Update sneeker mod to v1.0...
https://github.com/AntumMT/mod-sneeker/releases/tag/v1.0
@ -90,11 +90,11 @@ The game includes the mods from the default [minetest_game](https://github.com/m
|
||||
* [ghost][creatures] ([Zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [dd22520 Git][ver.ghost] *2021-05-05*
|
||||
* [horse][] ([MIT][lic.horse]) -- version: [9c5c857 Git][ver.horse] *2021-05-05*
|
||||
* [monsters_aggressive][] (see individual mods for licensing) -- version: [89a8187 Git][ver.monsters_aggressive] *2017-08-30*
|
||||
* [sneeker][] ([CC0][lic.cc0]) -- version: [7c05c4d Git][ver.sneeker] *2021-04-19*
|
||||
* [monsters_passive][] (see individual mods for licensing) -- version: [b07fe19 Git][ver.monsters_passive] *2017-08-09*
|
||||
* [oerkki][creatures] ([Zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [70410fe Git][ver.oerkki] *2021-05-05*
|
||||
* [shark][] ([CC0 / CC BY-SA][lic.shark]) -- version: [ef2507b Git][ver.shark] *2021-05-05*
|
||||
* [sheep][creatures] ([Zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [7c91aaf Git][ver.sheep] *2021-05-05*
|
||||
* [sneeker][] ([MIT][lic.sneeker]) -- version: [1.0][ver.sneeker] *2021-05-08*
|
||||
* [zombie][creatures] ([Zlib][lic.creatures] / [CC BY-SA][lic.ccbysa3.0]) -- version: [4edb18e Git][ver.zombie] *2021-05-05*
|
||||
* [painting][] (???) -- version [8961849 Git][ver.painting] *2016-05-05*
|
||||
* [pipeworks][] ([LGPL][lic.lgpl3.0]) -- version: [2021-02-19][ver.pipeworks]
|
||||
@ -344,7 +344,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
|
||||
[signs_lib]: https://forum.minetest.net/viewtopic.php?f=11&t=13762
|
||||
[simple_protection]: https://forum.minetest.net/viewtopic.php?t=9035
|
||||
[slingshot]: https://github.com/AntumMT/mod-slingshot
|
||||
[sneeker]: https://github.com/AntumMT/mod-sneeker
|
||||
[sneeker]: https://forum.minetest.net/viewtopic.php?t=26685
|
||||
[snowdrift]: https://forum.minetest.net/viewtopic.php?t=6854
|
||||
[asm_spawneggs]: https://forum.minetest.net/viewtopic.php?t=26676
|
||||
[spectator_mode]: https://forum.minetest.net/viewtopic.php?t=13718
|
||||
@ -424,6 +424,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
|
||||
[lic.shark]: mods/mobiles/shark/LICENSE.txt
|
||||
[lic.signs_lib]: mods/signs/signs_lib/copyright.txt
|
||||
[lic.slingshot]: mods/equipment/slingshot/LICENSE.txt
|
||||
[lic.sneeker]: mods/mobiles/sneeker/LICENSE.txt
|
||||
[lic.snowdrift]: mods/weather/snowdrift/license.txt
|
||||
[lic.asm_spawneggs]: mods/spawning/asm_spawneggs/LICENSE.txt
|
||||
[lic.spectator_mode]: mods/admin/spectator_mode/LICENSE
|
||||
@ -573,7 +574,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
|
||||
[ver.signs_lib]: https://gitlab.com/VanessaE/signs_lib/tree/2021-03-04-2
|
||||
[ver.simple_protection]: https://github.com/SmallJoker/simple_protection/tree/3630fe9
|
||||
[ver.slingshot]: https://github.com/AntumMT/mod-slingshot/tree/bb77525
|
||||
[ver.sneeker]: https://github.com/AntumMT/mod-sneeker/tree/7c05c4d
|
||||
[ver.sneeker]: https://github.com/AntumMT/mod-sneeker/releases/tag/v1.0
|
||||
[ver.snowdrift]: https://github.com/paramat/snowdrift/tree/3342939
|
||||
[ver.asm_spawneggs]: https://github.com/AntumMT/mod-asm_spawneggs/tree/8579eac
|
||||
[ver.spectator_mode]: https://github.com/minetest-mods/spectator_mode/tree/3648371
|
||||
|
@ -1,121 +0,0 @@
|
||||
Creative Commons Legal Code
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@ -1,17 +0,0 @@
|
||||
# Sneeker mobile mod for Minetest
|
||||
|
||||
Adds some explosive nuisance.
