Clean up settings

This commit is contained in:
Jordan Irwin 2021-05-19 14:13:27 -07:00
parent e70f63d76f
commit 0e6b700e05
2 changed files with 272 additions and 319 deletions

View File

@ -1807,39 +1807,78 @@ coloredwood_enable_stairsplus = true
## MOBS ## ## MOBS ##
########## ##########
# Announce to all players when & where a mob is spawned.
# type: bool
# default: false
#display_mob_spawn = false
# Show blood
# type: bool
# default: false
#mobs_enable_blood = false
# ???
# type: int
# default: 0
#mobs_spawn_protected = 0
# Only spawn mobs that don't attack players # Only spawn mobs that don't attack players
# type: bool # type: bool
# default: false # default: false
only_peaceful_mobs = false #only_peaceful_mobs = false
# ???
# type: bool # *** mobs_redo ***
## If false then mobs no longer spawn in world without spawner or spawn egg
# type: bool
# default: true
#mobs_spawn = true
## Disable blood splatter when attacking mobs.
# type: bool
# default: false # default: false
remove_far_mobs = true #mobs_disable_blood = false
## If disabled then Mobs no longer destroy world blocks
# type: bool
# default: true
#mobs_griefing = true
# *** mob-engine *** ## If false then Mobs no longer spawn inside player protected areas
# type: bool
# default: true
#mobs_spawn_protected = true
## Replace certain items with ones from "mobs" (mobs_redo) engine if available. ## If true Mobs will be removed once a map chunk is out of view
