126 lines
2.7 KiB
C++
126 lines
2.7 KiB
C++
/*
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* =====================================================================
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* Version: 1.0
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* Created: 25.08.2012 10:55:27
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include "PixelAttributes.h"
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using namespace std;
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PixelAttributes::PixelAttributes():
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m_width(0)
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{
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for (size_t i = 0; i < LineCount; ++i) {
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m_pixelAttributes[i] = 0;
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}
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}
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PixelAttributes::~PixelAttributes()
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{
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freeAttributes();
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}
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void PixelAttributes::setWidth(int width)
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{
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freeAttributes();
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m_width = width + 1; // 1px gradient calculation
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for (size_t i = 0; i < LineCount; ++i) {
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m_pixelAttributes[i] = new PixelAttribute[m_width];
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}
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}
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void PixelAttributes::scroll()
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{
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size_t lineLength = m_width * sizeof(PixelAttribute);
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memcpy(m_pixelAttributes[PreviousLine], m_pixelAttributes[LastLine], lineLength);
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for (size_t i = 1; i < LineCount - 1; ++i) {
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memcpy(m_pixelAttributes[i], m_pixelAttributes[EmptyLine], lineLength);
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}
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}
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void PixelAttributes::freeAttributes()
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{
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for (size_t i = 0; i < LineCount; ++i) {
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if (m_pixelAttributes[i] != 0) {
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delete[] m_pixelAttributes[i];
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m_pixelAttributes[i] = 0;
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}
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}
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}
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static inline double colorSafeBounds(double color)
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{
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if (color > 1) {
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return 1;
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}
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else if (color < 0) {
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return 0;
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}
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else {
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return color;
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}
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}
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void PixelAttributes::renderShading(bool drawAlpha)
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{
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for (int z = FirstLine; z <= LastLine; z++) {
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for (int x = 1; x < m_width; x++) {
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if (!m_pixelAttributes[z][x].valid_height() || !m_pixelAttributes[z - 1][x].valid_height() || !m_pixelAttributes[z][x - 1].valid_height())
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continue;
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double y = m_pixelAttributes[z][x].h;
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double y1 = m_pixelAttributes[z][x - 1].h;
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double y2 = m_pixelAttributes[z - 1][x].h;
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double d = (y - y1) + (y - y2);
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if (d > 3) {
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d = 3;
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}
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d = d * 12 / 255;
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if (drawAlpha)
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d = d * (1 - m_pixelAttributes[z][x].t);
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PixelAttribute &pixel = m_pixelAttributes[z][x];
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pixel.r = colorSafeBounds(pixel.r + d);
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pixel.g = colorSafeBounds(pixel.g + d);
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pixel.b = colorSafeBounds(pixel.b + d);
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}
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}
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}
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void PixelAttribute::mixUnder(const PixelAttribute &p)
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{
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int prev_alpha = alpha();
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if (!valid_height() || a==0) {
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r = p.r;
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g = p.g;
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b = p.b;
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a = p.a;
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t = p.t;
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h = p.h;
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}
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else {
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r = (a * r + p.a * (1 - a) * p.r);
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g = (a * g + p.a * (1 - a) * p.g);
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b = (a * b + p.a * (1 - a) * p.b);
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a = (a + (1 - a) * p.a);
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t = (t + p.t) / 2;
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h = p.h;
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}
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if (prev_alpha == 255 && p.alpha() < 255) {
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// Darken
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// Parameters make deep water look good :-)
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r = r * (0.85 + 0.1 * (1 - p.a));
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g = g * (0.85 + 0.1 * (1 - p.a));
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b = b * (0.85 + 0.1 * (1 - p.a));
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}
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}
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