mod.vector_extras: Update to Git commit 8d78f3c...
https://github.com/HybridDog/vector_extras/tree/8d78f3c
This commit is contained in:
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@ -117,7 +117,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* [hudbars][] ([MIT][lic.mit] / [CC BY-SA][lic.ccbysa3.0]) -- version [1.11.0][ver.hudbars] *2018-02-05*
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* [hudmap][] ([LGPL][lic.lgpl2.1] / [WTFPL][lic.wtfpl]) -- version: [3b8bdc0 Git][ver.hudmap] *2017-05-14*
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* [mthudclock][] ([WTFPL][lic.wtfpl]) -- version [d86e745 Git][ver.mthudclock] *2018-01-06*
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* [vector_extras][] ([WTFPL][lic.vector_extras]) -- version: [472deb6 Git][ver.vector_extras] *2017-01-25* ***UPDATES***
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* [vector_extras][] ([WTFPL][lic.wtfpl]) -- version: [8d78f3c Git][ver.vector_extras] *2017-12-25*
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* weather/
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* [lightning][] ([LGPL / CC BY-SA][lic.lightning]) -- version: [39bd36c Git][ver.lightning] *2017-02-20*
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* [snowdrift][] ([MIT][lic.snowdrift]) -- version: [fcb0537 Git][ver.snowdrift] *2017-04-15* ([patched][patch.snowdrift]) ***UPDATES***
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@ -352,7 +352,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[lic.technic_armor]: mods/equipment/technic_armor/LICENSE.txt
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[lic.tools_obsidian]: mods/tools/tools_obsidian/README.md
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[lic.trash_can]: mods/furniture/trash_can/LICENSE.txt
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[lic.vector_extras]: mods/vector_extras/LICENSE.txt
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[lic.waffles]: mods/furniture/waffles/LICENSE.txt
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[lic.walking_light]: mods/lighting/walking_light/README.md
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[lic.windmill]: mods/buildings/windmill/README.md
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@ -485,7 +484,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.trampoline]: https://github.com/AntumMT/mod-trampoline/tree/41366ac
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[ver.trash_can]: https://github.com/minetest-mods/trash_can/tree/5fd3df7
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[ver.unifieddyes]: https://github.com/minetest-mods/unifieddyes/tree/stable-20170925
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[ver.vector_extras]: https://github.com/HybridDog/vector_extras/tree/472deb6
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[ver.vector_extras]: https://github.com/HybridDog/vector_extras/tree/8d78f3c
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[ver.waffles]: https://github.com/GreenXenith/waffles/tree/15bcdce
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[ver.walking_light]: https://github.com/petermaloney/walking_light/tree/b23d836
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[ver.wardrobe]: https://github.com/prestidigitator/minetest-mod-wardrobe/tree/c48b011
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@ -1 +0,0 @@
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WTFPL
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@ -1,4 +1,4 @@
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local load_time_start = os.clock()
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local load_time_start = minetest.get_us_time()
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local funcs = {}
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@ -207,7 +207,8 @@ function funcs.threeline(x, y, z)
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return line
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end
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if x ~= math.floor(x) then
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minetest.log("error", "[vector_extras] INFO: The position used for vector.threeline isn't round.")
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minetest.log("error", "[vector_extras] INFO: The position used for " ..
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"vector.threeline isn't round.")
