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Aleri Kaisattera 2022-08-27 23:07:35 +06:00
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LICENSE Executable file
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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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README.md Executable file
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# etherium stuff
Decorative stuff using ethereal's etherium dust
Forked from https://notabug.org/rbduck/minetest_etherium_stuff
## Craft Recipes
coming soon
## Licenses
Source code: LGPL v3.0
Textures:
* bucket_crystal_water: based on default bucket from ElementW (CC BY-SA 3.0)
* etherium_crystal_glass and etherium_glass: based on glass texture from glooptest modpack (CC BY-SA 3.0)
* etherium_crystal_water: based on river water texture by paramat (CC BY-SA 3.0):
* etherium_sand, sandstone, sandstone_block, sandstone_brick: based on textures by paramat (CC BY-SA 3.0):
* etherium_sandstone_light_block: based on sandstone_block by paramat (CC BY-SA 3.0) and morelights_extras_blocklight from morelights
* etherium_torch based on default torch from VanessaE (CC BY-SA 3.0):
Models:
torch models based on default - by sofar (CC BY-SA 3.0):
torch_ceiling.obj
torch_floor.obj
torch_wall.obj
improved for use with etherium torch textures

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crafting.lua Executable file
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minetest.register_craft({
output = 'etherium_stuff:torch 4',
recipe = {
{'ethereal:etherium_dust'},
{'default:coal_lump'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'etherium_stuff:torch 4',
recipe = {
{'ethereal:etherium_dust'},
{'ethereal:charcoal_lump'},
{'group:stick'},
}
})
if minetest.get_modpath("df_trees") then
minetest.register_craft({
output = 'etherium_stuff:torch 8',
recipe = {
{'ethereal:etherium_dust'},
{'df_trees:black_cap_gills'},
{'group:stick'},
}
})
end
if minetest.get_modpath("terumet") then
minetest.register_craft({
output = 'etherium_stuff:torch 8',
recipe = {
{'ethereal:etherium_dust'},
{'terumet:item_tarball'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'etherium_stuff:torch 4',
recipe = {
{'ethereal:etherium_dust'},
{'terumet:item_dust_bio'},
{'group:stick'},
}
})
end
minetest.register_craft({
type = "shapeless",
output = "etherium_stuff:bucket_crystal_water",
recipe = {
"bucket:bucket_water", "ethereal:crystal_spike", "ethereal:etherium_dust"
},
})
if not minetest.get_modpath("technic") then
minetest.register_craft({
output = "etherium_stuff:sandstone",
recipe = {
{"etherium_stuff:sand", "etherium_stuff:sand"},
{"etherium_stuff:sand", "etherium_stuff:sand"},
},
})
minetest.register_craft({
output = "etherium_stuff:sand 4",
recipe = {
{"etherium_stuff:sandstone"},
}
})
minetest.register_craft({
type = "shapeless",
output = "etherium_stuff:crystal_glass 4",
recipe = {
"etherium_stuff:glass", "ethereal:crystal_spike"
}
})
else
technic.register_compressor_recipe({input = {"etherium_stuff:sand 2"}, output = "etherium_stuff:sandstone"})
technic.register_alloy_recipe({input = {"etherium_stuff:glass", "ethereal:crystal_spike"}, output = "etherium_stuff:crystal_glass", time = 5})
technic.register_grinder_recipe({input = {"etherium_stuff:sandstone"}, output = "etherium_stuff:sand 2"})
end
minetest.register_craft({
output = "etherium_stuff:sandstone_brick 4",
recipe = {
{"etherium_stuff:sandstone", "etherium_stuff:sandstone"},
{"etherium_stuff:sandstone", "etherium_stuff:sandstone"},
}
})
minetest.register_craft({
output = "etherium_stuff:sandstone_block 9",
recipe = {
{"etherium_stuff:sandstone", "etherium_stuff:sandstone", "etherium_stuff:sandstone"},
{"etherium_stuff:sandstone", "etherium_stuff:sandstone", "etherium_stuff:sandstone"},
{"etherium_stuff:sandstone", "etherium_stuff:sandstone", "etherium_stuff:sandstone"},
}
})
minetest.register_craft({
output = "etherium_stuff:sand 8",
recipe = {
{"group:sand", "group:sand", "group:sand"},
{"group:sand", "ethereal:etherium_dust", "group:sand"},
{"group:sand", "group:sand", "group:sand"},
}
})
minetest.register_craft({
type = "cooking",
output = "etherium_stuff:glass",
recipe = "etherium_stuff:sand",
})
if not minetest.get_modpath("morelights") then
minetest.register_craft({
output = "etherium_stuff:sandstone_light_block",
recipe = {
{"", "etherium_stuff:crystal_glass", ""},
{"", "default:torch", ""},
{"", "etherium_stuff:sandstone_block", ""},
}
})
else
minetest.register_craft({
output = "etherium_stuff:sandstone_light_block",
recipe = {
{"", "etherium_stuff:crystal_glass", ""},
{"", "morelights:bulb", ""},
{"", "etherium_stuff:sandstone_block", ""},
}
})
end

