Clean up settings
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@ -1807,39 +1807,78 @@ coloredwood_enable_stairsplus = true
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## MOBS ##
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##########
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# Announce to all players when & where a mob is spawned.
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# type: bool
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# default: false
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#display_mob_spawn = false
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# Show blood
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# type: bool
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# default: false
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#mobs_enable_blood = false
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# ???
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# type: int
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# default: 0
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#mobs_spawn_protected = 0
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# Only spawn mobs that don't attack players
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# type: bool
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# default: false
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only_peaceful_mobs = false
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#only_peaceful_mobs = false
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# ???
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# type: bool
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# *** mobs_redo ***
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## If false then mobs no longer spawn in world without spawner or spawn egg
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# type: bool
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# default: true
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#mobs_spawn = true
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## Disable blood splatter when attacking mobs.
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# type: bool
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# default: false
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remove_far_mobs = true
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#mobs_disable_blood = false
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## If disabled then Mobs no longer destroy world blocks
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# type: bool
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# default: true
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#mobs_griefing = true
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# *** mob-engine ***
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## If false then Mobs no longer spawn inside player protected areas
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# type: bool
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# default: true
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#mobs_spawn_protected = true
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## Replace certain items with ones from "mobs" (mobs_redo) engine if available.
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# E.g., 'mobs:meat_raw' will be used instead of 'creatures:flesh'.
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# type: bool
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## If true Mobs will be removed once a map chunk is out of view
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# type: bool
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# default: true
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#remove_far_mobs = true
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## Sets Mob difficulty level by multiplying punch damage
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# type: float
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# default: 1.0
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#mob_difficulty = 1.0
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## If disabled health status no longer appears above Mob when punched
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# type: bool
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# default: true
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#mob_show_health = true
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## Contains a value used to multiply Mob spawn values
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# type: float
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# default: 1.0
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#mob_chance_multiplier = 1.0
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## When false Mob no longer drop items when killed
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# type: bool
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# default: true
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#mobs_drop_items = true
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## Sets minimum distance around player that mobs cannot spawn
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# type: float
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# default: 12.0
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#mob_nospawn_range = 12.0
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## Sets maximum number of active mobs in game (0 for unlimited)
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# type: float
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# default: 0
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#mob_active_limit = 0
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## Enables area check when spawning mobs
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# type: bool
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# default: false
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creatures.mobs_replace_items = true
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#mob_area_spawn = false
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## Enable peaceful player attack prevention
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# type: bool
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# default: false
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#enable_peaceful_player = false
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# *** mobs_animal ***
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@ -1850,59 +1889,6 @@ creatures.mobs_replace_items = true
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mobs_animal:sheep_white = 0
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# *** mobs_redo ***
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## If false then mobs no longer spawn in world without spawner or spawn egg.
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# type: bool
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# default: true
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#mobs_spawn = true
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## If enabled then monsters no longer spawn in world.
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# type: bool
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# default: false
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#only_peaceful_mobs = false
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## Disable blood splatter when attacking mobs.
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# type: bool
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# default: false
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#mobs_disable_blood = false
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## If disabled then Mobs no longer destroy world blocks.
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# type: bool
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# default: true
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#mobs_griefing = true
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## If false then Mobs no longer spawn inside player protected areas.
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# type: bool
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# default: true
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#mobs_spawn_protected = true
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## If true Mobs will be removed once a map chunk is out of view.
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# type: bool
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# default: true
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#remove_far_mobs = true
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## Sets Mob difficulty level by multiplying punch damage.
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# type: float
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# default: 1.0
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#mob_difficulty = 1.0
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## If disabled health status no longer appears above Mob when punched.
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# type: bool
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# default: true
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#mob_show_health = true
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## Contains a value used to multiply Mob spawn values.
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# type: float
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# default: 1.0
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#mob_chance_multiplier = 1.0
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## When false Mob no longer drop items when killed.
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# type: bool
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# default: true
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#mobs_drop_items = true
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# *** chicken ***
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## Entity lifespan.
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@ -2752,17 +2738,6 @@ areas.self_protection_max_areas = 10
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#wieldview_node_tiles = false
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# *** animalmaterials ***
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# ## animalmaterials
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## Registers 'animalmaterials:lass' as alias of 'mobs:magic_lasso' if 'mobs' mod
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# is available.
