6 @@ sneeker.spawn_interval (Spawn interval) int 2400
|
||||
sneeker.spawn_maxlight (Max node light for spawn) int 5
|
||||
|
||||
|
||||
[**spidermob]
|
||||
|
||||
# If enabled, uses 'mobs' (mobs_redo) mod api if available.
|
||||
spidermob.use_mobs_api (Use 'mobs' api) bool false
|
||||
|
||||
|
||||
[*Player Visuals]
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user