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description.txt Executable file
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Decorative stuff using ethereal's etherium dust

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init.lua Executable file
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etherium_stuff = {}
local modpath=minetest.get_modpath("etherium_stuff")
-- Intllib
local S
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
S = intllib.make_gettext_pair()
else
-- Old method using text files.
S = intllib.Getter()
end
else
S = function(s) return s end
end
etherium_stuff.intllib = S
dofile(minetest.get_modpath("etherium_stuff").."/torch.lua")
dofile(minetest.get_modpath("etherium_stuff").."/crafting.lua")
dofile(minetest.get_modpath("etherium_stuff").."/water.lua")
dofile(minetest.get_modpath("etherium_stuff").."/nodes.lua")
dofile(minetest.get_modpath("etherium_stuff").."/stairs.lua")
dofile(minetest.get_modpath("etherium_stuff").."/lucky_block.lua")

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locale/de.txt Normal file
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#todo add other files
#nodes.lua
Etherium Sand = Etherium Sand
Etherium Sandstone = Etherium Sandstein
Etherium Sandstone Brick = Etherium Sandstein-Stein
Etherium Sandstone Block = Etherium Sandstein Block
Etherium Glass = Etherium Glas
Etherium Crystal Glass = Etherium Kristallglas
Etherium Sandstone Light Block = Etherium Sandstein-Lichtblock

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locale/template.txt Normal file
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# Template for translations of etherium_stuff mod
# last update: 2020/May/18
#todo add other files
#nodes.lua
Etherium Sand =
Etherium Sandstone =
Etherium Sandstone Brick =
Etherium Sandstone Block =
Etherium Glass =
Etherium Crystal Glass =
Etherium Sandstone Light Block =