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# type: bool
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# default: false
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animalmaterials.override_lasso = true
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# *** castle ***
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# ## castle_masonry
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440
settingtypes.txt
440
settingtypes.txt
@ -26,28 +26,81 @@ inventory (Inventory interface) enum sfinv sfinv,inventory_plus
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allow_atm_craft (Allow ATM crafting) bool true
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[*Mobiles (Mobs)]
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# Announce to all players when & where a mob is spawned.
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display_mob_spawn (Announce spawn) bool false
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# Display blood spatter during battle.
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mobs_enable_blood (Enable blood) bool false
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mobs_spawn_protected (Spawn protected) int 0
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[*Mobiles General]
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# Only spawn mobs that don't attack players.
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only_peaceful_mobs (Peaceful only) bool false
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remove_far_mobs (Remove far mobs) bool false
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# ---------------------------------------------------------------------------------
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[Mods]
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[*mobiles]
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[*Mobiles]
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[**mobs_redo]
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# If false then mobs no longer spawn in world without spawner or spawn egg
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mobs_spawn (Spawn Mobs) bool true
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# Disable blood splatter when attacking mobs.
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mobs_disable_blood (Disable Mob blood) bool false
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# If disabled then Mobs no longer destroy world blocks
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mobs_griefing (Griefing Mobs) bool true
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# If false then Mobs no longer spawn inside player protected areas
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mobs_spawn_protected (Spawn Mobs in protected areas) bool true
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# If true Mobs will be removed once a map chunk is out of view
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remove_far_mobs (Remove far Mobs) bool true
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# Sets Mob difficulty level by multiplying punch damage
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mob_difficulty (Mob difficulty) float 1.0
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# If disabled health status no longer appears above Mob when punched
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mob_show_health (Show Mob health) bool true
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# Contains a value used to multiply Mob spawn values
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mob_chance_multiplier (Mob chance multiplier) float 1.0
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# When false Mob no longer drop items when killed
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mobs_drop_items (Mob drops) bool true
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# Sets minimum distance around player that mobs cannot spawn
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mob_nospawn_range (Mob no-spawn range) float 12.0
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# Sets maximum number of active mobs in game (0 for unlimited)
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mob_active_limit (Mob Active Limit) float 0
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# Enables area check when spawning mobs
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mob_area_spawn (Mob Area Spawn) bool false
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# Enable peaceful player attack prevention
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enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
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[**chicken]
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# Entity lifespan.
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#
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# type: int
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# default: 300
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chicken.lifetime (Lifespan) int 300 1
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# Spawn interval in seconds.
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#
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# type: int
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# default: 120
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chicken.spawn_interval (Spawn interval) int 120 1
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# Chance of spawn at interval.
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#
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# type: int
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# default: 9000
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chicken.spawn_chance (Spawn chance) int 9000 1
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[**ghost]
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@ -71,6 +124,150 @@ ghost.spawn_interval (Spawn interval) int 40 1
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ghost.spawn_chance (Spawn chance) int 7300 1
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[**horse]
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# Entity lifespan.
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#
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# type: int
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# default: 300
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horse.lifetime (Lifespan) int 300 1
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# Spawn interval in seconds.
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#
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# type: int
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# default: 600 (10 minutes)
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horse.spawn_interval (Spawn interval) int 600 1
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# Chance of spawn at interval.
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#
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# type: int
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# default: 9000
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horse.spawn_chance (Spawn chance) int 9000 1
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[**shark]
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# Interval in seconds that specifies how often shark spawns.
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shark.interval (Shark spawn interval) int 60 0
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# Chance for each node of spawning shark at each interval. The value
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# is inverted. So a chance of value of 9000 equals 1/9000.
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shark.chance (Shark spawn chance) int 9000 0
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# Minimum node light required for spawning. "0" is darkest & "14" is
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# lightest (daylight).
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# See: [Node definition] light_source
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shark.min_light (Shark min spawn light) int 4 0 14
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# Maximum node light required for spawning. "0" is darkest & "14" is
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# lightest (daylight).
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# See: [Node definition] light_source
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shark.max_light (Shark max spawn light) int 14 0 14
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# Minimum height at which shark can spawn.
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shark.min_height (Shark min spawn height) int -30
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# Maximum height at which shark can spawn.
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shark.max_height (Shark max spawn height) int 100
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# Times that shark can spawn.
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#
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# Modes supported:
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# | ■ day: spawns during day
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# | ■ night: spawns during night
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# | ■ any: spawns anytime
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shark.spawn_time (Shark spawn time) enum any day,night,any
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[**sneeker]
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# Extra debugging messages.