# E.g., 'mobs:meat_raw' will be used instead of 'creatures:flesh'. # type: bool
# type: bool # default: true
#remove_far_mobs = true
## Sets Mob difficulty level by multiplying punch damage
# type: float
# default: 1.0
#mob_difficulty = 1.0
## If disabled health status no longer appears above Mob when punched
# type: bool
# default: true
#mob_show_health = true
## Contains a value used to multiply Mob spawn values
# type: float
# default: 1.0
#mob_chance_multiplier = 1.0
## When false Mob no longer drop items when killed
# type: bool
# default: true
#mobs_drop_items = true
## Sets minimum distance around player that mobs cannot spawn
# type: float
# default: 12.0
#mob_nospawn_range = 12.0
## Sets maximum number of active mobs in game (0 for unlimited)
# type: float
# default: 0
#mob_active_limit = 0
## Enables area check when spawning mobs
# type: bool
# default: false # default: false
creatures.mobs_replace_items = true #mob_area_spawn = false
## Enable peaceful player attack prevention
# type: bool
# default: false
#enable_peaceful_player = false
# *** mobs_animal *** # *** mobs_animal ***
@ -1850,59 +1889,6 @@ creatures.mobs_replace_items = true
mobs_animal:sheep_white = 0 mobs_animal:sheep_white = 0
# *** mobs_redo ***
## If false then mobs no longer spawn in world without spawner or spawn egg.
# type: bool
# default: true
#mobs_spawn = true
## If enabled then monsters no longer spawn in world.
# type: bool
# default: false
#only_peaceful_mobs = false
## Disable blood splatter when attacking mobs.
# type: bool
# default: false
#mobs_disable_blood = false
## If disabled then Mobs no longer destroy world blocks.
# type: bool
# default: true
#mobs_griefing = true
## If false then Mobs no longer spawn inside player protected areas.
# type: bool
# default: true
#mobs_spawn_protected = true
## If true Mobs will be removed once a map chunk is out of view.
# type: bool
# default: true
#remove_far_mobs = true
## Sets Mob difficulty level by multiplying punch damage.
# type: float
# default: 1.0
#mob_difficulty = 1.0
## If disabled health status no longer appears above Mob when punched.
# type: bool
# default: true
#mob_show_health = true
## Contains a value used to multiply Mob spawn values.
# type: float
# default: 1.0
#mob_chance_multiplier = 1.0
## When false Mob no longer drop items when killed.
# type: bool
# default: true
#mobs_drop_items = true
# *** chicken *** # *** chicken ***
## Entity lifespan. ## Entity lifespan.
@ -2752,17 +2738,6 @@ areas.self_protection_max_areas = 10
#wieldview_node_tiles = false #wieldview_node_tiles = false
# *** animalmaterials ***
# ## animalmaterials
## Registers 'animalmaterials:lass' as alias of 'mobs:magic_lasso' if 'mobs' mod
# is available.
# type: bool
# default: false
animalmaterials.override_lasso = true
# *** castle *** # *** castle ***
# ## castle_masonry # ## castle_masonry

View File

@ -26,28 +26,81 @@ inventory (Inventory interface) enum sfinv sfinv,inventory_plus
allow_atm_craft (Allow ATM crafting) bool true allow_atm_craft (Allow ATM crafting) bool true
[*Mobiles (Mobs)] [*Mobiles General]
# Announce to all players when & where a mob is spawned.
display_mob_spawn (Announce spawn) bool false
# Display blood spatter during battle.
mobs_enable_blood (Enable blood) bool false
mobs_spawn_protected (Spawn protected) int 0
# Only spawn mobs that don't attack players. # Only spawn mobs that don't attack players.
only_peaceful_mobs (Peaceful only) bool false only_peaceful_mobs (Peaceful only) bool false
remove_far_mobs (Remove far mobs) bool false
# --------------------------------------------------------------------------------- # ---------------------------------------------------------------------------------
[Mods] [Mods]
[*mobiles] [*Mobiles]
[**mobs_redo]
# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true
# Disable blood splatter when attacking mobs.
mobs_disable_blood (Disable Mob blood) bool false
# If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true
# Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0
# If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true
# Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0
# When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true
# Sets minimum distance around player that mobs cannot spawn
mob_nospawn_range (Mob no-spawn range) float 12.0
# Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0
# Enables area check when spawning mobs
mob_area_spawn (Mob Area Spawn) bool false
# Enable peaceful player attack prevention
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
[**chicken]
# Entity lifespan.
#
# type: int
# default: 300
chicken.lifetime (Lifespan) int 300 1
# Spawn interval in seconds.
#
# type: int
# default: 120
chicken.spawn_interval (Spawn interval) int 120 1
# Chance of spawn at interval.
#
# type: int
# default: 9000
chicken.spawn_chance (Spawn chance) int 9000 1
[**ghost] [**ghost]
@ -71,6 +124,150 @@ ghost.spawn_interval (Spawn interval) int 40 1
ghost.spawn_chance (Spawn chance) int 7300 1 ghost.spawn_chance (Spawn chance) int 7300 1
[**horse]
# Entity lifespan.
#
# type: int
# default: 300
horse.lifetime (Lifespan) int 300 1
# Spawn interval in seconds.
#
# type: int
# default: 600 (10 minutes)
horse.spawn_interval (Spawn interval) int 600 1
# Chance of spawn at interval.
#
# type: int
# default: 9000
horse.spawn_chance (Spawn chance) int 9000 1
[**shark]
# Interval in seconds that specifies how often shark spawns.
shark.interval (Shark spawn interval) int 60 0
# Chance for each node of spawning shark at each interval. The value
# is inverted. So a chance of value of 9000 equals 1/9000.
shark.chance (Shark spawn chance) int 9000 0
# Minimum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
shark.min_light (Shark min spawn light) int 4 0 14
# Maximum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
shark.max_light (Shark max spawn light) int 14 0 14
# Minimum height at which shark can spawn.
shark.min_height (Shark min spawn height) int -30
# Maximum height at which shark can spawn.
shark.max_height (Shark max spawn height) int 100
# Times that shark can spawn.
#
# Modes supported:
# | ■ day: spawns during day
# | ■ night: spawns during night
# | ■ any: spawns anytime
shark.spawn_time (Shark spawn time) enum any day,night,any
[**sneeker]
