minetest-mapper-cpp/BlockPos.h

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#ifndef BLOCKPOS_H
#define BLOCKPOS_H
#include <cstdlib>
#include <limits>
#include <climits>
struct BlockPos {
int dimension[3];
// Unfortunately, static member references are not supported (even though static member pointers are...)
// I'd like to have:
// static int BlockPos::&x = dimension[0];
// (which would avoid the extra object size associated with non-static members)
int &x = dimension[0];
int &y = dimension[1];
int &z = dimension[2];
//#if SIZE_MAX > (1LL << 36)
// std::size_t hash(void) const { return databasePos(); }
//#else
// std::size_t hash(void) const { return databasePos() % SIZE_MAX; }
//#endif
BlockPos() : dimension{0, 0, 0} {}
BlockPos(int _x, int _y, int _z) : dimension{_x, _y, _z} {}
BlockPos(const BlockPos &pos) : dimension{pos.x, pos.y, pos.z} {}
BlockPos(int64_t i) { setFromDBPos(i); }
int64_t databasePos(void) const { return getDBPos(); }
bool operator<(const BlockPos& p) const;
bool operator==(const BlockPos& p) const;
void operator=(const BlockPos &p) { x = p.x; y = p.y; z = p.z; }
void operator=(int64_t i) { setFromDBPos(i); }
static const int Any = INT_MIN;
static const int Invalid = INT_MAX;
protected:
// Include code copied from the minetest codebase.
// Defines (at least) the following functions:
// setFromDBPos(int64_t i);
// int64_t getDBPos(void) const;
#include "minetest-database.h"
};
struct NodeCoord : BlockPos
{
bool isBlock[3];
// Unfortunately, static member references are not supported (even though static member pointers are...)
bool &xBlock = isBlock[0];
bool &yBlock = isBlock[1];
bool &zBlock = isBlock[2];
NodeCoord() : BlockPos(), isBlock{false, false, false} {}
NodeCoord(int _x, int _y, int _z) : BlockPos(_x, _y, _z), isBlock{false, false, false} {}
NodeCoord(const BlockPos &pos, bool node = false) : BlockPos(pos), isBlock{pos.x == Any ? false : !node, pos.y == Any ? false : !node, pos.z == Any ? false : !node} {}
NodeCoord(const NodeCoord &coord) : BlockPos(coord), isBlock{coord.xBlock, coord.yBlock, coord.zBlock} {}
NodeCoord(int64_t i) : isBlock{true, true, true} { setFromDBPos(i); }
size_t hash(void) const;
bool operator==(const NodeCoord &coord) const;
void operator=(const BlockPos &coord) { x = coord.x; y = coord.y; z = coord.z; xBlock = true; yBlock = true; zBlock = true; }
void operator=(const NodeCoord &coord) { x = coord.x; y = coord.y; z = coord.z; xBlock = coord.xBlock; yBlock = coord.yBlock; zBlock = coord.zBlock; }
};
// Use this for map or set storage only...
struct NodeCoordHashed : NodeCoord
{
private:
size_t m_hash;
public:
struct Hash {
size_t operator()(const NodeCoordHashed &h) const { return h.hash(); }
};
NodeCoordHashed(const BlockPos &pos) : NodeCoord(pos) { rehash(); }
NodeCoordHashed(const NodeCoord &coord) : NodeCoord(coord) { rehash(); }
void rehash(void) { m_hash = NodeCoord::hash(); }
unsigned hash(void) { rehash(); return m_hash; }
unsigned hash(void) const { return m_hash; }
bool operator==(const NodeCoordHashed &coord) const { if (m_hash != coord.m_hash) return false; return NodeCoord::operator==(coord); }
void operator=(const NodeCoord &coord) { NodeCoord::operator=(coord); rehash(); }
bool operator<(const NodeCoordHashed &coord) { return m_hash < coord.m_hash; }
};
namespace std {
template<>
struct hash<NodeCoordHashed>
{
size_t operator()(const NodeCoordHashed &nch) const { return nch.hash(); }
};
}
// operator< should order the positions in the
// order the corresponding pixels are generated:
// First (most significant): z coordinate, descending (i.e. reversed)
// Then : x coordinate, ascending
// Last (least significant): y coordinate, descending (i.e. reversed)
inline bool BlockPos::operator<(const BlockPos& p) const
{
if (z > p.z)
return true;
if (z < p.z)
return false;
if (x < p.x)
return true;
if (x > p.x)
return false;
if (y > p.y)
return true;
if (y < p.y)
return false;
return false;
}
inline bool BlockPos::operator==(const BlockPos &p) const
{
if (z != p.z)
return false;
if (y != p.y)
return false;
if (x != p.x)
return false;
return true;
}
inline size_t NodeCoord::hash(void) const
{
size_t hash = 0xd3adb33f;
for (int i=0; i<3; i++)
// Nothing too fancy...
hash = ((hash << 8) | (hash >> 24)) ^ (dimension[i] ^ (isBlock[i] ? 0x50000000 : 0));
return hash;
}
inline bool NodeCoord::operator==(const NodeCoord &coord) const
{
if (z != coord.z)
return false;
if (y != coord.y)
return false;
if (x != coord.x)
return false;
if (zBlock != coord.zBlock)
return false;
if (yBlock != coord.yBlock)
return false;
if (xBlock != coord.xBlock)
return false;
return true;
}
#endif // BLOCKPOS_H