minetest-mapper-cpp/db-leveldb.cpp

65 lines
1.5 KiB
C++

#include "db-leveldb.h"
#include <stdexcept>
#include <sstream>
inline int64_t stoi64(const std::string &s) {
std::stringstream tmp(s);
long long t;
tmp >> t;
return t;
}
inline std::string i64tos(int64_t i) {
std::ostringstream o;
o<<i;
return o.str();
}
DBLevelDB::DBLevelDB(const std::string &mapdir) {
leveldb::Options options;
options.create_if_missing = false;
leveldb::Status status = leveldb::DB::Open(options, mapdir + "map.db", &m_db);
if(!status.ok())
throw std::runtime_error("Failed to open Database");
}
DBLevelDB::~DBLevelDB() {
delete m_db;
}
std::vector<int64_t> DBLevelDB::getBlockPos() {
std::vector<int64_t> vec;
std::set<int64_t> s;
leveldb::Iterator* it = m_db->NewIterator(leveldb::ReadOptions());
for (it->SeekToFirst(); it->Valid(); it->Next()) {
vec.push_back(stoi64(it->key().ToString()));
s.insert(stoi64(it->key().ToString()));
}
delete it;
m_bpcache = s;
return vec;
}
DBBlockList DBLevelDB::getBlocksOnZ(int zPos)
{
DBBlockList blocks;
std::string datastr;
leveldb::Status status;
int64_t psMin;
int64_t psMax;
psMin = (zPos * 16777216l) - 0x800000;
psMax = (zPos * 16777216l) + 0x7fffff;
for(int64_t i = psMin; i <= psMax; i++) { // FIXME: This is still very very inefficent (even with m_bpcache)
if(m_bpcache.find(i) == m_bpcache.end())
continue;
status = m_db->Get(leveldb::ReadOptions(), i64tos(i), &datastr);
if(status.ok())
blocks.push_back( DBBlock( i, std::basic_string<unsigned char>( (const unsigned char*) datastr.c_str(), datastr.size() ) ) );
}
return blocks;
}