154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
|
||
#ifndef BLOCKPOS_H
|
||
#define BLOCKPOS_H
|
||
|
||
#include <cstdlib>
|
||
#include <limits>
|
||
#include <climits>
|
||
|
||
struct BlockPos {
|
||
int dimension[3];
|
||
// Unfortunately, static member references are not supported (even though static member pointers are...)
|
||
// I'd like to have:
|
||
// static int BlockPos::&x = dimension[0];
|
||
// (which would avoid the extra object size associated with non-static members)
|
||
int &x = dimension[0];
|
||
int &y = dimension[1];
|
||
int &z = dimension[2];
|
||
//#if SIZE_MAX > (1LL << 36)
|
||
// std::size_t hash(void) const { return databasePos(); }
|
||
//#else
|
||
// std::size_t hash(void) const { return databasePos() % SIZE_MAX; }
|
||
//#endif
|
||
BlockPos() : dimension{0, 0, 0} {}
|
||
BlockPos(int _x, int _y, int _z) : dimension{_x, _y, _z} {}
|
||
BlockPos(const BlockPos &pos) : dimension{pos.x, pos.y, pos.z} {}
|
||
BlockPos(int64_t i) { setFromDBPos(i); }
|
||
int64_t databasePos(void) const { return getDBPos(); }
|
||
|
||
bool operator<(const BlockPos& p) const;
|
||
bool operator==(const BlockPos& p) const;
|
||
void operator=(const BlockPos &p) { x = p.x; y = p.y; z = p.z; }
|
||
void operator=(int64_t i) { setFromDBPos(i); }
|
||
|
||
static const int Any = INT_MIN;
|
||
static const int Invalid = INT_MAX;
|
||
|
||
protected:
|
||
// Include code copied from the minetest codebase.
|
||
// Defines (at least) the following functions:
|
||
// setFromDBPos(int64_t i);
|
||
// int64_t getDBPos(void) const;
|
||
#include "minetest-database.h"
|
||
|
||
};
|
||
|
||
struct NodeCoord : BlockPos
|
||
{
|
||
bool isBlock[3];
|
||
// Unfortunately, static member references are not supported (even though static member pointers are...)
|
||
bool &xBlock = isBlock[0];
|
||
bool &yBlock = isBlock[1];
|
||
bool &zBlock = isBlock[2];
|
||
|
||
NodeCoord() : BlockPos(), isBlock{false, false, false} {}
|
||
NodeCoord(int _x, int _y, int _z) : BlockPos(_x, _y, _z), isBlock{false, false, false} {}
|
||
NodeCoord(const BlockPos &pos, bool node = false) : BlockPos(pos), isBlock{pos.x == Any ? false : !node, pos.y == Any ? false : !node, pos.z == Any ? false : !node} {}
|
||
NodeCoord(const NodeCoord &coord) : BlockPos(coord), isBlock{coord.xBlock, coord.yBlock, coord.zBlock} {}
|
||
NodeCoord(int64_t i) : isBlock{true, true, true} { setFromDBPos(i); }
|
||
|
||
size_t hash(void) const;
|
||
|
||
bool operator==(const NodeCoord &coord) const;
|
||
void operator=(const BlockPos &coord) { x = coord.x; y = coord.y; z = coord.z; xBlock = true; yBlock = true; zBlock = true; }
|
||
void operator=(const NodeCoord &coord) { x = coord.x; y = coord.y; z = coord.z; xBlock = coord.xBlock; yBlock = coord.yBlock; zBlock = coord.zBlock; }
|
||
};
|
||
|
||
// Use this for map or set storage only...
|
||
struct NodeCoordHashed : NodeCoord
|
||
{
|
||
private:
|
||
size_t m_hash;
|
||
public:
|
||
struct Hash {
|
||
size_t operator()(const NodeCoordHashed &h) const { return h.hash(); }
|
||
};
|
||
NodeCoordHashed(const BlockPos &pos) : NodeCoord(pos) { rehash(); }
|
||
NodeCoordHashed(const NodeCoord &coord) : NodeCoord(coord) { rehash(); }
|
||
void rehash(void) { m_hash = NodeCoord::hash(); }
|
||
unsigned hash(void) { rehash(); return m_hash; }
|
||
unsigned hash(void) const { return m_hash; }
|
||
bool operator==(const NodeCoordHashed &coord) const { if (m_hash != coord.m_hash) return false; return NodeCoord::operator==(coord); }
|
||
void operator=(const NodeCoord &coord) { NodeCoord::operator=(coord); rehash(); }
|
||
bool operator<(const NodeCoordHashed &coord) { return m_hash < coord.m_hash; }
|
||
};
|
||
|
||
namespace std {
|
||
template<>
|
||
struct hash<NodeCoordHashed>
|
||
{
|
||
size_t operator()(const NodeCoordHashed &nch) const { return nch.hash(); }
|
||
};
|
||
}
|
||
|
||
// operator< should order the positions in the
|
||
// order the corresponding pixels are generated:
|
||
// First (most significant): z coordinate, descending (i.e. reversed)
|
||
// Then : x coordinate, ascending
|
||
// Last (least significant): y coordinate, descending (i.e. reversed)
|
||
inline bool BlockPos::operator<(const BlockPos& p) const
|
||
{
|
||
if (z > p.z)
|
||
return true;
|
||
if (z < p.z)
|
||
return false;
|
||
if (x < p.x)
|
||
return true;
|
||
if (x > p.x)
|
||
return false;
|
||
if (y > p.y)
|
||
return true;
|
||
if (y < p.y)
|
||
return false;
|
||
return false;
|
||
}
|
||
|
||
inline bool BlockPos::operator==(const BlockPos &p) const
|
||
{
|
||
if (z != p.z)
|
||
return false;
|
||
if (y != p.y)
|
||
return false;
|
||
if (x != p.x)
|
||
return false;
|
||
return true;
|
||
}
|
||
|
||
inline size_t NodeCoord::hash(void) const
|
||
{
|
||
size_t hash = 0xd3adb33f;
|
||
for (int i=0; i<3; i++)
|
||
// Nothing too fancy...
|
||
hash = ((hash << 8) | (hash >> 24)) ^ (dimension[i] ^ (isBlock[i] ? 0x50000000 : 0));
|
||
return hash;
|
||
}
|
||
|
||
inline bool NodeCoord::operator==(const NodeCoord &coord) const
|
||
{
|
||
if (z != coord.z)
|
||
return false;
|
||
if (y != coord.y)
|
||
return false;
|
||
if (x != coord.x)
|
||
return false;
|
||
if (zBlock != coord.zBlock)
|
||
return false;
|
||
if (yBlock != coord.yBlock)
|
||
return false;
|
||
if (xBlock != coord.xBlock)
|
||
return false;
|
||
return true;
|
||
}
|
||
|
||
#endif // BLOCKPOS_H
|