94 lines
1.8 KiB
C++
94 lines
1.8 KiB
C++
#if __cplusplus >= 201703L || _MSVC_LANG >= 201703L
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#if __has_include(<filesystem>)
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#define HAVE_FILESYSTEM
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#endif
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#endif
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#ifdef HAVE_FILESYSTEM
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#include <filesystem>
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namespace fs = std::filesystem;
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#else
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#include <dirent.h>
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#endif // HAVE_FILESYSTEM
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#include <fstream>
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#include <sstream>
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#include <iostream>
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#include "PlayerAttributes.h"
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using namespace std;
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PlayerAttributes::PlayerAttributes(const std::string &sourceDirectory)
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{
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const string playersPath = sourceDirectory + "players";
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#ifdef HAVE_FILESYSTEM
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for (const auto &dirEntry : fs::directory_iterator(playersPath)) {
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cout << dirEntry << std::endl;
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//dirEntry.path().filename();
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extractPlayer(dirEntry.path().string());
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}
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#else
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DIR *dir;
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dir = opendir(playersPath.c_str());
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if (dir == NULL) {
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return;
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}
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struct dirent *ent;
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while ((ent = readdir(dir)) != NULL) {
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if (ent->d_name[0] == '.') {
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continue;
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}
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const string path = playersPath + '/' + ent->d_name;
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extractPlayer(path);
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}
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closedir(dir);
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#endif // HAVE_FILESYSTEM
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}
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void PlayerAttributes::extractPlayer(const std::string &path)
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{
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ifstream in;
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in.open(path, ifstream::in);
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string buffer;
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string name;
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string position;
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while (getline(in, buffer)) {
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if (buffer.find("name = ") == 0) {
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name = buffer.substr(7);
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}
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else if (buffer.find("position = ") == 0) {
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position = buffer.substr(12, buffer.length() - 13);
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}
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}
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char comma;
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Player player;
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istringstream positionStream(position, istringstream::in);
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positionStream >> player.x;
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positionStream >> comma;
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positionStream >> player.y;
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positionStream >> comma;
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positionStream >> player.z;
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player.name = name;
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m_players.push_back(player);
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}
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PlayerAttributes::Players::iterator PlayerAttributes::begin()
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{
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return m_players.begin();
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}
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PlayerAttributes::Players::iterator PlayerAttributes::end()
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{
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return m_players.end();
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}
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