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end
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local two_line = vector.twoline(x, y)
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line = {}
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@ -266,6 +267,19 @@ function funcs.cross(v1, v2)
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}
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end
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-- Tschebyschew norm
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function funcs.maxnorm(v)
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return math.max(math.max(math.abs(v.x), math.abs(v.y)), math.abs(v.z))
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end
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function funcs.sumnorm(v)
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return math.abs(v.x) + math.abs(v.y) + math.abs(v.z)
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end
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function funcs.pnorm(v, p)
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return (math.abs(v.x)^p + math.abs(v.y)^p + math.abs(v.z)^p)^(1 / p)
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end
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--not optimized
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--local areas = {}
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function funcs.plane(ps)
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@ -392,7 +406,7 @@ function funcs.explosion_table(r)
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return table
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end
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local t1 = os.clock()
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--~ local t1 = os.clock()
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local tab, n = {}, 1
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local tmp = r*r + r
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@ -413,7 +427,7 @@ function funcs.explosion_table(r)
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end
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end
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explosion_tables[r] = tab
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minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
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--~ minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
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return tab
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end
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@ -552,7 +566,8 @@ function funcs.ring(r)
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end
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end
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local tab2, n = {}, 1
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local tab2 = {}
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n = 1
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for _,i in ipairs(tab) do
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for _,j in ipairs({
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{i.x, i.z},
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@ -569,6 +584,276 @@ function funcs.ring(r)
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return tab2
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end
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--~ posy(t) = att + bt + c
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--~ vely(t) = 2at + b
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--~ accy(t) = 2a
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--~ a = -0.5gravity
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--~ vely(0) = b = vel.y
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--~ posy(0) = c = pos.y
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--~ posy(t) = -0.5 * gravity * t * t + vel.y * t + pos.y
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--~ vely(t) = -gravity*t + vel.y
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--~ Scheitel:
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--~ vely(t) = 0 = -gravity*t + vel.y
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--~ t = vel.y / gravity
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--~ 45°
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--~ vely(t)^2 = velx(t)^2 + velz(t)^2
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--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
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--~ gravity^2 * t^2 + vel.y^2 - -2*gravity*t*vel.y = vel.x * vel.x + vel.z * vel.z
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--~ gravity^2 * t^2 - 2*gravity*vel.y * t + (vel.y^2 - vel.x^2 - vel.z^2) = 0
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--~ t = (2*gravity*vel.y .. rt((2*gravity*vel.y)^2 - 4*gravity^2*(vel.y^2 - vel.x^2 - vel.z^2))) / (2*gravity^2)
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--~ t = (2*gravity*vel.y .. rt(4*gravity^2*vel.y^2 - 4*gravity^2*(vel.y^2) + 4*gravity^2*(vel.x^2 + vel.z^2))) / (2*gravity^2)
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--~ t = (2*gravity*vel.y .. 2*gravity*rt(vel.x^2 + vel.z^2)) / (2*gravity^2)
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--~ t = (vel.y .. rt(vel.x^2 + vel.z^2)) / gravity
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--~ t1 = (vel.y - math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
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--~ t2 = (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
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--~ yswitch = posy(t1) (= posy(t2)) //links und rechts gleich
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--~ yswitch = -0.5 * gravity * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity)^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
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--~ yswitch = -0.5 * gravity * (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z))^2 / gravity^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
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--~ yswitch = -0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) / gravity + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
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--~ yswitch = (-0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)))) / gravity + pos.y
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--~ yswitch = (-0.5 * vel.y^2 - vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + pos.y
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--~ yswitch = (-0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2) / gravity + pos.y
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--~ yswitch = (0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2) / gravity + pos.y
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--~ yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) / gravity + pos.y
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--~ 45° Zeitpunkte kleineres beim Aufstieg, größeres beim Fall
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--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
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--~ -gravity*t + vel.y = ..math.sqrt(vel.x * vel.x + vel.z * vel.z)
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--~ t = (..math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
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--~ t_raise = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
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--~ t_fall = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
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--~ posy nach t umstellen
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--~ y = -0.5 * gravity * t * t + vel.y * t + pos.y
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--~ 0 = -0.5 * gravity * t * t + vel.y * t + pos.y - y
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--~ t = (-vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / (-gravity)
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--~ t = (vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
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--~ t_up = (vel.y - math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
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--~ t_down = (vel.y + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
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--~ posx(t) = vel.x * t + pos.x
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--~ posz(t) = vel.z * t + pos.z
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--~ posx nach t umstellen
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--~ posx - pos.x = vel.x * t
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--~ t = (posx - pos.x) / vel.x
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local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount,
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time)
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local pointcount = 0
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-- the height of the 45° angle point
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local yswitch = -0.5 * (vel.x^2 + vel.z^2 - vel.y^2)
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/ gravity + pos.y
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-- the times of the 45° angle point
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local i = math.sqrt(vel.x^2 + vel.z^2)
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local t_raise_end = (-i + vel.y) / gravity
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local t_fall_start = (i + vel.y) / gravity
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if t_fall_start > 0 then
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-- the right 45° angle point wasn't passed yet
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if t_raise_end > 0 then
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-- put points from before the 45° angle
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for y = math.ceil(pos.y), math.floor(yswitch +.5) do
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local t = (vel.y -
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math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
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if t > time then
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return
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end
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local p = {
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x = math.floor(vel.x * t + pos.x +.5),
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y = y,
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z = math.floor(vel.z * t + pos.z +.5),
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}
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pointcount = pointcount+1
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waypoints[pointcount] = {p, t}
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if pointcount == max_pointcount then
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return
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end
