Total overhaul
Big shoutout to Stu. Stu made this possible in the first place, and Stu single-handedly updated the code this go round. Please, ladies and gentlemen, give a big round to Stu!master
|
@ -3,7 +3,7 @@
|
|||
=====================================
|
||||
|
||||
|
||||
depends: default, inventory_plus, unified_skins
|
||||
depends: default, inventory_plus, stu's multiskin
|
||||
|
||||
|
||||
Adds clothing to the game. Craft basic items out of wool- on the "loom"- dye, and wear!
|
||||
|
|
241
clothing.lua
|
@ -1,25 +1,37 @@
|
|||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("3d_clothing_update_time"))
|
||||
if not update_time then
|
||||
update_time = 1
|
||||
minetest.setting_set("3d_clothing_update_time", tostring(update_time))
|
||||
end
|
||||
CLOTHING_INIT_DELAY = 1
|
||||
CLOTHING_INIT_TIMES = 1
|
||||
MULTISKIN_DEFAULT_SKIN = "captain_hindsight.png"
|
||||
|
||||
clothing = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[detached:player_name_clothing;clothing_head;3,0;1,1;]"
|
||||
.."list[detached:player_name_clothing;clothing_torso;3,1;1,1;]"
|
||||
.."list[detached:player_name_clothing;clothing_legs;3,2;1,1;]"
|
||||
.."list[detached:player_name_clothing;clothing_feet;3,3;1,1;]",
|
||||
formspec = "size[8,8.5]list[detached:player_name_clothing;clothing;0,1;2,3;]"
|
||||
.."image[2,0.75;2,4;clothing_preview]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[current_player;craft;4,1;3,3;]"
|
||||
.."list[current_player;craftpreview;7,2;1,1;]",
|
||||
textures = {},
|
||||
}
|
||||
|
||||
clothing.def = {
|
||||
state = 0,
|
||||
count = 0
|
||||
}
|
||||
if inventory_plus then
|
||||
clothing.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[detached:player_name_clothing;clothing;0,1;2,3;]"
|
||||
.."image[2.5,0.75;2,4;clothing_preview]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
elseif unified_inventory then
|
||||
unified_inventory.register_button("clothing", {
|
||||
type = "image",
|
||||
image = "inventory_plus_clothing.png",
|
||||
})
|
||||
unified_inventory.register_page("clothing", {
|
||||
get_formspec = function(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;clothing_ui_form.png]"
|
||||
.."label[0,0;Clothing]"
|
||||
.."list[detached:"..name.."_clothing;clothing;0,1;2,3;]"
|
||||
.."image[2.5,0.75;2,4;"..clothing.textures[name].preview.."]"
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
clothing.set_player_clothing = function(self, player)
|
||||
if not player then
|
||||
|
@ -27,154 +39,123 @@ clothing.set_player_clothing = function(self, player)
|
|||
end
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local clothing_texture = uniskins.default_texture
|
||||
local clothing_level = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
if not name or not player_inv then
|
||||
return
|
||||
end
|
||||
local clothing_texture = "clothing_trans.png"
|
||||
local elements = {}
|
||||
local textures = {}
|
||||
for _,v in ipairs(self.elements) do
|
||||
local stack = player_inv:get_stack("clothing_"..v, 1)
|
||||
local level = stack:get_definition().groups["clothing_"..v]
|
||||
if level then
|
||||
local item = stack:get_name()
|
||||
table.insert(textures, item:gsub("%:", "_")..".png")
|
||||
clothing_level = clothing_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items+1
|
||||
end
|
||||
end
|
||||
if table.getn(textures) > 0 then
|
||||
clothing_texture = table.concat(textures, "^")
|
||||
end
|
||||
local clothing_groups = {fleshy=100}
|
||||
if clothing_level > 0 then
|
||||
clothing_groups.level = math.floor(clothing_level / 20)
|
||||
clothing_groups.fleshy = 100 - clothing_level
|
||||
end
|
||||
-- player:set_clothing_groups(clothing_groups)
|
||||
uniskins.clothing[name] = clothing_texture
|
||||
uniskins:update_player_visuals(player)
|
||||
clothing.def[name].state = state
|
||||
clothing.def[name].count = items
|
||||
end
|
||||
|
||||
clothing.update_clothing = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp() or 0
|
||||
if hp == 0 or hp == self.player_hp[name] then
|
||||
return
|
||||
end
|
||||
if self.player_hp[name] > hp then
|
||||
local player_inv = player:get_inventory()
|
||||
local clothing_inv = minetest.get_inventory({type="detached", name=name.."_clothing"})
|
||||
if not clothing_inv then
|
||||
return
|
||||
end
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for _,v in ipairs(self.elements) do
|
