Whitespace cleanup
Cleanup whitespace of update.lua. Signed-off-by: James Hogan <james@albanarts.com>master
parent
b4eff4b793
commit
8d9bde5594
124
update.lua
124
update.lua
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@ -132,44 +132,44 @@ local function nodes_size(nodes, range_min, range_max)
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for y, xs in pairs(nodes) do
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if (range_min.y == nil or y >= range_min.y) and
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(range_max.y == nil or y <= range_max.y) then
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for x, zs in pairs(xs) do
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if (range_min.x == nil or x >= range_min.x) and
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for x, zs in pairs(xs) do
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if (range_min.x == nil or x >= range_min.x) and
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(range_max.x == nil or x <= range_max.x) then
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for z, info in pairs(zs) do
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if (range_min.z == nil or z >= range_min.z) and
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for z, info in pairs(zs) do
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if (range_min.z == nil or z >= range_min.z) and
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(range_max.z == nil or z <= range_max.z) then
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if info.t == NODE_BLOCK then
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count = count + 1
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if first then
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min = vector.new(x, y, z)
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max = vector.new(min)
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first = false
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else
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if z < min.z then
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min.z = z
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end
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if z > max.z then
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max.z = z
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end
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if x < min.x then
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min.x = x
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end
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if x > max.x then
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max.x = x
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end
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if y < min.y then
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min.y = y
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end
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if y > max.y then
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max.y = y
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end
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end
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end
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end
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end
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end
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end
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end
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if info.t == NODE_BLOCK then
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count = count + 1
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if first then
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min = vector.new(x, y, z)
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max = vector.new(min)
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first = false
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else
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if z < min.z then
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min.z = z
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end
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if z > max.z then
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max.z = z
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end
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if x < min.x then
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min.x = x
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end
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if x > max.x then
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max.x = x
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end
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if y < min.y then
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min.y = y
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end
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if y > max.y then
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max.y = y
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end
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end
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end
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end
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end
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end
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end
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end
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end
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return vector.subtract(max, min), min, max, count
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end
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@ -281,14 +281,14 @@ local function numeracy_is_triangle(nodes, size, min, max)
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if directions[2][1] or directions[2][2] then
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if (i ~= max[d] and size2[d2] ~= i-min[d]) or
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size2[d2] > i-min[d] then
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directions[2] = { false, false }
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directions[2] = { false, false }
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end
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end
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-- check if not growing d2 with decreasing d
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if directions[1][1] or directions[1][2] then
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if (i ~= min[d] and size2[d2] ~= max[d]-i) or
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size2[d2] > max[d]-i then
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directions[1] = { false, false }
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directions[1] = { false, false }
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end
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end
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-- check if max d2 is aligned
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@ -322,8 +322,8 @@ local numeracy_rect_specials = {
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[12] = {
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[3] = { 8, 9, 10,
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6, 12, 7,
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4, 11, 5,
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1, 2, 3 },
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4, 11, 5,
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1, 2, 3 },
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},
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[16] = {
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[4] = { 7, 8, 9, 10,
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@ -341,34 +341,34 @@ local numeracy_rect_specials = {
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},
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[21] = {
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[3] = { 18, 19, 20,
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15, 16, 17,
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12, 13, 14,
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11, 21, 10,
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7, 8, 9,
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4, 5, 6,
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1, 2, 3 },
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15, 16, 17,
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12, 13, 14,
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11, 21, 10,
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7, 8, 9,
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4, 5, 6,
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1, 2, 3 },
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},
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[24] = {
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[3] = { 18, 19, 20,
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15, 16, 17,
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13, 24, 14,
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11, 23, 12,
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9, 22, 10,
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7, 21, 8,
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4, 5, 6,
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1, 2, 3 },
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15, 16, 17,
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13, 24, 14,
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11, 23, 12,
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9, 22, 10,
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7, 21, 8,
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4, 5, 6,
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1, 2, 3 },
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},
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}
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-- transposed
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local numeracy_tri_specials = {
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[28] = { 1,
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2, 3,
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4, 5, 6,
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7, 8, 9, 10,
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11, 12, 13, 14, 15,
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21, 16, 17, 18, 19, 20,
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22, 23, 24, 25, 26, 27, 28 },
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2, 3,
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4, 5, 6,
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7, 8, 9, 10,
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11, 12, 13, 14, 15,
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21, 16, 17, 18, 19, 20,
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22, 23, 24, 25, 26, 27, 28 },
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}
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local numeracy_cube_specials = {
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@ -376,9 +376,9 @@ local numeracy_cube_specials = {
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-- 27 is a cube, with corners and edges part of 20
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-- Number should probably be further forward
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sorting = { { 'y', 1 }, { 'x', 1 }, { 'z', 1 } },
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numbering = { 1, 2, 3, 4, 26, 5, 6, 7, 8, -- bottom
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9, 22, 10, 23, 27, 24, 11, 25, 12, -- mid
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13, 14, 15, 16, 21, 17, 18, 19, 20 } -- top
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numbering = { 1, 2, 3, 4, 26, 5, 6, 7, 8, -- bottom
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9, 22, 10, 23, 27, 24, 11, 25, 12, -- mid
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13, 14, 15, 16, 21, 17, 18, 19, 20 } -- top
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},
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}
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