|
||||
|
||||
## Forum Topic
|
||||
|
||||
- Original thread: https://forum.minetest.net/viewtopic.php?t=11891
|
||||
|
||||
## License
|
||||
|
||||
- **Code:**
|
||||
- Original by Rui: [WTFPL][lic.wtfpl]
|
||||
- AntumDeluge: [CC0][lic.cc0]
|
||||
|
||||
|
||||
[lic.cc0]: LICENSE.txt
|
||||
[lic.wtfpl]: LICENSE-wtfpl.txt
|
@ -1,30 +0,0 @@
|
||||
-- Functions for sneeker mod
|
||||
|
||||
|
||||
local log_mods = core.settings:get_bool('log_mods')
|
||||
|
||||
|
||||
-- Displays a message in log output
|
||||
function sneeker.log(message)
|
||||
if log_mods then
|
||||
core.log('action', '[' .. sneeker.modname .. '] ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Displays a message in log output only if 'sneeker.debug' is set to 'true'
|
||||
function sneeker.log_debug(message)
|
||||
if sneeker.debug then
|
||||
sneeker.log('DEBUG: ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawns a sneeker entity
|
||||
function sneeker.spawn(pos)
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
sneeker.log_debug('Spawned entity "' .. sneeker.mob_name .. '" at ' .. tostring(pos.x) .. ',' .. tostring(pos.y))
|
||||
end
|
||||
|
||||
-- Retrieves pos coordinates in string value
|
||||
function sneeker.get_pos_string(pos)
|
||||
return 'x=' .. tostring(pos.x) .. ', y=' .. tostring(pos.y) .. ', z=' .. tostring(pos.z)
|
||||
end
|
@ -1,373 +0,0 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
sneeker = {}
|
||||
sneeker.modname = core.get_current_modname()
|
||||
sneeker.modpath = core.get_modpath(sneeker.modname)
|
||||
|
||||
if core.settings:get_bool('log_mods') then
|
||||
core.log('action', 'Loading mod "' .. sneeker.modname .. '" ...')
|
||||
end
|
||||
|
||||
dofile(sneeker.modpath .. '/settings.lua')
|
||||
dofile(sneeker.modpath .. '/functions.lua')
|
||||
|
||||
sneeker.log_debug('Debugging is on')
|
||||
|
||||
sneeker.mob_name = sneeker.modname .. ':' .. sneeker.modname
|
||||
sneeker.spawnegg_name = sneeker.modname .. ':spawnegg'
|
||||
|
||||
local scripts = {
|
||||
'tnt_function',
|
||||
'spawn',
|
||||
}
|
||||
|
||||
for I in pairs(scripts) do
|
||||
dofile(sneeker.modpath .. '/' .. scripts[I] .. '.lua')
|
||||
end
|
||||
|
||||
local function jump(self,pos,direction)
|
||||
local velocity = self.object:get_velocity()
|
||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||
self.object:set_velocity({x=velocity.x,y=4,z=velocity.z})
|
||||
return
|
||||
end
|
||||
|
||||
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
|
||||
local node = core.get_node_or_nil(spos)
|
||||
spos.y = spos.y+1
|
||||
local node2 = core.get_node_or_nil(spos)
|
||||
local def,def2 = {}
|
||||
if node and node.name then
|
||||
def = core.registered_items[node.name]
|
||||
end
|
||||
if node2 and node2.name then
|
||||
def2 = core.registered_items[node2.name]
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= 'fencelike' then
|
||||
self.object:set_velocity({
|
||||
x=velocity.x*2.2,
|
||||
y=self.jump_height,
|
||||
z=velocity.z*2.2
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2,5) then
|
||||
local select_turn = math.random(1,3)
|
||||
if select_turn == 1 then
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = 'right'
|
||||
elseif select_turn == 3 then
|
||||
self.turn = 'straight'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25,-0.7,-0.25, 0.25,0.8,0.25},
|
||||
visual = 'mesh',
|
||||
mesh = 'character.b3d',
|
||||
textures = {'sneeker.png'},
|
||||
makes_footstep_sound = false,
|
||||
|
||||
-- Original
|
||||
animation = {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
walk_START = 168,
|
||||
walk_END = 187
|
||||
},
|
||||
walk_speed = 1.5,
|
||||
jump_height = 5,
|
||||
animation_speed = 30,
|
||||
knockback_level = 2
|
||||
}
|
||||
|
||||
def.on_activate = function(self,staticdata)
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
self.timer = 0
|
||||
self.visualx = 1
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
self.powered = false
|
||||
self.knockback = false
|
||||
self.state = math.random(1,2)
|
||||
self.old_y = self.object:get_pos().y
|
||||
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == 'table' then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
else
|
||||
if math.random(0,20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def.on_step = function(self, dtime)
|
||||
if self.knockback then
|
||||
return
|
||||
end
|
||||
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local inside = core.get_objects_inside_radius(pos,10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
self.turn_timer = self.turn_timer+0.01
|
||||
self.jump_timer = self.jump_timer+0.01
|
||||
|
||||
if not self.chase
|
||||
and self.timer > math.random(2,5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = 'stand'
|
||||
else
|
||||
self.state = 'walk'
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
if self.turn == 'right' then
|
||||
self.yaw = self.yaw+self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
elseif self.turn == 'left' then
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
end
|
||||
|
||||
if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
self.chase = false
|
||||
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = 'chase'
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == 'stand' then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:set_velocity({x=0,y=velocity.y,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == 'walk' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:set_velocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
|
||||
if velocity.x == 0 or velocity.z == 0
|
||||
or core.registered_nodes[core.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1,2)
|
||||
if select_turn == 1 then
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = 'right'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,self.direction)
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == 'chase' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.turn = 'straight'
|
||||
|
||||
local inside_2 = core.get_objects_inside_radius(pos,2)
|
||||
|
||||
-- Boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
self.chase = true
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
sneeker.boom(pos,self.powered)
|
||||
core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #inside ~= 0 then
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:set_velocity({x=0,y=velocity.y,z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:get_pos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
self.object:set_velocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = 'stand'
|
||||
end
|
||||
end
|
||||
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name,'water') ~= 0 then
|
||||
self.object:set_acceleration({x=0,y=1,z=0})
|
||||
local velocity = self.object:get_velocity()
|
||||
if self.object:get_velocity().y > 5 then
|
||||
self.object:set_velocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
else
|
||||
self.object:set_velocity({x=0,y=velocity.y+1,z=0})
|
||||
end
|
||||
else
|
||||
self.object:set_acceleration({x=0,y=-10,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:set_velocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6,function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= 'air' then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
|
||||
end
|
||||
end
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
core.register_entity(sneeker.mob_name, def)
|
||||
|
||||
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
|
||||
core.register_craftitem(sneeker.spawnegg_name, {
|
||||
description = 'Sneeker Spawn Egg',
|
||||
inventory_image = 'sneeker_spawnegg.png',
|
||||
stack_max = 64,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == 'node' then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
if not core.settings:get_bool('creative_mode') then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = sneeker.spawnegg_name,
|
||||
type = 'shapeless',
|
||||
recipe = {
|
||||
'spawneggs:egg', 'tnt:tnt',
|
||||
},
|
||||
})
|
||||
|
||||
core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
|
||||
end
|
@ -1,4 +0,0 @@
|
||||
name = sneeker
|
||||
description = An explosive nuisance.
