Initial commit
|
@ -0,0 +1,339 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
|
@ -0,0 +1,27 @@
|
|||
# etherium stuff
|
||||
|
||||
Decorative stuff using ethereal's etherium dust
|
||||
|
||||
Forked from https://notabug.org/rbduck/minetest_etherium_stuff
|
||||
|
||||
## Craft Recipes
|
||||
|
||||
coming soon
|
||||
|
||||
## Licenses
|
||||
Source code: LGPL v3.0
|
||||
|
||||
Textures:
|
||||
* bucket_crystal_water: based on default bucket from ElementW (CC BY-SA 3.0)
|
||||
* etherium_crystal_glass and etherium_glass: based on glass texture from glooptest modpack (CC BY-SA 3.0)
|
||||
* etherium_crystal_water: based on river water texture by paramat (CC BY-SA 3.0):
|
||||
* etherium_sand, sandstone, sandstone_block, sandstone_brick: based on textures by paramat (CC BY-SA 3.0):
|
||||
* etherium_sandstone_light_block: based on sandstone_block by paramat (CC BY-SA 3.0) and morelights_extras_blocklight from morelights
|
||||
* etherium_torch based on default torch from VanessaE (CC BY-SA 3.0):
|
||||
|
||||
Models:
|
||||
torch models based on default - by sofar (CC BY-SA 3.0):
|
||||
torch_ceiling.obj
|
||||
torch_floor.obj
|
||||
torch_wall.obj
|
||||
improved for use with etherium torch textures
|
|
@ -0,0 +1,140 @@
|
|||
minetest.register_craft({
|
||||
output = 'etherium_stuff:torch 4',
|
||||
recipe = {
|
||||
{'ethereal:etherium_dust'},
|
||||
{'default:coal_lump'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'etherium_stuff:torch 4',
|
||||
recipe = {
|
||||
{'ethereal:etherium_dust'},
|
||||
{'ethereal:charcoal_lump'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("df_trees") then
|
||||
minetest.register_craft({
|
||||
output = 'etherium_stuff:torch 8',
|
||||
recipe = {
|
||||
{'ethereal:etherium_dust'},
|
||||
{'df_trees:black_cap_gills'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("terumet") then
|
||||
minetest.register_craft({
|
||||
output = 'etherium_stuff:torch 8',
|
||||
recipe = {
|
||||
{'ethereal:etherium_dust'},
|
||||
{'terumet:item_tarball'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'etherium_stuff:torch 4',
|
||||
recipe = {
|
||||
{'ethereal:etherium_dust'},
|
||||
{'terumet:item_dust_bio'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "etherium_stuff:bucket_crystal_water",
|
||||
recipe = {
|
||||
"bucket:bucket_water", "ethereal:crystal_spike", "ethereal:etherium_dust"
|
||||
},
|
||||
|
||||
})
|
||||
if not minetest.get_modpath("technic") then
|
||||
|
||||
minetest.register_craft({
|
||||
output = "etherium_stuff:sandstone",
|
||||
recipe = {
|
||||
{"etherium_stuff:sand", "etherium_stuff:sand"},
|
||||
{"etherium_stuff:sand", "etherium_stuff:sand"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "etherium_stuff:sand 4",
|
||||
recipe = {
|
||||
{"etherium_stuff:sandstone"},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "etherium_stuff:crystal_glass 4",
|
||||
recipe = {
|
||||
"etherium_stuff:glass", "ethereal:crystal_spike"
|
||||
}
|
||||
})
|
||||
|
||||
else
|
||||
technic.register_compressor_recipe({input = {"etherium_stuff:sand 2"}, output = "etherium_stuff:sandstone"})
|
||||
technic.register_alloy_recipe({input = {"etherium_stuff:glass", "ethereal:crystal_spike"}, output = "etherium_stuff:crystal_glass", time = 5})
|
||||
technic.register_grinder_recipe({input = {"etherium_stuff:sandstone"}, output = "etherium_stuff:sand 2"})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "etherium_stuff:sandstone_brick 4",
|
||||
recipe = {
|
||||
{"etherium_stuff:sandstone", "etherium_stuff:sandstone"},
|
||||
{"etherium_stuff:sandstone", "etherium_stuff:sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "etherium_stuff:sandstone_block 9",
|
||||
recipe = {
|
||||
{"etherium_stuff:sandstone", "etherium_stuff:sandstone", "etherium_stuff:sandstone"},
|
||||
{"etherium_stuff:sandstone", "etherium_stuff:sandstone", "etherium_stuff:sandstone"},