# Extra debugging messages.
enable_debug_mods (Mod debugging) bool false
# How long (in seconds) sneeker remains in world after spawn.
#
# Default: 900 (15 minutes)
sneeker.lifetime (Sneeker lifetime) int 900
# Loudness of explosion.
#
# Those with a weak heart might want to turn it down.
sneeker.boom_gain (Boom volume) float 1.5
# Determines whether or not a player must be close for spawn to occur.
sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
# Distance in nodes a player must be for spawn to occur.
#
# Only used if `sneeker.spawn_require_player_nearby` enabled.
sneeker.spawn_player_radius (Player spawn detect radius) int 100
# If enabled, mobs not near any players will despawn.
sneeker.despawn_player_far (Despawn sneekers not near players) bool true
# Distance determining if a player is near enough to prevent despawn.
#
# Only used if `sneeker.despawn_player_far` enabled.
sneeker.despawn_player_radius (Player despawn detect radius) int 500
# Sets possibility for spawn.
#
# Rate is the inverted value (e.g. 1/value).
sneeker.spawn_chance (Sneeker spawn chance) int 10000
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
sneeker.spawn_interval (Sneeker spawn interval) int 240
# Sets the minimum light that a node must have for spawn to occur.
sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
# Sets the maximum light that a node can have for spawn to occur.
sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
# Sets the lowest position at which sneeker can spawn.
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
# Sets the highest position at which sneeker can spawn.
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
# Limits the number of entities that can spawn per mapblock (16x16x16).
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
[**velociraptor]
# Used alternate "feathered" texture.
mobs.velociraptor_feathered (Feathered velociraptor) bool false
# Interval in seconds that specifies how often velociraptor spawns.
mobs.velociraptor_interval (Velociraptor spawn interval) int 30 0
# Chance for each node of spawning velociraptor at each interval. The value
# is inverted. So a chance of value of 32000 equals 1/32000.
mobs.velociraptor_chance (Velociraptor spawn chance) int 32000 0
# Minimum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
mobs.velociraptor_min_light (Velociraptor min spawn light) int 10 0 14
# Maximum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
mobs.velociraptor_max_light (Velociraptor max spawn light) int 14 0 14
# Maximum height at which velociraptor can spawn.
mobs.velociraptor_max_height (Velociraptor max spawn height) int 31000
# Times that velociraptor can spawn.
#
# Modes supported:
# | ■ day: spawns during day
# | ■ night: spawns during night
# | ■ any: spawns anytime
mobs.velociraptor_spawn_time (Velociraptor spawn time) enum any day,night,any
[*airtanks] [*airtanks]
# Number of uses for steel air tanks. # Number of uses for steel air tanks.
@ -198,27 +395,6 @@ bright_night_light (Night light level) int 4
chatlog.monthfirst (Timestamp shows month before day) bool true chatlog.monthfirst (Timestamp shows month before day) bool true
[*chicken]
# Entity lifespan.
#
# type: int
# default: 300
chicken.lifetime (Lifespan) int 300 1
# Spawn interval in seconds.
#
# type: int
# default: 120
chicken.spawn_interval (Spawn interval) int 120 1
# Chance of spawn at interval.
#
# type: int
# default: 9000
chicken.spawn_chance (Spawn chance) int 9000 1
[*craftguide] [*craftguide]
# The progressive mode shows recipes you can craft from items you ever had in your inventory. # The progressive mode shows recipes you can craft from items you ever had in your inventory.
@ -322,27 +498,6 @@ helicopter.mouse_default (Mouse control default) bool false
hidename.use_alpha (Use nametag alpha level) bool false hidename.use_alpha (Use nametag alpha level) bool false
[*horse]
# Entity lifespan.
#
# type: int
# default: 300
horse.lifetime (Lifespan) int 300 1
# Spawn interval in seconds.
#
# type: int
# default: 600 (10 minutes)
horse.spawn_interval (Spawn interval) int 600 1
# Chance of spawn at interval.
#
# type: int
# default: 9000
horse.spawn_chance (Spawn chance) int 9000 1
[*hudbars] [*hudbars]
[**Appearance] [**Appearance]
@ -501,39 +656,6 @@ listitems.bullet_list (Bulleted list) bool true
listitems.enable_singleword (Enable singleword commands) bool true listitems.enable_singleword (Enable singleword commands) bool true
[*mobs_redo]
# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true
# If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
# Disable blood splatter when attacking mobs.
mobs_disable_blood (Disable Mob blood) bool false
# If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true
# Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0
# If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true
# Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0
# When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true
[*moreblocks] [*moreblocks]
# If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode. # If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode.
@ -634,101 +756,12 @@ pvp_areas.label (Show PvP area labels) string Defined area.
server_shop.use_currency_defaults (Use currency mod defaults) bool true server_shop.use_currency_defaults (Use currency mod defaults) bool true
[*shark]
# Interval in seconds that specifies how often shark spawns.
shark.interval (Shark spawn interval) int 60 0
# Chance for each node of spawning shark at each interval. The value
# is inverted. So a chance of value of 9000 equals 1/9000.
shark.chance (Shark spawn chance) int 9000 0
# Minimum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
shark.min_light (Shark min spawn light) int 4 0 14
# Maximum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
shark.max_light (Shark max spawn light) int 14 0 14
# Minimum height at which shark can spawn.
shark.min_height (Shark min spawn height) int -30
# Maximum height at which shark can spawn.
shark.max_height (Shark max spawn height) int 100
# Times that shark can spawn.
#
# Modes supported:
# | ■ day: spawns during day
# | ■ night: spawns during night
# | ■ any: spawns anytime
shark.spawn_time (Shark spawn time) enum any day,night,any
[*slingshot] [*slingshot]
# Require rubber band as additional ingredient in slingshot craft recipes. # Require rubber band as additional ingredient in slingshot craft recipes.