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lucky_block.lua Normal file
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-- add lucky blocks
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", "ethereal:etherium_dust", 1},
{"nod", "etherium_stuff:crystal_water_source"},
{"dro", {"etherium_stuff:bucket_crystal_water"}, 3},
{"dro", {"etherium_stuff:crystal_glass"}, 3},
{"dro", {"etherium_stuff:glass"}, 3},
{"nod", "etherium_stuff:glass"},
{"nod", "etherium_stuff:crystal_glass"},
{"dro", {"etherium_stuff:sand"}, 10},
{"dro", {"etherium_stuff:sandstone"}, 10},
{"dro", {"etherium_stuff:sandstone_brick"}, 10},
{"dro", {"etherium_stuff:sandstone_block"}, 10},
{"dro", {"etherium_stuff:sandstone_light_block"}, 5},
{"dro", {"etherium_stuff:torch"}, 8},
{"fal", {"etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand"}, 0, true, 6},
{"fal", {"etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand", "etherium_stuff:sand","etherium_stuff:sand","etherium_stuff:sand"}, 1},
{"tro", "etherium_stuff:crystal_glass", "tnt_ignite", true},
{"tro", "tnt:tnt_burning", "tnt_ignite", false},
{"lig", "etherium_stuff:sand"},
{"flo", 3, {"etherium_stuff:sand", "default:sand", "default:desert_sand", "default:silver_sand"}, 2},
{"tel", 5, 50},
{"tel", 5, 80},
{"tel", 50, 50},
{"exp", 9},
{"sch", "acaciatree", 0, true, {{"default:acacia_tree", "etherium_stuff:sandstone"},{"default:acacia_leaves", "etherium_stuff:crystal_glass"} }},
{"sch", "defpinetree", 0, true, {{"default:pine_tree", "etherium_stuff:sandstone"},{"default:pine_needles", "etherium_stuff:crystal_glass"} }},
{"sch", "aspentree", 0, true, {{"default:aspen_tree", "lucky_block:lucky_block"},{"default:aspen_leaves", "lucky_block:super_lucky_block"} }},
{"sch", "largecactus", 0, true, {{"default:cactus", "etherium_stuff:sandstone_brick"}}},
{"sch", "sandtrap", 1, true, {{"default:sand", "etherium_stuff:sand"}} },
{"fal", {"etherium_stuff:crystal_water_source", "etherium_stuff:crystal_water_source", "eetherium_stuff:crystal_water_source", "etherium_stuff:crystal_water_source","etherium_stuff:crystal_water_source","etherium_stuff:crystal_water_source"}, 4},
})
lucky_block:add_chest_items({
{name = "ethereal:etherium_dust", max = 2, chance = 5},
{name = "etherium_stuff:bucket_crystal_water", max = 1},
{name = "etherium_stuff:crystal_glass", max = 3, chance = 4},
{name = "etherium_stuff:glass", max = 3, chance = 3},
{name = "etherium_stuff:sand", max = 4},
{name = "etherium_stuff:sandstone", max = 4},
{name = "etherium_stuff:sandstone_brick", max = 4},
{name = "etherium_stuff:sandstone_block", max = 4},
{name = "etherium_stuff:sandstone_light_block", max = 4},
{name = "etherium_stuff:torch", max = 4},
})
end

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name = etherium_stuff
description = Decorative stuff using ethereal's etherium dust
depends = default, bucket, ethereal, stairs
optional_depends = moreblocks, intllib, technic, morelights, luckyblock

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models/torch_ceiling.obj Executable file
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# Blender v2.82 (sub 7) OBJ File: 'torches_fixed.blend'
# www.blender.org
mtllib torch_ceiling.mtl
o torch_ceiling_Cube_Cube.001
v -0.062469 0.004344 -0.045667
v -0.062469 -0.047331 0.068152
v 0.062531 -0.047331 0.068152
v 0.062531 0.004344 -0.045667
v 0.062531 -0.507839 -0.278206
v -0.062469 -0.507839 -0.278206
v -0.062469 -0.559515 -0.164388
v 0.062531 -0.559515 -0.164388
v 0.353584 0.040000 0.363553
v 0.353584 -0.397500 0.363553
v -0.353522 -0.397500 -0.343553
v -0.353522 0.040000 -0.343553
v 0.353584 0.040000 -0.343553
v -0.353522 0.040000 0.363553
v -0.353522 -0.397500 0.363553
v 0.353584 -0.397500 -0.343553
vt 0.562500 0.562500
vt 0.562500 0.687500
vt 0.437500 0.687500
vt 0.437500 0.562500
vt 0.437500 0.000000
vt 0.562500 0.000000
vt 0.562500 0.125000
vt 0.437500 0.125000
vt 0.562500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.000000
vt 0.562500 0.625000
vt 0.562500 0.000000
vt 1.000000 0.562500
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.562500
vt 0.000000 0.562500
vt 1.000000 0.562500
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 0.0000 0.9105 0.4134
vn 0.0000 -0.4134 0.9105
vn -1.0000 0.0000 0.0000
vn 0.7071 0.0000 -0.7071
vn 0.7071 -0.0000 0.7071
usemtl Material.001
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/1 6/6/1 7/7/1 8/8/1
f 1/9/2 6/6/2 5/5/2 4/10/2
f 2/11/3 1/9/3 6/6/3 7/12/3
f 3/13/2 2/11/2 7/12/2 8/14/2
f 4/10/3 5/5/3 8/14/3 3/13/3
usemtl Material.002
f 9/15/4 10/16/4 11/17/4 12/18/4
f 13/19/5 14/20/5 15/21/5 16/22/5