||||
local stack = clothing_inv:get_stack("clothing_"..v, 1)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["clothing_use"] or 0
|
||||
local heal = stack:get_definition().groups["clothing_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
clothing_inv:set_stack("clothing_"..v, 1, stack)
|
||||
player_inv:set_stack("clothing_"..v, 1, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items+1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_clothing(player)
|
||||
local preview = multiskin:get_skin_name(name) or "clothing_preview"
|
||||
preview = preview..".png"
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("clothing", i)
|
||||
local item = stack:get_name()
|
||||
if stack:get_count() == 1 then
|
||||
local def = stack:get_definition()
|
||||
if def.groups["clothing"] == 1 then
|
||||
local texture = item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
if not def.groups["no_preview"] then
|
||||
preview = preview.."^"..texture.."_preview.png"
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
clothing.def[name].state = state
|
||||
clothing.def[name].count = items
|
||||
if heal_max > math.random(100) then
|
||||
player:set_hp(self.player_hp[name])
|
||||
return
|
||||
end
|
||||
end
|
||||
self.player_hp[name] = hp
|
||||
if #textures > 0 then
|
||||
clothing_texture = table.concat(textures, "^")
|
||||
end
|
||||
self.textures[name].clothing = clothing_texture
|
||||
self.textures[name].preview = preview
|
||||
multiskin[name].clothing = clothing_texture
|
||||
multiskin:update_player_visuals(player)
|
||||
end
|
||||
|
||||
-- Register Callbacks
|
||||
clothing.get_clothing_formspec = function(self, name)
|
||||
local formspec = clothing.formspec:gsub("player_name", name)
|
||||
return formspec:gsub("clothing_preview", clothing.textures[name].preview)
|
||||
end
|
||||
|
||||
clothing.update_inventory = function(self, player)
|
||||
local name = player:get_player_name()
|
||||
if unified_inventory then
|
||||
if unified_inventory.current_page[name] == "clothing" then
|
||||
unified_inventory.set_inventory_formspec(player, "clothing")
|
||||
end
|
||||
else
|
||||
local formspec = clothing:get_clothing_formspec(name)
|
||||
if inventory_plus then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_clothing") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
else
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.clothing then
|
||||
local formspec = clothing.formspec:gsub("player_name", name)
|
||||
if inventory_plus and fields.clothing then
|
||||
local formspec = clothing:get_clothing_formspec(name)
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
||||
minetest.after(0, function(player)
|
||||
uniskins.skin[name] = skins.skins[name]..".png"
|
||||
uniskins:update_player_visuals(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
inventory_plus.register_button(player,"clothing", "clothing")
|
||||
local player_inv = player:get_inventory()
|
||||
multiskin:init(player)
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local clothing_inv = minetest.create_detached_inventory(name.."_clothing",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
clothing:set_player_clothing(player)
|
||||
clothing:update_inventory(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
clothing:set_player_clothing(player)
|
||||
clothing:update_inventory(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
local plaver_inv = player:get_inventory()
|
||||
local stack = inv:get_stack(to_list, to_index)
|
||||
player_inv:set_stack(to_list, to_index, stack)
|
||||
player_inv:set_stack(from_list, from_index, nil)
|
||||
clothing:set_player_clothing(player)
|
||||
clothing:update_inventory(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if inv:is_empty(listname) then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
return count
|
||||
end,
|
||||
})
|
||||
for _,v in ipairs(clothing.elements) do
|
||||
local list = "clothing_"..v
|
||||
player_inv:set_size(list, 1)
|
||||
clothing_inv:set_size(list, 1)
|
||||
clothing_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||
if inventory_plus then
|
||||
inventory_plus.register_button(player,"clothing", "Clothing")
|
||||
end
|
||||
clothing.player_hp[name] = 0
|
||||
clothing.def[name] = {
|
||||
state = 0,
|
||||
count = 0
|
||||
clothing_inv:set_size("clothing", 6)
|
||||
player_inv:set_size("clothing", 6)