|
||||
depends = default,nether
|
||||
optional_depends = spawneggs,tnt
|
Before Width: | Height: | Size: 66 KiB |
@ -1,4 +0,0 @@
|
||||
-- Settings for sneeker mod
|
||||
|
||||
|
||||
sneeker.debug = core.settings:get_bool('enable_debug_mods') or false
|
@ -1,20 +0,0 @@
|
||||
# Sets maximum number of spawns that can exist in world.
|
||||
sneeker.spawn_cap (Sneeker maximum spawns) int 10
|
||||
|
||||
# Sets possibility for spawn.
|
||||
sneeker.spawn_chance (Sneeker spawn chance) int 1000
|
||||
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Sneeker spawn interval) int 240
|
||||
|
||||
# Sets the minimum light required for spawn to occur.
|
||||
sneeker.spawn_minlight (Sneeker min light for spawn) int -1
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Sneeker max light for spawn) int 4
|
||||
|
||||
# Sets the lowest position at which sneeker can spawn.
|
||||
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
|
||||
|
||||
# Sets the highest position at which sneeker can spawn.
|
||||
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
@ -1,90 +0,0 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
local time_min = 60
|
||||
local time_hr = time_min * 60
|
||||
local time_day = time_hr * 24
|
||||
|
||||
local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time
|
||||
local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn
|
||||
local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes
|
||||
local spawn_minlight = tonumber(core.settings:get('sneeker.spawn_minlight')) or -1 -- Minimum light of node required for spawn
|
||||
local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 4 -- Maximum light of node allowed for spawn
|
||||
local spawn_minheight = tonumber(core.settings:get('sneeker.spawn_minheight')) or -31000 -- Minimum height allowed for spawn
|
||||
local spawn_maxheight = tonumber(core.settings:get('sneeker.spawn_maxheight')) or 31000 -- Maximum height allowed for spawn
|
||||
|
||||
-- Display spawn chance as percentage in log
|
||||
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
|
||||
if spawn_chance_percent < 1 then
|
||||
spawn_chance_percent = 'Less than 1%'
|
||||
else
|
||||
spawn_chance_percent = tostring(spawn_chance_percent) .. '%'
|
||||
end
|
||||
|
||||
sneeker.log('Spawn cap: ' .. tostring(spawn_cap))
|
||||
sneeker.log('Spawn chance: ' .. spawn_chance_percent)
|
||||
sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
|
||||
sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
|
||||
|
||||
core.register_abm({
|
||||
nodenames = {'nether:rack'},
|
||||
neighbors = {'air'},
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > 5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check light value of node
|
||||
pos.y = pos.y+1
|
||||
local node_light = core.get_node_light(pos)
|
||||
|
||||
-- Debugging spawning
|
||||
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
|
||||
|
||||
-- Node light level
|
||||
if not node_light or node_light > spawn_maxlight then
|
||||
sneeker.log_debug('Node not dark enough for spawn')
|
||||
return
|
||||
elseif node_light < spawn_minlight then
|
||||
sneeker.log_debug('Node too dark for spawn')
|
||||
return
|
||||
end
|
||||
|
||||
-- Spawn range
|
||||
if spawn_minheight ~= nil and pos.y < spawn_minheight then
|
||||
sneeker.log_debug('Position is too low for spawn')
|
||||
return
|
||||
elseif pos.y > spawn_maxheight then
|
||||
sneeker.log_debug('Position is too high for spawn')
|
||||
return
|
||||
end
|
||||
|
||||
-- Node must be touching air
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get total count of sneekers in world
|
||||
local count = 0
|
||||
for I in pairs(core.luaentities) do
|
||||
if core.luaentities[I].name == sneeker.mob_name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
|
||||
|
||||
if count >= spawn_cap then
|
||||
sneeker.log_debug('Max spawns reached')
|
||||
return
|
||||
end
|
||||
|
||||
sneeker.spawn(pos)
|
||||
end
|
||||
})
|
@ -1,198 +0,0 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
-- From TNT
|
||||
local cid_data = {}
|
||||
local radius = tonumber(core.settings:get('tnt_radius') or 3)
|
||||
local large_radius = 5
|
||||
local loss_prob = {
|
||||
['default:cobble'] = 3,
|
||||
['default:dirt'] = 4,
|
||||
}
|
||||
core.after(0, function()
|
||||
for name, def in pairs(core.registered_nodes) do
|
||||
cid_data[core.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
local function rand_pos(center, pos, radius)
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = item:get_count()
|
||||
local max = item:get_stack_max()
|
||||
if count > max then
|
||||
item:set_count(max)
|
||||
end
|
||||
while count > 0 do
|
||||
if count < max then
|
||||
item:set_count(count)
|
||||
end
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local obj = core.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:set_acceleration({x=0, y=-10, z=0})
|
||||
obj:set_velocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if core.is_protected(pos, '') then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
if def and def.on_blast then
|
||||
def.on_blast(vector.new(pos), 1)
|
||||
return
|
||||
end
|
||||
core.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = core.get_node_drops(def.name, '')
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius)
|
||||
-- Make the damage radius larger than the destruction radius
|
||||
radius = radius * 2
|
||||