|
||||
{"etherium_stuff:sandstone", "etherium_stuff:sandstone", "etherium_stuff:sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "etherium_stuff:sand 8",
|
||||
recipe = {
|
||||
{"group:sand", "group:sand", "group:sand"},
|
||||
{"group:sand", "ethereal:etherium_dust", "group:sand"},
|
||||
{"group:sand", "group:sand", "group:sand"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "etherium_stuff:glass",
|
||||
recipe = "etherium_stuff:sand",
|
||||
})
|
||||
|
||||
if not minetest.get_modpath("morelights") then
|
||||
|
||||
minetest.register_craft({
|
||||
output = "etherium_stuff:sandstone_light_block",
|
||||
recipe = {
|
||||
{"", "etherium_stuff:crystal_glass", ""},
|
||||
{"", "default:torch", ""},
|
||||
{"", "etherium_stuff:sandstone_block", ""},
|
||||
}
|
||||
})
|
||||
|
||||
else
|
||||
minetest.register_craft({
|
||||
output = "etherium_stuff:sandstone_light_block",
|
||||
recipe = {
|
||||
{"", "etherium_stuff:crystal_glass", ""},
|
||||
{"", "morelights:bulb", ""},
|
||||
{"", "etherium_stuff:sandstone_block", ""},
|
||||
}
|
||||
})
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
Decorative stuff using ethereal's etherium dust
|
|
@ -0,0 +1,25 @@
|
|||
etherium_stuff = {}
|
||||
|
||||
local modpath=minetest.get_modpath("etherium_stuff")
|
||||
|
||||
-- Intllib
|
||||
local S
|
||||
if minetest.global_exists("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
S = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
S = intllib.Getter()
|
||||
end
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
etherium_stuff.intllib = S
|
||||
|
||||
dofile(minetest.get_modpath("etherium_stuff").."/torch.lua")
|
||||
dofile(minetest.get_modpath("etherium_stuff").."/crafting.lua")
|
||||
dofile(minetest.get_modpath("etherium_stuff").."/water.lua")
|
||||
dofile(minetest.get_modpath("etherium_stuff").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("etherium_stuff").."/stairs.lua")
|
||||
dofile(minetest.get_modpath("etherium_stuff").."/lucky_block.lua")
|
|
@ -0,0 +1,11 @@
|
|||
|
||||
#todo add other files
|
||||
|
||||
#nodes.lua
|
||||
Etherium Sand = Etherium Sand
|
||||
Etherium Sandstone = Etherium Sandstein
|
||||
Etherium Sandstone Brick = Etherium Sandstein-Stein
|
||||
Etherium Sandstone Block = Etherium Sandstein Block
|
||||
Etherium Glass = Etherium Glas
|
||||
Etherium Crystal Glass = Etherium Kristallglas
|
||||
Etherium Sandstone Light Block = Etherium Sandstein-Lichtblock
|
|
@ -0,0 +1,13 @@
|
|||
# Template for translations of etherium_stuff mod
|
||||
# last update: 2020/May/18
|
||||
|
||||
#todo add other files
|
||||
|
||||
#nodes.lua
|
||||
Etherium Sand =
|
||||
Etherium Sandstone =
|
||||
Etherium Sandstone Brick =
|
||||
Etherium Sandstone Block =
|
||||
Etherium Glass =
|
||||
Etherium Crystal Glass =
|
||||
Etherium Sandstone Light Block =
|
|
@ -0,0 +1,58 @@
|
|||
|
||||
-- add lucky blocks
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", "ethereal:etherium_dust", 1},
|
||||
{"nod", "etherium_stuff:crystal_water_source"},
|
||||
{"dro", {"etherium_stuff:bucket_crystal_water"}, 3},
|
||||
{"dro", {"etherium_stuff:crystal_glass"}, 3},
|
||||
{"dro", {"etherium_stuff:glass"}, 3},
|
||||
{"nod", "etherium_stuff:glass"},
|
||||
{"nod", "etherium_stuff:crystal_glass"},
|
||||
{"dro", {"etherium_stuff:sand"}, 10},
|
||||
{"dro", {"etherium_stuff:sandstone"}, 10},
|
||||
{"dro", {"etherium_stuff:sandstone_brick"}, 10},
|
||||
{"dro", {"etherium_stuff:sandstone_block"}, 10},
|
||||
{"dro", {"etherium_stuff:sandstone_light_block"}, 5},
|
||||
{"dro", {"etherium_stuff:torch"}, 8},
|
||||
|
||||
{"fal", {"etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand"}, 0, true, 6},
|
||||
{"fal", {"etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand","etherium_stuff:sand","etherium_stuff:sand"}, 1},
|
||||