58
models/torch_floor.obj Executable file
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# Blender v2.82 (sub 7) OBJ File: 'torches_fixed.blend'
# www.blender.org
mtllib torch_floor.mtl
o torch_floor_Cube_Cube.002
v 0.062500 0.062500 0.062500
v 0.062500 0.062500 -0.062500
v -0.062500 0.062500 -0.062500
v -0.062500 0.062500 0.062500
v -0.062500 -0.500000 0.062500
v 0.062500 -0.500000 0.062500
v 0.062500 -0.500000 -0.062500
v -0.062500 -0.500000 -0.062500
v -0.353553 -0.500000 0.353553
v -0.353553 0.500000 0.353553
v 0.353553 0.500000 -0.353553
v 0.353553 -0.500000 -0.353553
v -0.353553 -0.500000 -0.353553
v 0.353553 -0.500000 0.353553
v 0.353553 0.500000 0.353553
v -0.353553 0.500000 -0.353553
vt 0.562500 0.562500
vt 0.562500 0.687500
vt 0.437500 0.687500
vt 0.437500 0.562500
vt 0.437500 0.000000
vt 0.562500 0.000000
vt 0.562500 0.125000
vt 0.437500 0.125000
vt 0.562500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.000000
vt 0.562500 0.625000
vt 0.562500 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 0.0000 1.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn -0.7071 0.0000 -0.7071
vn -0.7071 -0.0000 0.7071
usemtl Material.003
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/1 6/6/1 7/7/1 8/8/1
f 1/9/2 6/6/2 5/5/2 4/10/2
f 2/11/3 1/9/3 6/6/3 7/12/3
f 3/13/2 2/11/2 7/12/2 8/14/2
f 4/10/3 5/5/3 8/14/3 3/13/3
usemtl Material.004
f 9/15/4 10/16/4 11/17/4 12/18/4
f 13/19/5 14/20/5 15/21/5 16/22/5