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enable_debug_mods (Mod debugging) bool false
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# How long (in seconds) sneeker remains in world after spawn.
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#
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# Default: 900 (15 minutes)
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sneeker.lifetime (Sneeker lifetime) int 900
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# Loudness of explosion.
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#
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# Those with a weak heart might want to turn it down.
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sneeker.boom_gain (Boom volume) float 1.5
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# Determines whether or not a player must be close for spawn to occur.
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sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
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# Distance in nodes a player must be for spawn to occur.
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#
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# Only used if `sneeker.spawn_require_player_nearby` enabled.
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sneeker.spawn_player_radius (Player spawn detect radius) int 100
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# If enabled, mobs not near any players will despawn.
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sneeker.despawn_player_far (Despawn sneekers not near players) bool true
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# Distance determining if a player is near enough to prevent despawn.
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#
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# Only used if `sneeker.despawn_player_far` enabled.
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sneeker.despawn_player_radius (Player despawn detect radius) int 500
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# Sets possibility for spawn.
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#
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# Rate is the inverted value (e.g. 1/value).
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sneeker.spawn_chance (Sneeker spawn chance) int 10000
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# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
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sneeker.spawn_interval (Sneeker spawn interval) int 240
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# Sets the minimum light that a node must have for spawn to occur.
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sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
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# Sets the maximum light that a node can have for spawn to occur.
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sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
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# Sets the lowest position at which sneeker can spawn.
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sneeker.spawn_minheight (Sneeker min spawn height) int -31000
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# Sets the highest position at which sneeker can spawn.
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sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
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# Limits the number of entities that can spawn per mapblock (16x16x16).
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sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
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[**velociraptor]
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# Used alternate "feathered" texture.
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mobs.velociraptor_feathered (Feathered velociraptor) bool false
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# Interval in seconds that specifies how often velociraptor spawns.
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mobs.velociraptor_interval (Velociraptor spawn interval) int 30 0
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# Chance for each node of spawning velociraptor at each interval. The value
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# is inverted. So a chance of value of 32000 equals 1/32000.
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mobs.velociraptor_chance (Velociraptor spawn chance) int 32000 0
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# Minimum node light required for spawning. "0" is darkest & "14" is
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# lightest (daylight).
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# See: [Node definition] light_source
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mobs.velociraptor_min_light (Velociraptor min spawn light) int 10 0 14
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# Maximum node light required for spawning. "0" is darkest & "14" is
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# lightest (daylight).
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# See: [Node definition] light_source
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mobs.velociraptor_max_light (Velociraptor max spawn light) int 14 0 14
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# Maximum height at which velociraptor can spawn.
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mobs.velociraptor_max_height (Velociraptor max spawn height) int 31000
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# Times that velociraptor can spawn.
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#
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# Modes supported:
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# | ■ day: spawns during day
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# | ■ night: spawns during night
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# | ■ any: spawns anytime
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mobs.velociraptor_spawn_time (Velociraptor spawn time) enum any day,night,any
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[*airtanks]
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# Number of uses for steel air tanks.
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@ -198,27 +395,6 @@ bright_night_light (Night light level) int 4
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chatlog.monthfirst (Timestamp shows month before day) bool true
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[*chicken]
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# Entity lifespan.
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#
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# type: int
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# default: 300
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chicken.lifetime (Lifespan) int 300 1
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# Spawn interval in seconds.
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#
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# type: int
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# default: 120
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chicken.spawn_interval (Spawn interval) int 120 1
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# Chance of spawn at interval.
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#
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# type: int
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# default: 9000
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chicken.spawn_chance (Spawn chance) int 9000 1
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[*craftguide]
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# The progressive mode shows recipes you can craft from items you ever had in your inventory.
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@ -322,27 +498,6 @@ helicopter.mouse_default (Mouse control default) bool false
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hidename.use_alpha (Use nametag alpha level) bool false
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[*horse]
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# Entity lifespan.
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#
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# type: int
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# default: 300
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horse.lifetime (Lifespan) int 300 1
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# Spawn interval in seconds.
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#
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# type: int
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# default: 600 (10 minutes)
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horse.spawn_interval (Spawn interval) int 600 1
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# Chance of spawn at interval.