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end
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end
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-- smaller and bigger horizonzal pivot
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local shp, bhp
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if math.abs(vel.x) > math.abs(vel.z) then
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shp = "z"
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bhp = "x"
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else
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shp = "x"
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bhp = "z"
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end
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-- put points between the 45° angles
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local cstart, cdir
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local cend = math.floor(vel[bhp] * t_fall_start + pos[bhp] +.5)
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if vel[bhp] > 0 then
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cstart = math.floor(math.max(pos[bhp],
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vel[bhp] * t_raise_end + pos[bhp]) +.5)
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cdir = 1
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else
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cstart = math.floor(math.min(pos[bhp],
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vel[bhp] * t_raise_end + pos[bhp]) +.5)
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cdir = -1
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end
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for i = cstart, cend, cdir do
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local t = (i - pos[bhp]) / vel[bhp]
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if t > time then
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return
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end
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local p = {
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[bhp] = i,
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y = math.floor(-0.5 * gravity * t * t + vel.y * t + pos.y +.5),
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[shp] = math.floor(vel[shp] * t + pos[shp] +.5),
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}
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pointcount = pointcount+1
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waypoints[pointcount] = {p, t}
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if pointcount == max_pointcount then
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return
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end
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end
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end
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-- put points from after the 45° angle
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local y = yswitch
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if vel.y < 0
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and pos.y < yswitch then
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y = pos.y
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end
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y = math.floor(y +.5)
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while pointcount < max_pointcount do
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local t = (vel.y +
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math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
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if t > time then
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return
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end
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local p = {
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x = math.floor(vel.x * t + pos.x +.5),
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y = y,
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z = math.floor(vel.z * t + pos.z +.5),
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}
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pointcount = pointcount+1
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waypoints[pointcount] = {p, t}
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y = y-1
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end
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end
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--[[
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minetest.override_item("default:axe_wood", {
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on_use = function(_, player)
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local dir = player:get_look_dir()
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local pos = player:getpos()
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local grav = 0.03
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local ps = vector.throw_parabola(pos, dir, grav, 80)
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for i = 1,#ps do
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minetest.set_node(ps[i], {name="default:stone"})
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end
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--~ for t = 0,50,3 do
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--~ local p = {
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--~ x = dir.x * t + pos.x,
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--~ y = -0.5*grav*t*t + dir.y*t + pos.y,
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--~ z = dir.z * t + pos.z
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--~ }
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--~ minetest.set_node(p, {name="default:sandstone"})
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--~ end
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end,
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})--]]
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function funcs.throw_parabola(pos, vel, gravity, point_count, time)
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local waypoints = {}
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get_parabola_points(pos, vel, gravity, waypoints, point_count,
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time or math.huge)
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local ps = {}
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local ptscnt = #waypoints
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local i = 1
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while i < ptscnt do
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local p,t = unpack(waypoints[i])
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i = i+1
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local p2,t2 = unpack(waypoints[i])
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ps[#ps+1] = p
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local dist = vector.distance(p, p2)
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if dist < 1.1 then
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if dist < 0.9 then
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-- same position
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i = i+1
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end
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-- touching
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elseif dist < 1.7 then
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-- common edge
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-- get a list of possible positions between
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local diff = vector.subtract(p2, p)
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local possible_positions = {}
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for i,v in pairs(diff) do
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if v ~= 0 then
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local p = vector.new(p)
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p[i] = p[i] + v
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possible_positions[#possible_positions+1] = p
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end
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end
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-- test which one fits best
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t = 0.5 * (t + t2)
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local near_p = {
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x = vel.x * t + pos.x,
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y = -0.5 * gravity * t * t + vel.y * t + pos.y,
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z = vel.z * t + pos.z,
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}
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local d = math.huge
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for i = 1,2 do
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local pos = possible_positions[i]
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local dist = vector.distance(pos, near_p)
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if dist < d then
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p = pos
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d = dist
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end
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end
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-- add it
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ps[#ps+1] = p
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elseif dist < 1.8 then
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-- common vertex
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for k = 1,2 do
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-- get a list of possible positions between
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local diff = vector.subtract(p2, p)
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local possible_positions = {}
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for i,v in pairs(diff) do
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if v ~= 0 then
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local p = vector.new(p)
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p[i] = p[i] + v
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possible_positions[#possible_positions+1] = p
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end
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end
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-- test which one fits best
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t = k / 3 * (t + t2)
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local near_p = {
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x = vel.x * t + pos.x,
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y = -0.5 * gravity * t * t + vel.y * t + pos.y,
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z = vel.z * t + pos.z,
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}
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local d = math.huge
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assert(#possible_positions == 4-k, "how, number positions?")
