Only retrieve always_fly_fast setting once
parent
addf3ee165
commit
b4dfaa3a7a
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@ -86,9 +86,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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bool noclip = m_gamedef->checkLocalPrivilege("noclip") &&
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g_settings->getBool("noclip");
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bool free_move = noclip && fly_allowed && g_settings->getBool("free_move");
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if(free_move)
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{
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position += m_speed * dtime;
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if (free_move) {
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position += m_speed * dtime;
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setPosition(position);
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m_sneak_node_exists = false;
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return;
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@ -408,11 +407,12 @@ void LocalPlayer::applyControl(float dtime)
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// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
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bool fast_climb = fast_move && control.aux1 && !g_settings->getBool("aux1_descends");
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bool continuous_forward = g_settings->getBool("continuous_forward");
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bool always_fly_fast = g_settings->getBool("always_fly_fast");
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// Whether superspeed mode is used or not
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bool superspeed = false;
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if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
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if (always_fly_fast && free_move && fast_move)
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superspeed = true;
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// Old descend control
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@ -470,7 +470,7 @@ void LocalPlayer::applyControl(float dtime)
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if(free_move)
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{
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// In free movement mode, sneak descends
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if(fast_move && (control.aux1 || g_settings->getBool("always_fly_fast")))
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if (fast_move && (control.aux1 || always_fly_fast))
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speedV.Y = -movement_speed_fast;
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else
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speedV.Y = -movement_speed_walk;
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@ -517,11 +517,9 @@ void LocalPlayer::applyControl(float dtime)
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}
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if(control.jump)
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{
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if(free_move)
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{
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if(g_settings->getBool("aux1_descends") || g_settings->getBool("always_fly_fast"))
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{
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if(fast_move)
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if (free_move) {
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if (g_settings->getBool("aux1_descends") || always_fly_fast) {
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if (fast_move)
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speedV.Y = movement_speed_fast;
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else
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speedV.Y = movement_speed_walk;
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