minetest-mapper-cpp/MSVC/minetestmapper.vcxproj

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14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\LevelDB.1.16.0.5\build\native\LevelDB.props" Condition="Exists('..\packages\LevelDB.1.16.0.5\build\native\LevelDB.props')" />
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<Import Project="..\packages\Crc32C.1.0.4\build\native\Crc32C.props" Condition="Exists('..\packages\Crc32C.1.0.4\build\native\Crc32C.props')" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
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<ProjectGuid>{3F30298F-2395-4811-A79E-EBB603F42948}</ProjectGuid>
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<RootNamespace>minetestmapper</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<LibraryPath>D:\libs\gd\Win32\RelWithDebInfo;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>D:\libs\gd\Win32\RelWithDebInfo;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\libs\gd\include;$(ProjectDir)dirent\include;$(ProjectDir)wingetopt\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libgd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PreBuildEvent>
<Command>CALL $(SolutionDir)MSVC\gen-build-config.bat --use-sqlite3 --use-leveldb -p "$(SolutionDir)"</Command>
</PreBuildEvent>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<AdditionalIncludeDirectories>D:\libs\gd\include;$(ProjectDir)dirent\include;$(ProjectDir)wingetopt\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libgd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PreBuildEvent>
<Command>CALL $(SolutionDir)MSVC\gen-build-config.bat --use-sqlite3 --use-leveldb -p "$(SolutionDir)"</Command>
</PreBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\libs\gd\include;$(ProjectDir)dirent\include;$(ProjectDir)wingetopt\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libgd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PreBuildEvent>
<Command>CALL $(SolutionDir)MSVC\gen-build-config.bat --use-sqlite3 --use-leveldb -p "$(SolutionDir)"</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\libs\gd\include;$(ProjectDir)dirent\include;$(ProjectDir)wingetopt\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libgd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PreBuildEvent>
<Command>CALL $(SolutionDir)MSVC\gen-build-config.bat --use-sqlite3 --use-leveldb -p "$(SolutionDir)"</Command>
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<ClInclude Include="..\BlockPos.h" />
<ClInclude Include="..\CharEncodingConverter.h" />
<ClInclude Include="..\Color.h" />
<ClInclude Include="..\config.h" />
<ClInclude Include="..\db-leveldb.h" />
<ClInclude Include="..\db-sqlite3.h" />
<ClInclude Include="..\db.h" />
<ClInclude Include="..\minetest-database.h" />
<ClInclude Include="..\PaintEngine.h" />
<ClInclude Include="..\PaintEngine_libgd.h" />
<ClInclude Include="..\PixelAttributes.h" />
<ClInclude Include="..\PlayerAttributes.h" />
<ClInclude Include="..\porting.h" />
<ClInclude Include="..\porting_win32.h" />
<ClInclude Include="..\Settings.h" />
<ClInclude Include="..\TileGenerator.h" />
<ClInclude Include="..\types.h" />
<ClInclude Include="..\ZlibDecompressor.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="minetestmapper.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\BlockPos.cpp" />
<ClCompile Include="..\CharEncodingConverter.cpp" />
<ClCompile Include="..\Color.cpp" />
<ClCompile Include="..\db-leveldb.cpp" />
<ClCompile Include="..\db-sqlite3.cpp" />
<ClCompile Include="..\mapper.cpp" />
<ClCompile Include="..\PaintEngine_libgd.cpp" />
<ClCompile Include="..\PixelAttributes.cpp" />
<ClCompile Include="..\PlayerAttributes.cpp" />
<ClCompile Include="..\Settings.cpp" />
<ClCompile Include="..\TileGenerator.cpp" />
<ClCompile Include="..\ZlibDecompressor.cpp" />
<ClCompile Include="wingetopt\src\getopt.c" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets" Condition="Exists('..\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets')" />
<Import Project="..\packages\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.targets" Condition="Exists('..\packages\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.targets')" />
<Import Project="..\packages\sqlite.redist.3.8.4.2\build\native\sqlite.redist.targets" Condition="Exists('..\packages\sqlite.redist.3.8.4.2\build\native\sqlite.redist.targets')" />
<Import Project="..\packages\sqlite.3.8.4.2\build\native\sqlite.targets" Condition="Exists('..\packages\sqlite.3.8.4.2\build\native\sqlite.targets')" />
<Import Project="..\packages\libpng.redist.1.6.20.1\build\native\libpng.redist.targets" Condition="Exists('..\packages\libpng.redist.1.6.20.1\build\native\libpng.redist.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This projekt requires at least one NuGet-Package which is missing on this Computer. Use Restore NuGet Packages to download the missing files. More informations are aviable under "http://go.microsoft.com/fwlink/?LinkID=322105". The missing file is "{0}".</ErrorText>
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<Error Condition="!Exists('..\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets'))" />
<Error Condition="!Exists('..\packages\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.targets'))" />
<Error Condition="!Exists('..\packages\sqlite.redist.3.8.4.2\build\native\sqlite.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\sqlite.redist.3.8.4.2\build\native\sqlite.redist.targets'))" />
<Error Condition="!Exists('..\packages\sqlite.3.8.4.2\build\native\sqlite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\sqlite.3.8.4.2\build\native\sqlite.targets'))" />
<Error Condition="!Exists('..\packages\Crc32C.1.0.4\build\native\Crc32C.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Crc32C.1.0.4\build\native\Crc32C.props'))" />
<Error Condition="!Exists('..\packages\Snappy.1.1.1.7\build\native\Snappy.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Snappy.1.1.1.7\build\native\Snappy.props'))" />
<Error Condition="!Exists('..\packages\LevelDB.1.16.0.5\build\native\LevelDB.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\LevelDB.1.16.0.5\build\native\LevelDB.props'))" />
<Error Condition="!Exists('..\packages\libpng.redist.1.6.20.1\build\native\libpng.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\libpng.redist.1.6.20.1\build\native\libpng.redist.targets'))" />
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