local objs = core.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:get_pos()
|
||||
local obj_vel = obj:get_velocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:set_velocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
local damage = (5 / dist) * radius
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
core.add_particlespawner({
|
||||
amount = 128,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-20, y=-20, z=-20},
|
||||
maxvel = {x=20, y=20, z=20},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = 'sneeker_smoke.png',
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local function explode(pos, radius)
|
||||
local pos = vector.round(pos)
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
local p1 = vector.subtract(pos, radius)
|
||||
local p2 = vector.add(pos, radius)
|
||||
local minp, maxp = vm:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = core.get_content_id('air')
|
||||
local c_tnt = core.get_content_id('tnt:tnt')
|
||||
local c_tnt_burning = core.get_content_id('tnt:tnt_burning')
|
||||
local c_gunpowder = core.get_content_id('tnt:gunpowder')
|
||||
local c_gunpowder_burning = core.get_content_id('tnt:gunpowder_burning')
|
||||
local c_boom = core.get_content_id('tnt:boom')
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
if (x * x) + (y * y) + (z * z) <=
|
||||
(radius * radius) + pr:next(-radius, radius) then
|
||||
local cid = data[vi]
|
||||
p.x = pos.x + x
|
||||
p.y = pos.y + y
|
||||
p.z = pos.z + z
|
||||
if cid == c_tnt or cid == c_gunpowder then
|
||||
burn(p)
|
||||
elseif cid ~= c_tnt_burning and
|
||||
cid ~= c_gunpowder_burning and
|
||||
cid ~= c_air and
|
||||
cid ~= c_boom then
|
||||
destroy(drops, p, cid)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return drops
|
||||
end
|
||||
|
||||
function sneeker.boom(pos,large)
|
||||
local radius = radius
|
||||
if large then
|
||||
radius = large_radius
|
||||
end
|
||||
core.sound_play('sneeker_explode', {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.set_node(pos, {name='tnt:boom'})
|
||||
core.get_node_timer(pos):start(0.5)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
end
|
21
mods/mobiles/sneeker/LICENSE.txt
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright © 2021 Jordan Irwin (AntumDeluge)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
432
mods/mobiles/sneeker/init.lua
Normal file
@ -0,0 +1,432 @@
|
||||
|
||||
sneeker = {}
|
||||
sneeker.modname = core.get_current_modname()
|
||||
sneeker.modpath = core.get_modpath(sneeker.modname)
|
||||
|
||||
local debugging = core.settings:get_bool("enable_debug_mods", false)
|
||||
sneeker.log = function(lvl, msg)
|
||||
if lvl == "debug" and not debugging then return end
|
||||
|
||||
if msg == nil then
|
||||
msg = lvl
|
||||
lvl = nil
|
||||
end
|
||||
|
||||
msg = "[" .. sneeker.modname .. "] " .. msg
|
||||
if lvl == "debug" then
|
||||
msg = "[DEBUG]" .. msg
|
||||
lvl = nil;
|
||||
end
|
||||
|
||||
if not lvl then
|
||||
core.log(msg)
|
||||
else
|
||||
core.log(lvl, msg)
|
||||
end
|
||||
end
|
||||
|
||||
local scripts = {
|
||||
"settings",
|
||||
"tnt_function",
|
||||
"spawn",
|
||||
}
|
||||
|
||||
for _, script in ipairs(scripts) do
|
||||
dofile(sneeker.modpath .. "/" .. script .. ".lua")
|
||||
end
|
||||
|
||||
|
||||
local function jump(self, pos, direction)
|
||||
local velocity = self.object:get_velocity()
|
||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||
self.object:set_velocity({x=velocity.x, y=4, z=velocity.z})
|
||||
return
|
||||
end
|
||||
|
||||
local spos = {x=pos.x+direction.x, y=pos.y, z=pos.z+direction.z}
|
||||
local node = core.get_node_or_nil(spos)
|
||||
spos.y = spos.y+1
|
||||
local node2 = core.get_node_or_nil(spos)
|
||||
local def, def2 = {}
|
||||
if node and node.name then
|
||||
def = core.registered_items[node.name]
|
||||
end
|
||||
if node2 and node2.name then
|
||||
def2 = core.registered_items[node2.name]
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= "fencelike" then
|
||||
self.object:set_velocity({
|
||||
x = velocity.x*2.2,
|
||||
y = self.jump_height,
|
||||
z = velocity.z*2.2
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2, 5) then
|
||||
local select_turn = math.random(1, 3)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
elseif select_turn == 3 then
|
||||
self.turn = "straight"
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures = {"sneeker.png"},
|
||||
makes_footstep_sound = false,
|
||||
|
||||
-- Original
|
||||
animation = {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
walk_START = 168,
|
||||
walk_END = 187
|
||||
},
|
||||
walk_speed = 1.5,
|
||||
jump_height = 5,
|
||||
animation_speed = 30,
|
||||
knockback_level = 2
|
||||
}
|
||||
|
||||
def.on_activate = function(self, staticdata)
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
self.timer = 0
|
||||
self.visualx = 1
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
self.powered = false
|
||||
self.knockback = false
|
||||
self.state = math.random(1, 2)
|
||||
self.old_y = self.object:get_pos().y
|
||||
|
||||
-- despawning
|
||||
self.lifetime = sneeker.lifetime
|
||||
self.lifetimer = 0
|
||||
self.check_despawn_player_distance = true
|
||||
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
end
|
||||
else
|
||||
if math.random(0, 20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function isnan(n)
|
||||
return tostring(n) == tostring((-1)^.5)
|
||||
end
|
||||
|
||||