{"tro", "etherium_stuff:crystal_glass", "tnt_ignite", true},
|
||||
{"tro", "tnt:tnt_burning", "tnt_ignite", false},
|
||||
{"lig", "etherium_stuff:sand"},
|
||||
{"flo", 3, {"etherium_stuff:sand", "default:sand", "default:desert_sand", "default:silver_sand"}, 2},
|
||||
{"tel", 5, 50},
|
||||
{"tel", 5, 80},
|
||||
{"tel", 50, 50},
|
||||
{"exp", 9},
|
||||
{"sch", "acaciatree", 0, true, {{"default:acacia_tree", "etherium_stuff:sandstone"},{"default:acacia_leaves", "etherium_stuff:crystal_glass"} }},
|
||||
{"sch", "defpinetree", 0, true, {{"default:pine_tree", "etherium_stuff:sandstone"},{"default:pine_needles", "etherium_stuff:crystal_glass"} }},
|
||||
{"sch", "aspentree", 0, true, {{"default:aspen_tree", "lucky_block:lucky_block"},{"default:aspen_leaves", "lucky_block:super_lucky_block"} }},
|
||||
{"sch", "largecactus", 0, true, {{"default:cactus", "etherium_stuff:sandstone_brick"}}},
|
||||
|
||||
{"sch", "sandtrap", 1, true, {{"default:sand", "etherium_stuff:sand"}} },
|
||||
{"fal", {"etherium_stuff:crystal_water_source", "etherium_stuff:crystal_water_source", "eetherium_stuff:crystal_water_source", "etherium_stuff:crystal_water_source","etherium_stuff:crystal_water_source","etherium_stuff:crystal_water_source"}, 4},
|
||||
|
||||
|
||||
|
||||
})
|
||||
|
||||
lucky_block:add_chest_items({
|
||||
{name = "ethereal:etherium_dust", max = 2, chance = 5},
|
||||
{name = "etherium_stuff:bucket_crystal_water", max = 1},
|
||||
{name = "etherium_stuff:crystal_glass", max = 3, chance = 4},
|
||||
{name = "etherium_stuff:glass", max = 3, chance = 3},
|
||||
{name = "etherium_stuff:sand", max = 4},
|
||||
{name = "etherium_stuff:sandstone", max = 4},
|
||||
{name = "etherium_stuff:sandstone_brick", max = 4},
|
||||
{name = "etherium_stuff:sandstone_block", max = 4},
|
||||
{name = "etherium_stuff:sandstone_light_block", max = 4},
|
||||
{name = "etherium_stuff:torch", max = 4},
|
||||
})
|
||||
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
name = etherium_stuff
|
||||
description = Decorative stuff using ethereal's etherium dust
|
||||
depends = default, bucket, ethereal, stairs
|
||||
optional_depends = moreblocks, intllib, technic, morelights, luckyblock
|
|
@ -0,0 +1,58 @@
|
|||
# Blender v2.82 (sub 7) OBJ File: 'torches_fixed.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_ceiling.mtl
|
||||
o torch_ceiling_Cube_Cube.001
|
||||
v -0.062469 0.004344 -0.045667
|
||||
v -0.062469 -0.047331 0.068152
|
||||
v 0.062531 -0.047331 0.068152
|
||||
v 0.062531 0.004344 -0.045667
|
||||
v 0.062531 -0.507839 -0.278206
|
||||
v -0.062469 -0.507839 -0.278206
|
||||
v -0.062469 -0.559515 -0.164388
|
||||
v 0.062531 -0.559515 -0.164388
|
||||
v 0.353584 0.040000 0.363553
|
||||
v 0.353584 -0.397500 0.363553
|
||||
v -0.353522 -0.397500 -0.343553
|
||||
v -0.353522 0.040000 -0.343553
|
||||
v 0.353584 0.040000 -0.343553
|
||||
v -0.353522 0.040000 0.363553
|
||||
v -0.353522 -0.397500 0.363553
|
||||
v 0.353584 -0.397500 -0.343553
|
||||
vt 0.562500 0.562500
|
||||
vt 0.562500 0.687500
|
||||
vt 0.437500 0.687500
|
||||
vt 0.437500 0.562500
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.562500 0.000000
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 0.0000 0.9105 0.4134
|
||||
vn 0.0000 -0.4134 0.9105
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 -0.0000 0.7071
|
||||
usemtl Material.001
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 5/5/1 6/6/1 7/7/1 8/8/1
|
||||
f 1/9/2 6/6/2 5/5/2 4/10/2
|
||||
f 2/11/3 1/9/3 6/6/3 7/12/3
|
||||
f 3/13/2 2/11/2 7/12/2 8/14/2
|
||||
f 4/10/3 5/5/3 8/14/3 3/13/3
|
||||
usemtl Material.002
|
||||
f 9/15/4 10/16/4 11/17/4 12/18/4
|
||||
f 13/19/5 14/20/5 15/21/5 16/22/5
|
|
@ -0,0 +1,58 @@
|
|||
# Blender v2.82 (sub 7) OBJ File: 'torches_fixed.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_floor.mtl
|
||||
o torch_floor_Cube_Cube.002
|
||||
