Commit Graph

144 Commits (868f35e27a0553b440fe057cc13e9a4d5acc6770)

Author SHA1 Message Date
sapier 868f35e27a Replace worldlist by generic filterlist implementation 2013-07-22 18:09:59 +02:00
sapier 5c7ecdb7c5 Add support for modstore screenshots
Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
sapier 80a2acaa86 Swap name/password <-> server description 2013-07-22 18:09:59 +02:00
sapier 47a0a5c746 Revert "Fix serverdescription and name not beeing saved to local serverlist"
This reverts commit 7dbbbfc665.
(was added twice)
2013-07-22 18:09:59 +02:00
sapier 7a9f365ba4 Remove unused required by list in worldconfig 2013-07-22 18:09:59 +02:00
PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
sapier 288948edf7 Don't show flags in local favorites 2013-07-12 22:55:34 +02:00
sapier a0771d0940 Fix bug server name set to address field when using up/down keys
Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier 38bc38cd88 Add missing server flags in public serverlist 2013-07-12 22:46:27 +02:00
sapier 494fa0c81a Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier 7dbbbfc665 Fix serverdescription and name not beeing saved to local serverlist 2013-07-12 22:46:27 +02:00
Kahrl 6027c8d259 Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 2013-07-11 22:57:26 +02:00
sapier 52beafff53 Worldlist fixes
Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
sapier 1c7c5d571d Fix serverlist 2013-07-09 22:55:39 +02:00
proller e3b7c8e0cc Public server checkbox 2013-07-10 00:17:47 +04:00
kwolekr e1a13608d8 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5.
2013-07-08 20:21:09 -04:00
sapier eedb29346e Fix header not beeing shown except on singleplayer tab 2013-07-08 19:58:28 -04:00
sapier 39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier f419f66546 fix crash on play/start with empty world list
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
PilzAdam 0b5f18754c Make sure that coordinates passed to /teleport are actual numbers 2013-07-08 13:33:14 +02:00
ShadowNinja a75afb85ca Move math.hypot() to misc_helpers.lua and fix zero-division error 2013-07-07 21:47:38 -04:00
kwolekr 9dcd21911a Lua main menu: Fix world creation dialog 2013-07-07 20:37:00 -04:00
PilzAdam 9bd5f612f7 Set numeric locale in Lua in main menu 2013-07-08 02:28:36 +02:00
sapier 88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5 7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
ShadowNinja 07715b1b6a Handle 0 vectors in vector.normalize() 2013-07-07 02:29:09 -04:00
ShadowNinja ae8ff4b8e2 Add vector helpers 2013-07-07 01:49:11 -04:00
Sfan5 307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
kwolekr a225efaec5 Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index 2013-07-03 01:25:26 -04:00
sapier 967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
PilzAdam caf0b67e47 Remove unnecessary debug output in node_dig() 2013-07-02 00:34:59 +00:00
Lord89James 90b095aa54 Infinite tools in creative mode 2013-07-02 00:33:31 +00:00
kwolekr 0003fc8215 Add Lua VoxelArea methods: contains, containsp, containsi 2013-06-28 22:52:13 -04:00
kwolekr 3f13dc790c Add voxelarea.lua helper to builtin 2013-06-28 11:07:45 -04:00
kwolekr 2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
Diego Martínez e65ac4d626 Restore old output format of dump() 2013-06-18 19:55:53 +00:00
khonkhortisan 3e4f1462bc Fix crash in dump() when index is a table 2013-06-15 00:10:16 +00:00
sapier ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam b28734c82c Fix minetest.features 2013-05-01 16:00:58 +02:00
Sfan5 a4183994a4 Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature() 2013-05-01 15:06:01 +02:00
ShadowNinja 3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
RealBadAngel 9449026839 Use system wide LuaJIT if aviable. 2013-04-08 22:10:00 +02:00
PilzAdam 97f0bb0342 Only enqueue falling nodes if they really want to fall 2013-04-05 22:33:11 +02:00
khonkhortisan 1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
ShadowNinja 1bae82e6c4 Add private messaging with /msg 2013-04-05 15:25:59 +02:00
Diego Martínez 2fb0e547a0 Use the nodebox as selection box if it's not set manually 2013-04-05 15:14:37 +02:00
PilzAdam 76b86c0368 Add a delay to nodeupdate() 2013-04-05 02:24:39 +02:00
PilzAdam 9ff8012655 Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it 2013-04-02 15:19:02 +02:00
0gb.us 23590a8383 Don't grant priveleges to non-existent players.
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
0gb.us 02cbb58107 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00