def.on_step = function(self, dtime)
|
||||
-- update lifetime timer
|
||||
-- FIXME: this is longer than realtime
|
||||
self.lifetimer = self.lifetimer + dtime
|
||||
if self.lifetimer >= self.lifetime then
|
||||
-- TODO: should have a death animation
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
|
||||
if self.knockback then
|
||||
return false
|
||||
end
|
||||
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if sneeker.despawn_player_far then
|
||||
-- run check about once per 60 seconds
|
||||
local interval_reached = math.floor(self.lifetimer % 60) == 0
|
||||
if not interval_reached and not self.check_despawn_player_distance then
|
||||
self.check_despawn_player_distance = true
|
||||
end
|
||||
|
||||
if interval_reached and self.check_despawn_player_distance then
|
||||
local player_nearby = false
|
||||
for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.despawn_player_radius)) do
|
||||
if entity:is_player() then
|
||||
player_nearby = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not player_nearby then
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
|
||||
-- set flag to not check again until next interval
|
||||
self.check_despawn_player_distance = false
|
||||
end
|
||||
end
|
||||
|
||||
local yaw = self.object:get_yaw()
|
||||
local inside = core.get_objects_inside_radius(pos, 10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
self.turn_timer = self.turn_timer+0.01
|
||||
self.jump_timer = self.jump_timer+0.01
|
||||
|
||||
if not self.chase
|
||||
and self.timer > math.random(2, 5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = "stand"
|
||||
else
|
||||
self.state = "walk"
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
if self.turn == "right" then
|
||||
self.yaw = self.yaw+self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
elseif self.turn == "left" then
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
end
|
||||
|
||||
if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
self.chase = false
|
||||
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = "chase"
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "walk" then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.direction = {x=math.sin(yaw)*-1, y=-10, z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:set_velocity({x=self.direction.x*walk_speed, y=velocity.y, z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
local npos = {x=pos.x+direction.x, y=pos.y+0.2, z=pos.z+direction.z}
|
||||
if velocity.x == 0 or velocity.z == 0
|
||||
or core.registered_nodes[core.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1, 2)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self, pos, self.direction)
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "chase" then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.turn = "straight"
|
||||
|
||||
local inside_2 = core.get_objects_inside_radius(pos, 2)
|
||||
|
||||
-- Boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
self.chase = true
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
sneeker.boom(pos, self.powered)
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #inside ~= 0 then
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:get_pos()
|
||||
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
|
||||
-- FIXME: hack
|
||||
local can_set = true
|
||||
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
||||
if isnan(c) then
|
||||
can_set = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if can_set then
|
||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||
end
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self, pos, direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = "stand"
|
||||
end
|
||||
end
|
||||
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name, "water") ~= 0 then
|
||||
self.object:set_acceleration({x=0, y=1, z=0})
|
||||
local velocity = self.object:get_velocity()
|
||||
if self.object:get_velocity().y > 5 then
|
||||
self.object:set_velocity({x=0, y=velocity.y-velocity.y/2, z=0})
|
||||
else
|
||||
self.object:set_velocity({x=0, y=velocity.y+1, z=0})
|
||||
end
|
||||
else
|
||||
self.object:set_acceleration({x=0, y=-10, z=0})
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:set_velocity({x=dir.x*knockback_level, y=3, z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6, function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
local x = 1/math.random(1, 5)*dir.x
|
||||
local z = 1/math.random(1, 5)*dir.z
|
||||
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= "air" then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
|
||||
end
|
||||
end
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
core.register_entity("sneeker:sneeker", def)
|
||||
|
||||
core.register_craftitem("sneeker:spawnegg", {
|
||||
description = "Sneeker Spawn Egg",
|
||||
inventory_image = "sneeker_spawnegg.png",
|
||||
stack_max = 64,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
core.add_entity(pos, "sneeker:sneeker")
|
||||
if not core.settings:get_bool("creative_mode", false) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
7
mods/mobiles/sneeker/mod.conf
Normal file
@ -0,0 +1,7 @@
|
||||
name = sneeker
|
||||
title = Sneeker
|
||||
description = An explosive nuisance.
|
||||
version = 1.0
|
||||
author = Rui
|
||||
depends = default, tnt
|
||||
optional_depends = nether
|
108
mods/mobiles/sneeker/settings.lua
Normal file
@ -0,0 +1,108 @@
|
||||
|
||||
--- Settings for sneeker mod.
