Remove "animal_creeper" (animals_modpack).

This commit is contained in:
AntumDeluge
2016-08-04 23:56:21 -07:00
parent c2b67ac5b3
commit 46f30f30d3
15 changed files with 0 additions and 226 deletions

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Licenses
CC0
sounds/bomb_explosion.ogg
sounds/animal_creeper_random1.ogg
Everything not mentioned:
CC-BY-SA 3.0, Author sapier
URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode

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default
mobf
fire
mob_environments
intllib?

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-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file init.lua
--! @brief boombomb implementation
--! @copyright Sapier
--! @author Sapier
--! @date 2013-01-27
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
minetest.log("action","MOD: animal_creeper mod loading ...")
local version = "0.2.0"
local creeper_groups = {
not_in_creative_inventory=1
}
local selectionbox_creeper = {-1, -1, -1, 1, 1, 1}
local creeper_prototype = {
name="creeper",
modname="animal_creeper",
factions = {
member = {
"monsters"
}
},
generic = {
description= S("BoomBomb"),
base_health=3,
kill_result="",
armor_groups= {
monster=90,
fleshy=45
},
groups = creeper_groups,
envid="on_ground_2",
population_density=500,
},
movement = {
min_accel=0.4,
max_accel=0.6,
max_speed=2,
pattern="stop_and_go",
canfly=false,
follow_speedup=5,
},
combat = {
angryness=0.95,
starts_attack=true,
sun_sensitive=true,
melee = {
maxdamage=0,
range=2,
speed=1,
},
distance = nil,
self_destruct = {
damage=15,
range=5,
node_damage_range = 1.5,
delay=5,
},
},
sound = {
random = {
name="animal_creeper_random_1",
min_delta = 10,
chance = 0.5,
gain = 1,
max_hear_distance = 75,
},
self_destruct = {
name="animal_creeper_bomb_explosion",
gain = 2,
max_hear_distance = 150,
},
},
states = {
{
name = "default",
movgen = "probab_mov_gen",
typical_state_time = 30,
chance = 0,
graphics = {
sprite_scale={x=4,y=4},
sprite_div = {x=6,y=1},
visible_height = 1.5,
},
graphics_3d = {
visual = "mesh",
mesh = "boombomb.b3d",
textures = {"boombomb_mesh.png"},
collisionbox = selectionbox_creeper,
visual_size= {x=1,y=1,z=1},
},
},
}
}
--compatibility code
minetest.register_entity("animal_creeper:creeper_spawner",
{
physical = false,
collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0},
visual = "sprite",
textures = { "invisible.png^[makealpha:128,0,0^[makealpha:128,128,0" },
on_activate = function(self,staticdata)
local pos = self.object:getpos();
minetest.add_entity(pos,"mobf:compat_spawner")
self.object:remove()
end,
})
minetest.register_entity("animal_creeper:creeper_spawner_at_night",
{
physical = false,
collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0},
visual = "sprite",
textures = { "invisible.png^[makealpha:128,0,0^[makealpha:128,128,0" },
on_activate = function(self,staticdata)
local pos = self.object:getpos();
minetest.add_entity(pos,"mobf:compat_spawner")
self.object:remove()
end,
})
local creeper_name = creeper_prototype.modname .. ":" .. creeper_prototype.name
local creeper_env = mobf_environment_by_name(creeper_prototype.generic.envid)
mobf_spawner_register("boombomb_spawner_1",creeper_name,
{
spawnee = creeper_name,
spawn_interval = 10,
spawn_inside = creeper_env.media,
entities_around =
{
{ type="MAX",distance=1,threshold=0 },
{ type="MAX",entityname=creeper_name,
distance=creeper_prototype.generic.population_density,threshold=1 },
},
absolute_height =
{
min = -10,
},
light_around =
{
{ type="TIMED_MIN", distance = 0, threshold=LIGHT_MAX +1,time=0.5 },
{ type="TIMED_MAX", distance = 0, threshold=6,time=0.0 },
{ type="CURRENT_MAX", distance = 0, threshold=5 }
},
daytimes =
{
{ begin = 0.75, stop=0.99 },
{ begin = 0.0, stop=0.25 },
},
surfaces = creeper_env.surfaces.good,
collisionbox = selectionbox_creeper
})
--register with animals mod
minetest.log("action","\tadding mob "..creeper_prototype.name)
mobf_add_mob(creeper_prototype)
minetest.log("action","MOD: animal_creeper mod version " .. version .. " loaded")

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# Translation by Xanthin
BoomBomb = BummBombe

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# Spanish translation for Animals Modpack.
# Traducción al español de Animals Modpack.
# Author/Autor: Diego Martínez <kaeza>
BoomBomb = BoomBomba

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# Template
BoomBomb =

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--creeper--
random:
animal_creeper_random_1.ogg
hit:
--missing--
self_destruct:
animal_creeper_bomb_explosion.ogg

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