v 0.062500 0.062500 0.062500
|
||||
v 0.062500 0.062500 -0.062500
|
||||
v -0.062500 0.062500 -0.062500
|
||||
v -0.062500 0.062500 0.062500
|
||||
v -0.062500 -0.500000 0.062500
|
||||
v 0.062500 -0.500000 0.062500
|
||||
v 0.062500 -0.500000 -0.062500
|
||||
v -0.062500 -0.500000 -0.062500
|
||||
v -0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 0.353553
|
||||
v 0.353553 0.500000 -0.353553
|
||||
v 0.353553 -0.500000 -0.353553
|
||||
v -0.353553 -0.500000 -0.353553
|
||||
v 0.353553 -0.500000 0.353553
|
||||
v 0.353553 0.500000 0.353553
|
||||
v -0.353553 0.500000 -0.353553
|
||||
vt 0.562500 0.562500
|
||||
vt 0.562500 0.687500
|
||||
vt 0.437500 0.687500
|
||||
vt 0.437500 0.562500
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.562500 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn -0.7071 0.0000 -0.7071
|
||||
vn -0.7071 -0.0000 0.7071
|
||||
usemtl Material.003
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 5/5/1 6/6/1 7/7/1 8/8/1
|
||||
f 1/9/2 6/6/2 5/5/2 4/10/2
|
||||
f 2/11/3 1/9/3 6/6/3 7/12/3
|
||||
f 3/13/2 2/11/2 7/12/2 8/14/2
|
||||
f 4/10/3 5/5/3 8/14/3 3/13/3
|
||||
usemtl Material.004
|
||||
f 9/15/4 10/16/4 11/17/4 12/18/4
|
||||
f 13/19/5 14/20/5 15/21/5 16/22/5
|
|
@ -0,0 +1,78 @@
|
|||
# Blender v2.82 (sub 7) OBJ File: 'torches_fixed.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_wall.mtl
|
||||
o torch_wall_Cube_Cube.003
|
||||
v 0.062469 -0.303502 0.086070
|
||||
v 0.062469 -0.195248 0.023570
|
||||
v -0.062531 -0.195248 0.023570
|
||||
v -0.062531 -0.303502 0.086070
|
||||
v -0.062531 -0.584752 -0.401070
|
||||
v 0.062469 -0.584752 -0.401070
|
||||
v 0.062469 -0.476498 -0.463570
|
||||
v -0.062531 -0.476498 -0.463570
|
||||
v 0.353553 0.056811 -0.121957
|
||||
v 0.353553 -0.224439 -0.609096
|
||||
v -0.353553 -0.836811 -0.255543
|
||||
v -0.353553 -0.555561 0.231596
|
||||
v -0.353553 0.056811 -0.121957
|
||||
v -0.353553 -0.224439 -0.609096
|
||||
v 0.353553 -0.836811 -0.255543
|
||||
v 0.353553 -0.555561 0.231596
|
||||
v -0.353584 -0.613553 0.022500
|
||||
v -0.353584 -0.613553 0.460000
|
||||
v 0.353522 0.093553 0.460000
|
||||
v 0.353522 0.093553 0.022500
|
||||
v -0.353584 0.093553 0.022500
|
||||
v 0.353522 -0.613553 0.022500
|
||||
v 0.353522 -0.613553 0.460000
|
||||
v -0.353584 0.093553 0.460000
|
||||
vt 0.562500 0.562500
|
||||
vt 0.562500 0.687500
|
||||
vt 0.437500 0.687500
|
||||
vt 0.437500 0.562500
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 -0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.562500
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 -0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 0.0000 0.5000 0.8660
|
||||
vn 0.0000 0.8660 -0.5000
|
||||
vn 1.0000 -0.0000 0.0000
|
||||
vn -0.7071 0.6124 -0.3536
|
||||
vn -0.7071 -0.6124 0.3536
|
||||
vn -0.7071 0.7071 0.0000
|
||||
vn -0.7071 -0.7071 0.0000
|
||||
usemtl Material.005
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 5/5/1 6/6/1 7/7/1 8/8/1
|
||||
f 1/9/2 6/6/2 5/5/2 4/10/2
|
||||
f 2/11/3 1/9/3 6/6/3 7/12/3
|
||||
f 3/13/2 2/11/2 7/12/2 8/14/2
|
||||
f 4/10/3 5/5/3 8/14/3 3/13/3
|
||||
f 9/15/4 10/16/4 11/17/4 12/18/4
|
||||
f 13/19/5 14/20/5 15/21/5 16/22/5
|
||||
usemtl Material.006
|
||||
f 17/23/6 18/24/6 19/25/6 20/26/6
|
||||
f 21/27/7 22/28/7 23/29/7 24/30/7
|
|
@ -0,0 +1,98 @@
|
|||
local S = etherium_stuff.intllib
|
||||
|
||||
--Code for placing nodes in air
|
||||
function get_eye_pos(player)
|
||||
local player_pos = player:get_pos()
|
||||
local eye_height = player:get_properties().eye_height
|
||||
local eye_offset = player:get_eye_offset()
|
||||
player_pos.y = player_pos.y + eye_height
|
||||
player_pos = vector.add(player_pos, eye_offset)
|
||||
|
||||
return player_pos
|
||||
end
|
||||
|
||||
function place_in_air(itemstack, user, pointed_thing)
|
||||
local pos = get_eye_pos(user)
|
||||