78
models/torch_wall.obj Executable file
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# Blender v2.82 (sub 7) OBJ File: 'torches_fixed.blend'
# www.blender.org
mtllib torch_wall.mtl
o torch_wall_Cube_Cube.003
v 0.062469 -0.303502 0.086070
v 0.062469 -0.195248 0.023570
v -0.062531 -0.195248 0.023570
v -0.062531 -0.303502 0.086070
v -0.062531 -0.584752 -0.401070
v 0.062469 -0.584752 -0.401070
v 0.062469 -0.476498 -0.463570
v -0.062531 -0.476498 -0.463570
v 0.353553 0.056811 -0.121957
v 0.353553 -0.224439 -0.609096
v -0.353553 -0.836811 -0.255543
v -0.353553 -0.555561 0.231596
v -0.353553 0.056811 -0.121957
v -0.353553 -0.224439 -0.609096
v 0.353553 -0.836811 -0.255543
v 0.353553 -0.555561 0.231596
v -0.353584 -0.613553 0.022500
v -0.353584 -0.613553 0.460000
v 0.353522 0.093553 0.460000
v 0.353522 0.093553 0.022500
v -0.353584 0.093553 0.022500
v 0.353522 -0.613553 0.022500
v 0.353522 -0.613553 0.460000
v -0.353584 0.093553 0.460000
vt 0.562500 0.562500
vt 0.562500 0.687500
vt 0.437500 0.687500
vt 0.437500 0.562500
vt 0.437500 0.000000
vt 0.562500 0.000000
vt 0.562500 0.125000
vt 0.437500 0.125000
vt 0.562500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.625000
vt 0.437500 0.000000
vt 0.562500 0.625000
vt 0.562500 0.000000
vt 0.000000 0.562500
vt 0.000000 -0.000000
vt 1.000000 0.000000
vt 1.000000 0.562500
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vt 0.000000 -0.000000
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vt 1.000000 0.562500
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.562500
vt 0.000000 0.562500
vt 1.000000 0.562500
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 0.0000 0.5000 0.8660
vn 0.0000 0.8660 -0.5000
vn 1.0000 -0.0000 0.0000
vn -0.7071 0.6124 -0.3536
vn -0.7071 -0.6124 0.3536
vn -0.7071 0.7071 0.0000
vn -0.7071 -0.7071 0.0000
usemtl Material.005
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/1 6/6/1 7/7/1 8/8/1
f 1/9/2 6/6/2 5/5/2 4/10/2
f 2/11/3 1/9/3 6/6/3 7/12/3
f 3/13/2 2/11/2 7/12/2 8/14/2
f 4/10/3 5/5/3 8/14/3 3/13/3
f 9/15/4 10/16/4 11/17/4 12/18/4
f 13/19/5 14/20/5 15/21/5 16/22/5
usemtl Material.006
f 17/23/6 18/24/6 19/25/6 20/26/6
f 21/27/7 22/28/7 23/29/7 24/30/7

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98
nodes.lua Executable file
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local S = etherium_stuff.intllib
--Code for placing nodes in air
function get_eye_pos(player)
local player_pos = player:get_pos()
local eye_height = player:get_properties().eye_height
local eye_offset = player:get_eye_offset()
player_pos.y = player_pos.y + eye_height
player_pos = vector.add(player_pos, eye_offset)
return player_pos
end
function place_in_air(itemstack, user, pointed_thing)
local pos = get_eye_pos(user)
local look_dir = user:get_look_dir()
look_dir = vector.multiply(look_dir, 4)
pos = vector.add(pos, look_dir)
minetest.set_node(pos, {name = itemstack:get_name()})
itemstack:take_item(1)
return itemstack
end
minetest.register_node("etherium_stuff:sand", {
description = S("Etherium Sand"),
tiles = {"etherium_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
on_secondary_use = place_in_air
})
minetest.register_node("etherium_stuff:sandstone", {
description = S("Etherium Sandstone"),
tiles = {"etherium_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
on_secondary_use = place_in_air
})
minetest.register_node("etherium_stuff:sandstone_brick", {
description = S("Etherium Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"etherium_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
on_secondary_use = place_in_air
})
minetest.register_node("etherium_stuff:sandstone_block", {
description = S("Etherium Sandstone Block"),
tiles = {"etherium_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
on_secondary_use = place_in_air
})
minetest.register_node("etherium_stuff:glass", {
description = S("Etherium Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"etherium_glass.png", "etherium_glass_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
on_secondary_use = place_in_air
})
minetest.register_node("etherium_stuff:crystal_glass", {
description = S("Etherium Crystal Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"etherium_crystal_glass.png", "etherium_crystal_glass_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
light_source = default.LIGHT_MAX - 1,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
on_secondary_use = place_in_air
})
minetest.register_node("etherium_stuff:sandstone_light_block", {
description = S("Etherium Sandstone Light Block"),
tiles = {"etherium_sandstone_light_block.png"},
paramtype = "light",
light_source = 14,
groups = {cracky = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
on_secondary_use = place_in_air
})