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for i = 1,4-k do
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local pos = possible_positions[i]
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local dist = vector.distance(pos, near_p)
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if dist < d then
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p = pos
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d = dist
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end
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end
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-- add it
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ps[#ps+1] = p
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end
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else
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minetest.log("warning", "[vector_extras] A gap: " .. dist)
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--~ error("A gap, it's a gap!: " .. dist)
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end
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end
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if i == ptscnt then
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ps[#ps+1] = waypoints[i]
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end
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return ps
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end
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function funcs.chunkcorner(pos)
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return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16}
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end
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@ -592,7 +877,7 @@ function funcs.point_distance_minmax(p1, p2)
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end
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function funcs.collision(p1, p2)
|
||||
local clear, node_pos, collision_pos, max, min, dmax, dcmax, pt
|
||||
local clear, node_pos, collision_pos, max, dmax, dcmax, pt
|
||||
clear, node_pos = minetest.line_of_sight(p1, p2)
|
||||
if clear then
|
||||
return false
|
||||
@ -614,83 +899,6 @@ function funcs.collision(p1, p2)
|
||||
return true, collision_pos, node_pos
|
||||
end
|
||||
|
||||
function funcs.get_data_from_pos(tab, z,y,x)
|
||||
local data = tab[z]
|
||||
if data then
|
||||
data = data[y]
|
||||
if data then
|
||||
return data[x]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
if tab[z] then
|
||||
if tab[z][y] then
|
||||
tab[z][y][x] = data
|
||||
return
|
||||
end
|
||||
tab[z][y] = {[x] = data}
|
||||
return
|
||||
end
|
||||
tab[z] = {[y] = {[x] = data}}
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos_optional(tab, z,y,x, data)
|
||||
if vector.get_data_from_pos(tab, z,y,x) ~= nil then
|
||||
return
|
||||
end
|
||||
funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
end
|
||||
|
||||
function funcs.remove_data_from_pos(tab, z,y,x)
|
||||
if vector.get_data_from_pos(tab, z,y,x) == nil then
|
||||
return
|
||||
end
|
||||
tab[z][y][x] = nil
|
||||
if not next(tab[z][y]) then
|
||||
tab[z][y] = nil
|
||||
end
|
||||
if not next(tab[z]) then
|
||||
tab[z] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.get_data_pos_table(tab)
|
||||
local t,n = {},1
|
||||
local minz, miny, minx, maxz, maxy, maxx
|
||||
for z,yxs in pairs(tab) do
|
||||
if not minz then
|
||||
minz = z
|
||||
maxz = z
|
||||
else
|
||||
minz = math.min(minz, z)
|
||||
maxz = math.max(maxz, z)
|
||||
end
|
||||
for y,xs in pairs(yxs) do
|
||||
if not miny then
|
||||
miny = y
|
||||
maxy = y
|
||||
else
|
||||
miny = math.min(miny, y)
|
||||
maxy = math.max(maxy, y)
|
||||
end
|
||||
for x,v in pairs(xs) do
|
||||
if not minx then
|
||||
minx = x
|
||||
maxx = x
|
||||
else
|
||||
minx = math.min(minx, x)
|
||||
maxx = math.max(maxx, x)
|
||||
end
|
||||
t[n] = {z,y,x, v}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return t, {x=minx, y=miny, z=minz}, {x=maxx, y=maxy, z=maxz}, n-1
|
||||
end
|
||||
|
||||
function funcs.update_minp_maxp(minp, maxp, pos)
|
||||
for _,i in pairs({"z", "y", "x"}) do
|
||||
minp[i] = math.min(minp[i], pos[i])
|
||||
@ -751,14 +959,29 @@ function funcs.serialize(vec)
|
||||
end
|
||||
|
||||
|
||||
vector_extras_functions = funcs
|
||||
|
||||
local path = minetest.get_modpath"vector_extras"
|
||||
dofile(path .. "/legacy.lua")
|
||||
--dofile(minetest.get_modpath("vector_extras").."/vector_meta.lua")
|
||||
|
||||
vector_extras_functions = nil
|
||||
|
||||
|
||||
for name,func in pairs(funcs) do
|
||||
if vector[name] then
|
||||
minetest.log("error", "[vector_extras] vector."..name.." already exists.")