local look_dir = user:get_look_dir()
|
||||
look_dir = vector.multiply(look_dir, 4)
|
||||
|
||||
pos = vector.add(pos, look_dir)
|
||||
|
||||
minetest.set_node(pos, {name = itemstack:get_name()})
|
||||
itemstack:take_item(1)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_node("etherium_stuff:sand", {
|
||||
description = S("Etherium Sand"),
|
||||
tiles = {"etherium_sand.png"},
|
||||
groups = {crumbly = 3, falling_node = 1, sand = 1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
on_secondary_use = place_in_air
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("etherium_stuff:sandstone", {
|
||||
description = S("Etherium Sandstone"),
|
||||
tiles = {"etherium_sandstone.png"},
|
||||
groups = {crumbly = 1, cracky = 3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_secondary_use = place_in_air
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:sandstone_brick", {
|
||||
description = S("Etherium Sandstone Brick"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"etherium_sandstone_brick.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_secondary_use = place_in_air
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:sandstone_block", {
|
||||
description = S("Etherium Sandstone Block"),
|
||||
tiles = {"etherium_sandstone_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_secondary_use = place_in_air
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:glass", {
|
||||
description = S("Etherium Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"etherium_glass.png", "etherium_glass_detail.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
on_secondary_use = place_in_air
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:crystal_glass", {
|
||||
description = S("Etherium Crystal Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"etherium_crystal_glass.png", "etherium_crystal_glass_detail.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = default.LIGHT_MAX - 1,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
on_secondary_use = place_in_air
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:sandstone_light_block", {
|
||||
description = S("Etherium Sandstone Light Block"),
|
||||
tiles = {"etherium_sandstone_light_block.png"},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
groups = {cracky = 2, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
on_secondary_use = place_in_air
|
||||
})
|
After Width: | Height: | Size: 282 KiB |
After Width: | Height: | Size: 268 KiB |
|
@ -0,0 +1,127 @@
|
|||
local S = etherium_stuff.intllib
|
||||
|
||||
-- Stairs Redo
|
||||
if stairs and stairs.mod and stairs.mod == "redo" then
|
||||
|
||||
stairs.register_all("etherium_sandstone", "etherium_stuff:sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"etherium_sandstone.png"},
|
||||
S("Etherium Sandstone Stair"),
|
||||
S("Etherium Sandstone Slab"),
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_all("etherium_sandstone_brick", "etherium_stuff:sandstone_brick",
|
||||
{cracky = 2},
|
||||
{"etherium_sandstone_brick.png"},
|
||||
S("Etherium Sandstone Brick Stair"),
|
||||
S("Etherium Sandstone Brick Slab"),
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_all("etherium_sandstone_block", "etherium_stuff:sandstone_block",
|
||||
{cracky = 2},
|
||||
{"etherium_sandstone_block.png"},
|
||||
S("Etherium Sandstone Block Stair"),
|
||||
S("Etherium Sandstone Block Slab"),
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_all("etherium_glass", "etherium_stuff:glass",
|
||||
{cracky = 3, oddly_breakable_by_hand = 3},
|
||||
{"etherium_glass.png"},
|
||||
S("Etherium Glass Stair"),
|
||||
S("Etherium Glass Slab"),
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
stairs.register_all("etherium_crystal_glass", "etherium_stuff:crystal_glass",
|
||||
{cracky = 3, oddly_breakable_by_hand = 3},
|
||||
{"etherium_crystal_glass.png"},
|
||||
S("Etherium Crystal Glass Stair"),
