74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
/*
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* =====================================================================
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* Version: 1.0
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* Created: 01.09.2012 14:38:05
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#include <dirent.h>
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#include <fstream>
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#include <sstream>
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#include "config.h"
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#include "PlayerAttributes.h"
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using namespace std;
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PlayerAttributes::PlayerAttributes(const std::string &sourceDirectory)
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{
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string playersPath = sourceDirectory + "players";
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DIR *dir;
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dir = opendir (playersPath.c_str());
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if (dir == NULL) {
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return;
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}
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struct dirent *ent;
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while ((ent = readdir (dir)) != NULL) {
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if (ent->d_name[0] == '.') {
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continue;
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}
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string path = playersPath + PATH_SEPARATOR + ent->d_name;
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ifstream in;
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in.open(path.c_str(), ifstream::in);
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string buffer;
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string name;
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string position;
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while (getline(in, buffer)) {
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if (buffer.find("name = ") == 0) {
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name = buffer.substr(7);
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}
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else if (buffer.find("position = ") == 0) {
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position = buffer.substr(12, buffer.length() - 13);
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}
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}
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char comma;
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Player player;
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istringstream positionStream(position, istringstream::in);
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positionStream >> player.x;
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positionStream >> comma;
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positionStream >> player.y;
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positionStream >> comma;
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positionStream >> player.z;
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player.name = name;
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m_players.push_back(player);
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}
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closedir(dir);
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}
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PlayerAttributes::Players::iterator PlayerAttributes::begin()
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{
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return m_players.begin();
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}
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PlayerAttributes::Players::iterator PlayerAttributes::end()
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{
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return m_players.end();
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}
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