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#
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# type: int
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# default: 9000
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horse.spawn_chance (Spawn chance) int 9000 1
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[*hudbars]
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[**Appearance]
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@ -501,39 +656,6 @@ listitems.bullet_list (Bulleted list) bool true
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listitems.enable_singleword (Enable singleword commands) bool true
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[*mobs_redo]
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# If false then mobs no longer spawn in world without spawner or spawn egg
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mobs_spawn (Spawn Mobs) bool true
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# If enabled then monsters no longer spawn in world
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only_peaceful_mobs (Only spawn peaceful Mobs) bool false
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# Disable blood splatter when attacking mobs.
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mobs_disable_blood (Disable Mob blood) bool false
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# If disabled then Mobs no longer destroy world blocks
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mobs_griefing (Griefing Mobs) bool true
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# If false then Mobs no longer spawn inside player protected areas
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mobs_spawn_protected (Spawn Mobs in protected areas) bool true
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# If true Mobs will be removed once a map chunk is out of view
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remove_far_mobs (Remove far Mobs) bool true
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# Sets Mob difficulty level by multiplying punch damage
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mob_difficulty (Mob difficulty) float 1.0
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# If disabled health status no longer appears above Mob when punched
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mob_show_health (Show Mob health) bool true
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# Contains a value used to multiply Mob spawn values
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mob_chance_multiplier (Mob chance multiplier) float 1.0
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# When false Mob no longer drop items when killed
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mobs_drop_items (Mob drops) bool true
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[*moreblocks]
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# If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode.
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@ -634,101 +756,12 @@ pvp_areas.label (Show PvP area labels) string Defined area.
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||||
server_shop.use_currency_defaults (Use currency mod defaults) bool true
|
||||
|
||||
|
||||
[*shark]
|
||||
|
||||
# Interval in seconds that specifies how often shark spawns.
|
||||
shark.interval (Shark spawn interval) int 60 0
|
||||
|
||||
# Chance for each node of spawning shark at each interval. The value
|
||||
# is inverted. So a chance of value of 9000 equals 1/9000.
|
||||
shark.chance (Shark spawn chance) int 9000 0
|
||||
|
||||
# Minimum node light required for spawning. "0" is darkest & "14" is
|
||||
# lightest (daylight).
|
||||
# See: [Node definition] light_source
|
||||
shark.min_light (Shark min spawn light) int 4 0 14
|
||||
|
||||
# Maximum node light required for spawning. "0" is darkest & "14" is
|
||||
# lightest (daylight).
|
||||
# See: [Node definition] light_source
|
||||
shark.max_light (Shark max spawn light) int 14 0 14
|
||||
|
||||
# Minimum height at which shark can spawn.
|
||||
shark.min_height (Shark min spawn height) int -30
|
||||
|
||||
# Maximum height at which shark can spawn.
|
||||
shark.max_height (Shark max spawn height) int 100
|
||||
|
||||
# Times that shark can spawn.
|
||||
#
|
||||
# Modes supported:
|
||||
# | ■ day: spawns during day
|
||||
# | ■ night: spawns during night
|
||||
# | ■ any: spawns anytime
|
||||
shark.spawn_time (Shark spawn time) enum any day,night,any
|
||||
|
||||
|
||||
[*slingshot]
|
||||
|
||||
# Require rubber band as additional ingredient in slingshot craft recipes.
|
||||
slingshot.require_rubber_band (Require rubber band in craft recipe) bool true
|
||||
|
||||
|
||||
[*sneeker]