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screenshots/etherium_stuff_01.jpg Executable file

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127
stairs.lua Executable file
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local S = etherium_stuff.intllib
-- Stairs Redo
if stairs and stairs.mod and stairs.mod == "redo" then
stairs.register_all("etherium_sandstone", "etherium_stuff:sandstone",
{crumbly = 1, cracky = 3},
{"etherium_sandstone.png"},
S("Etherium Sandstone Stair"),
S("Etherium Sandstone Slab"),
default.node_sound_stone_defaults())
stairs.register_all("etherium_sandstone_brick", "etherium_stuff:sandstone_brick",
{cracky = 2},
{"etherium_sandstone_brick.png"},
S("Etherium Sandstone Brick Stair"),
S("Etherium Sandstone Brick Slab"),
default.node_sound_stone_defaults())
stairs.register_all("etherium_sandstone_block", "etherium_stuff:sandstone_block",
{cracky = 2},
{"etherium_sandstone_block.png"},
S("Etherium Sandstone Block Stair"),
S("Etherium Sandstone Block Slab"),
default.node_sound_stone_defaults())
stairs.register_all("etherium_glass", "etherium_stuff:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{"etherium_glass.png"},
S("Etherium Glass Stair"),
S("Etherium Glass Slab"),
default.node_sound_glass_defaults())
stairs.register_all("etherium_crystal_glass", "etherium_stuff:crystal_glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{"etherium_crystal_glass.png"},
S("Etherium Crystal Glass Stair"),
S("Etherium Crystal Glass Slab"),
default.node_sound_glass_defaults(),
default.LIGHT_MAX)
-- Stairs Plus (in More Blocks)
elseif minetest.global_exists("stairsplus") then
stairsplus:register_all("etherium_stuff", "sandstone", "etherium_stuff:sandstone", {
description = S("Etherium Sandstone"),
tiles = {"etherium_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
stairsplus:register_all("etherium_stuff", "sandstone_brick", "etherium_stuff:sandstone_brick", {
description = S("Etherium Sandstone Brick"),
tiles = {"etherium_sandstone_brick.png"},
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
stairsplus:register_all("etherium_stuff", "sandstone_block", "etherium_stuff:sandstone_block", {
description = S("Etherium Sandstone Block"),
tiles = {"etherium_sandstone_block.png"},
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
stairsplus:register_all("etherium_stuff", "glass", "etherium_stuff:glass", {
description = S("Etherium Glass"),
tiles = {"etherium_glass.png"},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drawtype = "glasslike_framed_optional",
paramtype = "light",
--paramtype2 = "glasslikeliquidlevel",
})
stairsplus:register_all("etherium_stuff", "crystal_glass", "etherium_stuff:crystal_glass", {
description = S("Etherium Crystal Glass"),
tiles = {"etherium_crystal_glass.png"},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drawtype = "glasslike_framed_optional",
paramtype = "light",
--paramtype2 = "glasslikeliquidlevel",
light_source = default.LIGHT_MAX,
})
-- Default Stairs
else
stairs.register_stair_and_slab("etherium_sandstone", "etherium_stuff:sandstone",
{crumbly = 1, cracky = 3},
{"etherium_sandstone.png"},
S("Etherium Sandstone Stair"),
S("Etherium Sandstone Slab"),
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("etherium_sandstone_brick", "etherium_stuff:sandstone_brick",
{cracky = 2},
{"etherium_sandstone_brick.png"},
S("Etherium Sandstone Brick Stair"),
S("Etherium Sandstone Brick Slab"),
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("etherium_sandstone_block", "etherium_stuff:sandstone_block",
{cracky = 2},
{"etherium_sandstone_block.png"},
S("Etherium Sandstone Block Stair"),
S("Etherium Sandstone Block Slab"),
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("etherium_glass", "etherium_stuff:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{"etherium_glass.png"},
S("Etherium Glass Stair"),
S("Etherium Glass Slab"),
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("etherium_crystal_glass", "etherium_stuff:crystal_glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{"etherium_crystal_glass.png"},
S("Etherium Crystal Glass Stair"),
S("Etherium Crystal Glass Slab"),
default.node_sound_glass_defaults(),
default.LIGHT_MAX)
end