|
||||
S("Etherium Crystal Glass Slab"),
|
||||
default.node_sound_glass_defaults(),
|
||||
default.LIGHT_MAX)
|
||||
|
||||
|
||||
-- Stairs Plus (in More Blocks)
|
||||
elseif minetest.global_exists("stairsplus") then
|
||||
|
||||
stairsplus:register_all("etherium_stuff", "sandstone", "etherium_stuff:sandstone", {
|
||||
description = S("Etherium Sandstone"),
|
||||
tiles = {"etherium_sandstone.png"},
|
||||
groups = {crumbly = 1, cracky = 3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
stairsplus:register_all("etherium_stuff", "sandstone_brick", "etherium_stuff:sandstone_brick", {
|
||||
description = S("Etherium Sandstone Brick"),
|
||||
tiles = {"etherium_sandstone_brick.png"},
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
stairsplus:register_all("etherium_stuff", "sandstone_block", "etherium_stuff:sandstone_block", {
|
||||
description = S("Etherium Sandstone Block"),
|
||||
tiles = {"etherium_sandstone_block.png"},
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
stairsplus:register_all("etherium_stuff", "glass", "etherium_stuff:glass", {
|
||||
description = S("Etherium Glass"),
|
||||
tiles = {"etherium_glass.png"},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
paramtype = "light",
|
||||
--paramtype2 = "glasslikeliquidlevel",
|
||||
})
|
||||
|
||||
stairsplus:register_all("etherium_stuff", "crystal_glass", "etherium_stuff:crystal_glass", {
|
||||
description = S("Etherium Crystal Glass"),
|
||||
tiles = {"etherium_crystal_glass.png"},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
paramtype = "light",
|
||||
--paramtype2 = "glasslikeliquidlevel",
|
||||
light_source = default.LIGHT_MAX,
|
||||
})
|
||||
|
||||
-- Default Stairs
|
||||
else
|
||||
|
||||
stairs.register_stair_and_slab("etherium_sandstone", "etherium_stuff:sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"etherium_sandstone.png"},
|
||||
S("Etherium Sandstone Stair"),
|
||||
S("Etherium Sandstone Slab"),
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("etherium_sandstone_brick", "etherium_stuff:sandstone_brick",
|
||||
{cracky = 2},
|
||||
{"etherium_sandstone_brick.png"},
|
||||
S("Etherium Sandstone Brick Stair"),
|
||||
S("Etherium Sandstone Brick Slab"),
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("etherium_sandstone_block", "etherium_stuff:sandstone_block",
|
||||
{cracky = 2},
|
||||
{"etherium_sandstone_block.png"},
|
||||
S("Etherium Sandstone Block Stair"),
|
||||
S("Etherium Sandstone Block Slab"),
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("etherium_glass", "etherium_stuff:glass",
|
||||
{cracky = 3, oddly_breakable_by_hand = 3},
|
||||
{"etherium_glass.png"},
|
||||
S("Etherium Glass Stair"),
|
||||
S("Etherium Glass Slab"),
|
||||
default.node_sound_glass_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("etherium_crystal_glass", "etherium_stuff:crystal_glass",
|
||||
{cracky = 3, oddly_breakable_by_hand = 3},
|
||||
{"etherium_crystal_glass.png"},
|
||||
S("Etherium Crystal Glass Stair"),
|
||||
S("Etherium Crystal Glass Slab"),
|
||||
default.node_sound_glass_defaults(),
|
||||
default.LIGHT_MAX)
|
||||
|
||||
end
|
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.5 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 7.0 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 3.6 KiB |
|
@ -0,0 +1,134 @@
|
|||
local function on_flood(pos, oldnode, newnode)
|
||||
minetest.add_item(pos, ItemStack("etherium_stuff:torch 1"))
|
||||
-- Play flame-extinguish sound if liquid is not an 'igniter'
|
||||
local nodedef = minetest.registered_items[newnode.name]
|
||||
if not (nodedef and nodedef.groups and
|
||||
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
|
||||
minetest.sound_play(
|
||||
"default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.1}
|
||||
)
|
||||
end
|
||||
-- Remove the torch node