|
||||
|
||||
# Extra debugging messages.
|
||||
enable_debug_mods (Mod debugging) bool false
|
||||
|
||||
# How long (in seconds) sneeker remains in world after spawn.
|
||||
#
|
||||
# Default: 900 (15 minutes)
|
||||
sneeker.lifetime (Sneeker lifetime) int 900
|
||||
|
||||
# Loudness of explosion.
|
||||
#
|
||||
# Those with a weak heart might want to turn it down.
|
||||
sneeker.boom_gain (Boom volume) float 1.5
|
||||
|
||||
# Determines whether or not a player must be close for spawn to occur.
|
||||
sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
|
||||
|
||||
# Distance in nodes a player must be for spawn to occur.
|
||||
#
|
||||
# Only used if `sneeker.spawn_require_player_nearby` enabled.
|
||||
sneeker.spawn_player_radius (Player spawn detect radius) int 100
|
||||
|
||||
# If enabled, mobs not near any players will despawn.
|
||||
sneeker.despawn_player_far (Despawn sneekers not near players) bool true
|
||||
|
||||
# Distance determining if a player is near enough to prevent despawn.
|
||||
#
|
||||
# Only used if `sneeker.despawn_player_far` enabled.
|
||||
sneeker.despawn_player_radius (Player despawn detect radius) int 500
|
||||
|
||||
# Sets possibility for spawn.
|
||||
#
|
||||
# Rate is the inverted value (e.g. 1/value).
|
||||
sneeker.spawn_chance (Sneeker spawn chance) int 10000
|
||||
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Sneeker spawn interval) int 240
|
||||
|
||||
# Sets the minimum light that a node must have for spawn to occur.
|
||||
sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
|
||||
|
||||
# Sets the lowest position at which sneeker can spawn.
|
||||
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
|
||||
|
||||
# Sets the highest position at which sneeker can spawn.
|
||||
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
||||
|
||||
# Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
|
||||
|
||||
|
||||
[*trampoline]
|
||||
|
||||
# Percent of damage absorbed when falling on a trampoline. Set to 100 to disable damage.
|
||||
@ -841,16 +874,6 @@ wieldview_update_time (Wieldview refresh rate [seconds]) int 2
|
||||
wieldview_node_tiles (Show nodes as tiles) bool false
|
||||
|
||||
|
||||
[*Animal Materials]
|
||||
|
||||
|
||||
[**animalmaterials]
|
||||
|
||||
# Registers 'animalmaterials:lass' as alias of 'mobs:magic_lasso' if 'mobs' mod
|
||||
# is available.
|
||||
animalmaterials.override_lasso (Use 'magic_lasso' from 'mobs' mod) bool false
|
||||
|
||||
|
||||
[*Castle]
|
||||
|
||||
|
||||
@ -882,42 +905,6 @@ castle_masonry_murderhole (Murder holes and machicolations) bool true
|
||||
crafting_bench_crafting_rate (Crafting rate) int 5 1 60
|
||||
|
||||
|
||||
[*Dinosaurs (Aggressive)]
|
||||
|
||||
[**velociraptor]
|
||||
|
||||
# Used alternate "feathered" texture.
|
||||
mobs.velociraptor_feathered (Feathered velociraptor) bool false
|
||||
|
||||
# Interval in seconds that specifies how often velociraptor spawns.
|
||||
mobs.velociraptor_interval (Velociraptor spawn interval) int 30 0
|
||||
|
||||
# Chance for each node of spawning velociraptor at each interval. The value
|
||||
# is inverted. So a chance of value of 32000 equals 1/32000.
|
||||
mobs.velociraptor_chance (Velociraptor spawn chance) int 32000 0
|
||||
|
||||
# Minimum node light required for spawning. "0" is darkest & "14" is
|
||||
# lightest (daylight).
|
||||
# See: [Node definition] light_source
|
||||
mobs.velociraptor_min_light (Velociraptor min spawn light) int 10 0 14
|
||||
|
||||
# Maximum node light required for spawning. "0" is darkest & "14" is
|
||||
# lightest (daylight).
|
||||
# See: [Node definition] light_source
|
||||
mobs.velociraptor_max_light (Velociraptor max spawn light) int 14 0 14
|
||||
|
||||
# Maximum height at which velociraptor can spawn.
|
||||
mobs.velociraptor_max_height (Velociraptor max spawn height) int 31000
|
||||
|
||||
# Times that velociraptor can spawn.
|
||||
#
|
||||
# Modes supported:
|
||||
# | ■ day: spawns during day
|
||||
# | ■ night: spawns during night
|
||||
# | ■ any: spawns anytime
|
||||
mobs.velociraptor_spawn_time (Velociraptor spawn time) enum any day,night,any
|
||||
|
||||
|
||||
[*Mesecons]
|
||||
|
||||
[**mesecons]
|
||||
@ -1070,15 +1057,6 @@ enable_tnt (TNT) bool true
|
||||
tnt_radius (TNT radius) int 3 0
|
||||
|
||||
|
||||
[*Mob Engine]
|
||||
|
||||
[**creatures]
|
||||
|
||||
# Replace certain items with ones from "mobs" (mobs_redo) engine if available.
|
||||
# E.g., 'mobs:meat_raw' will be used instead of 'creatures:flesh'.
|
||||
creatures.mobs_replace_items (Use items from 'mobs' engine) bool false
|
||||
|
||||
|
||||
[*More Mesecons]
|
||||
|
||||
[**moremesecons_adjustable_blinkyplant]
|
||||
|
Loading…
x
Reference in New Issue
Block a user