|
||||
--
|
||||
-- @module settings.lua
|
||||
|
||||
|
||||
local time_min = 60
|
||||
|
||||
--- How long (in seconds) sneeker remains in world after spawn.
|
||||
--
|
||||
-- @setting sneeker.lifespan
|
||||
-- @settype int
|
||||
-- @default 900 (15 minutes)
|
||||
sneeker.lifetime = tonumber(core.settings:get("sneeker.lifetime") or time_min * 15)
|
||||
|
||||
--- Loudness of explosion.
|
||||
--
|
||||
-- @setting sneeker.boom_gain
|
||||
-- @settype float
|
||||
-- @default 1.5
|
||||
sneeker.boom_gain = tonumber(core.settings:get("sneeker.boom_gain") or 1.5)
|
||||
|
||||
--- Determines whether or not a player must be close for spawn to occur.
|
||||
--
|
||||
-- @setting sneeker.spawn_require_player_nearby
|
||||
-- @settype bool
|
||||
-- @default true
|
||||
sneeker.spawn_require_player_nearby = core.settings:get_bool("sneeker.spawn_require_player_nearby", true)
|
||||
|
||||
--- Distance in nodes a player must be for spawn to occur.
|
||||
--
|
||||
-- Only used if `sneeker.spawn_require_player_nearby` enabled.
|
||||
--
|
||||
-- @setting sneeker.spawn_player_radius
|
||||
-- @settype int
|
||||
-- @default 100
|
||||
sneeker.spawn_player_radius = tonumber(core.settings:get("sneeker.spawn_player_radius") or 100)
|
||||
|
||||
--- If enabled, mobs not near any players will despawn.
|
||||
--
|
||||
-- @setting sneeker.despawn_player_far
|
||||
-- @settype bool
|
||||
-- @default true
|
||||
sneeker.despawn_player_far = core.settings:get_bool("sneeker.despawn_player_far", true)
|
||||
|
||||
--- Distance determining if a player is near enough to prevent despawn.
|
||||
--
|
||||
-- Only used if `sneeker.despawn_player_far` enabled.
|
||||
--
|
||||
-- @setting sneeker.despawn_player_radius
|
||||
-- @settype int
|
||||
-- @default 500
|
||||
sneeker.despawn_player_radius = tonumber(core.settings:get("sneeker.despawn_player_radius") or 500)
|
||||
|
||||
--- Sets possibility for spawn.
|
||||
--
|
||||
-- Inverted value (e.g. 10000 = 1/10000).
|
||||
--
|
||||
-- @setting sneeker.spawn_chance
|
||||
-- @settype int
|
||||
-- @default 10000
|
||||
sneeker.spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance") or 10000)
|
||||
|
||||
--- Sets frequency of spawn chance.
|
||||
--
|
||||
-- @setting sneeker.spawn_interval
|
||||
-- @settype int
|
||||
-- @default 240 (4 minutes)
|
||||
sneeker.spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval") or time_min * 4)
|
||||
|
||||
--- Sets the minimum light that a node must have for spawn to occur.
|
||||
--
|
||||
-- Value can be set between 0 (no light) & 15 (max light).
|
||||
--
|
||||
-- @setting sneeker.spawn_minlight
|
||||
-- @settype int
|
||||
-- @default 0
|
||||
sneeker.spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight") or 0)
|
||||
|
||||
--- Sets the maximum light that a node can have for spawn to occur.
|
||||
--
|
||||
-- Value can be set between 0 (no light) & 15 (max light).
|
||||
--
|
||||
-- @setting sneeker.spawn_maxlight
|
||||
-- @settype int
|
||||
-- @default 4
|
||||
sneeker.spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight") or 4)
|
||||
|
||||
--- Sets the lowest position at which sneeker can spawn.
|
||||
--
|
||||
-- @setting sneeker.spawn_minheight
|
||||
-- @settype int
|
||||
-- @default -31000
|
||||
sneeker.spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight") or -31000)
|
||||
|
||||
--- Sets the highest position at which sneeker can spawn.
|
||||
--
|
||||
-- @setting sneeker.spawn_maxheight
|
||||
-- @settype int
|
||||
-- @default 31000
|
||||
sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight") or 31000)
|
||||
|
||||
--- Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
--
|
||||
-- @setting sneeker.spawn_mapblock_limit
|
||||
-- @settype int
|
||||
-- @default 1
|
||||
sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1)
