[invisibility] init.lua: Make method 'invisible' local & rename to

'toggle_invisible' for compatibility with 'invisible' mod.
This commit is contained in:
AntumDeluge 2016-09-06 09:55:07 -07:00
parent bc9994dfa5
commit 0a472ac091

View File

@ -3,128 +3,9 @@ invisibility = {}
local effect_time = 300 -- 5 minutes
-- reset player invisibility if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
end)
-- invisibility potion
minetest.register_node("invisibility:potion", {
description = "Invisibility Potion",
drawtype = "plantlike",
tiles = {"invisibility_potion.png"},
inventory_image = "invisibility_potion.png",
wield_image = "invisibility_potion.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = function(itemstack, user)
local pos = user:getpos()
local name = user:get_player_name()
-- are we already invisible?
if invisibility[name] then
minetest.chat_send_player(name,
">>> You are already invisible!")
return itemstack
end
-- make player invisible
invisible(user, true)
-- play sound
minetest.sound_play("pop", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
-- display 10 second warning
minetest.after(effect_time - 10, function()
if invisibility[name]
and user:getpos() then
minetest.chat_send_player(name,
">>> You have 10 seconds before invisibility wears off!")
end
end)
-- make player visible 5 minutes later
minetest.after(effect_time, function()
if invisibility[name]
and user:getpos() then
-- show aready hidden player
invisible(user, nil)
-- play sound
minetest.sound_play("pop", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
end
end)
-- take potion, return empty bottle (and rest of potion stack)
if not minetest.setting_getbool("creative_mode") then
local item_count = user:get_wielded_item():get_count()
local inv = user:get_inventory()
local giving_back = "vessels:glass_bottle"
if inv and item_count > 1 then
if inv:room_for_item("main", {name = "vessels:glass_bottle"}) then
inv:add_item("main", {name = "vessels:glass_bottle"})
else
pos.y = pos.y + 1
minetest.add_item(pos, {name = "vessels:glass_bottle"})
end
giving_back = "invisibility:potion " .. tostring(item_count - 1)
end
return ItemStack(giving_back)
end
end,
})
-- craft recipe
minetest.register_craft( {
output = "invisibility:potion",
type = "shapeless",
recipe = {"default:nyancat_rainbow", "vessels:glass_bottle"},
})
-- invisibility function
invisible = function(player, toggle)
local toggle_invisible = function(player, toggle)
if not player then return false end
@ -187,10 +68,129 @@ minetest.register_chatcommand("vanish", {
-- hide / show player
if invisibility[name] then
invisible(player, nil)
toggle_invisible(player, nil)
else
invisible(player, true)
toggle_invisible(player, true)
end
end
})
-- reset player invisibility if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
end)
-- invisibility potion
minetest.register_node("invisibility:potion", {
description = "Invisibility Potion",
drawtype = "plantlike",
tiles = {"invisibility_potion.png"},
inventory_image = "invisibility_potion.png",
wield_image = "invisibility_potion.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = function(itemstack, user)
local pos = user:getpos()
local name = user:get_player_name()
-- are we already invisible?
if invisibility[name] then
minetest.chat_send_player(name,
">>> You are already invisible!")
return itemstack
end
-- make player invisible
toggle_invisible(user, true)
-- play sound
minetest.sound_play("pop", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
-- display 10 second warning
minetest.after(effect_time - 10, function()
if invisibility[name]
and user:getpos() then
minetest.chat_send_player(name,
">>> You have 10 seconds before invisibility wears off!")
end
end)
-- make player visible 5 minutes later
minetest.after(effect_time, function()
if invisibility[name]
and user:getpos() then
-- show aready hidden player
toggle_invisible(user, nil)
-- play sound
minetest.sound_play("pop", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
end
end)
-- take potion, return empty bottle (and rest of potion stack)
if not minetest.setting_getbool("creative_mode") then
local item_count = user:get_wielded_item():get_count()
local inv = user:get_inventory()
local giving_back = "vessels:glass_bottle"
if inv and item_count > 1 then
if inv:room_for_item("main", {name = "vessels:glass_bottle"}) then
inv:add_item("main", {name = "vessels:glass_bottle"})
else
pos.y = pos.y + 1
minetest.add_item(pos, {name = "vessels:glass_bottle"})
end
giving_back = "invisibility:potion " .. tostring(item_count - 1)
end
return ItemStack(giving_back)
end
end,
})
-- craft recipe
minetest.register_craft( {
output = "invisibility:potion",
type = "shapeless",
recipe = {"default:nyancat_rainbow", "vessels:glass_bottle"},
})