|
||||
minetest.log("error", "[vector_extras] vector."..name..
|
||||
" already exists.")
|
||||
else
|
||||
vector[name] = func
|
||||
end
|
||||
end
|
||||
|
||||
minetest.log("info", string.format("[vector_extras] loaded after ca. %.2fs", os.clock() - load_time_start))
|
||||
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
||||
local msg = "[vector_extras] loaded after ca. " .. time .. " seconds."
|
||||
if time > 0.01 then
|
||||
print(msg)
|
||||
else
|
||||
minetest.log("info", msg)
|
||||
end
|
||||
|
88
mods/vector_extras/legacy.lua
Normal file
88
mods/vector_extras/legacy.lua
Normal file
@ -0,0 +1,88 @@
|
||||
local funcs = vector_extras_functions
|
||||
|
||||
function funcs.get_data_from_pos(tab, z,y,x)
|
||||
minetest.log("deprecated", "[vector_extras] get_data_from_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
local data = tab[z]
|
||||
if data then
|
||||
data = data[y]
|
||||
if data then
|
||||
return data[x]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
minetest.log("deprecated", "[vector_extras] set_data_to_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if tab[z] then
|
||||
if tab[z][y] then
|
||||
tab[z][y][x] = data
|
||||
return
|
||||
end
|
||||
tab[z][y] = {[x] = data}
|
||||
return
|
||||
end
|
||||
tab[z] = {[y] = {[x] = data}}
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos_optional(tab, z,y,x, data)
|
||||
minetest.log("deprecated", "[vector_extras] set_data_to_pos_optional is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if vector.get_data_from_pos(tab, z,y,x) ~= nil then
|
||||
return
|
||||
end
|
||||
funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
end
|
||||
|
||||
function funcs.remove_data_from_pos(tab, z,y,x)
|
||||
minetest.log("deprecated", "[vector_extras] remove_data_from_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if vector.get_data_from_pos(tab, z,y,x) == nil then
|
||||
return
|
||||
end
|
||||
tab[z][y][x] = nil
|
||||
if not next(tab[z][y]) then
|
||||
tab[z][y] = nil
|
||||
end
|
||||
if not next(tab[z]) then
|
||||
tab[z] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.get_data_pos_table(tab)
|
||||
minetest.log("deprecated", "[vector_extras] get_data_pos_table likely " ..
|
||||
"is deprecated, use the minetest pos hash function instead.")
|
||||
local t,n = {},1
|
||||
local minz, miny, minx, maxz, maxy, maxx
|
||||
for z,yxs in pairs(tab) do
|
||||
if not minz then
|
||||
minz = z
|
||||
maxz = z
|
||||
else
|
||||
minz = math.min(minz, z)
|
||||
maxz = math.max(maxz, z)
|
||||
end
|
||||
for y,xs in pairs(yxs) do
|
||||
if not miny then
|
||||
miny = y
|
||||
maxy = y
|
||||
else
|
||||
miny = math.min(miny, y)
|
||||
maxy = math.max(maxy, y)
|
||||
end
|
||||
for x,v in pairs(xs) do
|
||||
if not minx then
|
||||
minx = x
|
||||
maxx = x
|
||||
else
|
||||
minx = math.min(minx, x)
|
||||
maxx = math.max(maxx, x)
|
||||
end
|
||||
t[n] = {z,y,x, v}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return t, {x=minx, y=miny, z=minz}, {x=maxx, y=maxy, z=maxz}, n-1
|
||||
end
|
Loading…
x
Reference in New Issue
Block a user