config: Add 'pipeworks' mod settings
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@ -2005,7 +2005,123 @@ mobs_animal:sheep_white = 0
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# *** pipeworks ***
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# ???
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## Enable pipes.
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# type: bool
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# default: true
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#pipeworks_enable_pipes = true
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## Enable autocrafter.
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# type: bool
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# default: true
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#pipeworks_enable_autocrafter = true
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## Enable deployer.
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# type: bool
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# default: true
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#pipeworks_enable_deployer = true
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## Enable dispenser.
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# type: bool
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# default: true
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#pipeworks_enable_dispenser = true
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## Enable node breaker.
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# type: bool
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# default: true
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#pipeworks_enable_node_breaker = true
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## Enable teleport tube.
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# type: bool
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# default: true
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#pipeworks_enable_teleport_tube = true
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## Enable pipe devices.
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# type: bool
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# default: true
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#pipeworks_enable_pipe_devices = true
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## Enable redefines.
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# type: bool
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# default: true
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#pipeworks_enable_redefines = true
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## Enable sorting tube.
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# type: bool
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# default: true
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#pipeworks_enable_mese_tube = true
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## Enable detector tube.
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# type: bool
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# default: true
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#pipeworks_enable_detector_tube = true
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## Enable digiline detector tube.
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# type: bool
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# default: true
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#pipeworks_enable_digiline_detector_tube = true
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## Enable mesecon signal conducting tube.
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# type: bool
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# default: true
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#pipeworks_enable_conductor_tube = true
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## Enable accelerator tube.
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# type: bool
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# default: true
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#pipeworks_enable_accelerator_tube = true
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## Enable crossing tube.
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# It sends all incoming items to the other side, or if there
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# is no other tube, it sends them back.
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# type: bool
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# default: true
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#pipeworks_enable_crossing_tube = true
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## Enable vacuum tube.
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# It picks up all items that lay around next to it.
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# type: bool
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# default: true
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#pipeworks_enable_sand_tube = true
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## Enable mese vacuum tube.
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# It's like the normal vacuum tube with the
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# differance that you can set the radius up to 8 nodes.
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# type: bool
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# default: true
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#pipeworks_enable_mese_sand_tube = true
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## Enable one way tube.
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# It sends items only in one direction.
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# Use it to drop items out of tubes.
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# type: bool
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# default: true
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#pipeworks_enable_one_way_tube = true
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## Enable high priority tube.
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# It has a very high priority and so, on crossings, the items will
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# always go to it if there are multible ways.
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# type: bool
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# default: true
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#pipeworks_enable_priority_tube = true
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## Enable cyclic mode.
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# type: bool
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# default: true
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#pipeworks_enable_cyclic_mode = true
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## Drop on routing fail.
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# type: bool
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# default: false
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#pipeworks_drop_on_routing_fail = false
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## Delete item on clearobject.
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# type: bool
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# default: true
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#pipeworks_delete_item_on_clearobject = true
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# *** ??? ***
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# FIXME (where does this belong???)
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# type: bool
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# default: ???
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#liquid_finite = ???
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