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_node("etherium_stuff:torch", {
|
||||
description = "Etherium Torch",
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
inventory_image = "etherium_torch_on_floor.png",
|
||||
wield_image = "etherium_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "etherium_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
||||
drop = "etherium_stuff:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
||||
local fakestack = itemstack
|
||||
if wdir == 0 then
|
||||
fakestack:set_name("etherium_stuff:torch_ceiling")
|
||||
elseif wdir == 1 then
|
||||
fakestack:set_name("etherium_stuff:torch")
|
||||
else
|
||||
fakestack:set_name("etherium_stuff:torch_wall")
|
||||
end
|
||||
|
||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("etherium_stuff:torch")
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
floodable = true,
|
||||
on_flood = on_flood,
|
||||
on_rotate = false
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:torch_wall", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_wall.obj",
|
||||
tiles = {{
|
||||
name = "etherium_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||
drop = "etherium_stuff:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
floodable = true,
|
||||
on_flood = on_flood,
|
||||
on_rotate = false
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:torch_ceiling", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_ceiling.obj",
|
||||
tiles = {{
|
||||
name = "etherium_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||
drop = "etherium_stuff:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
floodable = true,
|
||||
on_flood = on_flood,
|
||||
on_rotate = false
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "etherium_stuff:3dtorch",
|
||||
nodenames = {"etherium_stuff:torch", "torches:floor", "torches:wall"},
|
||||
action = function(pos, node)
|
||||
if node.param2 == 0 then
|
||||
minetest.set_node(pos, {name = "etherium_stuff:torch_ceiling",
|
||||
param2 = node.param2})
|
||||
elseif node.param2 == 1 then
|
||||
minetest.set_node(pos, {name = "etherium_stuff:torch",
|
||||
param2 = node.param2})
|
||||
else
|
||||
minetest.set_node(pos, {name = "etherium_stuff:torch_wall",
|
||||
param2 = node.param2})
|
||||
end
|
||||
end
|
||||
})
|
|
@ -0,0 +1,100 @@
|
|||
minetest.register_node("etherium_stuff:crystal_water_source", {
|
||||
description = "Crystal Water Source",
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "etherium_crystal_water_source_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "etherium_crystal_water_source_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 200,
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "etherium_stuff:crystal_water_flowing",
|
||||
liquid_alternative_source = "etherium_stuff:crystal_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 2, cools_lava = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("etherium_stuff:crystal_water_flowing", {
|
||||
description = "Flowing Crystal Water",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"etherium_crystal_water.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "etherium_crystal_water_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "etherium_crystal_water_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 200,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "etherium_stuff:crystal_water_flowing",
|
||||
liquid_alternative_source = "etherium_stuff:crystal_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 2, cools_lava = 1,
|
||||
not_in_creative_inventory = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"etherium_stuff:crystal_water_source",
|
||||
"etherium_stuff:crystal_water_flowing",
|
||||
"etherium_stuff:bucket_crystal_water",
|
||||
"bucket_crystal_water.png",
|
||||
"Crystal Water Bucket",
|
||||
{tool = 1, water_bucket = 1},
|
||||
true
|
||||
)
|