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textures/bucket_crystal_water.png Executable file

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textures/etherium_glass.png Executable file

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textures/etherium_sand.png Executable file

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textures/etherium_sandstone.png Executable file

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134
torch.lua Executable file
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local function on_flood(pos, oldnode, newnode)
minetest.add_item(pos, ItemStack("etherium_stuff:torch 1"))
-- Play flame-extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name]
if not (nodedef and nodedef.groups and
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
minetest.sound_play(
"default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.1}
)
end
-- Remove the torch node
return false
end
minetest.register_node("etherium_stuff:torch", {
description = "Etherium Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "etherium_torch_on_floor.png",
wield_image = "etherium_torch_on_floor.png",
tiles = {{
name = "etherium_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = default.LIGHT_MAX,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
drop = "etherium_stuff:torch",
selection_box = {
type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name("etherium_stuff:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name("etherium_stuff:torch")
else
fakestack:set_name("etherium_stuff:torch_wall")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("etherium_stuff:torch")
return itemstack
end,
floodable = true,
on_flood = on_flood,
on_rotate = false
})
minetest.register_node("etherium_stuff:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "etherium_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = default.LIGHT_MAX,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "etherium_stuff:torch",
selection_box = {
type = "wallmounted",
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
},
sounds = default.node_sound_wood_defaults(),
floodable = true,
on_flood = on_flood,
on_rotate = false
})
minetest.register_node("etherium_stuff:torch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {{
name = "etherium_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = default.LIGHT_MAX,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "etherium_stuff:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
},
sounds = default.node_sound_wood_defaults(),
floodable = true,
on_flood = on_flood,
on_rotate = false
})
minetest.register_lbm({
name = "etherium_stuff:3dtorch",
nodenames = {"etherium_stuff:torch", "torches:floor", "torches:wall"},
action = function(pos, node)
if node.param2 == 0 then
minetest.set_node(pos, {name = "etherium_stuff:torch_ceiling",
param2 = node.param2})
elseif node.param2 == 1 then
minetest.set_node(pos, {name = "etherium_stuff:torch",
param2 = node.param2})
else
minetest.set_node(pos, {name = "etherium_stuff:torch_wall",
param2 = node.param2})
end
end
})

100
water.lua Executable file
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minetest.register_node("etherium_stuff:crystal_water_source", {
description = "Crystal Water Source",
drawtype = "liquid",
tiles = {
{
name = "etherium_crystal_water_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
{
name = "etherium_crystal_water_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
alpha = 200,
paramtype = "light",
light_source = default.LIGHT_MAX,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
liquidtype = "source",
liquid_alternative_flowing = "etherium_stuff:crystal_water_flowing",
liquid_alternative_source = "etherium_stuff:crystal_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 2, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("etherium_stuff:crystal_water_flowing", {
description = "Flowing Crystal Water",
drawtype = "flowingliquid",
tiles = {"etherium_crystal_water.png"},
special_tiles = {
{
name = "etherium_crystal_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "etherium_crystal_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
alpha = 200,
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
liquidtype = "flowing",
liquid_alternative_flowing = "etherium_stuff:crystal_water_flowing",
liquid_alternative_source = "etherium_stuff:crystal_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 2, cools_lava = 1,
not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid(
"etherium_stuff:crystal_water_source",
"etherium_stuff:crystal_water_flowing",
"etherium_stuff:bucket_crystal_water",
"bucket_crystal_water.png",
"Crystal Water Bucket",
{tool = 1, water_bucket = 1},
true
)