|
52
mods/mobiles/sneeker/settingtypes.txt
Normal file
@ -0,0 +1,52 @@
|
||||
|
||||
# Extra debugging messages.
|
||||
enable_debug_mods (Mod debugging) bool false
|
||||
|
||||
# How long (in seconds) sneeker remains in world after spawn.
|
||||
#
|
||||
# Default: 900 (15 minutes)
|
||||
sneeker.lifetime (Sneeker lifetime) int 900
|
||||
|
||||
# Loudness of explosion.
|
||||
#
|
||||
# Those with a weak heart might want to turn it down.
|
||||
sneeker.boom_gain (Boom volume) float 1.5
|
||||
|
||||
# Determines whether or not a player must be close for spawn to occur.
|
||||
sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
|
||||
|
||||
# Distance in nodes a player must be for spawn to occur.
|
||||
#
|
||||
# Only used if `sneeker.spawn_require_player_nearby` enabled.
|
||||
sneeker.spawn_player_radius (Player spawn detect radius) int 100
|
||||
|
||||
# If enabled, mobs not near any players will despawn.
|
||||
sneeker.despawn_player_far (Despawn sneekers not near players) bool true
|
||||
|
||||
# Distance determining if a player is near enough to prevent despawn.
|
||||
#
|
||||
# Only used if `sneeker.despawn_player_far` enabled.
|
||||
sneeker.despawn_player_radius (Player despawn detect radius) int 500
|
||||
|
||||
# Sets possibility for spawn.
|
||||
#
|
||||
# Rate is the inverted value (e.g. 1/value).
|
||||
sneeker.spawn_chance (Sneeker spawn chance) int 10000
|
||||
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Sneeker spawn interval) int 240
|
||||
|
||||
# Sets the minimum light that a node must have for spawn to occur.
|
||||
sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
|
||||
|
||||
# Sets the lowest position at which sneeker can spawn.
|
||||
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
|
||||
|
||||
# Sets the highest position at which sneeker can spawn.
|
||||
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
||||
|
||||
# Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
|
70
mods/mobiles/sneeker/spawn.lua
Normal file
@ -0,0 +1,70 @@
|
||||
|
||||
local spawn_nodes = {
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dry_dirt",
|
||||
"default:dry_dirt_with_dry_grass",
|
||||
"default:desert_sand",
|
||||
}
|
||||
|
||||
if core.global_exists("nether") then
|
||||
table.insert(spawn_nodes, "nether:rack")
|
||||
end
|
||||
|
||||
for _, node_name in ipairs(spawn_nodes) do
|
||||
if not core.registered_nodes[node_name] then
|
||||
sneeker.log("warning", "Invalid node for spawn: " .. node_name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
core.register_abm({
|
||||
nodenames = spawn_nodes,
|
||||
neighbors = {"air"},
|
||||
interval = sneeker.spawn_interval,
|
||||
chance = sneeker.spawn_chance,
|
||||
action = function(pos, node, aoc, aocw)
|
||||
if aoc >= sneeker.spawn_mapblock_limit then return end
|
||||
|
||||
-- check above target node
|
||||
pos.y = pos.y+1
|
||||
|
||||
local pos_string = tostring(math.floor(pos.x))
|
||||
.. "," .. tostring(math.floor(pos.y))
|
||||
.. "," .. tostring(math.floor(pos.z))
|
||||
|
||||
if sneeker.spawn_require_player_nearby then
|
||||
local player_nearby = false
|
||||
for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.spawn_player_radius)) do
|
||||
if entity:is_player() then
|
||||
player_nearby = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not player_nearby then return end
|
||||
end
|
||||
|
||||
if pos.y > sneeker.spawn_maxheight or pos.y < sneeker.spawn_minheight then
|
||||
return
|
||||
end
|
||||
|
||||
-- needs two vertical air nodes to spawn
|
||||
for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do
|
||||
if core.get_node(node_pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local llevel = core.get_node_light(pos)
|
||||
if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then
|
||||
return
|
||||
end
|
||||
|
||||
local spawned = core.add_entity(pos, "sneeker:sneeker")
|
||||
if not spawned then
|
||||
sneeker.log("warning", "Failed to spawn at: " .. pos_string)
|
||||
else
|
||||
sneeker.log("debug", "Spawned at: " .. pos_string)
|
||||
end
|
||||
end
|
||||
})
|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 353 B |
Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 355 B |
Before Width: | Height: | Size: 139 B After Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 249 B |
302
mods/mobiles/sneeker/tnt_function.lua
Normal file
@ -0,0 +1,302 @@
|
||||
--[[ From TNT
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
===================================
|
||||
|
||||
Licenses of media
|
||||
-----------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2015-2016 Wuzzy
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
====================================================
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
for audio files (found in sounds folder)
|
||||
TumeniNodes
|
||||
steveygos93
|
||||
theneedle.tv
|
||||
frankelmedico
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the public domain
|
||||
by waiving all of his or her rights to the work worldwide under copyright law, including all
|
||||
related and neighboring rights, to the extent allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial purposes, all
|
||||
without asking permission. See Other Information below.
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor are the
|
||||
rights that other persons may have in the work or in how the work is used, such as publicity
|
||||
or privacy rights.
|
||||
|
||||
Unless expressly stated otherwise, the person who associated a work with this deed makes no
|
||||
warranties about the work, and disclaims liability for all uses of the work, to the fullest
|
||||
extent permitted by applicable law.
|
||||
|
||||
When using or citing the work, you should not imply endorsement by the author or the affirmer.
|
||||
|
||||
This license is acceptable for Free Cultural Works.