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("clothing", i)
|
||||
clothing_inv:set_stack("clothing", i, stack)
|
||||
end
|
||||
clothing.textures[name] = {
|
||||
clthing = "clothing_trans.png",
|
||||
preview = "clothing_preview.png",
|
||||
}
|
||||
minetest.after(0, function(player)
|
||||
clothing:set_player_clothing(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
clothing:update_clothing(player)
|
||||
end
|
||||
time = 0
|
||||
for i=1, CLOTHING_INIT_TIMES do
|
||||
minetest.after(CLOTHING_INIT_DELAY * i, function(player)
|
||||
clothing:set_player_clothing(player)
|
||||
if inventory_plus == nil and unified_inventory == nil then
|
||||
clothing:update_inventory(player)
|
||||
end
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
After Width: | Height: | Size: 402 B |
After Width: | Height: | Size: 549 B |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 664 B |
After Width: | Height: | Size: 936 B |
After Width: | Height: | Size: 467 B |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 516 B |
After Width: | Height: | Size: 828 B |
After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 355 B |
After Width: | Height: | Size: 199 B |
After Width: | Height: | Size: 303 B |
After Width: | Height: | Size: 239 B |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 146 B |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 226 B |
|
@ -1,3 +1,4 @@
|
|||
default
|
||||
inventory_plus
|
||||
unified_skins
|
||||
multiskin
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
|
||||
|
|
154
init.lua
|
@ -1,42 +1,48 @@
|
|||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/clothing.lua")
|
||||
|
||||
--[[
|
||||
BIG THANKS TO STU, WHO MADE THIS ALL POSSIBLE
|
||||
]]--
|
||||
|
||||
-- Crafting
|
||||
local craft_ingreds = {
|
||||
red = "wool:red",
|
||||
blue = "wool:blue",
|
||||
yellow = "wool:yellow",
|
||||
red = "wool:red",
|
||||
blue = "wool:blue",
|
||||
yellow = "wool:yellow",
|
||||
}
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "clothing:shirt_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "clothing:pants_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("clothing:shirt_"..k, {
|
||||
description = k.." shirt",
|
||||
inventory_image = "clothing_inv_shirt_"..k.."_overlay.png ^ clothing_shirt_inv_white.png",
|
||||
texture = "clothing_shirt_"..k.."_overlay.png ^ clothing_shirt_white.png",
|
||||
groups = {armor_torso=1, armor_heal=5, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "clothing:shirt_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "clothing:pants_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("clothing:shirt_"..k, {
|
||||
description = k.." shirt",
|
||||
inventory_image = "clothing_inv_shirt_"..k.."_overlay.png ^ clothing_shirt_inv_white.png",
|
||||
texture = "clothing_shirt_"..k.."_overlay.png ^ clothing_shirt_white.png",
|
||||
groups = {clothing=1},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("clothing:pants_"..k, {
|
||||
description = k.." pants",
|
||||
inventory_image = "clothing_inv_pants_"..k.."_overlay.png ^ clothing_pants_inv_white.png",
|
||||
texture = "clothing_pants_"..k.."_overlay.png ^ clothing_pants_white.png",
|
||||
groups = {armor_legs=1, armor_heal=5, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("clothing:pants_"..k, {
|
||||
description = k.." pants",
|
||||
inventory_image = "clothing_inv_pants_"..k.."_overlay.png ^ clothing_pants_inv_white.png",
|
||||
texture = "clothing_pants_"..k.."_overlay.png ^ clothing_pants_white.png",
|
||||
groups = {clothing=1},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
@ -45,32 +51,64 @@ end
|
|||
-- Register White Stuff
|
||||
|
||||
minetest.register_tool("clothing:shirt_white", {
|
||||
description = "White shirt",
|
||||
inventory_image = "clothing_inv_shirt_white.png",
|
||||
texture = "clothing_shirt_white.png",
|
||||
groups = {armor_torso=1, armor_heal=5, armor_use=2000},
|
||||
wear = 0,
|
||||
description = "White shirt",
|
||||
inventory_image = "clothing_inv_shirt_white.png",
|
||||
texture = "clothing_shirt_white.png",
|
||||
groups = {clothing=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("clothing:pants_white", {
|
||||
description = "White pants",
|
||||
inventory_image = "clothing_inv_pants_white.png",
|
||||
texture = "clothing_pants_white.png",
|
||||
groups = {armor_legs=1, armor_heal=5, armor_use=2000},
|
||||
wear = 0,
|
||||
