2018-04-14 12:37:28 +02:00

45 lines
1.3 KiB
C++

#pragma once
#include <cstdint>
#include <string>
struct Color {
Color() = default;
Color(uint32_t c): r((c >> 16) & 0xff), g((c >> 8) & 0xff), b((c >> 0) & 0xff ), a((c >> 24) & 0xff) {};
Color(uint8_t r, uint8_t g, uint8_t b): r(r), g(g), b(b), a(0xff) {};
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) {};
Color(const std::string& color, int alpha = 1);
Color &operator=(const Color &c) = default;
unsigned to_uint() const { return (unsigned(a) << 24) + (unsigned(r) << 16) + (unsigned(g) << 8) + unsigned(b); }
//libgd treats 127 as transparent, and 0 as opaque ...
int to_libgd() const { return (((0xff - int(a)) >> 1) << 24) + (int(r) << 16) + (int(g) << 8) + int(b); }
uint8_t r{0};
uint8_t g{0};
uint8_t b{0};
uint8_t a{0};
};
struct ColorEntry {
enum flags {
FlagNone = 0x00,
FlagIgnore = 0x01,
FlagAir = 0x02,
};
ColorEntry() = default;
ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t, uint8_t f): r(r), g(g), b(b), a(a), t(t), f(f) {};
inline Color to_color() const { return Color(r, g, b, a); }
uint8_t r{0};
uint8_t g{0};
uint8_t b{0};
uint8_t a{0};
uint8_t t{0};
uint8_t f{0};
};
struct HeightMapColor
{
HeightMapColor(int h0, Color c0, int h1, Color c1) : height{ h0, h1 }, color{ c0, c1 } {}
int height[2];
Color color[2];
};