Don't crash if an item gets dropped into unloaded space
Items dropped into unloaded map space will crash game so here's a fix...master
parent
178f536f08
commit
be18bd6a8c
|
@ -155,7 +155,17 @@ core.register_entity(":__builtin:item", {
|
|||
end
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.5
|
||||
local nn = core.get_node(p).name
|
||||
local node = core.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
return
|
||||
end
|
||||
local nn = node.name
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
|
||||
|
|
Loading…
Reference in New Issue