Merge branch 'unstable'
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commit
24cc8134c4
@ -525,7 +525,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[patch.minetest]: https://github.com/AntumDeluge/mtgame-minetest/tree/914595e
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[patch.mobf_core]: https://github.com/AntumDeluge/mtmp-mobf_core/tree/e6fa3b7
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[patch.mobs_goblins]: https://github.com/AntumDeluge/mtmod-mobs_goblins/tree/2b40fab
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[patch.mobs_redo]: https://github.com/AntumDeluge/mtmod-mobs_redo/tree/58e123a
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[patch.mobs_redo]: https://github.com/AntumDeluge/mtmod-mobs_redo/tree/a6613ec
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[patch.moreblocks]: https://github.com/AntumDeluge/mtmod-moreblocks/tree/b52a403
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[patch.moremesecons]: https://github.com/AntumDeluge/mtmp-moremesecons/tree/cae948e
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[patch.moreores]: https://github.com/AntumDeluge/mtmod-moreores/tree/8b874f6
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@ -2404,6 +2404,11 @@ end
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mobs.spawning_mobs = {}
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local mobs_blood = "mobs_blood"
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if not minetest.setting_getbool("mobs_enable_blood") then
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mobs_blood = mobs_blood .. "_transparent"
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end
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-- register mob entity
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function mobs:register_mob(name, def)
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@ -2458,7 +2463,7 @@ minetest.register_entity(name, {
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recovery_time = def.recovery_time or 0.5,
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knock_back = def.knock_back or 3,
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blood_amount = def.blood_amount or 5,
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blood_texture = def.blood_texture or "mobs_blood.png",
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blood_texture = def.blood_texture or mobs_blood .. ".png",
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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replace_rate = def.replace_rate,
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