[animals_harmless (mp)] Upate to Git commit e9b02a8:

https://github.com/AntumMT/mp-animals_harmless/tree/e9b02a8
This commit is contained in:
AntumDeluge 2017-08-09 22:25:55 -07:00 committed by Jordan Irwin
parent 814f9ba38b
commit 1fdf7af4f1
28 changed files with 5991 additions and 2 deletions

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@ -159,7 +159,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [animals_aggressive][] -- version: [2c913bb Git][ver.animals_aggressive] *2017-07-24*
* mob_shark ([CC BY-SA][lic.ccbysa3.0]) -- forked from [Animals Modpack][animals]
* [animals_harmless][] -- version: [f979583][ver.animals_harmless] *2017-08-07*
* [animals_harmless][] -- version: [e9b02a8][ver.animals_harmless] *2017-08-09*
* mob_sheep ([Zlib][lic.zlib]) -- forked from [mob-engine][]
* castle ([MIT][lic.castle])
* [castle_farming][] -- version: [a190dcf Git][ver.castle_farming] *2017-04-21*
@ -410,7 +410,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.animalmaterials]: https://github.com/sapier/animalmaterials/tree/aa4697c
[ver.animals]: https://github.com/sapier/animals_modpack/tree/b9d0172
[ver.animals_aggressive]: https://github.com/AntumMT/mp-animals_aggressive/tree/2c913bb
[ver.animals_harmless]: https://github.com/AntumMT/mp-animals_harmless/tree/f979583
[ver.animals_harmless]: https://github.com/AntumMT/mp-animals_harmless/tree/e9b02a8
[ver.antum]: https://github.com/AntumMT/mp-antum/tree/2c731af
[ver.areas]: https://github.com/ShadowNinja/areas/tree/289d0e6
[ver.awards]: https://github.com/minetest-mods/awards/tree/096fe16

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mobs

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-- rideable horse
mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
visual_size = {x = 1.20, y = 1.20},
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
{"mobs_horsepeg.png"},
{"mobs_horseara.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"farming:wheat", "default:apple"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3},
{name = "mobs:leather", chance = 1, min = 1, max = 1},
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
-- drop any horseshoes added
if self.shoed then
minetest.add_item(pos, self.shoed)
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker:getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})
mobs:spawn({
name = "mob_horse:horse",
nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
min_light = 10,
chance = 15000,
min_height = 10,
max_height = 31000,
day_toggle = true,
})
mobs:register_egg("mob_horse:horse", "Horse", "wool_brown.png", 1)
-- horseshoe helper function
local apply_shoes = function(name, itemstack, obj, shoes, speed, jump, reverse)
if obj.type ~= "object" then return end
local mob = obj.ref
local ent = mob:get_luaentity()
if ent.name and ent.name == "mob_horse:horse" then
if ent.shoed then
minetest.add_item(mob:getpos(), ent.shoed)
end
ent.max_speed_forward = speed
ent.jump_height = jump
ent.max_speed_reverse = reverse
ent.accel = speed
ent.shoed = shoes
minetest.chat_send_player(name, "Horse shoes fitted -"
.. " speed: " .. speed
.. " , jump height: " .. jump
.. " , stop speed: " .. reverse)
itemstack:take_item() ; return itemstack
else
minetest.chat_send_player(name, "Horse shoes only work on horses!")
end
end
-- steel horseshoes
minetest.register_craftitem(":mobs:horseshoe_steel", {
description = "Steel HorseShoes (use on horse to apply)",
inventory_image = "mobs_horseshoe_steel.png",
on_use = function(itemstack, user, pointed_thing)
return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
"mobs:horseshoe_steel", 7, 4, 2)
end,
})
minetest.register_craft({
output = "mobs:horseshoe_steel",
recipe = {
{"", "default:steelblock", ""},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
}
})
-- bronze horseshoes
minetest.register_craftitem(":mobs:horseshoe_bronze", {
description = "Bronze HorseShoes (use on horse to apply)",
inventory_image = "mobs_horseshoe_bronze.png",
on_use = function(itemstack, user, pointed_thing)
return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
"mobs:horseshoe_bronze", 7, 4, 4)
end,
})
minetest.register_craft({
output = "mobs:horseshoe_bronze",
recipe = {
{"", "default:bronzeblock", ""},
{"default:bronze_ingot", "", "default:bronze_ingot"},
{"default:bronze_ingot", "", "default:bronze_ingot"},
}
})
-- mese horseshoes
minetest.register_craftitem(":mobs:horseshoe_mese", {
description = "Mese HorseShoes (use on horse to apply)",
inventory_image = "mobs_horseshoe_mese.png",
on_use = function(itemstack, user, pointed_thing)
return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
"mobs:horseshoe_mese", 9, 5, 8)
end,
})
minetest.register_craft({
output = "mobs:horseshoe_mese",
recipe = {
{"", "default:mese", ""},
{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
}
})
-- diamond horseshoes
minetest.register_craftitem(":mobs:horseshoe_diamond", {
description = "Diamond HorseShoes (use on horse to apply)",
inventory_image = "mobs_horseshoe_diamond.png",
on_use = function(itemstack, user, pointed_thing)
return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
"mobs:horseshoe_diamond", 10, 6, 6)
end,
})
minetest.register_craft({
output = "mobs:horseshoe_diamond",
recipe = {
{"", "default:diamondblock", ""},
{"default:diamond", "", "default:diamond"},
{"default:diamond", "", "default:diamond"},
}
})

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