description = "White pants",
|
||||
inventory_image = "clothing_inv_pants_white.png",
|
||||
texture = "clothing_pants_white.png",
|
||||
groups = {clothing=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "clothing:shirt_white",
|
||||
recipe = {
|
||||
{"wool:white", "", "wool:white"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "clothing:pants_white",
|
||||
recipe = {
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"wool:white", "", "wool:white"},
|
||||
{"wool:white", "", "wool:white"},
|
||||
},
|
||||
})
|
||||
output = "clothing:shirt_white",
|
||||
recipe = {
|
||||
{"wool:white", "", "wool:white"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "clothing:pants_white",
|
||||
recipe = {
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"wool:white", "", "wool:white"},
|
||||
{"wool:white", "", "wool:white"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Stu's Stuff
|
||||
minetest.register_craftitem("clothing:hindsight_shirt", {
|
||||
description = "Captain Hindsight Shirt",
|
||||
inventory_image = "clothing_inv_hindsight_shirt.png",
|
||||
groups = {clothing=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("clothing:hindsight_pants", {
|
||||
description = "Captain Hindsight Pants",
|
||||
inventory_image = "clothing_inv_hindsight_pants.png",
|
||||
groups = {clothing=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("clothing:hindsight_boots", {
|
||||
description = "Captain Hindsight Boots",
|
||||
inventory_image = "clothing_inv_hindsight_boots.png",
|
||||
groups = {clothing=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("clothing:hindsight_cape", {
|
||||
description = "Captain Hindsight Cape",
|
||||
inventory_image = "clothing_inv_hindsight_cape.png",
|
||||
groups = {clothing=1, no_preview=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("clothing:paper_bag", {
|
||||
description = "Paper Bag",
|
||||
inventory_image = "clothing_inv_paper_bag.png",
|
||||
groups = {clothing=1, no_preview=1},
|
||||
})
|
||||
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
MULTISKIN_DEFAULT_SKIN = "character.png"
|
||||
MULTISKIN_TRANS = "multiskin_trans.png"
|
||||
|
||||
multiskin = {}
|
||||
|
||||
function multiskin:init(player)
|
||||
default.player_set_model(player, "multiskin.x")
|
||||
local name = player:get_player_name()
|
||||
multiskin[name] = {
|
||||
skin = MULTISKIN_DEFAULT_SKIN,
|
||||
armor = MULTISKIN_TRANS,
|
||||
wielditem = MULTISKIN_TRANS,
|
||||
clothing = MULTISKIN_TRANS,
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
multiskin[name].skin = skin..".png"
|
||||
end
|
||||
elseif minetest.get_modpath("u_skins") then
|
||||
local skin = u_skins.u_skins[name]
|
||||
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
||||
multiskin[name].skin = skin..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
multiskin[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function multiskin:update_player_visuals(player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if multiskin[name] then
|
||||
default.player_set_textures(player, {
|
||||
multiskin[name].skin,
|
||||
multiskin[name].armor,
|
||||
multiskin[name].wielditem,
|
||||
multiskin[name].clothing,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function multiskin:get_skin_name(name)
|
||||
local skin = nil
|
||||
if skins then
|
||||
skin = skins.skins[name] or MULTISKIN_DEFAULT_SKIN
|
||||
elseif u_skins then
|
||||
skin = u_skins.u_skins[name] or MULTISKIN_DEFAULT_SKIN
|
||||
end
|
||||
return skin
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set_") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = multiskin:get_skin_name(name)
|
||||
if skin then
|
||||
multiskin[name].skin = skin..".png"
|
||||
multiskin:update_player_visuals(player)
|
||||
end
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
default.player_register_model("multiskin.x", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
MULTISKIN_DEFAULT_SKIN,
|
||||
MULTISKIN_TRANS,
|
||||
MULTISKIN_TRANS,
|
||||
MULTISKIN_TRANS,
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
},
|
||||
})
|
||||
|
After Width: | Height: | Size: 146 B |
|
@ -0,0 +1,7 @@
|
|||
Credits:
|
||||
====
|
||||
Base textures - based on Stu's 3d_armor
|
||||
Captain Hindsight - contributed by Stu
|
||||
Initial code - based on Stu's 3d_armor
|
||||
Major code overhaul - contributed by Stu
|
||||
Multiskin code - contributed by Stu
|