|
||||
For more Information:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
||||
]]
|
||||
|
||||
|
||||
local cid_data = {}
|
||||
local radius = tonumber(core.settings:get("tnt_radius") or 3)
|
||||
local large_radius = 5
|
||||
local loss_prob = {
|
||||
["default:cobble"] = 3,
|
||||
["default:dirt"] = 4,
|
||||
}
|
||||
core.after(0, function()
|
||||
for name, def in pairs(core.registered_nodes) do
|
||||
cid_data[core.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
local function rand_pos(center, pos, radius)
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = item:get_count()
|
||||
local max = item:get_stack_max()
|
||||
if count > max then
|
||||
item:set_count(max)
|
||||
end
|
||||
while count > 0 do
|
||||
if count < max then
|
||||
item:set_count(count)
|
||||
end
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local obj = core.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:set_acceleration({x=0, y=-10, z=0})
|
||||
obj:set_velocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if core.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
if def and def.on_blast then
|
||||
def.on_blast(vector.new(pos), 1)
|
||||
return
|
||||
end
|
||||
core.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = core.get_node_drops(def.name, "")
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius)
|
||||
-- Make the damage radius larger than the destruction radius
|
||||
radius = radius * 2
|
||||
local objs = core.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:get_pos()
|
||||
local obj_vel = obj:get_velocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:set_velocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
local damage = (5 / dist) * radius
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
core.add_particlespawner({
|
||||
amount = 128,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-20, y=-20, z=-20},
|
||||
maxvel = {x=20, y=20, z=20},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "sneeker_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local function explode(pos, radius)
|
||||
local pos = vector.round(pos)
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
local p1 = vector.subtract(pos, radius)
|
||||
local p2 = vector.add(pos, radius)
|
||||
local minp, maxp = vm:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = core.get_content_id("air")
|
||||
local c_tnt = nil
|
||||
if core.settings:get_bool("enable_tnt", false) then
|
||||
c_tnt = core.get_content_id("tnt:tnt")
|
||||
end
|
||||
|
||||
local c_tnt_burning = core.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = core.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = core.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = core.get_content_id("tnt:boom")
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
if (x * x) + (y * y) + (z * z) <=
|
||||
(radius * radius) + pr:next(-radius, radius) then
|
||||
local cid = data[vi]
|
||||
p.x = pos.x + x
|
||||
p.y = pos.y + y
|
||||
p.z = pos.z + z
|
||||
if cid == c_tnt or cid == c_gunpowder then
|
||||
burn(p)
|
||||
elseif cid ~= c_tnt_burning and
|
||||
cid ~= c_gunpowder_burning and
|
||||
cid ~= c_air and
|
||||
cid ~= c_boom then
|
||||
destroy(drops, p, cid)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return drops
|
||||
end
|
||||
|
||||
function sneeker.boom(pos, large)
|
||||
local radius = radius
|
||||
if large then
|
||||
radius = large_radius
|
||||
end
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.set_node(pos, {name="tnt:boom"})
|
||||
core.get_node_timer(pos):start(0.5)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
end
|
@ -576,29 +576,57 @@ slingshot.require_rubber_band (Require rubber band in craft recipe) bool true
|
||||
|
||||
[*sneeker]
|
||||
|
||||
# Sets maximum number of spawns that can exist in world.
|
||||
sneeker.spawn_cap (Maximum spawns) int 10
|
||||
# Extra debugging messages.
|
||||
enable_debug_mods (Mod debugging) bool false
|
||||
|
||||
# How long (in seconds) sneeker remains in world after spawn.
|
||||
#
|
||||
# Default: 900 (15 minutes)
|
||||
sneeker.lifetime (Sneeker lifetime) int 900
|
||||
|
||||
# Loudness of explosion.
|
||||
#
|
||||
# Those with a weak heart might want to turn it down.
|
||||
sneeker.boom_gain (Boom volume) float 1.5
|
||||
|
||||
# Determines whether or not a player must be close for spawn to occur.
|
||||
sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
|
||||
|
||||
# Distance in nodes a player must be for spawn to occur.
|
||||
#
|
||||
# Only used if `sneeker.spawn_require_player_nearby` enabled.
|
||||
sneeker.spawn_player_radius (Player spawn detect radius) int 100
|
||||
|
||||
# If enabled, mobs not near any players will despawn.
|
||||
sneeker.despawn_player_far (Despawn sneekers not near players) bool true
|
||||
|
||||
# Distance determining if a player is near enough to prevent despawn.
|
||||
#
|
||||
# Only used if `sneeker.despawn_player_far` enabled.
|
||||
sneeker.despawn_player_radius (Player despawn detect radius) int 500
|
||||
|
||||
# Sets possibility for spawn.
|
||||
sneeker.spawn_chance (Spawn chance) int 1000
|
||||
#
|
||||
# Rate is the inverted value (e.g. 1/value).
|
||||
sneeker.spawn_chance (Sneeker spawn chance) int 10000
|
||||
|
||||
# Sets frequency of spawn chance.
|
||||
# Default 2400 is equivalent to 2 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Spawn interval) int 2400
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Sneeker spawn interval) int 240
|
||||
|
||||
# Sets the minimum light that a node must have for spawn to occur.
|
||||
sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Max node light for spawn) int 5
|
||||
sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
|
||||
|
||||
# Sets the lowest position at which sneeker can spawn.
|
||||
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
|
||||
|
||||
[*spawneggs]
|
||||
# Sets the highest position at which sneeker can spawn.
|
||||
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
||||
|
||||
spawneggs.egg_interval (Spawn interval) int 600
|
||||
spawneggs.egg_chance (Spawn chance) int 3000
|
||||
spawneggs.grass_interval (Grass interval) int 600
|
||||
spawneggs.grass_chance (Grass chance) int 3000
|
||||
|
||||
# Allow eggs to spawn randomly in the world.
|
||||
spawneggs.enable_node_spawn (Enable node spawn) bool true
|
||||
# Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
|
||||
|
||||
|
||||
[*trampoline]
|
||||
|