slingshot.require_rubber_band (Require rubber band in craft recipe) bool true slingshot.require_rubber_band (Require rubber band in craft recipe) bool true
[*sneeker]
# Extra debugging messages.
enable_debug_mods (Mod debugging) bool false
# How long (in seconds) sneeker remains in world after spawn.
#
# Default: 900 (15 minutes)
sneeker.lifetime (Sneeker lifetime) int 900
# Loudness of explosion.
#
# Those with a weak heart might want to turn it down.
sneeker.boom_gain (Boom volume) float 1.5
# Determines whether or not a player must be close for spawn to occur.
sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
# Distance in nodes a player must be for spawn to occur.
#
# Only used if `sneeker.spawn_require_player_nearby` enabled.
sneeker.spawn_player_radius (Player spawn detect radius) int 100
# If enabled, mobs not near any players will despawn.
sneeker.despawn_player_far (Despawn sneekers not near players) bool true
# Distance determining if a player is near enough to prevent despawn.
#
# Only used if `sneeker.despawn_player_far` enabled.
sneeker.despawn_player_radius (Player despawn detect radius) int 500
# Sets possibility for spawn.
#
# Rate is the inverted value (e.g. 1/value).
sneeker.spawn_chance (Sneeker spawn chance) int 10000
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
sneeker.spawn_interval (Sneeker spawn interval) int 240
# Sets the minimum light that a node must have for spawn to occur.
sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
# Sets the maximum light that a node can have for spawn to occur.
sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
# Sets the lowest position at which sneeker can spawn.
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
# Sets the highest position at which sneeker can spawn.
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
# Limits the number of entities that can spawn per mapblock (16x16x16).
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
[*trampoline] [*trampoline]
# Percent of damage absorbed when falling on a trampoline. Set to 100 to disable damage. # Percent of damage absorbed when falling on a trampoline. Set to 100 to disable damage.
@ -841,16 +874,6 @@ wieldview_update_time (Wieldview refresh rate [seconds]) int 2
wieldview_node_tiles (Show nodes as tiles) bool false wieldview_node_tiles (Show nodes as tiles) bool false
[*Animal Materials]
[**animalmaterials]
# Registers 'animalmaterials:lass' as alias of 'mobs:magic_lasso' if 'mobs' mod
# is available.
animalmaterials.override_lasso (Use 'magic_lasso' from 'mobs' mod) bool false
[*Castle] [*Castle]
@ -882,42 +905,6 @@ castle_masonry_murderhole (Murder holes and machicolations) bool true
crafting_bench_crafting_rate (Crafting rate) int 5 1 60 crafting_bench_crafting_rate (Crafting rate) int 5 1 60
[*Dinosaurs (Aggressive)]
[**velociraptor]
# Used alternate "feathered" texture.
mobs.velociraptor_feathered (Feathered velociraptor) bool false
# Interval in seconds that specifies how often velociraptor spawns.
mobs.velociraptor_interval (Velociraptor spawn interval) int 30 0
# Chance for each node of spawning velociraptor at each interval. The value
# is inverted. So a chance of value of 32000 equals 1/32000.
mobs.velociraptor_chance (Velociraptor spawn chance) int 32000 0
# Minimum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
mobs.velociraptor_min_light (Velociraptor min spawn light) int 10 0 14
# Maximum node light required for spawning. "0" is darkest & "14" is
# lightest (daylight).
# See: [Node definition] light_source
mobs.velociraptor_max_light (Velociraptor max spawn light) int 14 0 14
# Maximum height at which velociraptor can spawn.
mobs.velociraptor_max_height (Velociraptor max spawn height) int 31000
# Times that velociraptor can spawn.
#
# Modes supported:
# | ■ day: spawns during day
# | ■ night: spawns during night
# | ■ any: spawns anytime
mobs.velociraptor_spawn_time (Velociraptor spawn time) enum any day,night,any
[*Mesecons] [*Mesecons]
[**mesecons] [**mesecons]
@ -1070,15 +1057,6 @@ enable_tnt (TNT) bool true
tnt_radius (TNT radius) int 3 0 tnt_radius (TNT radius) int 3 0
[*Mob Engine]
[**creatures]
# Replace certain items with ones from "mobs" (mobs_redo) engine if available.
# E.g., 'mobs:meat_raw' will be used instead of 'creatures:flesh'.
creatures.mobs_replace_items (Use items from 'mobs' engine) bool false
[*More Mesecons] [*More Mesecons]
[**moremesecons_adjustable_blinkyplant] [**moremesecons_adjustable_blinkyplant]